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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-01 22:50:54 +01:00
xash3d-fwgs/engine/wscript
fgsfds 69607d7890 nswitch: do not link libstdc++ into dynamic libraries
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00

227 lines
7.9 KiB
Python

#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
from waflib.extras import pthread
import os
top = '.'
def options(opt):
grp = opt.add_option_group('Engine options')
grp.add_option('--enable-stdin-input', action = 'store_true', dest = 'USE_SELECT', default = False,
help = 'enable console input from stdin (always enabled for dedicated) [default: %default]')
grp.add_option('--enable-fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False,
help = 'build fbdev-only software-only engine')
grp.add_option('--disable-async-resolve', action = 'store_true', dest = 'NO_ASYNC_RESOLVE', default = False,
help = 'disable multithreaded operations(asynchronous name resolution)')
grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False,
help = 'enable custom swap allocator. For devices with no swap support')
grp.add_option('--enable-legacy-sdl', action = 'store_true', dest = 'SDL12', default = False,
help = 'enable using SDL1.2 instead of SDL2(not recommended) [default: %default]')
grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False,
help = 'build static binary(not recommended, --single-binary required) [default: %default]')
grp.add_option('--enable-engine-tests', action = 'store_true', dest = 'ENGINE_TESTS', default = False,
help = 'embed tests into the engine, jump into them by -runtests command line switch [default: %default]')
grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False,
help = 'add LLVM libFuzzer [default: %default]' )
opt.load('sdl2')
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
if conf.env.DEST_OS == 'linux':
conf.check_cc(lib='rt')
conf.define('XASH_DEDICATED', 1)
elif conf.env.DEST_OS == 'dos':
conf.options.STATIC = True
conf.options.NO_ASYNC_RESOLVE = True
if not conf.check_cc( fragment='int main(){ int i = socket();}', lib = 'wattcpwl', mandatory=False ):
conf.define('XASH_NO_NETWORK',1)
elif conf.env.DEST_OS == 'nswitch':
# re-enable undefined reference errors
conf.env.CXXFLAGS += ['-Wl,--no-undefined']
conf.env.CFLAGS += ['-Wl,--no-undefined']
# allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally
conf.env.LDFLAGS += ['-lstdc++', '-lm']
conf.load('sdl2')
if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! Install switch-sdl2!')
conf.define('XASH_SDL', 2)
# HACK: now link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c
conf.env.LDFLAGS.remove('-lstdc++')
conf.env.LDFLAGS.remove('-lm')
conf.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
elif conf.options.FBDEV_SW:
# unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support
# conf.define('XASH_FBDEV', 1)
conf.check_cc( lib = 'asound' )
conf.check_cc( lib = 'rt' )
elif conf.options.SDL12:
conf.define('XASH_SDL', 12)
conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2' )
if conf.env.DEST_OS == 'linux':
conf.check_cc( lib='rt' )
conf.env.HAVE_SDL2 = True
else:
conf.load('sdl2')
if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not available! If you want to build dedicated server, specify --dedicated')
conf.define('XASH_SDL', 2)
if conf.env.DEST_OS == 'haiku':
conf.env.LIB_HAIKU = ['network']
conf.env.LIBPATH_HAIKU = ['/boot/system/lib']
if conf.options.USE_SELECT == None:
conf.options.USE_SELECT = conf.options.DEDICATED
if conf.options.STATIC:
conf.env.STATIC = True
conf.define('XASH_NO_LIBDL',1)
if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE:
conf.check_pthreads()
if hasattr(conf.options, 'DLLEMU'):
conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU)
if conf.env.MAGX:
conf.define('XASH_CRASHHANDLER', 0)
conf.env.ENGINE_TESTS = conf.options.ENGINE_TESTS
if conf.options.ENGINE_FUZZ:
conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link')
conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer')
conf.define_cond('XASH_ENGINE_TESTS', conf.env.ENGINE_TESTS)
conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
conf.define_cond('SINGLE_BINARY', conf.env.SINGLE_BINARY)
conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE)
conf.define_cond('XASH_USE_SELECT', conf.options.USE_SELECT or conf.options.DEDICATED)
conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
conf.define_cond('XASH_64BIT', conf.env.DEST_SIZEOF_VOID_P != 4)
conf.define_cond('DBGHELP', conf.env.DEST_OS == 'win32')
conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1
def build(bld):
# public includes for renderers and utils use
bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes')
is_cxx_link = False
libs = [ 'engine_includes', 'public', 'dllemu' ]
# basic build: dedicated only
source = bld.path.ant_glob([
'common/*.c',
'common/imagelib/*.c',
'common/soundlib/*.c',
'common/soundlib/libmpg/*.c',
'server/*.c'])
if bld.env.ENGINE_TESTS:
source += bld.path.ant_glob(['tests/*.c'])
if bld.env.DEST_OS == 'win32':
libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32' ]
source += bld.path.ant_glob(['platform/win32/*.c'])
elif bld.env.DEST_OS != 'dos' and bld.env.DEST_OS != 'nswitch': #posix
libs += [ 'M', 'RT', 'PTHREAD', 'ASOUND']
if not bld.env.STATIC:
libs += ['DL']
source += bld.path.ant_glob(['platform/posix/*.c'])
if bld.env.DEST_OS == 'linux':
source += bld.path.ant_glob(['platform/linux/*.c'])
if bld.env.DEST_OS == 'irix':
source += bld.path.ant_glob(['platform/irix/*.c'])
if bld.env.DEST_OS == 'dos':
source += bld.path.ant_glob(['platform/dos/*.c'])
source += bld.path.ant_glob(['platform/stub/s_stub.c'])
if bld.env.DEST_OS == 'haiku':
libs.append('HAIKU')
if bld.get_define('XASH_CUSTOM_SWAP'):
source += bld.path.ant_glob(['platform/misc/kmalloc.c', 'platform/misc/sbrk.c'])
if bld.env.STATIC_LINKING:
source += bld.path.ant_glob(['platform/misc/lib_static.c'])
is_cxx_link = True
if bld.env.HAVE_SDL2:
libs.append('SDL2')
source += bld.path.ant_glob(['platform/sdl/*.c'])
if bld.env.MAGX:
libs.append('MAGX')
source += bld.path.ant_glob(['platform/magx/*.cpp'])
is_cxx_link = True
if bld.env.DEST_OS == 'android':
libs += ['LOG']
source += bld.path.ant_glob(['platform/android/*.cpp', 'platform/android/*.c', 'platform/linux/*.c'])
if bld.env.DEST_OS == 'nswitch':
libs += [ 'SOLDER' ]
source += bld.path.ant_glob(['platform/posix/*.c'])
source += bld.path.ant_glob(['platform/nswitch/*.c'])
# add client files
if not bld.env.DEDICATED:
source += bld.path.ant_glob([
'client/*.c',
'client/vgui/*.c',
'client/avi/*.c'])
libs += ['opus']
includes = ['server', 'client', 'client/vgui' ]
# Switch has custom parameters
if bld.env.DEST_OS == 'nswitch':
bld(source = source,
target = 'xash',
features = 'c cxxprogram',
includes = includes,
use = libs,
install_path = None,
nro_install_path = bld.env.BINDIR,
nacp = 'platform/nswitch/xash3d-fwgs.nacp',
icon = 'platform/nswitch/icon.jpg')
else:
if bld.env.SINGLE_BINARY:
install_path = bld.env.BINDIR
program = 'cxxprogram' if is_cxx_link else 'cprogram'
if bld.env.STATIC:
program += '_static'
features = ['c', program]
else:
install_path = bld.env.LIBDIR
features = ['c', 'cxxshlib' if is_cxx_link else 'cshlib']
bld(source = source,
target = 'xash',
features = features,
includes = includes,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
rpath = '$ORIGIN'
)