mirror of
https://github.com/FWGS/xash3d-fwgs
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1b426b67e7
Quality of this commit is questionable. I have no idea whether what I did here makes sense or not. But it compiles and runs (provided with hlsdk-xash3d amd64 build, which is another story). This omits necessary waf changes that are necessary to make a valid 64-bit build. Apparently it's not enough to just pass `-8` on Windows, you also need to hack wscript to add `x64` target to MSVC. I'll do that later when I figure out how. This change is a precursor for RTX Vulkan effort -- VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit nvidia drivers (no idea about AMD, pls send GPUs onegai). |
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.. | ||
client | ||
common | ||
platform | ||
server | ||
alias.h | ||
anorms.h | ||
cdll_exp.h | ||
cdll_int.h | ||
custom.h | ||
customentity.h | ||
edict.h | ||
eiface.h | ||
keydefs.h | ||
menu_int.h | ||
mobility_int.h | ||
physint.h | ||
progdefs.h | ||
ref_api.h | ||
sequence.h | ||
shake.h | ||
sprite.h | ||
studio.h | ||
vgui_api.h | ||
warpsin.h | ||
wscript |