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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-02 07:00:13 +01:00
xash3d-fwgs/engine/server
2024-10-03 15:32:14 +03:00
..
server.h engine: server: add function SV_HavePassword that correctly checks whether this server have set up password 2024-07-07 02:10:48 +03:00
sv_client.c engine: server: rework NetAPI responses 2024-07-07 03:29:27 +03:00
sv_cmds.c engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query 2024-07-07 03:01:59 +03:00
sv_custom.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
sv_filter.c engine: server: comment out unused cvars, make some static 2024-06-15 08:44:19 +03:00
sv_frame.c engine: common: simplify bit buffer operations 2024-04-08 07:24:53 +03:00
sv_game.c engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK) 2024-10-03 15:32:14 +03:00
sv_init.c engine: server: move autoprecaching wads after parsing reslists 2024-09-30 18:46:01 +03:00
sv_log.c engine: server: replace useless call to SV_Serverinfo to a direct access 2024-04-06 06:58:15 +03:00
sv_main.c engine: server: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
sv_move.c engine: server: use soundlist to acquire random sounds for physics 2024-02-05 12:49:31 +03:00
sv_phys.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
sv_pmove.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
sv_query.c engine: server: optimize source query 2024-07-07 02:34:43 +03:00
sv_save.c engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
sv_world.c engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00