mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-12 05:49:15 +01:00
195 lines
4.0 KiB
C
195 lines
4.0 KiB
C
/*
|
|
world.c - common worldtrace routines
|
|
Copyright (C) 2009 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#include "common.h"
|
|
#include "world.h"
|
|
#include "pm_defs.h"
|
|
#include "mod_local.h"
|
|
#include "mathlib.h"
|
|
#include "studio.h"
|
|
|
|
// just for debug
|
|
const char *et_name[] =
|
|
{
|
|
"normal",
|
|
"player",
|
|
"tempentity",
|
|
"beam",
|
|
"fragmented",
|
|
};
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
ENTITY LINKING
|
|
|
|
===============================================================================
|
|
*/
|
|
/*
|
|
===============
|
|
ClearLink
|
|
|
|
ClearLink is used for new headnodes
|
|
===============
|
|
*/
|
|
void ClearLink( link_t *l )
|
|
{
|
|
l->prev = l->next = l;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
RemoveLink
|
|
|
|
remove link from chain
|
|
===============
|
|
*/
|
|
void RemoveLink( link_t *l )
|
|
{
|
|
l->next->prev = l->prev;
|
|
l->prev->next = l->next;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
InsertLinkBefore
|
|
|
|
kept trigger and solid entities seperate
|
|
===============
|
|
*/
|
|
void InsertLinkBefore( link_t *l, link_t *before )
|
|
{
|
|
l->next = before;
|
|
l->prev = before->prev;
|
|
l->prev->next = l;
|
|
l->next->prev = l;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
World_MoveBounds
|
|
==================
|
|
*/
|
|
void World_MoveBounds( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, vec3_t boxmins, vec3_t boxmaxs )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( end[i] > start[i] )
|
|
{
|
|
boxmins[i] = start[i] + mins[i] - 1.0f;
|
|
boxmaxs[i] = end[i] + maxs[i] + 1.0f;
|
|
}
|
|
else
|
|
{
|
|
boxmins[i] = end[i] + mins[i] - 1.0f;
|
|
boxmaxs[i] = start[i] + maxs[i] + 1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
trace_t World_CombineTraces( trace_t *cliptrace, trace_t *trace, edict_t *touch )
|
|
{
|
|
if( trace->allsolid || trace->startsolid || trace->fraction < cliptrace->fraction )
|
|
{
|
|
trace->ent = touch;
|
|
|
|
if( cliptrace->startsolid )
|
|
{
|
|
*cliptrace = *trace;
|
|
cliptrace->startsolid = true;
|
|
}
|
|
else *cliptrace = *trace;
|
|
}
|
|
|
|
return *cliptrace;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
World_TransformAABB
|
|
==================
|
|
*/
|
|
void World_TransformAABB( matrix4x4 transform, const vec3_t mins, const vec3_t maxs, vec3_t outmins, vec3_t outmaxs )
|
|
{
|
|
vec3_t p1, p2;
|
|
matrix4x4 itransform;
|
|
int i;
|
|
|
|
if( !outmins || !outmaxs ) return;
|
|
|
|
Matrix4x4_Invert_Simple( itransform, transform );
|
|
ClearBounds( outmins, outmaxs );
|
|
|
|
// compute a full bounding box
|
|
for( i = 0; i < 8; i++ )
|
|
{
|
|
p1[0] = ( i & 1 ) ? mins[0] : maxs[0];
|
|
p1[1] = ( i & 2 ) ? mins[1] : maxs[1];
|
|
p1[2] = ( i & 4 ) ? mins[2] : maxs[2];
|
|
|
|
p2[0] = DotProduct( p1, itransform[0] );
|
|
p2[1] = DotProduct( p1, itransform[1] );
|
|
p2[2] = DotProduct( p1, itransform[2] );
|
|
|
|
if( p2[0] < outmins[0] ) outmins[0] = p2[0];
|
|
if( p2[0] > outmaxs[0] ) outmaxs[0] = p2[0];
|
|
if( p2[1] < outmins[1] ) outmins[1] = p2[1];
|
|
if( p2[1] > outmaxs[1] ) outmaxs[1] = p2[1];
|
|
if( p2[2] < outmins[2] ) outmins[2] = p2[2];
|
|
if( p2[2] > outmaxs[2] ) outmaxs[2] = p2[2];
|
|
}
|
|
|
|
// sanity check
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( outmins[i] > outmaxs[i] )
|
|
{
|
|
VectorClear( outmins );
|
|
VectorClear( outmaxs );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
RankForContents
|
|
|
|
Used for determine contents priority
|
|
==================
|
|
*/
|
|
int RankForContents( int contents )
|
|
{
|
|
switch( contents )
|
|
{
|
|
case CONTENTS_EMPTY: return 0;
|
|
case CONTENTS_WATER: return 1;
|
|
case CONTENTS_TRANSLUCENT: return 2;
|
|
case CONTENTS_CURRENT_0: return 3;
|
|
case CONTENTS_CURRENT_90: return 4;
|
|
case CONTENTS_CURRENT_180: return 5;
|
|
case CONTENTS_CURRENT_270: return 6;
|
|
case CONTENTS_CURRENT_UP: return 7;
|
|
case CONTENTS_CURRENT_DOWN: return 8;
|
|
case CONTENTS_SLIME: return 9;
|
|
case CONTENTS_LAVA: return 10;
|
|
case CONTENTS_SKY: return 11;
|
|
case CONTENTS_SOLID: return 12;
|
|
default: return 13; // any user contents has more priority than default
|
|
}
|
|
}
|