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mirror of https://github.com/FWGS/xash3d-fwgs synced 2025-01-10 10:25:37 +01:00
xash3d-fwgs/engine
Alibek Omarov 46fd27eb14 console: remove prepending backslashes
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00
..
client console: remove prepending backslashes 2022-01-04 02:14:34 +03:00
common engine: increase model limit to the possible maximum without breaking the protocol 2022-01-03 23:07:33 +03:00
platform engine: platform: win32: fix compile 2021-12-28 00:16:06 +03:00
server common: cleanup port.h 2021-12-23 19:17:11 +03:00
alias.h
anorms.h
cdll_exp.h
cdll_int.h
custom.h
customentity.h
edict.h
eiface.h
keydefs.h
menu_int.h
mobility_int.h engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
physint.h
progdefs.h
ref_api.h engine: remove emboss filter. There seems no real use for it. 2021-12-07 09:09:45 +03:00
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h
warpsin.h
wscript