mirror of https://github.com/FWGS/xash3d-fwgs
1069 lines
37 KiB
C
1069 lines
37 KiB
C
/*
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common.h - definitions common between client and server
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef COMMON_H
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#define COMMON_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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===================================================================================================================================
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Legend:
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INTERNAL RESOURCE - function contain hardcoded path to resource that engine required (optional in most cases)
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OBSOLETE, UNUSED - this function no longer used and leaved here for keep binary compatibility
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TODO - some functionality not impemented but planned
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FIXME - code doesn't working properly in some rare cases
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HACKHACK - unexpected behavior on some input params (or something like)
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BUGBUG - code doesn't working properly in most cases!
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TESTTEST - this code may be unstable and needs to be more tested
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g-cont: - notes from engine author
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XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc
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===================================================================================================================================
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*/
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#include "port.h"
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#include "backends.h"
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#include "defaults.h"
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#include <stdio.h>
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#include <stdlib.h> // rand, adbs
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#include <stdarg.h> // va
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#ifndef _WIN32
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#include <stddef.h> // size_t
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#ifdef __i386__
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#define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer))
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#else
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#define EXPORT __attribute__ ((visibility ("default")))
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#endif
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#else
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#include <sys/types.h> // off_t
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#define EXPORT __declspec( dllexport )
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#endif
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// configuration
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//
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// check if selected backend not allowed
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//
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#if XASH_TIMER == TIMER_NULL
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#error "Please select timer backend"
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#endif
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#ifndef XASH_DEDICATED
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#if XASH_VIDEO == VIDEO_NULL
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#error "Please select video backend"
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#endif
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#endif
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#ifndef XASH_SDL
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#if XASH_TIMER == TIMER_SDL || XASH_VIDEO == VIDEO_SDL || XASH_SOUND == SOUND_SDL || XASH_INPUT == INPUT_SDL
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#error "SDL backends without XASH_SDL not allowed"
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#endif
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#endif
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#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time
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#define MAX_STRING 256 // generic string
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#define MAX_INFO_STRING 256 // infostrings are transmitted across network
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#define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024?
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#define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients
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#define MAX_SYSPATH 1024 // system filepath
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#define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Msg or MsgDev
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#define MAX_TOKEN 2048 // parse token length
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#define MAX_MODS 512 // environment games that engine can keep visible
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#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
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#define BIT( n ) ( 1 << ( n ))
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#define GAMMA ( 2.2 ) // Valve Software gamma
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#define INVGAMMA ( 1.0 / 2.2 ) // back to 1.0
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#define TEXGAMMA ( 0.9 ) // compensate dim textures
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#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
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#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
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#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
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#ifndef __cplusplus
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#define NULL ((void *)0)
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#endif
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// color strings
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#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
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#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
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#if defined __i386__ && defined __GNUC__
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#define GAME_EXPORT __attribute__((force_align_arg_pointer))
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#else
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#define GAME_EXPORT
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#endif
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typedef unsigned long dword;
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typedef unsigned int uint;
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typedef char string[MAX_STRING];
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typedef struct file_s file_t; // normal file
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typedef struct wfile_s wfile_t; // wad file
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typedef struct stream_s stream_t; // sound stream for background music playing
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typedef void (*setpair_t)( const char *key, const char *value, void *buffer, void *numpairs );
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typedef struct
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{
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int numfilenames;
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char **filenames;
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char *filenamesbuffer;
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} search_t;
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enum
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{
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DEV_NONE = 0,
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DEV_NORMAL,
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DEV_EXTENDED
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};
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enum
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{
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D_INFO = 1, // "-dev 1", shows various system messages
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D_WARN, // "-dev 2", shows not critical system warnings
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D_ERROR, // "-dev 3", shows critical warnings
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D_REPORT, // "-dev 4", special case for game reports
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D_NOTE // "-dev 5", show system notifications for engine developers
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};
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typedef enum
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{
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HOST_NORMAL, // listen server, singleplayer
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HOST_DEDICATED,
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} instance_t;
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#ifdef XASH_DEDICATED
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#define Host_IsDedicated() ( true )
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#else
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#define Host_IsDedicated() ( host.type == HOST_DEDICATED )
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#endif
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#include "system.h"
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#include "com_model.h"
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#include "com_strings.h"
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#include "crtlib.h"
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#include "cvar.h"
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#include "con_nprint.h"
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#define XASH_VERSION 0.99f // engine current version
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// PERFORMANCE INFO
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#define MIN_FPS 20.0 // host minimum fps value for maxfps.
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#define MAX_FPS 200.0 // upper limit for maxfps.
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#define HOST_FPS 72.0 // multiplayer games typical fps
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#define MAX_FRAMETIME 0.25
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#define MIN_FRAMETIME 0.0001
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#define GAME_FPS 20.0
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#define MAX_CMD_TOKENS 80 // cmd tokens
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#define MAX_ENTNUMBER 99999 // for server and client parsing
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#define MAX_HEARTBEAT -99999 // connection time
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#define QCHAR_WIDTH 16 // font width
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#define CIN_MAIN 0
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#define CIN_LOGO 1
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// config strings are a general means of communication from
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// the server to all connected clients.
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// each config string can be at most CS_SIZE characters.
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#define MAX_QPATH 64 // max length of a game pathname
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#define MAX_OSPATH 260 // max length of a filesystem pathname
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#define CS_SIZE 64 // size of one config string
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#define CS_TIME 16 // size of time string
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#define MAX_DECALS 512 // touching TE_DECAL messages, etc
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#define MAX_STATIC_ENTITIES 3096 // static entities that moved on the client when level is spawn
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// filesystem flags
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#define FS_STATIC_PATH 1 // FS_ClearSearchPath will be ignore this path
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#define FS_NOWRITE_PATH 2 // default behavior - last added gamedir set as writedir. This flag disables it
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#define FS_GAMEDIR_PATH 4 // just a marker for gamedir path
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#define FS_CUSTOM_PATH 8 // custom directory
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#define GI SI.GameInfo
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#define FS_Gamedir() SI.GameInfo->gamedir
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#define FS_Title() SI.GameInfo->title
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#define GameState (&host.game)
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#define FORCE_DRAW_VERSION_TIME 5.0f // draw version for 5 seconds
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#ifdef _DEBUG
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void DBG_AssertFunction( qboolean fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage );
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#define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL )
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#else
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#define Assert( f )
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#endif
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extern convar_t *gl_vsync;
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extern convar_t *scr_loading;
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extern convar_t *scr_download;
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extern convar_t *cmd_scripting;
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extern convar_t *sv_maxclients;
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extern convar_t *cl_allow_levelshots;
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extern convar_t *vid_displayfrequency;
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extern convar_t host_developer;
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extern convar_t *host_limitlocal;
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extern convar_t *host_framerate;
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extern convar_t *host_maxfps;
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/*
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==============================================================
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HOST INTERFACE
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==============================================================
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*/
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/*
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========================================================================
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GAMEINFO stuff
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internal shared gameinfo structure (readonly for engine parts)
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========================================================================
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*/
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typedef struct gameinfo_s
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{
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// filesystem info
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char gamefolder[MAX_QPATH]; // used for change game '-game x'
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char basedir[MAX_QPATH]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life)
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char gamedir[MAX_QPATH]; // game directory (can be match with basedir, used as game dir and as write path)
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char falldir[MAX_QPATH]; // used as second basedir
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char startmap[MAX_QPATH];// map to start singleplayer game
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char trainmap[MAX_QPATH];// map to start hazard course (if specified)
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char title[64]; // Game Main Title
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float version; // game version (optional)
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// .dll pathes
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char dll_path[MAX_QPATH]; // e.g. "bin" or "cl_dlls"
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char game_dll[MAX_QPATH]; // custom path for game.dll
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// .ico path
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char iconpath[MAX_QPATH]; // "game.ico" by default
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// about mod info
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string game_url; // link to a developer's site
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string update_url; // link to updates page
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char type[MAX_QPATH]; // single, toolkit, multiplayer etc
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char date[MAX_QPATH];
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size_t size;
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int gamemode;
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qboolean secure; // prevent to console acess
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qboolean nomodels; // don't let player to choose model (use player.mdl always)
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char sp_entity[32]; // e.g. info_player_start
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char mp_entity[32]; // e.g. info_player_deathmatch
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char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds
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int max_edicts; // min edicts is 600, max edicts is 4096
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int max_tents; // min temp ents is 300, max is 2048
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int max_beams; // min beams is 64, max beams is 512
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int max_particles; // min particles is 4096, max particles is 32768
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char game_dll_linux[64]; // custom path for game.dll
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char game_dll_osx[64]; // custom path for game.dll
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char client_lib[64]; // custom name of client library
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} gameinfo_t;
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typedef enum
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{
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GAME_NORMAL,
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GAME_SINGLEPLAYER_ONLY,
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GAME_MULTIPLAYER_ONLY
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} gametype_t;
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typedef struct sysinfo_s
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{
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string exeName; // exe.filename
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string rcName; // .rc script name
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string basedirName; // name of base directory
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gameinfo_t *GameInfo; // current GameInfo
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gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start)
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int numgames;
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} sysinfo_t;
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typedef enum
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{
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HOST_INIT = 0, // initalize operations
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HOST_FRAME, // host running
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HOST_SHUTDOWN, // shutdown operations
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HOST_ERR_FATAL, // sys error
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HOST_SLEEP, // sleeped by different reason, e.g. minimize window
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HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse
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HOST_CRASHED // an exception handler called
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} host_status_t;
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typedef enum
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{
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STATE_RUNFRAME = 0,
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STATE_LOAD_LEVEL,
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STATE_LOAD_GAME,
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STATE_CHANGELEVEL,
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STATE_GAME_SHUTDOWN,
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} host_state_t;
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typedef struct
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{
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host_state_t curstate;
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host_state_t nextstate;
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char levelName[MAX_QPATH];
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char landmarkName[MAX_QPATH];
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qboolean backgroundMap;
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qboolean loadGame;
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qboolean newGame; // unload the server.dll before start a new map
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} game_status_t;
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typedef enum
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{
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key_console = 0,
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key_game,
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key_menu,
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key_message
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} keydest_t;
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// MD5 Hash
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typedef struct
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{
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uint buf[4];
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uint bits[2];
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byte in[64];
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} MD5Context_t;
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typedef enum
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{
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RD_NONE = 0,
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RD_CLIENT,
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RD_PACKET
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} rdtype_t;
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#include "net_ws.h"
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typedef struct host_redirect_s
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{
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rdtype_t target;
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char *buffer;
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int buffersize;
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netadr_t address;
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void (*flush)( netadr_t adr, rdtype_t target, char *buffer );
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} host_redirect_t;
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typedef struct
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{
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char name[MAX_QPATH];
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short entnum;
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vec3_t origin;
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float volume;
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float attenuation;
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qboolean looping;
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byte channel;
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byte pitch;
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byte wordIndex; // current playing word in sentence
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double samplePos;
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double forcedEnd;
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} soundlist_t;
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typedef struct
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{
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char model[MAX_QPATH]; // curstate.modelindex = SV_ModelIndex
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vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
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short clientIndex;
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float fadeSpeed;
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float bounceFactor;
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byte hitSound;
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qboolean high_priority;
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float x, y, z;
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int flags;
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float time;
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// base state
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vec3_t velocity; // baseline.origin
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vec3_t avelocity; // baseline.angles
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int fadeamount; // baseline.renderamt
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float sparklife; // baseline.framerate
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float thinkTime; // baseline.scale
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// current state
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vec3_t origin; // entity.origin
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vec3_t angles; // entity.angles
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float renderamt; // curstate.renderamt
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color24 rendercolor; // curstate.rendercolor
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int rendermode; // curstate.rendermode
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int renderfx; // curstate.renderfx
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float framerate; // curstate.framerate
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float frame; // curstate.frame
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byte body; // curstate.body
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byte skin; // curstate.skin
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float scale; // curstate.scale
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} tentlist_t;
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typedef struct host_parm_s
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{
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HINSTANCE hInst;
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host_status_t status; // global host state
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game_status_t game; // game manager
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uint type; // running at
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jmp_buf abortframe; // abort current frame
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dword errorframe; // to prevent multiple host error
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byte *mempool; // static mempool for misc allocations
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string finalmsg; // server shutdown final message
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string downloadfile; // filename to be downloading
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int downloadcount; // how many files remain to downloading
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host_redirect_t rd; // remote console
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// command line parms
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int argc;
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const char **argv;
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double realtime; // host.curtime
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double frametime; // time between engine frames
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double realframetime; // for some system events, e.g. console animations
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uint framecount; // global framecount
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// list of unique decal indexes
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char draw_decals[MAX_DECALS][MAX_QPATH];
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vec3_t player_mins[MAX_MAP_HULLS]; // 4 hulls allowed
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vec3_t player_maxs[MAX_MAP_HULLS]; // 4 hulls allowed
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void* hWnd; // main window
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qboolean allow_console; // allow console in dev-mode or multiplayer game
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qboolean allow_console_init; // initial value to allow the console
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qboolean key_overstrike; // key overstrike mode
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qboolean stuffcmds_pending; // should execute stuff commands
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qboolean allow_cheats; // this host will allow cheating
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qboolean con_showalways; // show console always (developer and dedicated)
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qboolean com_handlecolon; // allow COM_ParseFile to handle colon as single char
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qboolean com_ignorebracket; // allow COM_ParseFile to ignore () as single char
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qboolean change_game; // initialize when game is changed
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qboolean mouse_visible; // vgui override cursor control
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qboolean shutdown_issued; // engine is shutting down
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qboolean force_draw_version; // used when fraps is loaded
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float force_draw_version_time;
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qboolean write_to_clipboard; // put image to clipboard instead of disk
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qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
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qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
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int sv_cvars_restored; // count of restored server cvars
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qboolean crashed; // set to true if crashed
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qboolean daemonized;
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qboolean enabledll;
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qboolean textmode;
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// some settings were changed and needs to global update
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qboolean userinfo_changed;
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qboolean movevars_changed;
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qboolean renderinfo_changed;
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char rootdir[256]; // member root directory
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char gamefolder[MAX_QPATH]; // it's a default gamefolder
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byte *imagepool; // imagelib mempool
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byte *soundpool; // soundlib mempool
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uint features; // custom features that enables by mod-maker request
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// for IN_MouseMove() easy access
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int window_center_x;
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int window_center_y;
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struct decallist_s *decalList; // used for keep decals, when renderer is restarted or changed
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int numdecals;
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} host_parm_t;
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extern host_parm_t host;
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extern sysinfo_t SI;
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//
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// filesystem.c
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//
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void FS_Init( void );
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void FS_Path( void );
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void FS_Rescan( void );
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void FS_Shutdown( void );
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void FS_ClearSearchPath( void );
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void FS_AllowDirectPaths( qboolean enable );
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void FS_AddGameDirectory( const char *dir, int flags );
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void FS_AddGameHierarchy( const char *dir, int flags );
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void FS_LoadGameInfo( const char *rootfolder );
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void COM_FileBase( const char *in, char *out );
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const char *COM_FileExtension( const char *in );
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void COM_DefaultExtension( char *path, const char *extension );
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void COM_ReplaceExtension( char *path, const char *extension );
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void COM_ExtractFilePath( const char *path, char *dest );
|
|
const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
|
|
const char *COM_FileWithoutPath( const char *in );
|
|
byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type );
|
|
void W_Close( wfile_t *wad );
|
|
byte *FS_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly );
|
|
byte *FS_LoadDirectFile( const char *path, long *filesizeptr );
|
|
qboolean FS_WriteFile( const char *filename, const void *data, long len );
|
|
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
|
|
void COM_NormalizeAngles( vec3_t angles );
|
|
int COM_FileSize( const char *filename );
|
|
void COM_FixSlashes( char *pname );
|
|
void COM_FreeFile( void *buffer );
|
|
int COM_CheckString( const char *string );
|
|
int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare );
|
|
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly );
|
|
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly );
|
|
long FS_Write( file_t *file, const void *data, size_t datasize );
|
|
long FS_Read( file_t *file, void *buffer, size_t buffersize );
|
|
int FS_VPrintf( file_t *file, const char *format, va_list ap );
|
|
int FS_Seek( file_t *file, long offset, int whence );
|
|
int FS_Gets( file_t *file, byte *string, size_t bufsize );
|
|
int FS_Printf( file_t *file, const char *format, ... );
|
|
long FS_FileSize( const char *filename, qboolean gamedironly );
|
|
long FS_FileTime( const char *filename, qboolean gamedironly );
|
|
int FS_Print( file_t *file, const char *msg );
|
|
qboolean FS_Rename( const char *oldname, const char *newname );
|
|
qboolean FS_FileExists( const char *filename, qboolean gamedironly );
|
|
qboolean FS_SysFileExists( const char *path, qboolean casesensitive );
|
|
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
|
|
qboolean FS_Delete( const char *path );
|
|
int FS_UnGetc( file_t *file, byte c );
|
|
void COM_StripExtension( char *path );
|
|
long FS_Tell( file_t *file );
|
|
qboolean FS_Eof( file_t *file );
|
|
int FS_Close( file_t *file );
|
|
int FS_Getc( file_t *file );
|
|
long FS_FileLength( file_t *f );
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
internal image format
|
|
|
|
typically expanded to rgba buffer
|
|
NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 == PF_RGB_888
|
|
========================================================================
|
|
*/
|
|
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24)
|
|
#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5)
|
|
|
|
typedef enum
|
|
{
|
|
PF_UNKNOWN = 0,
|
|
PF_INDEXED_24, // inflated palette (768 bytes)
|
|
PF_INDEXED_32, // deflated palette (1024 bytes)
|
|
PF_RGBA_32, // normal rgba buffer
|
|
PF_BGRA_32, // big endian RGBA (MacOS)
|
|
PF_RGB_24, // uncompressed dds or another 24-bit image
|
|
PF_BGR_24, // big-endian RGB (MacOS)
|
|
PF_DXT1, // s3tc DXT1 format
|
|
PF_DXT3, // s3tc DXT3 format
|
|
PF_DXT5, // s3tc DXT5 format
|
|
PF_TOTALCOUNT, // must be last
|
|
} pixformat_t;
|
|
|
|
typedef struct bpc_desc_s
|
|
{
|
|
int format; // pixelformat
|
|
char name[16]; // used for debug
|
|
uint glFormat; // RGBA format
|
|
int bpp; // channels (e.g. rgb = 3, rgba = 4)
|
|
} bpc_desc_t;
|
|
|
|
// imagelib global settings
|
|
typedef enum
|
|
{
|
|
IL_USE_LERPING = BIT(0), // lerping images during resample
|
|
IL_KEEP_8BIT = BIT(1), // don't expand paletted images
|
|
IL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored images
|
|
IL_DONTFLIP_TGA = BIT(3), // Steam background completely ignore tga attribute 0x20 (stupid lammers!)
|
|
IL_DDS_HARDWARE = BIT(4), // DXT compression is support
|
|
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals
|
|
IL_OVERVIEW = BIT(6), // overview required some unque operations
|
|
} ilFlags_t;
|
|
|
|
// goes into rgbdata_t->encode
|
|
#define DXT_ENCODE_DEFAULT 0 // don't use custom encoders
|
|
#define DXT_ENCODE_COLOR_YCoCg 0x1A01 // make sure that value dosn't collide with anything
|
|
#define DXT_ENCODE_ALPHA_1BIT 0x1A02 // normal 1-bit alpha
|
|
#define DXT_ENCODE_ALPHA_8BIT 0x1A03 // normal 8-bit alpha
|
|
#define DXT_ENCODE_ALPHA_SDF 0x1A04 // signed distance field
|
|
#define DXT_ENCODE_NORMAL_AG_ORTHO 0x1A05 // orthographic projection
|
|
#define DXT_ENCODE_NORMAL_AG_STEREO 0x1A06 // stereographic projection
|
|
#define DXT_ENCODE_NORMAL_AG_PARABOLOID 0x1A07 // paraboloid projection
|
|
#define DXT_ENCODE_NORMAL_AG_QUARTIC 0x1A08 // newton method
|
|
#define DXT_ENCODE_NORMAL_AG_AZIMUTHAL 0x1A09 // Lambert Azimuthal Equal-Area
|
|
|
|
// rgbdata output flags
|
|
typedef enum
|
|
{
|
|
// rgbdata->flags
|
|
IMAGE_CUBEMAP = BIT(0), // it's 6-sides cubemap buffer
|
|
IMAGE_HAS_ALPHA = BIT(1), // image contain alpha-channel
|
|
IMAGE_HAS_COLOR = BIT(2), // image contain RGB-channel
|
|
IMAGE_COLORINDEX = BIT(3), // all colors in palette is gradients of last color (decals)
|
|
IMAGE_HAS_LUMA = BIT(4), // image has luma pixels (q1-style maps)
|
|
IMAGE_SKYBOX = BIT(5), // only used by FS_SaveImage - for write right suffixes
|
|
IMAGE_QUAKESKY = BIT(6), // it's a quake sky double layered clouds (so keep it as 8 bit)
|
|
IMAGE_DDS_FORMAT = BIT(7), // a hint for GL loader
|
|
IMAGE_MULTILAYER = BIT(8), // to differentiate from 3D texture
|
|
IMAGE_ONEBIT_ALPHA = BIT(9), // binary alpha
|
|
IMAGE_QUAKEPAL = BIT(10), // image has quake1 palette
|
|
|
|
// Image_Process manipulation flags
|
|
IMAGE_FLIP_X = BIT(16), // flip the image by width
|
|
IMAGE_FLIP_Y = BIT(17), // flip the image by height
|
|
IMAGE_ROT_90 = BIT(18), // flip from upper left corner to down right corner
|
|
IMAGE_ROT180 = IMAGE_FLIP_X|IMAGE_FLIP_Y,
|
|
IMAGE_ROT270 = IMAGE_FLIP_X|IMAGE_FLIP_Y|IMAGE_ROT_90,
|
|
// reserved
|
|
IMAGE_RESAMPLE = BIT(20), // resample image to specified dims
|
|
// reserved
|
|
// reserved
|
|
IMAGE_FORCE_RGBA = BIT(23), // force image to RGBA buffer
|
|
IMAGE_MAKE_LUMA = BIT(24), // create luma texture from indexed
|
|
IMAGE_QUANTIZE = BIT(25), // make indexed image from 24 or 32- bit image
|
|
IMAGE_LIGHTGAMMA = BIT(26), // apply gamma for image
|
|
IMAGE_REMAP = BIT(27), // interpret width and height as top and bottom color
|
|
} imgFlags_t;
|
|
|
|
// ordering is important!
|
|
typedef enum
|
|
{
|
|
BLUR_FILTER = 0,
|
|
BLUR_FILTER2,
|
|
EDGE_FILTER,
|
|
EMBOSS_FILTER,
|
|
NUM_FILTERS,
|
|
} pixfilter_t;
|
|
|
|
typedef struct rgbdata_s
|
|
{
|
|
word width; // image width
|
|
word height; // image height
|
|
word depth; // image depth
|
|
uint type; // compression type
|
|
uint flags; // misc image flags
|
|
word encode; // DXT may have custom encoder, that will be decoded in GLSL-side
|
|
byte numMips; // mipmap count
|
|
byte *palette; // palette if present
|
|
byte *buffer; // image buffer
|
|
rgba_t fogParams; // some water textures in hl1 has info about fog color and alpha
|
|
size_t size; // for bounds checking
|
|
} rgbdata_t;
|
|
|
|
// imgfilter processing flags
|
|
typedef enum
|
|
{
|
|
FILTER_GRAYSCALE = BIT(0),
|
|
} flFlags_t;
|
|
|
|
typedef struct imgfilter_s
|
|
{
|
|
int filter; // pixfilter_t
|
|
float factor; // filter factor value
|
|
float bias; // filter bias value
|
|
flFlags_t flags; // filter additional flags
|
|
uint blendFunc; // blending mode
|
|
} imgfilter_t;
|
|
|
|
//
|
|
// imagelib
|
|
//
|
|
void Image_Init( void );
|
|
void Image_Shutdown( void );
|
|
void Image_AddCmdFlags( uint flags );
|
|
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size );
|
|
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
|
|
rgbdata_t *FS_CopyImage( rgbdata_t *in );
|
|
void FS_FreeImage( rgbdata_t *pack );
|
|
extern const bpc_desc_t PFDesc[]; // image get pixelformat
|
|
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, imgfilter_t *filter );
|
|
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size );
|
|
void Image_PaletteTranslate( byte *palSrc, int top, int bottom, int pal_size );
|
|
void Image_SetForceFlags( uint flags ); // set image force flags on loading
|
|
size_t Image_DXTGetLinearSize( int type, int width, int height, int depth );
|
|
void Image_ClearForceFlags( void );
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
internal sound format
|
|
|
|
typically expanded to wav buffer
|
|
========================================================================
|
|
*/
|
|
typedef enum
|
|
{
|
|
WF_UNKNOWN = 0,
|
|
WF_PCMDATA,
|
|
WF_MPGDATA,
|
|
WF_TOTALCOUNT, // must be last
|
|
} sndformat_t;
|
|
|
|
// soundlib global settings
|
|
typedef enum
|
|
{
|
|
SL_USE_LERPING = BIT(0), // lerping sounds during resample
|
|
SL_KEEP_8BIT = BIT(1), // don't expand 8bit sounds automatically up to 16 bit
|
|
SL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored sounds
|
|
} slFlags_t;
|
|
|
|
// wavdata output flags
|
|
typedef enum
|
|
{
|
|
// wavdata->flags
|
|
SOUND_LOOPED = BIT( 0 ), // this is looped sound (contain cue markers)
|
|
SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound
|
|
|
|
// Sound_Process manipulation flags
|
|
SOUND_RESAMPLE = BIT(12), // resample sound to specified rate
|
|
SOUND_CONVERT16BIT = BIT(13), // change sound resolution from 8 bit to 16
|
|
} sndFlags_t;
|
|
|
|
typedef struct
|
|
{
|
|
word rate; // num samples per second (e.g. 11025 - 11 khz)
|
|
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
|
|
byte channels; // num channels (1 - mono, 2 - stereo)
|
|
int loopStart; // offset at this point sound will be looping while playing more than only once
|
|
int samples; // total samplecount in wav
|
|
uint type; // compression type
|
|
uint flags; // misc sound flags
|
|
byte *buffer; // sound buffer
|
|
size_t size; // for bounds checking
|
|
} wavdata_t;
|
|
|
|
//
|
|
// soundlib
|
|
//
|
|
void Sound_Init( void );
|
|
void Sound_Shutdown( void );
|
|
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size );
|
|
void FS_FreeSound( wavdata_t *pack );
|
|
stream_t *FS_OpenStream( const char *filename );
|
|
wavdata_t *FS_StreamInfo( stream_t *stream );
|
|
long FS_ReadStream( stream_t *stream, int bytes, void *buffer );
|
|
long FS_SetStreamPos( stream_t *stream, long newpos );
|
|
long FS_GetStreamPos( stream_t *stream );
|
|
void FS_FreeStream( stream_t *stream );
|
|
qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags );
|
|
|
|
//
|
|
// build.c
|
|
//
|
|
int Q_buildnum( void );
|
|
|
|
//
|
|
// host.c
|
|
//
|
|
void EXPORT Host_Shutdown( void );
|
|
int Host_CompareFileTime( long ft1, long ft2 );
|
|
void Host_NewInstance( const char *name, const char *finalmsg );
|
|
void Host_EndGame( qboolean abort, const char *message, ... );
|
|
void Host_AbortCurrentFrame( void );
|
|
void Host_WriteServerConfig( const char *name );
|
|
void Host_WriteOpenGLConfig( void );
|
|
void Host_WriteVideoConfig( void );
|
|
void Host_WriteConfig( void );
|
|
qboolean Host_IsLocalGame( void );
|
|
qboolean Host_IsLocalClient( void );
|
|
void Host_ShutdownServer( void );
|
|
void Host_Error( const char *error, ... );
|
|
void Host_PrintEngineFeatures( void );
|
|
void Host_Frame( float time );
|
|
void Host_InitDecals( void );
|
|
void Host_Credits( void );
|
|
|
|
//
|
|
// host_state.c
|
|
//
|
|
void COM_InitHostState( void );
|
|
void COM_NewGame( char const *pMapName );
|
|
void COM_LoadLevel( char const *pMapName, qboolean background );
|
|
void COM_LoadGame( char const *pSaveFileName );
|
|
void COM_ChangeLevel( char const *pNewLevel, char const *pLandmarkName, qboolean background );
|
|
void COM_Frame( float time );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CLIENT / SERVER SYSTEMS
|
|
|
|
==============================================================
|
|
*/
|
|
void CL_Init( void );
|
|
void CL_Shutdown( void );
|
|
void Host_ClientBegin( void );
|
|
void Host_ClientFrame( void );
|
|
qboolean CL_Active( void );
|
|
|
|
void SV_Init( void );
|
|
void SV_Shutdown( const char *finalmsg );
|
|
void Host_ServerFrame( void );
|
|
qboolean SV_Active( void );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
SHARED ENGFUNCS
|
|
|
|
==============================================================
|
|
*/
|
|
void pfnCvar_RegisterServerVariable( cvar_t *variable );
|
|
void pfnCvar_RegisterEngineVariable( cvar_t *variable );
|
|
cvar_t *pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags );
|
|
cvar_t *pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags );
|
|
char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
|
|
void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
|
|
int COM_SaveFile( const char *filename, const void *data, long len );
|
|
byte* COM_LoadFileForMe( const char *filename, int *pLength );
|
|
qboolean COM_IsSafeFileToDownload( const char *filename );
|
|
cvar_t *pfnCVarGetPointer( const char *szVarName );
|
|
int pfnDrawConsoleString( int x, int y, char *string );
|
|
void pfnDrawSetTextColor( float r, float g, float b );
|
|
void pfnDrawConsoleStringLen( const char *pText, int *length, int *height );
|
|
void *Cache_Check( byte *mempool, struct cache_user_s *c );
|
|
void COM_TrimSpace( const char *source, char *dest );
|
|
edict_t* pfnPEntityOfEntIndex( int iEntIndex );
|
|
void pfnGetModelBounds( model_t *mod, float *mins, float *maxs );
|
|
void pfnCVarDirectSet( cvar_t *var, const char *szValue );
|
|
int COM_CheckParm( char *parm, char **ppnext );
|
|
void pfnGetGameDir( char *szGetGameDir );
|
|
int pfnDecalIndex( const char *m );
|
|
int pfnGetModelType( model_t *mod );
|
|
int pfnIsMapValid( char *filename );
|
|
void Con_Reportf( char *szFmt, ... );
|
|
void Con_DPrintf( char *fmt, ... );
|
|
void Con_Printf( char *szFmt, ... );
|
|
int pfnNumberOfEntities( void );
|
|
int pfnIsInGame( void );
|
|
float pfnTime( void );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
MISC COMMON FUNCTIONS
|
|
|
|
==============================================================
|
|
*/
|
|
#define Z_Malloc( size ) Mem_Alloc( host.mempool, size )
|
|
#define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size )
|
|
#define Z_Free( ptr ) if( ptr != NULL ) Mem_Free( ptr )
|
|
|
|
//
|
|
// crclib.c
|
|
//
|
|
void CRC32_Init( dword *pulCRC );
|
|
byte CRC32_BlockSequence( byte *base, int length, int sequence );
|
|
void CRC32_ProcessBuffer( dword *pulCRC, const void *pBuffer, int nBuffer );
|
|
void CRC32_ProcessByte( dword *pulCRC, byte ch );
|
|
dword CRC32_Final( dword pulCRC );
|
|
qboolean CRC32_File( dword *crcvalue, const char *filename );
|
|
qboolean CRC32_MapFile( dword *crcvalue, const char *filename, qboolean multiplayer );
|
|
void MD5Init( MD5Context_t *ctx );
|
|
void MD5Update( MD5Context_t *ctx, const byte *buf, uint len );
|
|
void MD5Final( byte digest[16], MD5Context_t *ctx );
|
|
qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
|
|
uint COM_HashKey( const char *string, uint hashSize );
|
|
char *MD5_Print( byte hash[16] );
|
|
|
|
//
|
|
// custom.c
|
|
//
|
|
void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals );
|
|
qboolean COM_CreateCustomization( customization_t *pHead, resource_t *pRes, int playernum, int flags, customization_t **pCust, int *nLumps );
|
|
int COM_SizeofResourceList( resource_t *pList, resourceinfo_t *ri );
|
|
|
|
//
|
|
// cfgscript.c
|
|
//
|
|
int CSCR_LoadDefaultCVars( const char *scriptfilename );
|
|
int CSCR_WriteGameCVars( file_t *cfg, const char *scriptfilename );
|
|
|
|
//
|
|
// hpak.c
|
|
//
|
|
void HPAK_Init( void );
|
|
qboolean HPAK_GetDataPointer( const char *filename, struct resource_s *pRes, byte **buffer, int *size );
|
|
qboolean HPAK_ResourceForHash( const char *filename, byte *hash, struct resource_s *pRes );
|
|
void HPAK_AddLump( qboolean queue, const char *filename, struct resource_s *pRes, byte *data, file_t *f );
|
|
void HPAK_RemoveLump( const char *name, resource_t *resource );
|
|
void HPAK_CheckIntegrity( const char *filename );
|
|
void HPAK_CheckSize( const char *filename );
|
|
void HPAK_FlushHostQueue( void );
|
|
|
|
//
|
|
// keys.c
|
|
//
|
|
qboolean Key_IsDown( int keynum );
|
|
const char *Key_IsBind( int keynum );
|
|
void Key_Event( int key, qboolean down );
|
|
void Key_Init( void );
|
|
void Key_WriteBindings( file_t *f );
|
|
const char *Key_GetBinding( int keynum );
|
|
void Key_SetBinding( int keynum, const char *binding );
|
|
void Key_ClearStates( void );
|
|
const char *Key_KeynumToString( int keynum );
|
|
int Key_StringToKeynum( const char *str );
|
|
int Key_GetKey( const char *binding );
|
|
void Key_EnumCmds_f( void );
|
|
void Key_SetKeyDest( int key_dest );
|
|
void Key_EnableTextInput( qboolean enable, qboolean force );
|
|
|
|
#include "avi/avi.h"
|
|
|
|
// shared calls
|
|
typedef struct sv_client_s sv_client_t;
|
|
typedef struct sizebuf_s sizebuf_t;
|
|
typedef struct physent_s physent_t;
|
|
qboolean CL_IsInGame( void );
|
|
qboolean CL_IsInMenu( void );
|
|
qboolean CL_IsInConsole( void );
|
|
qboolean CL_IsThirdPerson( void );
|
|
qboolean CL_IsIntermission( void );
|
|
qboolean CL_Initialized( void );
|
|
char *CL_Userinfo( void );
|
|
void CL_CharEvent( int key );
|
|
qboolean CL_DisableVisibility( void );
|
|
int CL_PointContents( const vec3_t point );
|
|
char *COM_ParseFile( char *data, char *token );
|
|
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
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qboolean CL_GetDemoComment( const char *demoname, char *comment );
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void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName );
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int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
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struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
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void SV_StartMusic( const char *curtrack, const char *looptrack, long position );
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void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
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void Log_Printf( const char *fmt, ... );
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struct sizebuf_s *SV_GetReliableDatagram( void );
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void SV_BroadcastCommand( const char *fmt, ... );
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qboolean SV_RestoreCustomDecal( struct decallist_s *entry, edict_t *pEdict, qboolean adjacent );
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void SV_BroadcastPrintf( sv_client_t *ignore, char *fmt, ... );
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int R_CreateDecalList( struct decallist_s *pList );
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void R_DecalRemoveAll( int texture );
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void R_ClearAllDecals( void );
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void R_ClearStaticEntities( void );
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qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
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struct cl_entity_s *CL_GetEntityByIndex( int index );
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struct player_info_s *CL_GetPlayerInfo( int playerIndex );
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void CL_ServerCommand( qboolean reliable, char *fmt, ... );
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void CL_HudMessage( const char *pMessage );
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const char *CL_MsgInfo( int cmd );
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void SV_DrawDebugTriangles( void );
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void SV_DrawOrthoTriangles( void );
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double CL_GetDemoFramerate( void );
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qboolean UI_CreditsActive( void );
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void CL_ExtraUpdate( void );
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int CL_GetMaxClients( void );
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int SV_GetMaxClients( void );
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qboolean CL_IsRecordDemo( void );
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qboolean CL_IsTimeDemo( void );
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qboolean CL_IsPlaybackDemo( void );
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qboolean CL_IsBackgroundDemo( void );
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qboolean CL_IsBackgroundMap( void );
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qboolean SV_Initialized( void );
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qboolean CL_LoadProgs( const char *name );
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qboolean SV_GetSaveComment( const char *savename, char *comment );
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qboolean SV_NewGame( const char *mapName, qboolean loadGame );
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void SV_ClipPMoveToEntity( physent_t *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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void CL_ClipPMoveToEntity( physent_t *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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void CL_Particle( const vec3_t origin, int color, float life, int zpos, int zvel ); // debug thing
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void SV_SysError( const char *error_string );
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void SV_ShutdownGame( void );
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void SV_ExecLoadLevel( void );
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void SV_ExecLoadGame( void );
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void SV_ExecChangeLevel( void );
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void SV_InitGameProgs( void );
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void SV_FreeGameProgs( void );
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void CL_WriteMessageHistory( void );
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void CL_SendCmd( void );
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void CL_Disconnect( void );
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void CL_ClearEdicts( void );
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void CL_Crashed( void );
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qboolean CL_NextDemo( void );
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char *SV_Serverinfo( void );
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void CL_Drop( void );
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void Con_Init( void );
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void SCR_Init( void );
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void SCR_UpdateScreen( void );
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void SCR_BeginLoadingPlaque( qboolean is_background );
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void SCR_CheckStartupVids( void );
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long SCR_GetAudioChunk( char *rawdata, long length );
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wavdata_t *SCR_GetMovieInfo( void );
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void SCR_Shutdown( void );
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void Con_Print( const char *txt );
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void Con_NPrintf( int idx, char *fmt, ... );
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void Con_NXPrintf( con_nprint_t *info, char *fmt, ... );
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void UI_NPrintf( int idx, char *fmt, ... );
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void UI_NXPrintf( con_nprint_t *info, char *fmt, ... );
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char *Info_ValueForKey( const char *s, const char *key );
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void Info_RemovePrefixedKeys( char *start, char prefix );
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qboolean Info_RemoveKey( char *s, const char *key );
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qboolean Info_SetValueForKey( char *s, const char *key, const char *value, int maxsize );
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qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, int maxsize );
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qboolean Info_IsValid( const char *s );
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void Info_WriteVars( file_t *f );
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void Info_Print( const char *s );
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void Cmd_WriteVariables( file_t *f );
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qboolean Cmd_CheckMapsList( qboolean fRefresh );
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qboolean Cmd_AutocompleteName( const char *source, char *buffer, size_t bufsize );
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void Cmd_AutoComplete( char *complete_string );
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void COM_SetRandomSeed( long lSeed );
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long COM_RandomLong( long lMin, long lMax );
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float COM_RandomFloat( float fMin, float fMax );
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qboolean LZSS_IsCompressed( const byte *source );
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|
uint LZSS_GetActualSize( const byte *source );
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|
byte *LZSS_Compress( byte *pInput, int inputLength, uint *pOutputSize );
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|
uint LZSS_Decompress( const byte *pInput, byte *pOutput );
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|
const byte *GL_TextureData( unsigned int texnum );
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|
void GL_FreeImage( const char *name );
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|
void VID_InitDefaultResolution( void );
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|
void UI_SetActiveMenu( qboolean fActive );
|
|
void Cmd_Null_f( void );
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|
|
|
// soundlib shared exports
|
|
qboolean S_Init( void );
|
|
void S_Shutdown( void );
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|
void S_Activate( qboolean active );
|
|
void S_StopSound( int entnum, int channel, const char *soundname );
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|
int S_GetCurrentStaticSounds( soundlist_t *pout, int size );
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|
void S_StopBackgroundTrack( void );
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|
void S_StopAllSounds( qboolean ambient );
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|
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|
// gamma routines
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|
void BuildGammaTable( float gamma, float brightness );
|
|
byte LightToTexGamma( byte b );
|
|
byte TextureToGamma( byte b );
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|
|
|
//
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|
// identification.c
|
|
//
|
|
void ID_Init( void );
|
|
const char *ID_GetMD5( void );
|
|
void GAME_EXPORT ID_SetCustomClientID( const char *id );
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|
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|
#ifdef __cplusplus
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|
}
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#endif
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#endif//COMMON_H
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