mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 18:07:09 +01:00
597 lines
12 KiB
C
597 lines
12 KiB
C
/*
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r_context.c -- null renderer context
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Copyright (C) 2023-2024 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <string.h>
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#include "xash3d_types.h"
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#include "const.h"
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#include "cvardef.h"
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#include "xash3d_mathlib.h"
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#include "ref_api.h"
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/*
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* this initially was made to be able to run full client
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* in hazardous^Wheadless environments
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* but might be a starting point for new renderers as well
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*/
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static ref_api_t gEngfuncs;
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static ref_globals_t *gpGlobals;
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static void R_SimpleStub( void )
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{
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;
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}
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static void R_SimpleStubInt( int unused )
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{
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;
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}
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static void R_SimpleStubUInt( unsigned int unused )
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{
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;
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}
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static void R_SimpleStubBool( qboolean unused )
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{
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;
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}
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static qboolean R_Init( void )
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{
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gEngfuncs.R_Init_Video( REF_SOFTWARE );
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return true;
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}
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static const char *R_GetConfigName( void )
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{
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return NULL;
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}
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static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int x, int y, float scale_x, float scale_y )
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{
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return true;
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}
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static void GL_SetupAttributes( int safegl )
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{
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;
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}
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static qboolean R_AddEntity( struct cl_entity_s *clent, int type )
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{
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return true;
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}
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static void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
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{
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;
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}
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static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
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{
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;
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}
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static const byte *R_GetTextureOriginalBuffer( unsigned int idx )
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{
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return NULL;
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}
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static int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update )
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{
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return 0;
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}
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static void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
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{
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;
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}
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static void R_SetupSky( int *skytextures )
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{
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;
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}
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static void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
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{
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;
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}
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static void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum )
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{
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;
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}
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static void R_DrawTileClear( int texnum, int x, int y, int w, int h )
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{
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;
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}
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static void FillRGBA( float x, float y, float w, float h, int r, int g, int b, int a )
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{
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;
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}
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static int WorldToScreen( const vec3_t world, vec3_t screen )
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{
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VectorClear( screen );
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return 0;
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}
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static qboolean VID_ScreenShot( const char *filename, int shot_type )
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{
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return false;
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}
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static qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot )
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{
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return false;
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}
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static colorVec R_LightPoint( const float *p )
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{
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colorVec c = { 0 };
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return c;
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}
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static void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale )
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{
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;
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}
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static int R_CreateDecalList( struct decallist_s *pList )
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{
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return 0;
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}
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static float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time )
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{
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return 0.0f;
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}
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static void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles )
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{
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;
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}
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static void R_SetSkyCloudsTextures( int solidskyTexture, int alphaskyTexture )
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{
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;
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}
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static void GL_SubdivideSurface( model_t *mod, msurface_t *fa )
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{
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;
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}
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static void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
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{
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if( frameWidth )
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*frameWidth = 0;
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if( frameHeight )
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*frameHeight = 0;
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if( numFrames )
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*numFrames = 0;
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}
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static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
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{
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return 0;
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}
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static void Mod_LoadMapSprite( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded )
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{
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*loaded = false;
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return;
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}
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static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer )
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{
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return true;
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}
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static void Mod_StudioLoadTextures( model_t *mod, void *data )
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{
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;
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}
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static void CL_DrawParticles( double frametime, particle_t *particles, float partsize )
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{
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;
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}
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static void CL_DrawTracers( double frametime, particle_t *tracers )
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{
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;
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}
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static void CL_DrawBeams( int fTrans, BEAM *beams )
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{
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;
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}
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static qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
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{
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return false;
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}
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static int RefGetParm( int parm, int arg )
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{
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return 0;
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}
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static void GetDetailScaleForTexture( int texture, float *xScale, float *yScale )
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{
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*xScale = *yScale = 1.0f;
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}
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static void GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *alpha )
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{
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*red = *green = *blue = *alpha = 0;
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}
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static float GetFrameTime( void )
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{
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return 0.0f;
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}
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static void R_SetCurrentEntity( struct cl_entity_s *ent )
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{
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;
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}
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static void R_SetCurrentModel( struct model_s *mod )
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{
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;
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}
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static int GL_FindTexture( const char *name )
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{
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return 0;
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}
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static const char *GL_TextureName( unsigned int texnum )
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{
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return NULL;
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}
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static const byte *GL_TextureData( unsigned int texnum )
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{
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return NULL;
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}
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static int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags )
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{
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return 0;
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}
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static int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags )
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{
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return 0;
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}
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static int GL_LoadTextureArray( const char **names, int flags )
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{
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return 0;
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}
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static int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags )
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{
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return 0;
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}
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static void R_OverrideTextureSourceSize( unsigned int textnum, unsigned int srcWidth, unsigned int srcHeight )
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{
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}
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static void DrawSingleDecal( struct decal_s *pDecal, struct msurface_s *fa )
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{
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;
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}
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static float *R_DecalSetupVerts( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount )
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{
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return NULL;
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}
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static void R_EntityRemoveDecals( struct model_s *mod )
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{
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;
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}
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static void AVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data )
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{
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;
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}
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static void GL_Bind( int tmu, unsigned int texnum )
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{
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;
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}
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static void GL_LoadTextureMatrix( const float *glmatrix )
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{
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;
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}
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static void GL_TexGen( unsigned int coord, unsigned int mode )
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{
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;
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}
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static void GL_UpdateTexSize( int texnum, int width, int height, int depth )
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{
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;
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}
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static void GL_DrawParticles( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime )
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{
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;
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}
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static colorVec LightVec( const float *start, const float *end, float *lightspot, float *lightvec )
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{
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colorVec c = { 0 };
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return c;
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}
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static struct mstudiotex_s *StudioGetTexture( struct cl_entity_s *e )
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{
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return NULL;
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}
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static void GL_RenderFrame( const struct ref_viewpass_s *rvp )
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{
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;
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}
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static void GL_OrthoBounds( const float *mins, const float *maxs )
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{
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;
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}
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static qboolean R_SpeedsMessage( char *out, size_t size )
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{
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return false;
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}
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static byte *Mod_GetCurrentVis( void )
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{
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return NULL;
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}
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static void *R_GetProcAddress( const char *name )
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{
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return NULL;
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}
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static void Color4f( float r, float g, float b, float a )
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{
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;
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}
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static void Color4ub( unsigned char r, unsigned char g, unsigned char b, unsigned char a )
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{
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;
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}
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static void TexCoord2f( float u, float v )
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{
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;
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}
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static void Vertex3fv( const float *worldPnt )
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{
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;
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}
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static void Vertex3f( float x, float y, float z )
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{
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;
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}
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static void Fog( float flFogColor[3], float flStart, float flEnd, int bOn )
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{
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;
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}
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static void ScreenToWorld( const float *screen, float *world )
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{
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;
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}
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static void GetMatrix( const int pname, float *matrix )
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{
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;
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}
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static void FogParams( float flDensity, int iFogSkybox )
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{
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;
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}
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static void CullFace( TRICULLSTYLE mode )
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{
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;
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}
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static void VGUI_SetupDrawing( qboolean rect )
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{
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;
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}
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static void VGUI_UploadTextureBlock( int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
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{
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;
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}
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static const ref_interface_t gReffuncs =
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{
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.R_Init = R_Init,
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.R_Shutdown = R_SimpleStub,
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.R_GetConfigName = R_GetConfigName,
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.R_SetDisplayTransform = R_SetDisplayTransform,
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.GL_SetupAttributes = GL_SetupAttributes,
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.GL_InitExtensions = R_SimpleStub,
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.GL_ClearExtensions = R_SimpleStub,
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.R_GammaChanged = R_SimpleStubBool,
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.R_BeginFrame = R_SimpleStubBool,
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.R_RenderScene = R_SimpleStub,
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.R_EndFrame = R_SimpleStub,
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.R_PushScene = R_SimpleStub,
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.R_PopScene = R_SimpleStub,
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.GL_BackendStartFrame = R_SimpleStub,
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.GL_BackendEndFrame = R_SimpleStub,
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.R_ClearScreen = R_SimpleStub,
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.R_AllowFog = R_SimpleStubBool,
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.GL_SetRenderMode = R_SimpleStubInt,
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.R_AddEntity = R_AddEntity,
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.CL_AddCustomBeam = CL_AddCustomBeam,
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.R_ProcessEntData = R_ProcessEntData,
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.R_Flush = R_SimpleStubUInt,
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.R_ShowTextures = R_SimpleStub,
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.R_GetTextureOriginalBuffer = R_GetTextureOriginalBuffer,
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.GL_LoadTextureFromBuffer = GL_LoadTextureFromBuffer,
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.GL_ProcessTexture = GL_ProcessTexture,
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.R_SetupSky = R_SetupSky,
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.R_Set2DMode = R_SimpleStubBool,
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.R_DrawStretchRaw = R_DrawStretchRaw,
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.R_DrawStretchPic = R_DrawStretchPic,
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.R_DrawTileClear = R_DrawTileClear,
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.FillRGBA = FillRGBA,
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.FillRGBABlend = FillRGBA,
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.WorldToScreen = WorldToScreen,
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.VID_ScreenShot = VID_ScreenShot,
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.VID_CubemapShot = VID_CubemapShot,
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.R_LightPoint = R_LightPoint,
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.R_DecalShoot = R_DecalShoot,
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.R_DecalRemoveAll = R_SimpleStubInt,
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.R_CreateDecalList = R_CreateDecalList,
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.R_ClearAllDecals = R_SimpleStub,
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.R_StudioEstimateFrame = R_StudioEstimateFrame,
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.R_StudioLerpMovement = R_StudioLerpMovement,
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.CL_InitStudioAPI = R_SimpleStub,
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.R_SetSkyCloudsTextures = R_SetSkyCloudsTextures,
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.GL_SubdivideSurface = GL_SubdivideSurface,
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.CL_RunLightStyles = R_SimpleStub,
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.R_GetSpriteParms = R_GetSpriteParms,
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.R_GetSpriteTexture = R_GetSpriteTexture,
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.Mod_LoadMapSprite = Mod_LoadMapSprite,
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.Mod_ProcessRenderData = Mod_ProcessRenderData,
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.Mod_StudioLoadTextures = Mod_StudioLoadTextures,
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.CL_DrawParticles = CL_DrawParticles,
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.CL_DrawTracers = CL_DrawTracers,
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.CL_DrawBeams = CL_DrawBeams,
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.R_BeamCull = R_BeamCull,
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.RefGetParm = RefGetParm,
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.GetDetailScaleForTexture = GetDetailScaleForTexture,
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.GetExtraParmsForTexture = GetExtraParmsForTexture,
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.GetFrameTime = GetFrameTime,
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.R_SetCurrentEntity = R_SetCurrentEntity,
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.R_SetCurrentModel = R_SetCurrentModel,
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.GL_FindTexture = GL_FindTexture,
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.GL_TextureName = GL_TextureName,
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.GL_TextureData = GL_TextureData,
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.GL_LoadTexture = GL_LoadTexture,
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.GL_CreateTexture = GL_CreateTexture,
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.GL_LoadTextureArray = GL_LoadTextureArray,
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.GL_CreateTextureArray = GL_CreateTextureArray,
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.GL_FreeTexture = R_SimpleStubUInt,
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.R_OverrideTextureSourceSize = R_OverrideTextureSourceSize,
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.DrawSingleDecal = DrawSingleDecal,
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.R_DecalSetupVerts = R_DecalSetupVerts,
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.R_EntityRemoveDecals = R_EntityRemoveDecals,
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.AVI_UploadRawFrame = AVI_UploadRawFrame,
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.GL_Bind = GL_Bind,
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.GL_SelectTexture = R_SimpleStubInt,
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.GL_LoadTextureMatrix = GL_LoadTextureMatrix,
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.GL_TexMatrixIdentity = R_SimpleStub,
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.GL_CleanUpTextureUnits = R_SimpleStubInt,
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.GL_TexGen = GL_TexGen,
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.GL_TextureTarget = R_SimpleStubUInt,
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.GL_TexCoordArrayMode = R_SimpleStubUInt,
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.GL_UpdateTexSize = GL_UpdateTexSize,
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.GL_Reserved0 = NULL,
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.GL_Reserved1 = NULL,
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.GL_DrawParticles = GL_DrawParticles,
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.LightVec = LightVec,
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.StudioGetTexture = StudioGetTexture,
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.GL_RenderFrame = GL_RenderFrame,
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.GL_OrthoBounds = GL_OrthoBounds,
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.R_SpeedsMessage = R_SpeedsMessage,
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.Mod_GetCurrentVis = Mod_GetCurrentVis,
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.R_NewMap = R_SimpleStub,
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.R_ClearScene = R_SimpleStub,
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.R_GetProcAddress = R_GetProcAddress,
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.TriRenderMode = R_SimpleStubInt,
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.Begin = R_SimpleStubInt,
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.End = R_SimpleStub,
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.Color4f = Color4f,
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.Color4ub = Color4ub,
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.TexCoord2f = TexCoord2f,
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.Vertex3fv = Vertex3fv,
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.Vertex3f = Vertex3f,
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.Fog = Fog,
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.ScreenToWorld = ScreenToWorld,
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.GetMatrix = GetMatrix,
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.FogParams = FogParams,
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.CullFace = CullFace,
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.VGUI_SetupDrawing = VGUI_SetupDrawing,
|
|
.VGUI_UploadTextureBlock = VGUI_UploadTextureBlock,
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|
};
|
|
|
|
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
|
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
|
{
|
|
if( version != REF_API_VERSION )
|
|
return 0;
|
|
|
|
// fill in our callbacks
|
|
*funcs = gReffuncs;
|
|
gEngfuncs = *engfuncs;
|
|
gpGlobals = globals;
|
|
|
|
return REF_API_VERSION;
|
|
}
|