mirror of https://github.com/FWGS/xash3d-fwgs
128 lines
3.1 KiB
C
128 lines
3.1 KiB
C
/*
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in_dos.c - DOS input
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Copyright (C) 2020 mittorn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "platform/platform.h"
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#include "input.h"
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#include <dos.h>
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static struct key_s
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{
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byte buf[256];
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byte buf_head;
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qboolean shift;
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qboolean chars;
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} keystate;
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//=============================================================================
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byte scantokey[128] =
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{
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// 0 1 2 3 4 5 6 7
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// 8 9 A B C D E F
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0 , 27, '1', '2', '3', '4', '5', '6',
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'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
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'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
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'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
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'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
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'\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
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'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
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K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
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K_F6, K_F7, K_F8, K_F9, K_F10,0 , 0 , K_HOME,
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K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4
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K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
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K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
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0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
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0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
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0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
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0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
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};
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// will be implemented later
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void Platform_RunEvents( void )
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{
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int i;
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for( i = 0; i < keystate.buf_head;i++ )
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{
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int k = keystate.buf[i];
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int key = scantokey[k&0x7f];
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int value = !(k & 0x80);
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Key_Event( key , value );
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if( keystate.chars && value )
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{
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if( key >= 32 && key < 127 )
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{
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if( keystate.shift )
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{
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key = Key_ToUpper( key );
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}
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CL_CharEvent( key );
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}
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}
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if( key == K_SHIFT )
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keystate.shift = value;
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}
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keystate.buf_head = 0;
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}
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void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
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{
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*x = *y = 0;
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}
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void GAME_EXPORT Platform_SetMousePos(int x, int y)
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{
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}
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int Platform_JoyInit( int numjoy )
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{
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return 0;
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}
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void Platform_EnableTextInput( qboolean enable )
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{
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keystate.chars = enable;
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}
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void Platform_PreCreateMove( void )
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{
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}
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void Platform_MouseMove( float *x, float *y )
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{
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static int lx,ly;
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union REGS regs;
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regs.w.ax = regs.w.bx = regs.w.cx = regs.w.dx = 0;
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regs.w.ax = 11;
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int386(0x33,®s,®s);
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*x = (short)regs.w.cx, *y = (short)regs.w.dx;
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regs.w.ax = regs.w.bx = regs.w.cx = regs.w.dx = 0;
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int386(0x33,®s,®s);// reset
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}
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void __interrupt __far keyhandler( void )
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{
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keystate.buf[keystate.buf_head++] = inp(0x60);
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outp(0x20, 0x20);
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}
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