.. |
server.h
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engine: server: add function SV_HavePassword that correctly checks whether this server have set up password
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2024-07-07 02:10:48 +03:00 |
sv_client.c
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engine: server: rework NetAPI responses
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2024-07-07 03:29:27 +03:00 |
sv_cmds.c
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engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
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2024-07-07 03:01:59 +03:00 |
sv_custom.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
sv_filter.c
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engine: server: comment out unused cvars, make some static
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2024-06-15 08:44:19 +03:00 |
sv_frame.c
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engine: common: simplify bit buffer operations
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2024-04-08 07:24:53 +03:00 |
sv_game.c
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engine: server: stub SV_RestartDecals for dedicated server
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2024-10-04 01:28:22 +03:00 |
sv_init.c
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engine: server: move autoprecaching wads after parsing reslists
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2024-09-30 18:46:01 +03:00 |
sv_log.c
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engine: server: replace useless call to SV_Serverinfo to a direct access
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2024-04-06 06:58:15 +03:00 |
sv_main.c
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engine: server: fix cvar description for mp_footsteps
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2024-10-04 19:07:44 +03:00 |
sv_move.c
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engine: server: use soundlist to acquire random sounds for physics
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2024-02-05 12:49:31 +03:00 |
sv_phys.c
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engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
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2024-07-21 11:01:18 +03:00 |
sv_pmove.c
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engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
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2024-07-21 11:01:18 +03:00 |
sv_query.c
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engine: server: optimize source query
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2024-07-07 02:34:43 +03:00 |
sv_save.c
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engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub
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2024-10-04 01:22:59 +03:00 |
sv_world.c
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engine: moved link_t helpers to sv_world.c from world.c and made them static
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2024-05-30 07:31:03 +03:00 |