mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 18:07:09 +01:00
105 lines
2.6 KiB
C
105 lines
2.6 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
|
|
#ifndef REF_PARAMS_H
|
|
#define REF_PARAMS_H
|
|
|
|
typedef struct ref_params_s
|
|
{
|
|
// output
|
|
vec3_t vieworg;
|
|
vec3_t viewangles;
|
|
|
|
vec3_t forward;
|
|
vec3_t right;
|
|
vec3_t up;
|
|
|
|
// Client frametime;
|
|
float frametime;
|
|
// Client time
|
|
float time;
|
|
|
|
// Misc
|
|
int intermission;
|
|
int paused;
|
|
int spectator;
|
|
int onground;
|
|
int waterlevel;
|
|
|
|
vec3_t simvel;
|
|
vec3_t simorg;
|
|
|
|
vec3_t viewheight;
|
|
float idealpitch;
|
|
|
|
vec3_t cl_viewangles;
|
|
int health;
|
|
vec3_t crosshairangle;
|
|
float viewsize;
|
|
|
|
vec3_t punchangle;
|
|
int maxclients;
|
|
int viewentity;
|
|
int playernum;
|
|
int max_entities;
|
|
int demoplayback;
|
|
int hardware;
|
|
int smoothing;
|
|
|
|
// Last issued usercmd
|
|
struct usercmd_s *cmd;
|
|
|
|
// Movevars
|
|
struct movevars_s *movevars;
|
|
|
|
int viewport[4]; // the viewport coordinates x, y, width, height
|
|
int nextView; // the renderer calls ClientDLL_CalcRefdef() and Renderview
|
|
// so long in cycles until this value is 0 (multiple views)
|
|
int onlyClientDraw; // if !=0 nothing is drawn by the engine except clientDraw functions
|
|
} ref_params_t;
|
|
|
|
// same as ref_params but for overview mode
|
|
typedef struct ref_overview_s
|
|
{
|
|
vec3_t origin;
|
|
qboolean rotated;
|
|
|
|
float xLeft;
|
|
float xRight;
|
|
float yTop;
|
|
float yBottom;
|
|
float zFar;
|
|
float zNear;
|
|
float flZoom;
|
|
} ref_overview_t;
|
|
|
|
// ref_viewpass_t->flags
|
|
#define RF_DRAW_WORLD (1<<0) // pass should draw the world (otherwise it's player menu model)
|
|
#define RF_DRAW_CUBEMAP (1<<1) // special 6x pass to render cubemap\skybox sides
|
|
#define RF_DRAW_OVERVIEW (1<<2) // overview mode is active
|
|
#define RF_ONLY_CLIENTDRAW (1<<3) // nothing is drawn by the engine except clientDraw functions
|
|
|
|
// intermediate struct for viewpass (or just a single frame)
|
|
typedef struct ref_viewpass_s
|
|
{
|
|
int viewport[4]; // size of new viewport
|
|
vec3_t vieworigin; // view origin
|
|
vec3_t viewangles; // view angles
|
|
int viewentity; // entitynum (P2: Savior uses this)
|
|
float fov_x, fov_y; // vertical & horizontal FOV
|
|
int flags; // if !=0 nothing is drawn by the engine except clientDraw functions
|
|
} ref_viewpass_t;
|
|
|
|
#endif//REF_PARAMS_H
|