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https://github.com/FWGS/xash3d-fwgs
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271 lines
12 KiB
C
271 lines
12 KiB
C
/*
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render_api.h - Xash3D extension for client interface
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef RENDER_API_H
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#define RENDER_API_H
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#include "lightstyle.h"
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#include "dlight.h"
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#define CL_RENDER_INTERFACE_VERSION 37 // Xash3D 1.0
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#define MAX_STUDIO_DECALS 4096 // + unused space of BSP decals
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// render info parms
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#define PARM_TEX_WIDTH 1 // all parms with prefix 'TEX_' receive arg as texnum
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#define PARM_TEX_HEIGHT 2 // otherwise it's not used
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#define PARM_TEX_SRC_WIDTH 3
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#define PARM_TEX_SRC_HEIGHT 4
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#define PARM_TEX_SKYBOX 5 // second arg as skybox ordering num
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#define PARM_TEX_SKYTEXNUM 6 // skytexturenum for quake sky
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#define PARM_TEX_LIGHTMAP 7 // second arg as number 0 - 128
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#define PARM_TEX_TARGET 8
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#define PARM_TEX_TEXNUM 9
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#define PARM_TEX_FLAGS 10
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#define PARM_TEX_DEPTH 11 // 3D texture depth or 2D array num layers
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//reserved
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#define PARM_TEX_GLFORMAT 13 // get a texture GL-format
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#define PARM_TEX_ENCODE 14 // custom encoding for DXT image
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#define PARM_TEX_MIPCOUNT 15 // count of mipmaps (0 - autogenerated, 1 - disabled of mipmapping)
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#define PARM_BSP2_SUPPORTED 16 // tell custom renderer what engine is support BSP2 in this build
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#define PARM_SKY_SPHERE 17 // sky is quake sphere ?
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#define PARAM_GAMEPAUSED 18 // game is paused
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#define PARM_MAP_HAS_DELUXE 19 // map has deluxedata
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#define PARM_MAX_ENTITIES 20
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#define PARM_WIDESCREEN 21
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#define PARM_FULLSCREEN 22
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#define PARM_SCREEN_WIDTH 23
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#define PARM_SCREEN_HEIGHT 24
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#define PARM_CLIENT_INGAME 25
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#define PARM_FEATURES 26 // same as movevars->features
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#define PARM_ACTIVE_TMU 27 // for debug
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#define PARM_LIGHTSTYLEVALUE 28 // second arg is stylenum
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#define PARM_MAX_IMAGE_UNITS 29
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#define PARM_CLIENT_ACTIVE 30
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#define PARM_REBUILD_GAMMA 31 // if true lightmaps rebuilding for gamma change
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#define PARM_DEDICATED_SERVER 32
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#define PARM_SURF_SAMPLESIZE 33 // lightmap resolution per face (second arg interpret as facenumber)
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#define PARM_GL_CONTEXT_TYPE 34 // opengl or opengles
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#define PARM_GLES_WRAPPER 35 //
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#define PARM_STENCIL_ACTIVE 36
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#define PARM_WATER_ALPHA 37
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// skybox ordering
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enum
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{
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SKYBOX_RIGHT = 0,
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SKYBOX_BACK,
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SKYBOX_LEFT,
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SKYBOX_FORWARD,
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SKYBOX_UP,
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SKYBOX_DOWN,
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};
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typedef enum
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{
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TF_COLORMAP = 0, // just for tabulate source
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TF_NEAREST = (1<<0), // disable texfilter
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TF_KEEP_SOURCE = (1<<1), // some images keep source
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TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20
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TF_EXPAND_SOURCE = (1<<3), // Don't keep source as 8-bit expand to RGBA
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TF_ALLOW_EMBOSS = (1<<4), // Allow emboss-mapping for this image
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TF_RECTANGLE = (1<<5), // this is GL_TEXTURE_RECTANGLE
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TF_CUBEMAP = (1<<6), // it's cubemap texture
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TF_DEPTHMAP = (1<<7), // custom texture filter used
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TF_QUAKEPAL = (1<<8), // image has an quake1 palette
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TF_LUMINANCE = (1<<9), // force image to grayscale
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TF_SKYSIDE = (1<<10), // this is a part of skybox
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TF_CLAMP = (1<<11), // clamp texcoords to [0..1] range
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TF_NOMIPMAP = (1<<12), // don't build mips for this image
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TF_HAS_LUMA = (1<<13), // sets by GL_UploadTexture
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TF_MAKELUMA = (1<<14), // create luma from quake texture (only q1 textures contain luma-pixels)
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TF_NORMALMAP = (1<<15), // is a normalmap
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TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture)
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TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures)
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// reserved
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TF_BORDER = (1<<19), // zero clamp for projected textures
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TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D
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TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page
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TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C
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// reserved
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// reserved
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TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage
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TF_ARB_FLOAT = (1<<26), // float textures
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TF_NOCOMPARE = (1<<27), // disable comparing for depth textures
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TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24)
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} texFlags_t;
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typedef enum
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{
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CONTEXT_TYPE_GL = 0,
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CONTEXT_TYPE_GLES_1_X,
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CONTEXT_TYPE_GLES_2_X
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} gl_context_type_t;
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typedef enum
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{
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GLES_WRAPPER_NONE = 0, // native GLES
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GLES_WRAPPER_NANOGL, // used on GLES platforms
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GLES_WRAPPER_WES, // used on GLES platforms
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} gles_wrapper_t;
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// 30 bytes here
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typedef struct modelstate_s
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{
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short sequence;
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short frame; // 10 bits multiple by 4, should be enough
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byte blending[2];
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byte controller[4];
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byte poseparam[16];
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byte body;
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byte skin;
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short scale; // model scale (multiplied by 16)
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} modelstate_t;
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typedef struct decallist_s
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{
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vec3_t position;
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char name[64];
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short entityIndex;
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byte depth;
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byte flags;
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float scale;
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// this is the surface plane that we hit so that
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// we can move certain decals across
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// transitions if they hit similar geometry
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vec3_t impactPlaneNormal;
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modelstate_t studio_state; // studio decals only
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} decallist_t;
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struct ref_viewpass_s;
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typedef struct render_api_s
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{
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// Get renderer info (doesn't changes engine state at all)
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int (*RenderGetParm)( int parm, int arg ); // generic
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void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );
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void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha );
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lightstyle_t* (*GetLightStyle)( int number );
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dlight_t* (*GetDynamicLight)( int number );
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dlight_t* (*GetEntityLight)( int number );
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byte (*LightToTexGamma)( byte color ); // software gamma support
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float (*GetFrameTime)( void );
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// Set renderer info (tell engine about changes)
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void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel
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void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged
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int (*R_FatPVS)( const float *org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis );
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void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities
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// Texture tools
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int (*GL_FindTexture)( const char *name );
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const char* (*GL_TextureName)( unsigned int texnum );
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const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL
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int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags );
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int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, texFlags_t flags );
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int (*GL_LoadTextureArray)( const char **names, int flags );
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int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
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void (*GL_FreeTexture)( unsigned int texnum );
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// Decals manipulating (draw & remove)
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void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa );
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float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount );
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void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only)
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// AVIkit support
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void *(*AVI_LoadVideo)( const char *filename, qboolean load_audio );
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int (*AVI_GetVideoInfo)( void *Avi, long *xres, long *yres, float *duration );
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long (*AVI_GetVideoFrameNumber)( void *Avi, float time );
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byte *(*AVI_GetVideoFrame)( void *Avi, long frame );
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void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data );
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void (*AVI_FreeVideo)( void *Avi );
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int (*AVI_IsActive)( void *Avi );
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void (*AVI_StreamSound)( void *Avi, int entnum, float fvol, float attn, float synctime );
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void (*AVI_Reserved0)( void ); // for potential interface expansion without broken compatibility
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void (*AVI_Reserved1)( void );
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// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client)
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void (*GL_Bind)( int tmu, unsigned int texnum );
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void (*GL_SelectTexture)( int tmu );
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void (*GL_LoadTextureMatrix)( const float *glmatrix );
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void (*GL_TexMatrixIdentity)( void );
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void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units
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void (*GL_TexGen)( unsigned int coord, unsigned int mode );
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void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture
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void (*GL_TexCoordArrayMode)( unsigned int texmode );
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void* (*GL_GetProcAddress)( const char *name );
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void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics
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void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility
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void (*GL_Reserved1)( void );
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// Misc renderer functions
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void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
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void (*EnvShot)( const float *vieworg, const char *name, qboolean skyshot, int shotsize ); // store skybox into gfx\env folder
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int (*SPR_LoadExt)( const char *szPicName, unsigned int texFlags ); // extended version of SPR_Load
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colorVec (*LightVec)( const float *start, const float *end, float *lightspot, float *lightvec );
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struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e );
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const struct ref_overview_s *( *GetOverviewParms )( void );
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const char *( *GetFileByIndex )( int fileindex );
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void (*R_Reserved0)( void ); // for potential interface expansion without broken compatibility
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void (*R_Reserved1)( void );
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// static allocations
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void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
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void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
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// engine utils (not related with render API but placed here)
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char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly );
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unsigned int (*pfnFileBufferCRC32)( const void *buffer, const int length );
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int (*COM_CompareFileTime)( const char *filename1, const char *filename2, int *iCompare );
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void (*Host_Error)( const char *error, ... ); // cause Host Error
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void* ( *pfnGetModel )( int modelindex );
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float (*pfnTime)( void ); // Sys_DoubleTime
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void (*Cvar_Set)( const char *name, const char *value );
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void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents)
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void (*SetRandomSeed)( long lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random
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// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 37
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} render_api_t;
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// render callbacks
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typedef struct render_interface_s
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{
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int version;
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// passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer)
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int (*GL_RenderFrame)( const struct ref_viewpass_s *rvp );
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// build all the lightmaps on new level or when gamma is changed
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void (*GL_BuildLightmaps)( void );
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// setup map bounds for ortho-projection when we in dev_overview mode
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void (*GL_OrthoBounds)( const float *mins, const float *maxs );
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// prepare studio decals for save
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int (*R_CreateStudioDecalList)( decallist_t *pList, int count );
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// clear decals by engine request (e.g. for demo recording or vid_restart)
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void (*R_ClearStudioDecals)( void );
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// grab r_speeds message
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qboolean (*R_SpeedsMessage)( char *out, size_t size );
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// alloc or destroy model custom data
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void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer );
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// alloc or destroy entity custom data
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void (*R_ProcessEntData)( qboolean allocate );
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// get visdata for current frame from custom renderer
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byte* (*Mod_GetCurrentVis)( void );
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// tell the renderer what new map is started
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void (*R_NewMap)( void );
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// clear the render entities before each frame
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void (*R_ClearScene)( void );
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} render_interface_t;
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#endif//RENDER_API_H
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