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https://github.com/FWGS/xash3d-fwgs
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The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
87 lines
2.8 KiB
C
87 lines
2.8 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef WADFILE_H
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#define WADFILE_H
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/*
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========================================================================
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.WAD archive format (WhereAllData - WAD)
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List of compressed files, that can be identify only by TYP_*
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<format>
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header: dwadinfo_t[dwadinfo_t]
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file_1: byte[dwadinfo_t[num]->disksize]
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file_2: byte[dwadinfo_t[num]->disksize]
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file_3: byte[dwadinfo_t[num]->disksize]
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...
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file_n: byte[dwadinfo_t[num]->disksize]
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infotable dlumpinfo_t[dwadinfo_t->numlumps]
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========================================================================
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*/
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#define IDWAD2HEADER (('2'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD2" quake wads
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#define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD3" half-life wads
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// dlumpinfo_t->attribs
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#define ATTR_NONE 0 // allow to read-write
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#define ATTR_READONLY BIT( 0 ) // don't overwrite this lump in anyway
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#define ATTR_COMPRESSED BIT( 1 ) // not used for now, just reserved
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#define ATTR_HIDDEN BIT( 2 ) // not used for now, just reserved
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#define ATTR_SYSTEM BIT( 3 ) // not used for now, just reserved
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// dlumpinfo_t->type
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#define TYP_ANY -1 // any type can be accepted
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#define TYP_NONE 0 // unknown lump type
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#define TYP_LABEL 1 // legacy from Doom1. Empty lump - label (like P_START, P_END etc)
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#define TYP_PALETTE 64 // quake or half-life palette (768 bytes)
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#define TYP_DDSTEX 65 // contain DDS texture
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#define TYP_GFXPIC 66 // menu or hud image (not contain mip-levels)
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#define TYP_MIPTEX 67 // quake1 and half-life in-game textures with four miplevels
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#define TYP_SCRIPT 68 // contain script files
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#define TYP_COLORMAP2 69 // old stuff. build palette from LBM file (not used)
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#define TYP_QFONT 70 // half-life font (qfont_t)
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/*
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========================================================================
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.LMP image format (Half-Life gfx.wad lumps)
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========================================================================
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*/
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typedef struct lmp_s
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{
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unsigned int width;
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unsigned int height;
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} lmp_t;
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/*
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========================================================================
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.MIP image format (half-Life textures)
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========================================================================
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*/
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typedef struct mip_s
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{
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char name[16];
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unsigned int width;
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unsigned int height;
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unsigned int offsets[4]; // four mip maps stored
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} mip_t;
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#endif//WADFILE_H
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