mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 18:07:09 +01:00
52 lines
2.0 KiB
XML
52 lines
2.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
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com.gamemaker.game
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="in.celest.xash3d.hl"
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android:versionCode="0"
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android:versionName="0.12"
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android:installLocation="preferExternal">
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<!-- Create a Java class extending SDLActivity and place it in a
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directory under src matching the package, e.g.
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src/com/gamemaker/game/MyGame.java
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then replace "SDLActivity" with the name of your class (e.g. "MyGame")
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in the XML below.
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An example Java class can be found in README-android.txt
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-->
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<application android:label="@string/app_name"
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android:icon="@drawable/ic_launcher"
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android:allowBackup="true"
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android:hardwareAccelerated="true">
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<activity android:name="org.libsdl.app.SDLActivity"
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android:screenOrientation="landscape"
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android:label="@string/app_name"
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android:configChanges="orientation|screenSize"
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>
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<!-- <activity android:name=".XashActivity"
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android:screenOrientation="landscape"
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android:label="@string/app_name">
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</activity> -->
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</application>
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<!-- Android 2.3.3 -->
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<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="14" />
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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<!-- Allow writing to external storage -->
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.INTERNET" />
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</manifest>
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