mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-25 11:19:59 +01:00
127 lines
3.1 KiB
Bash
Executable File
127 lines
3.1 KiB
Bash
Executable File
#!/bin/bash
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. scripts/lib.sh
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# "booo, bash feature!"
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declare -A ARCH_TRIPLET CROSS_COMPILE_CC CROSS_COMPILE_CXX
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ARCH_TRIPLET[amd64]=x86_64-linux-gnu
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ARCH_TRIPLET[i386]=i386-linux-gnu
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ARCH_TRIPLET[arm64]=aarch64-linux-gnu
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ARCH_TRIPLET[armhf]=arm-linux-gnueabihf
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ARCH_TRIPLET[riscv64]=riscv64-linux-gnu
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ARCH_TRIPLET[ppc64el]=powerpc64le-linux-gnu
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CROSS_COMPILE_CC[amd64]=cc
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CROSS_COMPILE_CC[i386]="cc -m32"
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CROSS_COMPILE_CXX[amd64]=c++
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CROSS_COMPILE_CXX[i386]="c++ -m32"
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for i in arm64 armhf riscv64 ppc64el; do
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CROSS_COMPILE_CC[$i]=${ARCH_TRIPLET[$i]}-gcc
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CROSS_COMPILE_CXX[$i]=${ARCH_TRIPLET[$i]}-g++
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done
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export PKG_CONFIG_PATH=${ARCH_TRIPLET[$GH_CPU_ARCH]}
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export CC=${CROSS_COMPILE_CC[$GH_CPU_ARCH]}
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export CXX=${CROSS_COMPILE_CXX[$GH_CPU_ARCH]}
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APP=xash3d-fwgs
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APPDIR=$APP.AppDir
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APPIMAGE=$APP-$ARCH.AppImage
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APPDIR2=$APP-linux-$ARCH # FIXME: not conforms to libpublic's build arch strings but in parity with xashds directory name
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APPTARGZ=$APP-linux-$ARCH.tar.gz
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DS=xashds-linux
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DSDIR=$DS-$ARCH
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DSTARGZ=$DS-$ARCH.tar.gz
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N=$(nproc)
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build_sdl2()
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{
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cd "$BUILDDIR"/SDL2_src || die
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# a1ba: let's make something different. Rather than removing features
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# let's enable everything we can
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mkdir -p build || die
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pushd build || die
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cmake ../ -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$BUILDDIR"/SDL2_linux -DCMAKE_C_FLAGS=-O3 -DSDL_STATIC=OFF || die
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ninja install -j$((N+1)) || die
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popd || die
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}
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build_engine()
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{
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# Build engine
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cd "$BUILDDIR" || die
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if [ "$ARCH" = "amd64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs
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AMD64="-8"
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fi
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if [ "$GH_CROSSCOMPILING" != "true" ]; then
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ENABLE_TESTS="--enable-tests"
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fi
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if [ "$1" = "dedicated" ]; then
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./waf configure $AMD64 $ENABLE_TESTS --enable-lto --enable-bundled-deps -d || die_configure
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elif [ "$1" = "full" ]; then
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./waf configure $AMD64 $ENABLE_TESTS --enable-lto --enable-bundled-deps -s SDL2_linux --enable-stb --enable-utils || die_configure
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else
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die
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fi
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./waf build || die_configure
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}
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deploy_engine()
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{
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cd "$BUILDDIR" || die
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./waf install --destdir="$APPDIR" || die
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cp SDL2_linux/lib/libSDL2-2.0.so.0 "$APPDIR/"
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if [ "$GH_CPU_ARCH" = "i386" ]; then
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cp 3rdparty/vgui_support/vgui-dev/lib/vgui.so "$APPDIR/"
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fi
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}
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build_appimage()
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{
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deploy_engine
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cp scripts/gha/linux/AppRun "$APPDIR/AppRun"
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cp scripts/gha/linux/xash3d-fwgs.desktop "$APPDIR/$APP.desktop"
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wget "https://raw.githubusercontent.com/FWGS/fwgs-artwork/master/xash3d/icon_512.png" -O "$APPDIR/$APP.png"
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chmod +x "$APPDIR"/AppRun # Engine launcher & engine launcher script
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echo "Contents of AppImage: "
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ls -R "$APPDIR"
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./appimagetool.AppImage "$APPDIR" "artifacts/$APPIMAGE"
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}
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build_engine_tarball()
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{
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deploy_engine
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mv "$APPDIR" "$APPDIR2"
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tar -czvf "artifacts/$APPTARGZ" "$APPDIR2"
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}
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build_dedicated_tarball()
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{
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cd "$BUILDDIR" || die
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./waf install --destdir="$DSDIR" || die
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tar -czvf "artifacts/$DSTARGZ" "$DSDIR"
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}
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mkdir -p artifacts/
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rm -rf build # clean-up build directory
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build_engine dedicated
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build_dedicated_tarball
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build_sdl2
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build_engine full # don't rebuild some common parts twice
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if [ -x appimagetool.AppImage ]; then
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build_appimage
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else
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build_engine_tarball
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fi
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