mirror of
https://github.com/FWGS/xash3d-fwgs
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606 lines
14 KiB
C++
606 lines
14 KiB
C++
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// A growable array class that maintains a free list and keeps elements
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// in the same location
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//=============================================================================
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#ifndef UTLVECTOR_H
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#define UTLVECTOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "port.h"
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#include <string.h>
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#include "utlmemory.h"
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//-----------------------------------------------------------------------------
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// The CUtlVector class:
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// A growable array class which doubles in size by default.
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// It will always keep all elements consecutive in memory, and may move the
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// elements around in memory (via a realloc) when elements are inserted or
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// removed. Clients should therefore refer to the elements of the vector
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// by index (they should *never* maintain pointers to elements in the vector).
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//-----------------------------------------------------------------------------
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template< class T >
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class CUtlVector
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{
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public:
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typedef T ElemType_t;
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// constructor, destructor
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CUtlVector( int growSize = 0, int initSize = 0 );
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CUtlVector( T* pMemory, int numElements );
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~CUtlVector();
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// Copy the array.
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CUtlVector<T>& operator=( const CUtlVector<T> &other );
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// element access
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T& operator[]( int i );
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T const& operator[]( int i ) const;
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T& Element( int i );
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T const& Element( int i ) const;
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// Gets the base address (can change when adding elements!)
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T* Base();
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T const* Base() const;
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// Returns the number of elements in the vector
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// SIZE IS DEPRECATED!
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int Count() const;
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int Size() const; // don't use me!
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// Is element index valid?
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bool IsValidIndex( int i ) const;
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static int InvalidIndex( void );
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// Adds an element, uses default constructor
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int AddToHead();
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int AddToTail();
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int InsertBefore( int elem );
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int InsertAfter( int elem );
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// Adds an element, uses copy constructor
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int AddToHead( T const& src );
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int AddToTail( T const& src );
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int InsertBefore( int elem, T const& src );
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int InsertAfter( int elem, T const& src );
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// Adds multiple elements, uses default constructor
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int AddMultipleToHead( int num );
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int AddMultipleToTail( int num, const T *pToCopy=NULL );
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int InsertMultipleBefore( int elem, int num, const T *pToCopy=NULL ); // If pToCopy is set, then it's an array of length 'num' and
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int InsertMultipleAfter( int elem, int num );
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// Calls RemoveAll() then AddMultipleToTail.
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void SetSize( int size );
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void SetCount( int count );
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// Calls SetSize and copies each element.
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void CopyArray( T const *pArray, int size );
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// Add the specified array to the tail.
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int AddVectorToTail( CUtlVector<T> const &src );
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// Finds an element (element needs operator== defined)
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int Find( T const& src ) const;
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bool HasElement( T const& src );
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// Makes sure we have enough memory allocated to store a requested # of elements
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void EnsureCapacity( int num );
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// Makes sure we have at least this many elements
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void EnsureCount( int num );
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// Element removal
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void FastRemove( int elem ); // doesn't preserve order
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void Remove( int elem ); // preserves order, shifts elements
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void FindAndRemove( T const& src ); // removes first occurrence of src, preserves order, shifts elements
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void RemoveMultiple( int elem, int num ); // preserves order, shifts elements
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void RemoveAll(); // doesn't deallocate memory
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// Memory deallocation
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void Purge();
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// Purges the list and calls delete on each element in it.
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void PurgeAndDeleteElements();
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// Set the size by which it grows when it needs to allocate more memory.
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void SetGrowSize( int size );
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protected:
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// Can't copy this unless we explicitly do it!
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CUtlVector( CUtlVector const& vec ) { Assert(0); }
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// Grows the vector
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void GrowVector( int num = 1 );
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// Shifts elements....
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void ShiftElementsRight( int elem, int num = 1 );
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void ShiftElementsLeft( int elem, int num = 1 );
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// For easier access to the elements through the debugger
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void ResetDbgInfo();
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CUtlMemory<T> m_Memory;
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int m_Size;
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// For easier access to the elements through the debugger
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// it's in release builds so this can be used in libraries correctly
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T *m_pElements;
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};
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//-----------------------------------------------------------------------------
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// For easier access to the elements through the debugger
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//-----------------------------------------------------------------------------
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template< class T >
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inline void CUtlVector<T>::ResetDbgInfo()
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{
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m_pElements = m_Memory.Base();
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}
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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template< class T >
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inline CUtlVector<T>::CUtlVector( int growSize, int initSize ) :
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m_Memory(growSize, initSize), m_Size(0)
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{
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ResetDbgInfo();
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}
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template< class T >
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inline CUtlVector<T>::CUtlVector( T* pMemory, int numElements ) :
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m_Memory(pMemory, numElements), m_Size(0)
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{
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ResetDbgInfo();
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}
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template< class T >
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inline CUtlVector<T>::~CUtlVector()
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{
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Purge();
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}
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template<class T>
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inline CUtlVector<T>& CUtlVector<T>::operator=( const CUtlVector<T> &other )
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{
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CopyArray( other.Base(), other.Count() );
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return *this;
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}
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//-----------------------------------------------------------------------------
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// element access
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//-----------------------------------------------------------------------------
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template< class T >
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inline T& CUtlVector<T>::operator[]( int i )
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{
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Assert( IsValidIndex(i) );
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return m_Memory[i];
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}
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template< class T >
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inline T const& CUtlVector<T>::operator[]( int i ) const
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{
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Assert( IsValidIndex(i) );
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return m_Memory[i];
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}
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template< class T >
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inline T& CUtlVector<T>::Element( int i )
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{
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Assert( IsValidIndex(i) );
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return m_Memory[i];
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}
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template< class T >
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inline T const& CUtlVector<T>::Element( int i ) const
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{
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Assert( IsValidIndex(i) );
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return m_Memory[i];
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}
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//-----------------------------------------------------------------------------
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// Gets the base address (can change when adding elements!)
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//-----------------------------------------------------------------------------
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template< class T >
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inline T* CUtlVector<T>::Base()
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{
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return m_Memory.Base();
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}
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template< class T >
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inline T const* CUtlVector<T>::Base() const
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{
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return m_Memory.Base();
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}
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//-----------------------------------------------------------------------------
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// Count
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//-----------------------------------------------------------------------------
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template< class T >
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inline int CUtlVector<T>::Size() const
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{
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return m_Size;
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}
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template< class T >
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inline int CUtlVector<T>::Count() const
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{
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return m_Size;
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}
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//-----------------------------------------------------------------------------
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// Is element index valid?
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//-----------------------------------------------------------------------------
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template< class T >
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inline bool CUtlVector<T>::IsValidIndex( int i ) const
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{
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return (i >= 0) && (i < m_Size);
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}
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//-----------------------------------------------------------------------------
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// Returns in invalid index
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//-----------------------------------------------------------------------------
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template< class T >
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inline int CUtlVector<T>::InvalidIndex( void )
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{
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Grows the vector
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlVector<T>::GrowVector( int num )
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{
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if (m_Size + num - 1 >= m_Memory.NumAllocated())
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{
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m_Memory.Grow( m_Size + num - m_Memory.NumAllocated() );
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}
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m_Size += num;
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ResetDbgInfo();
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}
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//-----------------------------------------------------------------------------
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// Makes sure we have enough memory allocated to store a requested # of elements
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlVector<T>::EnsureCapacity( int num )
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{
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m_Memory.EnsureCapacity(num);
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ResetDbgInfo();
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}
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//-----------------------------------------------------------------------------
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// Makes sure we have at least this many elements
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlVector<T>::EnsureCount( int num )
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{
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if (Count() < num)
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AddMultipleToTail( num - Count() );
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}
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//-----------------------------------------------------------------------------
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// Shifts elements
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlVector<T>::ShiftElementsRight( int elem, int num )
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{
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Assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
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int numToMove = m_Size - elem - num;
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if ((numToMove > 0) && (num > 0))
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memmove( &Element(elem+num), &Element(elem), numToMove * sizeof(T) );
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}
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template< class T >
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void CUtlVector<T>::ShiftElementsLeft( int elem, int num )
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{
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Assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
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int numToMove = m_Size - elem - num;
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if ((numToMove > 0) && (num > 0))
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{
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memmove( &Element(elem), &Element(elem+num), numToMove * sizeof(T) );
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#ifdef _DEBUG
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memset( &Element(m_Size-num), 0xDD, num * sizeof(T) );
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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// Adds an element, uses default constructor
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//-----------------------------------------------------------------------------
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template< class T >
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inline int CUtlVector<T>::AddToHead()
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{
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return InsertBefore(0);
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}
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template< class T >
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inline int CUtlVector<T>::AddToTail()
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{
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return InsertBefore( m_Size );
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}
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template< class T >
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inline int CUtlVector<T>::InsertAfter( int elem )
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{
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return InsertBefore( elem + 1 );
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}
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template< class T >
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int CUtlVector<T>::InsertBefore( int elem )
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{
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// Can insert at the end
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Assert( (elem == Count()) || IsValidIndex(elem) );
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GrowVector();
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ShiftElementsRight(elem);
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Construct( &Element(elem) );
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return elem;
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}
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//-----------------------------------------------------------------------------
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// Adds an element, uses copy constructor
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//-----------------------------------------------------------------------------
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template< class T >
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inline int CUtlVector<T>::AddToHead( T const& src )
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{
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return InsertBefore( 0, src );
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}
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template< class T >
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inline int CUtlVector<T>::AddToTail( T const& src )
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{
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return InsertBefore( m_Size, src );
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}
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template< class T >
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inline int CUtlVector<T>::InsertAfter( int elem, T const& src )
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{
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return InsertBefore( elem + 1, src );
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}
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template< class T >
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int CUtlVector<T>::InsertBefore( int elem, T const& src )
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{
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// Can insert at the end
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Assert( (elem == Count()) || IsValidIndex(elem) );
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GrowVector();
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ShiftElementsRight(elem);
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CopyConstruct( &Element(elem), src );
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return elem;
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}
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//-----------------------------------------------------------------------------
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// Adds multiple elements, uses default constructor
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//-----------------------------------------------------------------------------
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template< class T >
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inline int CUtlVector<T>::AddMultipleToHead( int num )
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{
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return InsertMultipleBefore( 0, num );
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}
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template< class T >
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inline int CUtlVector<T>::AddMultipleToTail( int num, const T *pToCopy )
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{
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return InsertMultipleBefore( m_Size, num, pToCopy );
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}
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template< class T >
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int CUtlVector<T>::InsertMultipleAfter( int elem, int num )
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{
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return InsertMultipleBefore( elem + 1, num );
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}
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template< class T >
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void CUtlVector<T>::SetCount( int count )
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{
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RemoveAll();
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AddMultipleToTail( count );
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}
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template< class T >
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inline void CUtlVector<T>::SetSize( int size )
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{
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SetCount( size );
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}
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template< class T >
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void CUtlVector<T>::CopyArray( T const *pArray, int size )
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{
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SetSize( size );
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for( int i=0; i < size; i++ )
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(*this)[i] = pArray[i];
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}
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template< class T >
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int CUtlVector<T>::AddVectorToTail( CUtlVector const &src )
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{
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int base = Count();
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// Make space.
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AddMultipleToTail( src.Count() );
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// Copy the elements.
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for ( int i=0; i < src.Count(); i++ )
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(*this)[base + i] = src[i];
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return base;
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}
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template< class T >
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inline int CUtlVector<T>::InsertMultipleBefore( int elem, int num, const T *pToInsert )
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{
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if( num == 0 )
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return elem;
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// Can insert at the end
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Assert( (elem == Count()) || IsValidIndex(elem) );
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GrowVector(num);
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ShiftElementsRight(elem, num);
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// Invoke default constructors
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for (int i = 0; i < num; ++i)
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Construct( &Element(elem+i) );
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// Copy stuff in?
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if ( pToInsert )
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{
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for ( int i=0; i < num; i++ )
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{
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Element( elem+i ) = pToInsert[i];
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}
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}
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return elem;
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}
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//-----------------------------------------------------------------------------
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// Finds an element (element needs operator== defined)
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//-----------------------------------------------------------------------------
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template< class T >
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int CUtlVector<T>::Find( T const& src ) const
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{
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for ( int i = 0; i < Count(); ++i )
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{
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if (Element(i) == src)
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return i;
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}
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return -1;
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}
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template< class T >
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bool CUtlVector<T>::HasElement( T const& src )
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{
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return ( Find(src) >= 0 );
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}
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//-----------------------------------------------------------------------------
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// Element removal
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlVector<T>::FastRemove( int elem )
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{
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Assert( IsValidIndex(elem) );
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Destruct( &Element(elem) );
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if (m_Size > 0)
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{
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memcpy( &Element(elem), &Element(m_Size-1), sizeof(T) );
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--m_Size;
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}
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}
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template< class T >
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void CUtlVector<T>::Remove( int elem )
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{
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Destruct( &Element(elem) );
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ShiftElementsLeft(elem);
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--m_Size;
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}
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template< class T >
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void CUtlVector<T>::FindAndRemove( T const& src )
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{
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int elem = Find( src );
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if ( elem != -1 )
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{
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Remove( elem );
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}
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}
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template< class T >
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void CUtlVector<T>::RemoveMultiple( int elem, int num )
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{
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Assert( IsValidIndex(elem) );
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Assert( elem + num <= Count() );
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for (int i = elem + num; --i >= elem; )
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Destruct(&Element(i));
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ShiftElementsLeft(elem, num);
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m_Size -= num;
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}
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template< class T >
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void CUtlVector<T>::RemoveAll()
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{
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for (int i = m_Size; --i >= 0; )
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Destruct(&Element(i));
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m_Size = 0;
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}
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//-----------------------------------------------------------------------------
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// Memory deallocation
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//-----------------------------------------------------------------------------
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template< class T >
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void CUtlVector<T>::Purge()
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{
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RemoveAll();
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m_Memory.Purge( );
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ResetDbgInfo();
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}
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template<class T>
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inline void CUtlVector<T>::PurgeAndDeleteElements()
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{
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for( int i=0; i < m_Size; i++ )
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delete Element(i);
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Purge();
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}
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template< class T >
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void CUtlVector<T>::SetGrowSize( int size )
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{
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m_Memory.SetGrowSize( size );
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}
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#endif//UTLVECTOR_H
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