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xash3d-fwgs/engine/common/com_strings.h

79 lines
2.4 KiB
C

/*
com_strings.h - all paths to external resources that hardcoded into engine
Copyright (C) 2018 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef COM_STRINGS_H
#define COM_STRINGS_H
// default colored message headers
#define S_BLACK "^0"
#define S_RED "^1"
#define S_GREEN "^2"
#define S_YELLOW "^3"
#define S_BLUE "^4"
#define S_CYAN "^5"
#define S_MAGENTA "^6"
#define S_DEFAULT "^7"
#define S_NOTE S_GREEN "Note: " S_DEFAULT
#define S_WARN S_YELLOW "Warning: " S_DEFAULT
#define S_ERROR S_RED "Error: " S_DEFAULT
#define S_USAGE "Usage: "
#define S_USAGE_INDENT "\t"
#define S_OPENGL_NOTE S_GREEN "OpenGL Note: " S_DEFAULT
#define S_OPENGL_WARN S_YELLOW "OpenGL Warning: " S_DEFAULT
#define S_OPENGL_ERROR S_RED "OpenGL Error: " S_DEFAULT
// end game final default message
#define DEFAULT_ENDGAME_MESSAGE "The End"
// path to default playermodel in GoldSrc
#define DEFAULT_PLAYER_PATH_HALFLIFE "models/player.mdl"
// path to default playermodel in Quake
#define DEFAULT_PLAYER_PATH_QUAKE "progs/player.mdl"
// debug beams
#define DEFAULT_LASERBEAM_PATH "sprites/laserbeam.spr"
#define DEFAULT_INTERNAL_PALETTE "gfx/palette.lmp"
#define DEFAULT_EXTERNAL_PALETTE "gfx/palette.pal"
// path to folders where placed all sounds
#define DEFAULT_SOUNDPATH "sound/"
// path store saved games
#define DEFAULT_SAVE_DIRECTORY "save/"
// fallback to this skybox
#define DEFAULT_SKYBOX_NAME "desert"
// playlist for startup videos
#define DEFAULT_VIDEOLIST_PATH "media/StartupVids.txt"
#define CVAR_GLCONFIG_DESCRIPTION "enable or disable %s"
#define DEFAULT_BSP_BUILD_ERROR "%s can't be loaded in this build. Please rebuild engine with enabled SUPPORT_BSP2_FORMAT\n"
#define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest"
#define XASH_ENGINE_NAME "Xash3D FWGS"
#define XASH_DEDICATED_SERVER_NAME "XashDS"
#define XASH_VERSION "0.20" // engine current version
#define XASH_COMPAT_VERSION "0.99" // version we are based on
#endif//COM_STRINGS_H