mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-29 05:20:23 +01:00
1264 lines
29 KiB
C
1264 lines
29 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_surf.c: surface-related refresh code
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#include "r_local.h"
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#include "mod_local.h"
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drawsurf_t r_drawsurf;
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uint lightleft, sourcesstep, blocksize, sourcetstep;
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uint lightdelta, lightdeltastep;
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uint lightright, lightleftstep, lightrightstep, blockdivshift;
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unsigned blockdivmask;
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void *prowdestbase;
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pixel_t *pbasesource;
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int surfrowbytes; // used by ASM files
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unsigned *r_lightptr;
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int r_stepback;
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int r_lightwidth;
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int r_numhblocks, r_numvblocks;
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pixel_t *r_source, *r_sourcemax;
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void R_DrawSurfaceBlock8_mip0( void );
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void R_DrawSurfaceBlock8_mip1( void );
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void R_DrawSurfaceBlock8_mip2( void );
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void R_DrawSurfaceBlock8_mip3( void );
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void R_DrawSurfaceBlock8_Generic( void );
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void R_DrawSurfaceBlock8_World( void );
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static float worldlux_s, worldlux_t;
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static void (*surfmiptable[4])( void ) = {
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R_DrawSurfaceBlock8_mip0,
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R_DrawSurfaceBlock8_mip1,
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R_DrawSurfaceBlock8_mip2,
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R_DrawSurfaceBlock8_mip3
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};
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// void R_BuildLightMap (void);
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extern unsigned blocklights[10240]; // allow some very large lightmaps
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float surfscale;
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qboolean r_cache_thrash; // set if surface cache is thrashing
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int sc_size;
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surfcache_t *sc_rover, *sc_base;
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static int rtable[MOD_FRAMES][MOD_FRAMES];
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static void R_BuildLightMap( void );
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/*
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===============
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R_AddDynamicLights
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===============
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*/
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static void R_AddDynamicLights( const msurface_t *surf )
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{
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const mextrasurf_t *info = surf->info;
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int lnum, smax, tmax;
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int sample_frac = 1.0;
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float sample_size;
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mtexinfo_t *tex;
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// no dlighted surfaces here
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if( !surf->dlightbits )
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return;
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sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
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smax = ( info->lightextents[0] / sample_size ) + 1;
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tmax = ( info->lightextents[1] / sample_size ) + 1;
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tex = surf->texinfo;
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if( FBitSet( tex->flags, TEX_WORLD_LUXELS ))
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{
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if( surf->texinfo->faceinfo )
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sample_frac = surf->texinfo->faceinfo->texture_step;
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else if( FBitSet( surf->texinfo->flags, TEX_EXTRA_LIGHTMAP ))
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sample_frac = LM_SAMPLE_EXTRASIZE;
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else
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sample_frac = LM_SAMPLE_SIZE;
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}
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for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
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{
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dlight_t *dl;
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vec3_t impact, origin_l;
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float dist, rad, minlight;
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float sl, tl;
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int t, monolight;
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if( !FBitSet( surf->dlightbits, BIT( lnum )))
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continue; // not lit by this light
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dl = &tr.dlights[lnum];
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// transform light origin to local bmodel space
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if( !tr.modelviewIdentity )
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Matrix4x4_VectorITransform( RI.objectMatrix, dl->origin, origin_l );
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else
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VectorCopy( dl->origin, origin_l );
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rad = dl->radius;
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dist = PlaneDiff( origin_l, surf->plane );
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rad -= fabs( dist );
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// rad is now the highest intensity on the plane
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minlight = dl->minlight;
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if( rad < minlight )
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continue;
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minlight = rad - minlight;
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if( surf->plane->type < 3 )
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{
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VectorCopy( origin_l, impact );
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impact[surf->plane->type] -= dist;
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}
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else
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VectorMA( origin_l, -dist, surf->plane->normal, impact );
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sl = DotProduct( impact, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
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tl = DotProduct( impact, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
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monolight = LightToTexGamma(( dl->color.r + dl->color.g + dl->color.b ) / 3 * 4 ) * 3;
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for( t = 0; t < tmax; t++ )
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{
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int td = ( tl - sample_size * t ) * sample_frac;
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int s;
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if( td < 0 )
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td = -td;
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for( s = 0; s < smax; s++ )
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{
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int sd = ( sl - sample_size * s ) * sample_frac;
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float dist;
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if( sd < 0 )
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sd = -sd;
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if( sd > td )
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dist = sd + ( td >> 1 );
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else
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dist = td + ( sd >> 1 );
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if( dist < minlight )
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{
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blocklights[( s + ( t * smax ))] += ((int)(( rad - dist ) * 256 ) * monolight ) / 256;
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}
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}
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}
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}
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}
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/*
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=================
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R_BuildLightmap
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Combine and scale multiple lightmaps into the floating
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format in r_blocklights
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=================
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*/
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static void R_BuildLightMap( void )
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{
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int map, t, i;
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const msurface_t *surf = r_drawsurf.surf;
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const mextrasurf_t *info = surf->info;
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const int sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
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int smax = ( info->lightextents[0] / sample_size ) + 1;
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int tmax = ( info->lightextents[1] / sample_size ) + 1;
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int size = smax * tmax;
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if( FBitSet( surf->flags, SURF_CONVEYOR ))
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{
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smax = ( info->lightextents[0] * 3 / sample_size ) + 1;
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size = smax * tmax;
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memset( blocklights, 0xff, sizeof( uint ) * size );
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return;
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}
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memset( blocklights, 0, sizeof( uint ) * size );
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// add all the lightmaps
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for( map = 0; map < MAXLIGHTMAPS && surf->samples; map++ )
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{
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const color24 *lm = &surf->samples[map * size];
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uint scale;
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int i;
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if( surf->styles[map] >= 255 )
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break;
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scale = tr.lightstylevalue[surf->styles[map]];
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for( i = 0; i < size; i++ )
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blocklights[i] += ( lm[i].r + lm[i].g + lm[i].b ) * scale;
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}
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// add all the dynamic lights
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if( surf->dlightframe == tr.framecount )
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R_AddDynamicLights( surf );
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// bound, invert, and shift
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for( i = 0; i < size; i++ )
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{
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if( blocklights[i] < 65280 )
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t = LightToTexGamma( blocklights[i] >> 6 ) << 6;
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else
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t = (int)blocklights[i];
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t = bound( 0, t, 65535 * 3 );
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t = t / 2048 / 3; // (255*256 - t) >> (8 - VID_CBITS);
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// if (t < (1 << 6))
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// t = (1 << 6);
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t = t << 8;
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blocklights[i] = t;
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}
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}
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void GL_InitRandomTable( void )
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{
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int tu, tv;
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for( tu = 0; tu < MOD_FRAMES; tu++ )
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{
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for( tv = 0; tv < MOD_FRAMES; tv++ )
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{
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rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
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}
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}
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gEngfuncs.COM_SetRandomSeed( 0 );
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}
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/*
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===============
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R_TextureAnim
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Returns the proper texture for a given time and base texture, do not process random tiling
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===============
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*/
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static texture_t *R_TextureAnim( texture_t *b )
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{
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texture_t *base = b;
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int count, reletive;
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if( RI.currententity->curstate.frame )
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{
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if( base->alternate_anims )
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base = base->alternate_anims;
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}
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if( !base->anim_total )
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return base;
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if( base->name[0] == '-' )
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{
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return b; // already tiled
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}
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else
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{
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int speed;
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// Quake1 textures uses 10 frames per second
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if( FBitSet( R_GetTexture( base->gl_texturenum )->flags, TF_QUAKEPAL ))
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speed = 10;
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else
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speed = 20;
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reletive = (int)( gp_cl->time * speed ) % base->anim_total;
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}
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count = 0;
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while( base->anim_min > reletive || base->anim_max <= reletive )
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{
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base = base->anim_next;
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if( !base || ++count > MOD_FRAMES )
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return b;
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}
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return base;
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}
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/*
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===============
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R_TextureAnimation
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Returns the proper texture for a given time and surface
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===============
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*/
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static texture_t *R_TextureAnimation( msurface_t *s )
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{
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texture_t *base = s->texinfo->texture;
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int count, reletive;
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if( RI.currententity && RI.currententity->curstate.frame )
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{
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if( base->alternate_anims )
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base = base->alternate_anims;
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}
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if( !base->anim_total )
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return base;
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if( base->name[0] == '-' )
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{
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int tx = (int)(( s->texturemins[0] + ( base->width << 16 )) / base->width ) % MOD_FRAMES;
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int ty = (int)(( s->texturemins[1] + ( base->height << 16 )) / base->height ) % MOD_FRAMES;
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reletive = rtable[tx][ty] % base->anim_total;
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}
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else
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{
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int speed;
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// Quake1 textures uses 10 frames per second
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if( FBitSet( R_GetTexture( base->gl_texturenum )->flags, TF_QUAKEPAL ))
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speed = 10;
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else
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speed = 20;
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reletive = (int)( gp_cl->time * speed ) % base->anim_total;
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}
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count = 0;
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while( base->anim_min > reletive || base->anim_max <= reletive )
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{
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base = base->anim_next;
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if( !base || ++count > MOD_FRAMES )
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return s->texinfo->texture;
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}
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return base;
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}
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/*
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===============
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R_DrawSurface
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===============
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*/
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void R_DrawSurface( void )
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{
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pixel_t *basetptr;
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int smax, tmax, twidth;
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int u;
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int soffset, basetoffset, texwidth;
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int horzblockstep;
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pixel_t *pcolumndest;
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void (*pblockdrawer)( void );
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image_t *mt;
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uint sample_size, sample_bits, sample_pot;
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surfrowbytes = r_drawsurf.rowbytes;
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sample_size = LM_SAMPLE_SIZE_AUTO( r_drawsurf.surf );
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if( sample_size == 16 )
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sample_bits = 4, sample_pot = sample_size;
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else
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{
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sample_bits = tr.sample_bits;
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if( sample_bits == -1 )
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{
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sample_bits = 0;
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for( sample_pot = 1; sample_pot < sample_size; sample_pot <<= 1, sample_bits++ )
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;
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}
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else
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sample_pot = 1 << sample_bits;
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}
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mt = r_drawsurf.image;
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r_source = mt->pixels[r_drawsurf.surfmip];
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// the fractional light values should range from 0 to (VID_GRADES - 1) << 16
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// from a source range of 0 - 255
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texwidth = mt->width >> r_drawsurf.surfmip;
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blocksize = sample_pot >> r_drawsurf.surfmip;
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blockdivshift = sample_bits - r_drawsurf.surfmip;
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blockdivmask = ( 1 << blockdivshift ) - 1;
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if( sample_size == 16 )
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r_lightwidth = ( r_drawsurf.surf->info->lightextents[0] >> 4 ) + 1;
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else
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r_lightwidth = ( r_drawsurf.surf->info->lightextents[0] / sample_size ) + 1;
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r_numhblocks = r_drawsurf.surfwidth >> blockdivshift;
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r_numvblocks = r_drawsurf.surfheight >> blockdivshift;
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// ==============================
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if( sample_size == 16 )
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pblockdrawer = surfmiptable[r_drawsurf.surfmip];
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else
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pblockdrawer = R_DrawSurfaceBlock8_Generic;
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// TODO: only needs to be set when there is a display settings change
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horzblockstep = blocksize;
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smax = mt->width >> r_drawsurf.surfmip;
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twidth = texwidth;
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tmax = mt->height >> r_drawsurf.surfmip;
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sourcetstep = texwidth;
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r_stepback = tmax * twidth;
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r_sourcemax = r_source + ( tmax * smax );
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// glitchy and slow way to draw some lightmap
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if( r_drawsurf.surf->texinfo->flags & TEX_WORLD_LUXELS )
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{
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worldlux_s = r_drawsurf.surf->extents[0] / r_drawsurf.surf->info->lightextents[0];
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worldlux_t = r_drawsurf.surf->extents[1] / r_drawsurf.surf->info->lightextents[1];
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if( worldlux_s == 0 )
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worldlux_s = 1;
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if( worldlux_t == 0 )
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worldlux_t = 1;
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soffset = r_drawsurf.surf->texturemins[0];
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basetoffset = r_drawsurf.surf->texturemins[1];
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// soffset = r_drawsurf.surf->info->lightmapmins[0] * worldlux_s;
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// basetoffset = r_drawsurf.surf->info->lightmapmins[1] * worldlux_t;
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// << 16 components are to guarantee positive values for %
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soffset = (( soffset >> r_drawsurf.surfmip ) + ( smax << 16 )) % smax;
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basetptr = &r_source[(((( basetoffset >> r_drawsurf.surfmip )
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+ ( tmax << 16 )) % tmax ) * twidth )];
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pcolumndest = r_drawsurf.surfdat;
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for( u = 0; u < r_numhblocks; u++ )
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{
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r_lightptr = blocklights + (int)( u / ( worldlux_s + 0.5f ));
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prowdestbase = pcolumndest;
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pbasesource = basetptr + soffset;
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R_DrawSurfaceBlock8_World();
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soffset = soffset + blocksize;
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if( soffset >= smax )
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soffset = 0;
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pcolumndest += horzblockstep;
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}
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return;
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}
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soffset = r_drawsurf.surf->info->lightmapmins[0];
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basetoffset = r_drawsurf.surf->info->lightmapmins[1];
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// << 16 components are to guarantee positive values for %
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soffset = (( soffset >> r_drawsurf.surfmip ) + ( smax << 16 )) % smax;
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basetptr = &r_source[(((( basetoffset >> r_drawsurf.surfmip )
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+ ( tmax << 16 )) % tmax ) * twidth )];
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pcolumndest = r_drawsurf.surfdat;
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for( u = 0; u < r_numhblocks; u++ )
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{
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r_lightptr = blocklights + u;
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prowdestbase = pcolumndest;
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pbasesource = basetptr + soffset;
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( *pblockdrawer )();
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soffset = soffset + blocksize;
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if( soffset >= smax )
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soffset = 0;
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pcolumndest += horzblockstep;
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}
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// test what if we have very slow cache building
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// usleep(10000);
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}
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// =============================================================================
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#define BLEND_LM( pix, light ) vid.colormap[( pix >> 3 ) | (( light & 0x1f00 ) << 5 )] | ( pix & 7 );
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/*
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================
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R_DrawSurfaceBlock8_World
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Does not draw lightmap correclty, but scale it correctly. Better than nothing
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================
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*/
|
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void R_DrawSurfaceBlock8_World( void )
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{
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int v, i, b;
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uint lightstep, lighttemp, light;
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pixel_t pix, *psource, *prowdest;
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int lightpos = 0;
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psource = pbasesource;
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prowdest = prowdestbase;
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for( v = 0; v < r_numvblocks; v++ )
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{
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// FIXME: make these locals?
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// FIXME: use delta rather than both right and left, like ASM?
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lightleft = r_lightptr[( lightpos / r_lightwidth ) * r_lightwidth];
|
|
lightright = r_lightptr[( lightpos / r_lightwidth ) * r_lightwidth + 1];
|
|
lightpos += r_lightwidth / worldlux_s;
|
|
lightleftstep = ( r_lightptr[( lightpos / r_lightwidth ) * r_lightwidth] - lightleft ) >> ( 4 - r_drawsurf.surfmip );
|
|
lightrightstep = ( r_lightptr[( lightpos / r_lightwidth ) * r_lightwidth + 1] - lightright ) >> ( 4 - r_drawsurf.surfmip );
|
|
|
|
for( i = 0; i < blocksize; i++ )
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> ( 4 - r_drawsurf.surfmip );
|
|
|
|
light = lightright;
|
|
|
|
for( b = blocksize - 1; b >= 0; b-- )
|
|
{
|
|
// pix = psource[(uint)(b * worldlux_s)];
|
|
pix = psource[b];
|
|
prowdest[b] = BLEND_LM( pix, light );
|
|
if( pix == TRANSPARENT_COLOR )
|
|
prowdest[b] = TRANSPARENT_COLOR;
|
|
// ((unsigned char *)vid.colormap)
|
|
// [(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if( psource >= r_sourcemax )
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_DrawSurfaceBlock8_Generic
|
|
================
|
|
*/
|
|
void R_DrawSurfaceBlock8_Generic( void )
|
|
{
|
|
int v, i, b;
|
|
uint lightstep, lighttemp, light;
|
|
pixel_t pix, *psource, *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for( v = 0; v < r_numvblocks; v++ )
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = ( r_lightptr[0] - lightleft ) >> ( 4 - r_drawsurf.surfmip );
|
|
lightrightstep = ( r_lightptr[1] - lightright ) >> ( 4 - r_drawsurf.surfmip );
|
|
|
|
for( i = 0; i < blocksize; i++ )
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> ( 4 - r_drawsurf.surfmip );
|
|
|
|
light = lightright;
|
|
|
|
for( b = blocksize - 1; b >= 0; b-- )
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = BLEND_LM( pix, light );
|
|
if( pix == TRANSPARENT_COLOR )
|
|
prowdest[b] = TRANSPARENT_COLOR;
|
|
// ((unsigned char *)vid.colormap)
|
|
// [(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if( psource >= r_sourcemax )
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_DrawSurfaceBlock8_mip0
|
|
================
|
|
*/
|
|
void R_DrawSurfaceBlock8_mip0( void )
|
|
{
|
|
int v, i, b;
|
|
uint lightstep, lighttemp, light;
|
|
pixel_t pix, *psource, *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for( v = 0; v < r_numvblocks; v++ )
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = ( r_lightptr[0] - lightleft ) >> 4;
|
|
lightrightstep = ( r_lightptr[1] - lightright ) >> 4;
|
|
|
|
for( i = 0; i < 16; i++ )
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> 4;
|
|
|
|
light = lightright;
|
|
|
|
for( b = 15; b >= 0; b-- )
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = BLEND_LM( pix, light );
|
|
if( pix == TRANSPARENT_COLOR )
|
|
prowdest[b] = TRANSPARENT_COLOR;
|
|
|
|
// pix;
|
|
// ((unsigned char *)vid.colormap)
|
|
// [(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if( psource >= r_sourcemax )
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_DrawSurfaceBlock8_mip1
|
|
================
|
|
*/
|
|
void R_DrawSurfaceBlock8_mip1( void )
|
|
{
|
|
int v, i, b;
|
|
uint lightstep, lighttemp, light;
|
|
pixel_t pix, *psource, *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for( v = 0; v < r_numvblocks; v++ )
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = ( r_lightptr[0] - lightleft ) >> 3;
|
|
lightrightstep = ( r_lightptr[1] - lightright ) >> 3;
|
|
|
|
for( i = 0; i < 8; i++ )
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> 3;
|
|
|
|
light = lightright;
|
|
|
|
for( b = 7; b >= 0; b-- )
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = BLEND_LM( pix, light );
|
|
// ((unsigned char *)vid.colormap)
|
|
// [(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if( psource >= r_sourcemax )
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_DrawSurfaceBlock8_mip2
|
|
================
|
|
*/
|
|
void R_DrawSurfaceBlock8_mip2( void )
|
|
{
|
|
int v, i, b;
|
|
uint lightstep, lighttemp, light;
|
|
pixel_t pix, *psource, *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for( v = 0; v < r_numvblocks; v++ )
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = ( r_lightptr[0] - lightleft ) >> 2;
|
|
lightrightstep = ( r_lightptr[1] - lightright ) >> 2;
|
|
|
|
for( i = 0; i < 4; i++ )
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> 2;
|
|
|
|
light = lightright;
|
|
|
|
for( b = 3; b >= 0; b-- )
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = BLEND_LM( pix, light );;
|
|
// ((unsigned char *)vid.colormap)
|
|
// [(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if( psource >= r_sourcemax )
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_DrawSurfaceBlock8_mip3
|
|
================
|
|
*/
|
|
void R_DrawSurfaceBlock8_mip3( void )
|
|
{
|
|
int v, i, b;
|
|
uint lightstep, lighttemp, light;
|
|
pixel_t pix, *psource, *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for( v = 0; v < r_numvblocks; v++ )
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = ( r_lightptr[0] - lightleft ) >> 1;
|
|
lightrightstep = ( r_lightptr[1] - lightright ) >> 1;
|
|
|
|
for( i = 0; i < 2; i++ )
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> 1;
|
|
|
|
light = lightright;
|
|
|
|
for( b = 1; b >= 0; b-- )
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = BLEND_LM( pix, light );;
|
|
// ((unsigned char *)vid.colormap)
|
|
// [(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if( psource >= r_sourcemax )
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
// ============================================================================
|
|
/*
|
|
================
|
|
R_InitCaches
|
|
|
|
================
|
|
*/
|
|
void R_InitCaches( void )
|
|
{
|
|
int size;
|
|
int pix;
|
|
|
|
// calculate size to allocate
|
|
if( sw_surfcacheoverride.value )
|
|
{
|
|
size = sw_surfcacheoverride.value;
|
|
}
|
|
else
|
|
{
|
|
size = SURFCACHE_SIZE_AT_320X240 * 2;
|
|
|
|
pix = vid.width * vid.height * 2;
|
|
if( pix > 64000 )
|
|
size += ( pix - 64000 ) * 3;
|
|
}
|
|
|
|
// round up to page size
|
|
size = ( size + 8191 ) & ~8191;
|
|
|
|
gEngfuncs.Con_Printf( "%s surface cache\n", Q_memprint( size ));
|
|
|
|
sc_size = size;
|
|
if( sc_base )
|
|
{
|
|
D_FlushCaches( );
|
|
Mem_Free( sc_base );
|
|
}
|
|
sc_base = (surfcache_t *)Mem_Calloc( r_temppool, size );
|
|
sc_rover = sc_base;
|
|
|
|
sc_base->next = NULL;
|
|
sc_base->owner = NULL;
|
|
sc_base->size = sc_size;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
D_FlushCaches
|
|
==================
|
|
*/
|
|
void D_FlushCaches( void )
|
|
{
|
|
surfcache_t *c;
|
|
|
|
// if newmap, surfaces already freed
|
|
if( !tr.map_unload )
|
|
{
|
|
for( c = sc_base; c; c = c->next )
|
|
{
|
|
if( c->owner )
|
|
*c->owner = NULL;
|
|
}
|
|
}
|
|
|
|
sc_rover = sc_base;
|
|
sc_base->next = NULL;
|
|
sc_base->owner = NULL;
|
|
sc_base->size = sc_size;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
D_SCAlloc
|
|
=================
|
|
*/
|
|
static surfcache_t *D_SCAlloc( int width, int size )
|
|
{
|
|
surfcache_t *new;
|
|
qboolean wrapped_this_time;
|
|
|
|
if(( width < 0 ))// || (width > 256))
|
|
gEngfuncs.Host_Error( "%s: bad cache width %d\n", __func__, width );
|
|
|
|
if(( size <= 0 ) || ( size > 0x10000000 ))
|
|
gEngfuncs.Host_Error( "%s: bad cache size %d\n", __func__, size );
|
|
|
|
size = (int)&((surfcache_t *)0 )->data[size];
|
|
size = ( size + 3 ) & ~3;
|
|
if( size > sc_size )
|
|
gEngfuncs.Host_Error( "%s: %i > cache size of %i", __func__, size, sc_size );
|
|
|
|
// if there is not size bytes after the rover, reset to the start
|
|
wrapped_this_time = false;
|
|
|
|
if( !sc_rover || (byte *)sc_rover - (byte *)sc_base > sc_size - size )
|
|
{
|
|
if( sc_rover )
|
|
{
|
|
wrapped_this_time = true;
|
|
}
|
|
sc_rover = sc_base;
|
|
}
|
|
|
|
// colect and free surfcache_t blocks until the rover block is large enough
|
|
new = sc_rover;
|
|
if( sc_rover->owner )
|
|
*sc_rover->owner = NULL;
|
|
|
|
while( new->size < size )
|
|
{
|
|
// free another
|
|
sc_rover = sc_rover->next;
|
|
if( !sc_rover )
|
|
gEngfuncs.Host_Error( "%s: hit the end of memory", __func__ );
|
|
if( sc_rover->owner )
|
|
*sc_rover->owner = NULL;
|
|
|
|
new->size += sc_rover->size;
|
|
new->next = sc_rover->next;
|
|
}
|
|
|
|
// create a fragment out of any leftovers
|
|
if( new->size - size > 256 )
|
|
{
|
|
sc_rover = (surfcache_t *)((byte *)new + size );
|
|
sc_rover->size = new->size - size;
|
|
sc_rover->next = new->next;
|
|
sc_rover->width = 0;
|
|
sc_rover->owner = NULL;
|
|
new->next = sc_rover;
|
|
new->size = size;
|
|
}
|
|
else
|
|
sc_rover = new->next;
|
|
|
|
new->width = width;
|
|
// DEBUG
|
|
if( width > 0 )
|
|
new->height = ( size - sizeof( *new ) + sizeof( new->data )) / width;
|
|
|
|
new->owner = NULL; // should be set properly after return
|
|
|
|
if( d_roverwrapped )
|
|
{
|
|
if( wrapped_this_time || ( sc_rover >= d_initial_rover ))
|
|
r_cache_thrash = true;
|
|
}
|
|
else if( wrapped_this_time )
|
|
{
|
|
d_roverwrapped = true;
|
|
}
|
|
|
|
return new;
|
|
}
|
|
|
|
// =============================================================================
|
|
static void R_DrawSurfaceDecals( void )
|
|
{
|
|
msurface_t *fa = r_drawsurf.surf;
|
|
decal_t *p;
|
|
|
|
for( p = fa->pdecals; p; p = p->pnext )
|
|
{
|
|
pixel_t *dest, *source;
|
|
vec4_t textureU, textureV;
|
|
image_t *tex = R_GetTexture( p->texture );
|
|
int s1 = 0, t1 = 0, s2 = tex->width, t2 = tex->height;
|
|
unsigned int height;
|
|
unsigned int f, fstep;
|
|
int skip;
|
|
pixel_t *buffer;
|
|
qboolean transparent;
|
|
int x, y, u, v, sv, w, h;
|
|
vec3_t basis[3];
|
|
|
|
Vector4Copy( fa->texinfo->vecs[0], textureU );
|
|
Vector4Copy( fa->texinfo->vecs[1], textureV );
|
|
|
|
R_DecalComputeBasis( fa, 0, basis );
|
|
|
|
w = fabs( tex->width * DotProduct( textureU, basis[0] ))
|
|
+ fabs( tex->height * DotProduct( textureU, basis[1] ));
|
|
h = fabs( tex->width * DotProduct( textureV, basis[0] ))
|
|
+ fabs( tex->height * DotProduct( textureV, basis[1] ));
|
|
|
|
// project decal center into the texture space of the surface
|
|
x = DotProduct( p->position, textureU ) + textureU[3] - fa->texturemins[0] - w / 2;
|
|
y = DotProduct( p->position, textureV ) + textureV[3] - fa->texturemins[1] - h / 2;
|
|
|
|
x = x >> r_drawsurf.surfmip;
|
|
y = y >> r_drawsurf.surfmip;
|
|
w = w >> r_drawsurf.surfmip;
|
|
h = h >> r_drawsurf.surfmip;
|
|
|
|
if( w < 1 || h < 1 )
|
|
continue;
|
|
|
|
if( x < 0 )
|
|
{
|
|
s1 += ( -x ) * ( s2 - s1 ) / w;
|
|
x = 0;
|
|
}
|
|
if( x + w > r_drawsurf.surfwidth )
|
|
{
|
|
s2 -= ( x + w - r_drawsurf.surfwidth ) * ( s2 - s1 ) / w;
|
|
w = r_drawsurf.surfwidth - x;
|
|
}
|
|
if( y + h > r_drawsurf.surfheight )
|
|
{
|
|
t2 -= ( y + h - r_drawsurf.surfheight ) * ( t2 - t1 ) / h;
|
|
h = r_drawsurf.surfheight - y;
|
|
}
|
|
|
|
if( s1 < 0 )
|
|
s1 = 0;
|
|
if( t1 < 0 )
|
|
t1 = 0;
|
|
|
|
if( s2 > tex->width )
|
|
s2 = tex->width;
|
|
if( t2 > tex->height )
|
|
t2 = tex->height;
|
|
|
|
if( !tex->pixels[0] || s1 >= s2 || t1 >= t2 || !w )
|
|
continue;
|
|
|
|
if( tex->alpha_pixels )
|
|
{
|
|
buffer = tex->alpha_pixels;
|
|
transparent = true;
|
|
}
|
|
else
|
|
buffer = tex->pixels[0];
|
|
|
|
height = h;
|
|
if( y < 0 )
|
|
{
|
|
skip = -y;
|
|
height += y;
|
|
y = 0;
|
|
}
|
|
else
|
|
skip = 0;
|
|
|
|
dest = ((pixel_t *)r_drawsurf.surfdat ) + y * r_drawsurf.rowbytes + x;
|
|
|
|
for( v = 0; v < height; v++ )
|
|
{
|
|
// int alpha1 = vid.alpha;
|
|
sv = ( skip + v ) * ( t2 - t1 ) / h + t1;
|
|
source = buffer + sv * tex->width + s1;
|
|
|
|
{
|
|
f = 0;
|
|
fstep = ( s2 - s1 ) * 0x10000 / w;
|
|
if( w == s2 - s1 )
|
|
fstep = 0x10000;
|
|
|
|
for( u = 0; u < w; u++ )
|
|
{
|
|
pixel_t src = source[f >> 16];
|
|
int alpha = 7;
|
|
f += fstep;
|
|
|
|
if( transparent )
|
|
{
|
|
alpha &= src >> ( 16 - 3 );
|
|
src = src << 3;
|
|
}
|
|
|
|
if( alpha <= 0 )
|
|
continue;
|
|
|
|
if( alpha < 7 ) // && (vid.rendermode == kRenderTransAlpha || vid.rendermode == kRenderTransTexture ) )
|
|
{
|
|
pixel_t screen = dest[u]; // | 0xff & screen & src ;
|
|
if( screen == TRANSPARENT_COLOR )
|
|
continue;
|
|
dest[u] = BLEND_ALPHA( alpha, src, screen );
|
|
|
|
}
|
|
else
|
|
dest[u] = src;
|
|
|
|
}
|
|
}
|
|
dest += r_drawsurf.rowbytes;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
D_CacheSurface
|
|
================
|
|
*/
|
|
surfcache_t *D_CacheSurface( msurface_t *surface, int miplevel )
|
|
{
|
|
surfcache_t *cache;
|
|
int maps;
|
|
//
|
|
// if the surface is animating or flashing, flush the cache
|
|
//
|
|
r_drawsurf.image = R_GetTexture( R_TextureAnimation( surface )->gl_texturenum );
|
|
|
|
// does not support conveyors with world luxels now
|
|
if( surface->texinfo->flags & TEX_WORLD_LUXELS )
|
|
surface->flags &= ~SURF_CONVEYOR;
|
|
|
|
if( surface->flags & SURF_CONVEYOR )
|
|
{
|
|
if( miplevel >= 1 )
|
|
{
|
|
surface->extents[0] = surface->info->lightextents[0] * LM_SAMPLE_SIZE_AUTO( r_drawsurf.surf ) * 2;
|
|
surface->info->lightmapmins[0] = -surface->info->lightextents[0] * LM_SAMPLE_SIZE_AUTO( r_drawsurf.surf );
|
|
}
|
|
else
|
|
{
|
|
surface->extents[0] = surface->info->lightextents[0] * LM_SAMPLE_SIZE_AUTO( r_drawsurf.surf );
|
|
surface->info->lightmapmins[0] = -surface->info->lightextents[0] * LM_SAMPLE_SIZE_AUTO( r_drawsurf.surf ) / 2;
|
|
}
|
|
}
|
|
/// todo: port this
|
|
// r_drawsurf.lightadj[0] = r_newrefdef.lightstyles[surface->styles[0]].white*128;
|
|
// r_drawsurf.lightadj[1] = r_newrefdef.lightstyles[surface->styles[1]].white*128;
|
|
// r_drawsurf.lightadj[2] = r_newrefdef.lightstyles[surface->styles[2]].white*128;
|
|
// r_drawsurf.lightadj[3] = r_newrefdef.lightstyles[surface->styles[3]].white*128;
|
|
|
|
//
|
|
// see if the cache holds apropriate data
|
|
//
|
|
cache = CACHESPOT( surface )[miplevel];
|
|
|
|
// check for lightmap modification
|
|
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ )
|
|
{
|
|
if( tr.lightstylevalue[surface->styles[maps]] != surface->cached_light[maps] )
|
|
{
|
|
surface->dlightframe = tr.framecount;
|
|
}
|
|
}
|
|
|
|
|
|
if( cache && !cache->dlight && surface->dlightframe != tr.framecount
|
|
&& cache->image == r_drawsurf.image
|
|
&& cache->lightadj[0] == r_drawsurf.lightadj[0]
|
|
&& cache->lightadj[1] == r_drawsurf.lightadj[1]
|
|
&& cache->lightadj[2] == r_drawsurf.lightadj[2]
|
|
&& cache->lightadj[3] == r_drawsurf.lightadj[3] )
|
|
return cache;
|
|
|
|
if( surface->dlightframe == tr.framecount )
|
|
{
|
|
int i;
|
|
// invalidate dlight cache
|
|
for( i = 0; i < 4; i++ )
|
|
{
|
|
if( CACHESPOT( surface )[i] )
|
|
CACHESPOT( surface )[i]->image = NULL;
|
|
}
|
|
}
|
|
//
|
|
// determine shape of surface
|
|
//
|
|
surfscale = 1.0 / ( 1 << miplevel );
|
|
r_drawsurf.surfmip = miplevel;
|
|
if( surface->flags & SURF_CONVEYOR )
|
|
r_drawsurf.surfwidth = surface->extents[0] >> miplevel;
|
|
else
|
|
r_drawsurf.surfwidth = surface->info->lightextents[0] >> miplevel;
|
|
r_drawsurf.rowbytes = r_drawsurf.surfwidth;
|
|
r_drawsurf.surfheight = surface->info->lightextents[1] >> miplevel;
|
|
|
|
// use texture space if world luxels used
|
|
if( surface->texinfo->flags & TEX_WORLD_LUXELS )
|
|
{
|
|
r_drawsurf.surfwidth = surface->extents[0] >> miplevel;
|
|
r_drawsurf.rowbytes = r_drawsurf.surfwidth;
|
|
r_drawsurf.surfheight = surface->extents[1] >> miplevel;
|
|
}
|
|
|
|
|
|
//
|
|
// allocate memory if needed
|
|
//
|
|
if( !cache ) // if a texture just animated, don't reallocate it
|
|
{
|
|
cache = D_SCAlloc( r_drawsurf.surfwidth,
|
|
r_drawsurf.surfwidth * r_drawsurf.surfheight * 2 );
|
|
CACHESPOT( surface )[miplevel] = cache;
|
|
cache->owner = &CACHESPOT( surface )[miplevel];
|
|
cache->mipscale = surfscale;
|
|
}
|
|
|
|
if( surface->dlightframe == tr.framecount )
|
|
cache->dlight = 1;
|
|
else
|
|
cache->dlight = 0;
|
|
|
|
r_drawsurf.surfdat = (pixel_t *)cache->data;
|
|
|
|
cache->image = r_drawsurf.image;
|
|
cache->lightadj[0] = r_drawsurf.lightadj[0];
|
|
cache->lightadj[1] = r_drawsurf.lightadj[1];
|
|
cache->lightadj[2] = r_drawsurf.lightadj[2];
|
|
cache->lightadj[3] = r_drawsurf.lightadj[3];
|
|
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ )
|
|
{
|
|
surface->cached_light[maps] = tr.lightstylevalue[surface->styles[maps]];
|
|
}
|
|
//
|
|
// draw and light the surface texture
|
|
//
|
|
r_drawsurf.surf = surface;
|
|
|
|
// c_surf++;
|
|
|
|
// calculate the lightings
|
|
R_BuildLightMap( );
|
|
|
|
// rasterize the surface into the cache
|
|
R_DrawSurface();
|
|
R_DrawSurfaceDecals();
|
|
|
|
return cache;
|
|
}
|
|
|
|
|