xash3d-fwgs/engine/server
Alibek Omarov 17d0b19f9e engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
..
server.h engine: server: backported enttools from old engine 2022-11-10 11:56:10 +03:00
sv_client.c engine: server: backported enttools from old engine 2022-11-10 11:56:10 +03:00
sv_cmds.c engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
sv_custom.c engine: server: fix possible array overruns 2022-05-25 17:57:47 +03:00
sv_filter.c engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
sv_frame.c engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 2021-06-01 21:52:33 +03:00
sv_game.c engine: server: backported enttools from old engine 2022-11-10 11:56:10 +03:00
sv_init.c engine: server: request client to use Opus Custom codec 2022-08-31 06:54:58 +03:00
sv_log.c engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
sv_main.c engine: server: backported enttools from old engine 2022-11-10 11:56:10 +03:00
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2022-07-13 19:26:38 +03:00
sv_phys.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sv_pmove.c engine: pmove: initialize trace argument in PM_TraceModel 2022-06-26 04:39:52 +03:00
sv_save.c engine: sv_save: added entity_state_t->startpos to save fields 2022-04-06 14:28:13 +03:00
sv_world.c engine: common: add generic trace_t initialize function 2022-06-26 04:39:15 +03:00