mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-29 21:50:08 +01:00
461 lines
15 KiB
C
461 lines
15 KiB
C
/*
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cl_securedstub.c - secured client dll stub
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Copyright (C) 2022 FWGS
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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typedef struct cldll_func_src_s
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{
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int (*pfnInitialize)( cl_enginefunc_t *pEnginefuncs, int iVersion );
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void (*pfnInit)( void );
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int (*pfnVidInit)( void );
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int (*pfnRedraw)( float flTime, int intermission );
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int (*pfnUpdateClientData)( client_data_t *cdata, float flTime );
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void (*pfnReset)( void );
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void (*pfnPlayerMove)( struct playermove_s *ppmove, int server );
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void (*pfnPlayerMoveInit)( struct playermove_s *ppmove );
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char (*pfnPlayerMoveTexture)( char *name );
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void (*IN_ActivateMouse)( void );
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void (*IN_DeactivateMouse)( void );
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void (*IN_MouseEvent)( int mstate );
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void (*IN_ClearStates)( void );
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void (*IN_Accumulate)( void );
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void (*CL_CreateMove)( float frametime, struct usercmd_s *cmd, int active );
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int (*CL_IsThirdPerson)( void );
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void (*CL_CameraOffset)( float *ofs ); // unused
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void *(*KB_Find)( const char *name );
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void (*CAM_Think)( void ); // camera stuff
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void (*pfnCalcRefdef)( ref_params_t *pparams );
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int (*pfnAddEntity)( int type, cl_entity_t *ent, const char *modelname );
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void (*pfnCreateEntities)( void );
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void (*pfnDrawNormalTriangles)( void );
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void (*pfnDrawTransparentTriangles)( void );
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void (*pfnStudioEvent)( const struct mstudioevent_s *event, const cl_entity_t *entity );
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void (*pfnPostRunCmd)( struct local_state_s *from, struct local_state_s *to, usercmd_t *cmd, int runfuncs, double time, unsigned int random_seed );
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void (*pfnShutdown)( void );
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void (*pfnTxferLocalOverrides)( entity_state_t *state, const clientdata_t *client );
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void (*pfnProcessPlayerState)( entity_state_t *dst, const entity_state_t *src );
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void (*pfnTxferPredictionData)( entity_state_t *ps, const entity_state_t *pps, clientdata_t *pcd, const clientdata_t *ppcd, weapon_data_t *wd, const weapon_data_t *pwd );
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void (*pfnDemo_ReadBuffer)( int size, byte *buffer );
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int (*pfnConnectionlessPacket)( const struct netadr_s *net_from, const char *args, char *buffer, int *size );
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int (*pfnGetHullBounds)( int hullnumber, float *mins, float *maxs );
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void (*pfnFrame)( double time );
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int (*pfnKey_Event)( int eventcode, int keynum, const char *pszCurrentBinding );
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void (*pfnTempEntUpdate)( double frametime, double client_time, double cl_gravity, struct tempent_s **ppTempEntFree, struct tempent_s **ppTempEntActive, int ( *Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( *Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp ));
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cl_entity_t *(*pfnGetUserEntity)( int index );
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void (*pfnVoiceStatus)( int entindex, qboolean bTalking );
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void (*pfnDirectorMessage)( int iSize, void *pbuf );
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int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
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void (*pfnChatInputPosition)( int *x, int *y );
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int (*pfnGetPlayerTeam)( int iPlayer );
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void *(*pfnClientFactory)( void );
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} cldll_func_src_t;
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typedef struct cldll_func_dst_s
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{
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void (*pfnInitialize)( cl_enginefunc_t **pEnginefuncs, int *iVersion );
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void (*pfnInit)( void );
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void (*pfnVidInit)( void );
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void (*pfnRedraw)( float *flTime, int *intermission );
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void (*pfnUpdateClientData)( client_data_t **cdata, float *flTime );
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void (*pfnReset)( void );
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void (*pfnPlayerMove)( struct playermove_s **ppmove, int *server );
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void (*pfnPlayerMoveInit)( struct playermove_s **ppmove );
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void (*pfnPlayerMoveTexture)( char **name );
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void (*IN_ActivateMouse)( void );
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void (*IN_DeactivateMouse)( void );
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void (*IN_MouseEvent)( int *mstate );
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void (*IN_ClearStates)( void );
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void (*IN_Accumulate)( void );
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void (*CL_CreateMove)( float *frametime, struct usercmd_s **cmd, int *active );
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void (*CL_IsThirdPerson)( void );
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void (*CL_CameraOffset)( float **ofs );
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void (*KB_Find)( const char **name );
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void (*CAM_Think)( void );
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void (*pfnCalcRefdef)( ref_params_t **pparams );
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void (*pfnAddEntity)( int *type, cl_entity_t **ent, const char **modelname );
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void (*pfnCreateEntities)( void );
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void (*pfnDrawNormalTriangles)( void );
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void (*pfnDrawTransparentTriangles)( void );
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void (*pfnStudioEvent)( const struct mstudioevent_s **event, const cl_entity_t **entity );
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void (*pfnPostRunCmd)( struct local_state_s **from, struct local_state_s **to, usercmd_t **cmd, int *runfuncs, double *time, unsigned int *random_seed );
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void (*pfnShutdown)( void );
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void (*pfnTxferLocalOverrides)( entity_state_t **state, const clientdata_t **client );
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void (*pfnProcessPlayerState)( entity_state_t **dst, const entity_state_t **src );
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void (*pfnTxferPredictionData)( entity_state_t **ps, const entity_state_t **pps, clientdata_t **pcd, const clientdata_t **ppcd, weapon_data_t **wd, const weapon_data_t **pwd );
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void (*pfnDemo_ReadBuffer)( int *size, byte **buffer );
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void (*pfnConnectionlessPacket)( const struct netadr_s **net_from, const char **args, char **buffer, int **size );
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void (*pfnGetHullBounds)( int *hullnumber, float **mins, float **maxs );
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void (*pfnFrame)( double *time );
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void (*pfnKey_Event)( int *eventcode, int *keynum, const char **pszCurrentBinding );
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void (*pfnTempEntUpdate)( double *frametime, double *client_time, double *cl_gravity, struct tempent_s ***ppTempEntFree, struct tempent_s ***ppTempEntActive, int ( **Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( **Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp ));
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void (*pfnGetUserEntity)( int *index );
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void (*pfnVoiceStatus)( int *entindex, qboolean *bTalking );
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void (*pfnDirectorMessage)( int *iSize, void **pbuf );
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void (*pfnGetStudioModelInterface)( int *version, struct r_studio_interface_s ***ppinterface, struct engine_studio_api_s **pstudio );
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void (*pfnChatInputPosition)( int **x, int **y );
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void (*pfnGetPlayerTeam)( int *iPlayer );
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} cldll_func_dst_t;
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struct cl_enginefunc_dst_s;
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struct modshelpers_s;
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struct modchelpers_s;
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struct engdata_s;
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typedef struct modfuncs_s
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{
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void (*m_pfnLoadMod)( char *pchModule );
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void (*m_pfnCloseMod)( void );
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int (*m_pfnNCall)( int ijump, int cnArg, ... );
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void (*m_pfnGetClDstAddrs)( cldll_func_dst_t *pcldstAddrs );
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void (*m_pfnGetEngDstAddrs)( struct cl_enginefunc_dst_s *pengdstAddrs );
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void (*m_pfnModuleLoaded)( void );
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void (*m_pfnProcessOutgoingNet)( struct netchan_s *pchan, struct sizebuf_s *psizebuf );
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qboolean (*m_pfnProcessIncomingNet)( struct netchan_s *pchan, struct sizebuf_s *psizebuf );
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void (*m_pfnTextureLoad)( char *pszName, int dxWidth, int dyHeight, char *pbData );
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void (*m_pfnModelLoad)( struct model_s *pmodel, void *pvBuf );
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void (*m_pfnFrameBegin)( void );
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void (*m_pfnFrameRender1)( void );
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void (*m_pfnFrameRender2)( void );
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void (*m_pfnSetModSHelpers)( struct modshelpers_s *pmodshelpers );
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void (*m_pfnSetModCHelpers)( struct modchelpers_s *pmodchelpers );
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void (*m_pfnSetEngData)( struct engdata_s *pengdata );
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int m_nVersion;
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void (*m_pfnConnectClient)( int iPlayer );
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void (*m_pfnRecordIP)( unsigned int pnIP );
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void (*m_pfnPlayerStatus)( unsigned char *pbData, int cbData );
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void (*m_pfnSetEngineVersion)( int nVersion );
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int m_nVoid2;
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int m_nVoid3;
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int m_nVoid4;
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int m_nVoid5;
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int m_nVoid6;
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int m_nVoid7;
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int m_nVoid8;
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int m_nVoid9;
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} modfuncs_t;
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static void DstInitialize( cl_enginefunc_t **pEnginefuncs, int *iVersion )
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{
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// stub
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}
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static void DstInit( void )
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{
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// stub
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}
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static void DstVidInit( void )
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{
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// stub
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}
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static void DstRedraw( float *flTime, int *intermission )
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{
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// stub
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}
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static void DstUpdateClientData( client_data_t **cdata, float *flTime )
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{
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// stub
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}
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static void DstReset( void )
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{
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// stub
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}
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static void DstPlayerMove( struct playermove_s **ppmove, int *server )
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{
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// stub
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}
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static void DstPlayerMoveInit( struct playermove_s **ppmove )
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{
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// stub
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}
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static void DstPlayerMoveTexture( char **name )
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{
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// stub
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}
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static void DstIN_ActivateMouse( void )
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{
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// stub
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}
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static void DstIN_DeactivateMouse( void )
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{
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// stub
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}
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static void DstIN_MouseEvent( int *mstate )
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{
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// stub
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}
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static void DstIN_ClearStates( void )
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{
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// stub
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}
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static void DstIN_Accumulate( void )
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{
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// stub
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}
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static void DstCL_CreateMove( float *frametime, struct usercmd_s **cmd, int *active )
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{
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// stub
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}
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static void DstCL_IsThirdPerson( void )
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{
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// stub
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}
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static void DstCL_CameraOffset( float **ofs )
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{
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// stub
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}
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static void DstKB_Find( const char **name )
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{
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// stub
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}
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static void DstCAM_Think( void )
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{
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// stub
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}
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static void DstCalcRefdef( ref_params_t **pparams )
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{
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// stub
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}
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static void DstAddEntity( int *type, cl_entity_t **ent, const char **modelname )
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{
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// stub
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}
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static void DstCreateEntities( void )
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{
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// stub
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}
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static void DstDrawNormalTriangles( void )
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{
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// stub
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}
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static void DstDrawTransparentTriangles( void )
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{
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// stub
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}
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static void DstStudioEvent( const struct mstudioevent_s **event, const cl_entity_t **entity )
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{
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// stub
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}
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static void DstPostRunCmd( struct local_state_s **from, struct local_state_s **to, usercmd_t **cmd, int *runfuncs, double *time, unsigned int *random_seed )
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{
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// stub
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}
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static void DstShutdown( void )
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{
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// stub
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}
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static void DstTxferLocalOverrides( entity_state_t **state, const clientdata_t **client )
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{
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// stub
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}
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static void DstProcessPlayerState( entity_state_t **dst, const entity_state_t **src )
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{
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// stub
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}
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static void DstTxferPredictionData( entity_state_t **ps, const entity_state_t **pps, clientdata_t **pcd, const clientdata_t **ppcd, weapon_data_t **wd, const weapon_data_t **pwd )
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{
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// stub
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}
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static void DstDemo_ReadBuffer( int *size, byte **buffer )
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{
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// stub
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}
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static void DstConnectionlessPacket( const struct netadr_s **net_from, const char **args, char **buffer, int **size )
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{
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// stub
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}
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static void DstGetHullBounds( int *hullnumber, float **mins, float **maxs )
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{
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// stub
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}
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static void DstFrame( double *time )
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{
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// stub
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}
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static void DstKey_Event( int *eventcode, int *keynum, const char **pszCurrentBinding )
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{
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// stub
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}
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static void DstTempEntUpdate( double *frametime, double *client_time, double *cl_gravity, struct tempent_s ***ppTempEntFree, struct tempent_s ***ppTempEntActive, int ( **Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( **Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp ) )
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{
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// stub
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}
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static void DstGetUserEntity( int *index )
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{
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// stub
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}
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static void DstVoiceStatus( int *entindex, qboolean *bTalking )
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{
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// stub
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}
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static void DstDirectorMessage( int *iSize, void **pbuf )
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{
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// stub
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}
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static void DstGetStudioModelInterface( int *version, struct r_studio_interface_s ***ppinterface, struct engine_studio_api_s **pstudio )
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{
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// stub
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}
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static void DstChatInputPosition( int **x, int **y )
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{
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// stub
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}
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static void DstGetPlayerTeam( int *iPlayer )
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{
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// stub
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}
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static cldll_func_dst_t cldllFuncDst =
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{
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DstInitialize,
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DstInit,
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DstVidInit,
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DstRedraw,
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DstUpdateClientData,
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DstReset,
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DstPlayerMove,
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DstPlayerMoveInit,
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DstPlayerMoveTexture,
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DstIN_ActivateMouse,
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DstIN_DeactivateMouse,
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DstIN_MouseEvent,
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DstIN_ClearStates,
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DstIN_Accumulate,
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DstCL_CreateMove,
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DstCL_IsThirdPerson,
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DstCL_CameraOffset,
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DstKB_Find,
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DstCAM_Think,
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DstCalcRefdef,
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DstAddEntity,
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DstCreateEntities,
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DstDrawNormalTriangles,
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DstDrawTransparentTriangles,
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DstStudioEvent,
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DstPostRunCmd,
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DstShutdown,
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DstTxferLocalOverrides,
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DstProcessPlayerState,
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DstTxferPredictionData,
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DstDemo_ReadBuffer,
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DstConnectionlessPacket,
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DstGetHullBounds,
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DstFrame,
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DstKey_Event,
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DstTempEntUpdate,
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DstGetUserEntity,
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DstVoiceStatus,
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DstDirectorMessage,
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DstGetStudioModelInterface,
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DstChatInputPosition,
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DstGetPlayerTeam,
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};
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void CL_GetSecuredClientAPI( CL_EXPORT_FUNCS F )
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{
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cldll_func_src_t cldllFuncSrc = { 0 };
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modfuncs_t modFuncs = { 0 };
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// secured client dlls need these
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*(cldll_func_dst_t **)&cldllFuncSrc.pfnVidInit = &cldllFuncDst;
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*(modfuncs_t **)&cldllFuncSrc.pfnInitialize = &modFuncs;
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// trying to fill interface now
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F( &cldllFuncSrc );
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// map exports to xash's cldll_func_t
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clgame.dllFuncs.pfnInitialize = cldllFuncSrc.pfnInitialize;
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clgame.dllFuncs.pfnInit = cldllFuncSrc.pfnInit;
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clgame.dllFuncs.pfnVidInit = cldllFuncSrc.pfnVidInit;
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clgame.dllFuncs.pfnRedraw = cldllFuncSrc.pfnRedraw;
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clgame.dllFuncs.pfnUpdateClientData = cldllFuncSrc.pfnUpdateClientData;
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clgame.dllFuncs.pfnReset = cldllFuncSrc.pfnReset;
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clgame.dllFuncs.pfnPlayerMove = cldllFuncSrc.pfnPlayerMove;
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clgame.dllFuncs.pfnPlayerMoveInit = cldllFuncSrc.pfnPlayerMoveInit;
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clgame.dllFuncs.pfnPlayerMoveTexture = cldllFuncSrc.pfnPlayerMoveTexture;
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clgame.dllFuncs.IN_ActivateMouse = cldllFuncSrc.IN_ActivateMouse;
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clgame.dllFuncs.IN_DeactivateMouse = cldllFuncSrc.IN_DeactivateMouse;
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clgame.dllFuncs.IN_MouseEvent = cldllFuncSrc.IN_MouseEvent;
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clgame.dllFuncs.IN_ClearStates = cldllFuncSrc.IN_ClearStates;
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clgame.dllFuncs.IN_Accumulate = cldllFuncSrc.IN_Accumulate;
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clgame.dllFuncs.CL_CreateMove = cldllFuncSrc.CL_CreateMove;
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clgame.dllFuncs.CL_IsThirdPerson = cldllFuncSrc.CL_IsThirdPerson;
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clgame.dllFuncs.CL_CameraOffset = cldllFuncSrc.CL_CameraOffset;
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clgame.dllFuncs.KB_Find = cldllFuncSrc.KB_Find;
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clgame.dllFuncs.CAM_Think = cldllFuncSrc.CAM_Think;
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clgame.dllFuncs.pfnCalcRefdef = cldllFuncSrc.pfnCalcRefdef;
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clgame.dllFuncs.pfnAddEntity = cldllFuncSrc.pfnAddEntity;
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clgame.dllFuncs.pfnCreateEntities = cldllFuncSrc.pfnCreateEntities;
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clgame.dllFuncs.pfnDrawNormalTriangles = cldllFuncSrc.pfnDrawNormalTriangles;
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clgame.dllFuncs.pfnDrawTransparentTriangles = cldllFuncSrc.pfnDrawTransparentTriangles;
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clgame.dllFuncs.pfnStudioEvent = cldllFuncSrc.pfnStudioEvent;
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clgame.dllFuncs.pfnPostRunCmd = cldllFuncSrc.pfnPostRunCmd;
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clgame.dllFuncs.pfnShutdown = cldllFuncSrc.pfnShutdown;
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clgame.dllFuncs.pfnTxferLocalOverrides = cldllFuncSrc.pfnTxferLocalOverrides;
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clgame.dllFuncs.pfnProcessPlayerState = cldllFuncSrc.pfnProcessPlayerState;
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clgame.dllFuncs.pfnTxferPredictionData = cldllFuncSrc.pfnTxferPredictionData;
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clgame.dllFuncs.pfnDemo_ReadBuffer = cldllFuncSrc.pfnDemo_ReadBuffer;
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clgame.dllFuncs.pfnConnectionlessPacket = cldllFuncSrc.pfnConnectionlessPacket;
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clgame.dllFuncs.pfnGetHullBounds = cldllFuncSrc.pfnGetHullBounds;
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clgame.dllFuncs.pfnFrame = cldllFuncSrc.pfnFrame;
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clgame.dllFuncs.pfnKey_Event = cldllFuncSrc.pfnKey_Event;
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clgame.dllFuncs.pfnTempEntUpdate = cldllFuncSrc.pfnTempEntUpdate;
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clgame.dllFuncs.pfnGetUserEntity = cldllFuncSrc.pfnGetUserEntity;
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clgame.dllFuncs.pfnVoiceStatus = cldllFuncSrc.pfnVoiceStatus;
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clgame.dllFuncs.pfnDirectorMessage = cldllFuncSrc.pfnDirectorMessage;
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clgame.dllFuncs.pfnGetStudioModelInterface = cldllFuncSrc.pfnGetStudioModelInterface;
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clgame.dllFuncs.pfnChatInputPosition = cldllFuncSrc.pfnChatInputPosition;
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}
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