xash3d-fwgs/engine/common/imagelib
Alibek Omarov 1caa276531 engine: common: imagelib: fix loading cubemaps
Loop break was a bug that was added after refactoring imagelib loader.

In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2023-03-25 07:02:29 +03:00
..
imagelib.h engine: imagelib: validate player decal image size (max 512x512) 2022-12-05 04:55:24 +03:00
img_bmp.c engine: imagelib: img_bmp: fully initialize local palette array 2023-01-31 00:50:04 +03:00
img_bmp.h engine: common: imagelib: added missed BMP compression type macros 2022-11-25 22:30:49 +03:00
img_dds.c engine: added support for BC7 and BC6H compression formats of DDS textures 2022-03-07 02:03:40 +03:00
img_dds.h engine: added support for BC7 and BC6H compression formats of DDS textures 2022-03-07 02:03:40 +03:00
img_main.c engine: common: imagelib: fix loading cubemaps 2023-03-25 07:02:29 +03:00
img_png.c Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
img_png.h engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images. 2022-09-08 12:11:02 +03:00
img_quant.c engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2023-01-05 07:24:24 +03:00
img_tga.c Revert "engine: common: imagelib: img_tga.c: fix broken tga flip." 2022-06-25 17:03:13 +03:00
img_tga.h engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs 2020-05-11 02:28:04 +03:00
img_utils.c engine: imagelib: validate player decal image size (max 512x512) 2022-12-05 04:55:24 +03:00
img_wad.c engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2022-12-08 05:40:11 +03:00