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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 18:07:09 +01:00
xash3d-fwgs/engine/server
2024-10-30 18:28:55 +03:00
..
server.h engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header 2024-10-19 14:05:00 +03:00
sv_client.c engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
sv_cmds.c
sv_custom.c
sv_filter.c
sv_frame.c
sv_game.c engine: cleanup XASH_64BIT usage. Always use it from build.h 2024-10-24 16:39:09 +03:00
sv_init.c engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header 2024-10-19 14:05:00 +03:00
sv_log.c
sv_main.c engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
sv_move.c
sv_phys.c engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection 2024-10-16 07:31:27 +03:00
sv_pmove.c
sv_query.c engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
sv_save.c
sv_world.c