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xash3d-fwgs/scripts/gha/build_win32.sh
2024-08-30 07:34:40 +03:00

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#!/bin/bash
. scripts/lib.sh
# Build engine
cd $BUILDDIR
if [ "$ARCH" = "amd64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs
AMD64="-8"
fi
# NOTE: to build with other version use --msvc_version during configuration
# NOTE: sometimes you may need to add WinSDK to %PATH%
./waf.bat configure -s "SDL2_VC" -T release --enable-utils --enable-tests --enable-lto $AMD64 || die_configure
./waf.bat build || die
./waf.bat install --destdir=. || die
if [ "$ARCH" = "i386" ]; then
cp SDL2_VC/lib/x86/SDL2.dll . # Install SDL2
elif [ "$ARCH" = "amd64" ]; then
cp SDL2_VC/lib/x64/SDL2.dll .
else
die
fi
WINSDK_LATEST=$(ls -1 "C:/Program Files (x86)/Windows Kits/10/bin" | grep -E '^10' | sort -rV | head -n1)
echo "Latest installed Windows SDK is $WINSDK_LATEST"
"C:/Program Files (x86)/Windows Kits/10/bin/$WINSDK_LATEST/x64/signtool.exe" \
sign //f scripts/fwgs.pfx //fd SHA256 //p "$FWGS_PFX_PASSWORD" *.dll *.exe
if [ "$ARCH" = "i386" ]; then # VGUI is already signed
cp 3rdparty/vgui_support/vgui-dev/lib/win32_vc6/vgui.dll .
fi
mkdir -p artifacts/
7z a -t7z artifacts/xash3d-fwgs-win32-$ARCH.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on \
*.dll *.exe *.pdb activities.txt \
valve/