xash3d-fwgs/ref/gl/vgl_shim/vgl_shaders/vertex.cg.inc

50 lines
884 B
C++

R""(
// has to be called this for VGL to fill it in automatically
uniform float4x4 gl_ModelViewProjectionMatrix;
void main(
float3 inPosition
#if ATTR_COLOR
, float4 inColor
#endif
#if ATTR_NORMAL
, float3 inNormal
#endif
#if ATTR_TEXCOORD0
, float2 inTexCoord0
#endif
#if ATTR_TEXCOORD1
, float2 inTexCoord1
#endif
, float4 out vPosition : POSITION
#if ATTR_COLOR
, float4 out vColor : COLOR
#endif
#if ATTR_TEXCOORD0
, float2 out vTexCoord0 : TEXCOORD0
#endif
#if ATTR_TEXCOORD1
, float2 out vTexCoord1 : TEXCOORD1
#endif
#if ATTR_NORMAL
, float3 out vNormal : TEXCOORD2
#endif
) {
vPosition = mul(gl_ModelViewProjectionMatrix, float4(inPosition, 1.f));
#if ATTR_COLOR
vColor = inColor;
#endif
#if ATTR_NORMAL
vNormal = inNormal;
#endif
#if ATTR_TEXCOORD0
vTexCoord0 = inTexCoord0;
#endif
#if ATTR_TEXCOORD1
vTexCoord1 = inTexCoord1;
#endif
}
)""