xash3d-fwgs/ref/gl
Alibek Omarov 9d3949a948 ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:10 +03:00
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gl2_shim ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
vgl_shim psvita: use crtlib where possible 2023-03-11 07:09:19 +03:00
exports.txt ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_alias.c ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:22 +03:00
gl_backend.c ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs 2023-08-21 10:01:59 +03:00
gl_beams.c ref: gl: remove GetPredictedOrigin call 2023-12-30 16:36:13 +03:00
gl_context.c engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
gl_dbghulls.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_decals.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_draw.c ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_export.h ref: gl: disable unused variable warning for GL functions defintions 2023-12-04 02:53:27 +03:00
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 2023-05-27 21:52:58 +03:00
gl_frustum.h ref: gl: cleanup unused functions in frustum 2023-04-03 05:05:32 +03:00
gl_image.c engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
gl_local.h ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:09 +03:00
gl_opengl.c ref: gl: acquire engine pointers 2023-12-30 16:36:13 +03:00
gl_rlight.c ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED 2023-12-30 16:41:39 +03:00
gl_rmain.c ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:09 +03:00
gl_rmath.c ref: gl: cleanup unused functions 2023-04-03 05:09:33 +03:00
gl_rmisc.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
gl_rpart.c ref: gl: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
gl_rsurf.c ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 2023-12-30 16:55:31 +03:00
gl_sprite.c ref: gl: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
gl_studio.c ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:10 +03:00
gl_triapi.c ref: gl: Goldsrc compatible fog implementation 2023-05-20 23:36:04 +03:00
gl_vgui.c ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
gl_warp.c ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 2023-12-30 16:55:31 +03:00
wscript ref_gl: try fix psvita 2023-10-16 06:47:55 +03:00