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xash3d-fwgs/ref/soft/r_aclip.c

314 lines
8.6 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_aclip.c: clip routines for drawing Alias models directly to the screen
#include "r_local.h"
static finalvert_t fv[2][8];
void R_AliasProjectAndClipTestFinalVert( finalvert_t *fv );
void R_Alias_clip_top( finalvert_t *pfv0, finalvert_t *pfv1,
finalvert_t *out );
void R_Alias_clip_bottom( finalvert_t *pfv0, finalvert_t *pfv1,
finalvert_t *out );
void R_Alias_clip_left( finalvert_t *pfv0, finalvert_t *pfv1,
finalvert_t *out );
void R_Alias_clip_right( finalvert_t *pfv0, finalvert_t *pfv1,
finalvert_t *out );
/*
================
R_Alias_clip_z
pfv0 is the unclipped vertex, pfv1 is the z-clipped vertex
================
*/
static void R_Alias_clip_z( finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out )
{
float scale;
scale = ( ALIAS_Z_CLIP_PLANE - pfv0->xyz[2] )
/ ( pfv1->xyz[2] - pfv0->xyz[2] );
out->xyz[0] = pfv0->xyz[0] + ( pfv1->xyz[0] - pfv0->xyz[0] ) * scale;
out->xyz[1] = pfv0->xyz[1] + ( pfv1->xyz[1] - pfv0->xyz[1] ) * scale;
out->xyz[2] = ALIAS_Z_CLIP_PLANE;
out->s = pfv0->s + ( pfv1->s - pfv0->s ) * scale;
out->t = pfv0->t + ( pfv1->t - pfv0->t ) * scale;
out->l = pfv0->l + ( pfv1->l - pfv0->l ) * scale;
R_AliasProjectAndClipTestFinalVert( out );
}
void R_Alias_clip_left( finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out )
{
float scale;
if( pfv0->v >= pfv1->v )
{
scale = (float)( RI.aliasvrect.x - pfv0->u )
/ ( pfv1->u - pfv0->u );
out->u = pfv0->u + ( pfv1->u - pfv0->u ) * scale + 0.5f;
out->v = pfv0->v + ( pfv1->v - pfv0->v ) * scale + 0.5f;
out->s = pfv0->s + ( pfv1->s - pfv0->s ) * scale + 0.5f;
out->t = pfv0->t + ( pfv1->t - pfv0->t ) * scale + 0.5f;
out->l = pfv0->l + ( pfv1->l - pfv0->l ) * scale + 0.5f;
out->zi = pfv0->zi + ( pfv1->zi - pfv0->zi ) * scale + 0.5f;
}
else
{
scale = (float)( RI.aliasvrect.x - pfv1->u )
/ ( pfv0->u - pfv1->u );
out->u = pfv1->u + ( pfv0->u - pfv1->u ) * scale + 0.5f;
out->v = pfv1->v + ( pfv0->v - pfv1->v ) * scale + 0.5f;
out->s = pfv1->s + ( pfv0->s - pfv1->s ) * scale + 0.5f;
out->t = pfv1->t + ( pfv0->t - pfv1->t ) * scale + 0.5f;
out->l = pfv1->l + ( pfv0->l - pfv1->l ) * scale + 0.5f;
out->zi = pfv1->zi + ( pfv0->zi - pfv1->zi ) * scale + 0.5f;
}
}
void R_Alias_clip_right( finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out )
{
float scale;
if( pfv0->v >= pfv1->v )
{
scale = (float)( RI.aliasvrectright - pfv0->u )
/ ( pfv1->u - pfv0->u );
out->u = pfv0->u + ( pfv1->u - pfv0->u ) * scale + 0.5f;
out->v = pfv0->v + ( pfv1->v - pfv0->v ) * scale + 0.5f;
out->s = pfv0->s + ( pfv1->s - pfv0->s ) * scale + 0.5f;
out->t = pfv0->t + ( pfv1->t - pfv0->t ) * scale + 0.5f;
out->l = pfv0->l + ( pfv1->l - pfv0->l ) * scale + 0.5f;
out->zi = pfv0->zi + ( pfv1->zi - pfv0->zi ) * scale + 0.5f;
}
else
{
scale = (float)( RI.aliasvrectright - pfv1->u )
/ ( pfv0->u - pfv1->u );
out->u = pfv1->u + ( pfv0->u - pfv1->u ) * scale + 0.5f;
out->v = pfv1->v + ( pfv0->v - pfv1->v ) * scale + 0.5f;
out->s = pfv1->s + ( pfv0->s - pfv1->s ) * scale + 0.5f;
out->t = pfv1->t + ( pfv0->t - pfv1->t ) * scale + 0.5f;
out->l = pfv1->l + ( pfv0->l - pfv1->l ) * scale + 0.5f;
out->zi = pfv1->zi + ( pfv0->zi - pfv1->zi ) * scale + 0.5f;
}
}
void R_Alias_clip_top( finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out )
{
float scale;
if( pfv0->v >= pfv1->v )
{
scale = (float)( RI.aliasvrect.y - pfv0->v )
/ ( pfv1->v - pfv0->v );
out->u = pfv0->u + ( pfv1->u - pfv0->u ) * scale + 0.5f;
out->v = pfv0->v + ( pfv1->v - pfv0->v ) * scale + 0.5f;
out->s = pfv0->s + ( pfv1->s - pfv0->s ) * scale + 0.5f;
out->t = pfv0->t + ( pfv1->t - pfv0->t ) * scale + 0.5f;
out->l = pfv0->l + ( pfv1->l - pfv0->l ) * scale + 0.5f;
out->zi = pfv0->zi + ( pfv1->zi - pfv0->zi ) * scale + 0.5f;
}
else
{
scale = (float)( RI.aliasvrect.y - pfv1->v )
/ ( pfv0->v - pfv1->v );
out->u = pfv1->u + ( pfv0->u - pfv1->u ) * scale + 0.5f;
out->v = pfv1->v + ( pfv0->v - pfv1->v ) * scale + 0.5f;
out->s = pfv1->s + ( pfv0->s - pfv1->s ) * scale + 0.5f;
out->t = pfv1->t + ( pfv0->t - pfv1->t ) * scale + 0.5f;
out->l = pfv1->l + ( pfv0->l - pfv1->l ) * scale + 0.5f;
out->zi = pfv1->zi + ( pfv0->zi - pfv1->zi ) * scale + 0.5f;
}
}
void R_Alias_clip_bottom( finalvert_t *pfv0, finalvert_t *pfv1,
finalvert_t *out )
{
float scale;
if( pfv0->v >= pfv1->v )
{
scale = (float)( RI.aliasvrectbottom - pfv0->v )
/ ( pfv1->v - pfv0->v );
out->u = pfv0->u + ( pfv1->u - pfv0->u ) * scale + 0.5f;
out->v = pfv0->v + ( pfv1->v - pfv0->v ) * scale + 0.5f;
out->s = pfv0->s + ( pfv1->s - pfv0->s ) * scale + 0.5f;
out->t = pfv0->t + ( pfv1->t - pfv0->t ) * scale + 0.5f;
out->l = pfv0->l + ( pfv1->l - pfv0->l ) * scale + 0.5f;
out->zi = pfv0->zi + ( pfv1->zi - pfv0->zi ) * scale + 0.5f;
}
else
{
scale = (float)( RI.aliasvrectbottom - pfv1->v )
/ ( pfv0->v - pfv1->v );
out->u = pfv1->u + ( pfv0->u - pfv1->u ) * scale + 0.5f;
out->v = pfv1->v + ( pfv0->v - pfv1->v ) * scale + 0.5f;
out->s = pfv1->s + ( pfv0->s - pfv1->s ) * scale + 0.5f;
out->t = pfv1->t + ( pfv0->t - pfv1->t ) * scale + 0.5f;
out->l = pfv1->l + ( pfv0->l - pfv1->l ) * scale + 0.5f;
out->zi = pfv1->zi + ( pfv0->zi - pfv1->zi ) * scale + 0.5f;
}
}
static int R_AliasClip( finalvert_t *in, finalvert_t *out, int flag, int count,
void ( *clip )( finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out ))
{
int i, j, k;
int flags, oldflags;
j = count - 1;
k = 0;
for( i = 0; i < count; j = i, i++ )
{
oldflags = in[j].flags & flag;
flags = in[i].flags & flag;
if( flags && oldflags )
continue;
if( oldflags ^ flags )
{
clip( &in[j], &in[i], &out[k] );
out[k].flags = 0;
if( out[k].u < RI.aliasvrect.x )
out[k].flags |= ALIAS_LEFT_CLIP;
if( out[k].v < RI.aliasvrect.y )
out[k].flags |= ALIAS_TOP_CLIP;
if( out[k].u > RI.aliasvrectright )
out[k].flags |= ALIAS_RIGHT_CLIP;
if( out[k].v > RI.aliasvrectbottom )
out[k].flags |= ALIAS_BOTTOM_CLIP;
k++;
}
if( !flags )
{
out[k] = in[i];
k++;
}
}
return k;
}
/*
================
R_AliasClipTriangle
================
*/
void R_AliasClipTriangle( finalvert_t *index0, finalvert_t *index1, finalvert_t *index2 )
{
int i, k, pingpong;
unsigned clipflags;
// copy vertexes and fix seam texture coordinates
fv[0][0] = *index0;
fv[0][1] = *index1;
fv[0][2] = *index2;
// clip
clipflags = fv[0][0].flags | fv[0][1].flags | fv[0][2].flags;
if( clipflags & ALIAS_Z_CLIP )
{
k = R_AliasClip( fv[0], fv[1], ALIAS_Z_CLIP, 3, R_Alias_clip_z );
if( k == 0 )
return;
pingpong = 1;
clipflags = fv[1][0].flags | fv[1][1].flags | fv[1][2].flags;
}
else
{
pingpong = 0;
k = 3;
}
if( clipflags & ALIAS_LEFT_CLIP )
{
k = R_AliasClip( fv[pingpong], fv[pingpong ^ 1],
ALIAS_LEFT_CLIP, k, R_Alias_clip_left );
if( k == 0 )
return;
pingpong ^= 1;
}
if( clipflags & ALIAS_RIGHT_CLIP )
{
k = R_AliasClip( fv[pingpong], fv[pingpong ^ 1],
ALIAS_RIGHT_CLIP, k, R_Alias_clip_right );
if( k == 0 )
return;
pingpong ^= 1;
}
if( clipflags & ALIAS_BOTTOM_CLIP )
{
k = R_AliasClip( fv[pingpong], fv[pingpong ^ 1],
ALIAS_BOTTOM_CLIP, k, R_Alias_clip_bottom );
if( k == 0 )
return;
pingpong ^= 1;
}
if( clipflags & ALIAS_TOP_CLIP )
{
k = R_AliasClip( fv[pingpong], fv[pingpong ^ 1],
ALIAS_TOP_CLIP, k, R_Alias_clip_top );
if( k == 0 )
return;
pingpong ^= 1;
}
for( i = 0; i < k; i++ )
{
if( fv[pingpong][i].u < RI.aliasvrect.x )
fv[pingpong][i].u = RI.aliasvrect.x;
else if( fv[pingpong][i].u > RI.aliasvrectright )
fv[pingpong][i].u = RI.aliasvrectright;
if( fv[pingpong][i].v < RI.aliasvrect.y )
fv[pingpong][i].v = RI.aliasvrect.y;
else if( fv[pingpong][i].v > RI.aliasvrectbottom )
fv[pingpong][i].v = RI.aliasvrectbottom;
fv[pingpong][i].flags = 0;
}
// draw triangles
for( i = 1; i < k - 1; i++ )
{
aliastriangleparms.a = &fv[pingpong][0];
aliastriangleparms.b = &fv[pingpong][i];
aliastriangleparms.c = &fv[pingpong][i + 1];
R_DrawTriangle();
}
}