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https://github.com/FWGS/xash3d-fwgs
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239 lines
8.4 KiB
C
239 lines
8.4 KiB
C
/*
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netchan.h - net channel abstraction layer
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef NET_MSG_H
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#define NET_MSG_H
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/*
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==========================================================
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ELEMENTS COMMUNICATED ACROSS THE NET
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==========================================================
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*/
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#include "crtlib.h"
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#include "net_buffer.h"
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// 0 == regular, 1 == file stream
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#define MAX_STREAMS 2
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// flow control bytes per second limits
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#define MAX_RATE 100000.0f
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#define MIN_RATE 1000.0f
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// default data rate
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#define DEFAULT_RATE (9999.0f)
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// NETWORKING INFO
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// This is the packet payload without any header bytes (which are attached for actual sending)
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#define NET_MAX_PAYLOAD MAX_INIT_MSG
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// Theoretically maximum size of UDP-packet without header and hardware-specific data
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#define NET_MAX_FRAGMENT 65536
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// because encoded as highpart of uint32
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#define NET_MAX_BUFFER_ID 32767
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// because encoded as lowpart of uint32
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#define NET_MAX_BUFFERS_COUNT 32767
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// This is the payload plus any header info (excluding UDP header)
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// Packet header is:
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// 4 bytes of outgoing seq
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// 4 bytes of incoming seq
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// and for each stream
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// {
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// byte (on/off)
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// int (fragment id)
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// short (startpos)
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// short (length)
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// }
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#define HEADER_BYTES ( 8 + MAX_STREAMS * 9 )
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// Pad this to next higher 16 byte boundary
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// This is the largest packet that can come in/out over the wire, before processing the header
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// bytes will be stripped by the networking channel layer
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#define NET_MAX_MESSAGE PAD_NUMBER(( NET_MAX_PAYLOAD + HEADER_BYTES ), 16 )
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#define MASTERSERVER_ADR "ms.xash.su:27010"
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#define MASTERSERVER_ADR2 "ms2.xash.su:27010"
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#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0"
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#define PORT_MASTER 27010
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#define PORT_CLIENT 27005
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#define PORT_SERVER 27015
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#define MULTIPLAYER_BACKUP 64 // how many data slots to use when in multiplayer (must be power of 2)
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#define SINGLEPLAYER_BACKUP 16 // same for single player
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#define CMD_BACKUP 64 // allow a lot of command backups for very fast systems
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#define CMD_MASK (CMD_BACKUP - 1)
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#define NUM_PACKET_ENTITIES 256 // 170 Mb for multiplayer with 32 players
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#define MAX_CUSTOM_BASELINES 64
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/*
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==============================================================
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NET
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==============================================================
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*/
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#define MAX_FLOWS 2
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#define FLOW_OUTGOING 0
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#define FLOW_INCOMING 1
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#define MAX_LATENT 32
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#define MASK_LATENT ( MAX_LATENT - 1 )
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#define FRAG_NORMAL_STREAM 0
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#define FRAG_FILE_STREAM 1
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// message data
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typedef struct
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{
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int size; // size of message sent/received
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double time; // time that message was sent/received
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} flowstats_t;
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typedef struct
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{
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flowstats_t stats[MAX_LATENT]; // data for last MAX_LATENT messages
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int current; // current message position
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double nextcompute; // time when we should recompute k/sec data
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float kbytespersec; // average data
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float avgkbytespersec;
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int totalbytes;
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} flow_t;
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// generic fragment structure
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typedef struct fragbuf_s
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{
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struct fragbuf_s *next; // next buffer in chain
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int bufferid; // id of this buffer
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sizebuf_t frag_message; // message buffer where raw data is stored
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byte frag_message_buf[NET_MAX_FRAGMENT]; // the actual data sits here
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qboolean isfile; // is this a file buffer?
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qboolean isbuffer; // is this file buffer from memory ( custom decal, etc. ).
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qboolean iscompressed; // is compressed file, we should using filename.ztmp
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char filename[MAX_OSPATH]; // name of the file to save out on remote host
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int foffset; // offset in file from which to read data
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int size; // size of data to read at that offset
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} fragbuf_t;
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// Waiting list of fragbuf chains
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typedef struct fbufqueue_s
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{
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struct fbufqueue_s *next; // next chain in waiting list
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int fragbufcount; // number of buffers in this chain
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fragbuf_t *fragbufs; // the actual buffers
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} fragbufwaiting_t;
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// Network Connection Channel
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typedef struct netchan_s
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{
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netsrc_t sock; // NS_SERVER or NS_CLIENT, depending on channel.
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netadr_t remote_address; // address this channel is talking to.
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int qport; // qport value to write when transmitting
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double last_received; // for timeouts
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double connect_time; // Usage: host.realtime - netchan.connect_time
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double rate; // bandwidth choke. bytes per second
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double cleartime; // if realtime > cleartime, free to send next packet
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// Sequencing variables
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int incoming_sequence; // increasing count of sequence numbers
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int incoming_acknowledged; // # of last outgoing message that has been ack'd.
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int incoming_reliable_acknowledged; // toggles T/F as reliable messages are received.
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int incoming_reliable_sequence; // single bit, maintained local
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int outgoing_sequence; // message we are sending to remote
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int reliable_sequence; // whether the message contains reliable payload, single bit
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int last_reliable_sequence; // outgoing sequence number of last send that had reliable data
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// callback to get actual framgment size
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void *client;
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int (*pfnBlockSize)( void *cl );
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// staging and holding areas
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sizebuf_t message;
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byte message_buf[NET_MAX_MESSAGE];
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// reliable message buffer.
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// we keep adding to it until reliable is acknowledged. Then we clear it.
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int reliable_length;
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byte reliable_buf[NET_MAX_MESSAGE]; // unacked reliable message (max size for loopback connection)
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// Waiting list of buffered fragments to go onto queue.
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// Multiple outgoing buffers can be queued in succession
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fragbufwaiting_t *waitlist[MAX_STREAMS];
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int reliable_fragment[MAX_STREAMS]; // is reliable waiting buf a fragment?
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uint reliable_fragid[MAX_STREAMS]; // buffer id for each waiting fragment
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fragbuf_t *fragbufs[MAX_STREAMS]; // the current fragment being set
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int fragbufcount[MAX_STREAMS]; // the total number of fragments in this stream
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int frag_startpos[MAX_STREAMS]; // position in outgoing buffer where frag data starts
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int frag_length[MAX_STREAMS]; // length of frag data in the buffer
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fragbuf_t *incomingbufs[MAX_STREAMS]; // incoming fragments are stored here
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qboolean incomingready[MAX_STREAMS]; // set to true when incoming data is ready
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// Only referenced by the FRAG_FILE_STREAM component
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char incomingfilename[MAX_OSPATH]; // Name of file being downloaded
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void *tempbuffer; // download file buffer
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int tempbuffersize; // current size
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// incoming and outgoing flow metrics
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flow_t flow[MAX_FLOWS];
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// added for net_speeds
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size_t total_sended;
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size_t total_received;
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} netchan_t;
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extern netadr_t net_from;
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extern netadr_t net_local;
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extern sizebuf_t net_message;
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extern byte net_message_buffer[NET_MAX_MESSAGE];
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extern convar_t *net_speeds;
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extern convar_t sv_lan;
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extern convar_t sv_lan_rate;
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extern int net_drop;
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void Netchan_Init( void );
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void Netchan_Shutdown( void );
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void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, void *client, int (*pfnBlockSize)(void * ) );
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void Netchan_CreateFileFragmentsFromBuffer( netchan_t *chan, const char *filename, byte *pbuf, int size );
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qboolean Netchan_CopyNormalFragments( netchan_t *chan, sizebuf_t *msg, size_t *length );
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qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg );
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void Netchan_CreateFragments( netchan_t *chan, sizebuf_t *msg );
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int Netchan_CreateFileFragments( netchan_t *chan, const char *filename );
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void Netchan_Transmit( netchan_t *chan, int lengthInBytes, byte *data );
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void Netchan_TransmitBits( netchan_t *chan, int lengthInBits, byte *data );
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void Netchan_OutOfBand( int net_socket, netadr_t adr, int length, byte *data );
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void Netchan_OutOfBandPrint( int net_socket, netadr_t adr, char *format, ... ) _format( 3 );
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qboolean Netchan_Process( netchan_t *chan, sizebuf_t *msg );
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void Netchan_UpdateProgress( netchan_t *chan );
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qboolean Netchan_IncomingReady( netchan_t *chan );
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qboolean Netchan_CanPacket( netchan_t *chan, qboolean choke );
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qboolean Netchan_IsLocal( netchan_t *chan );
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void Netchan_ReportFlow( netchan_t *chan );
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void Netchan_FragSend( netchan_t *chan );
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void Netchan_Clear( netchan_t *chan );
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#endif//NET_MSG_H
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