mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-26 20:00:53 +01:00
5318 lines
117 KiB
C
5318 lines
117 KiB
C
/*
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sv_game.c - gamedll interaction
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Copyright (C) 2008 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "server.h"
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#include "net_encode.h"
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#include "event_flags.h"
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#include "library.h"
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#include "pm_defs.h"
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#include "studio.h"
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#include "const.h"
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#include "render_api.h" // modelstate_t
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#include "ref_common.h" // decals
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#define ENTVARS_COUNT ARRAYSIZE( gEntvarsDescription )
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// GameAPI functions declarations
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static int GAME_EXPORT pfnModelIndex( const char *m );
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// fatpvs stuff
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static byte fatphs[(MAX_MAP_LEAFS+7)/8];
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static byte clientpvs[(MAX_MAP_LEAFS+7)/8]; // for find client in PVS
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// exports
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typedef void (__cdecl *LINK_ENTITY_FUNC)( entvars_t *pev );
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typedef void (__stdcall *GIVEFNPTRSTODLL)( enginefuncs_t* engfuncs, globalvars_t *pGlobals );
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#ifndef NDEBUG
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qboolean SV_CheckEdict( const edict_t *e, const char *file, const int line )
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{
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int n;
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if( !e ) return false; // may be NULL
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n = ((int)((edict_t *)(e) - svgame.edicts));
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if(( n >= 0 ) && ( n < GI->max_edicts ))
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return !e->free;
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Con_Printf( "bad entity %i (called at %s:%i)\n", n, file, line );
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return false;
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}
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#endif
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static edict_t *SV_PEntityOfEntIndex( const int iEntIndex, const qboolean allentities )
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{
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if( iEntIndex >= 0 && iEntIndex < GI->max_edicts )
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{
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edict_t *pEdict = EDICT_NUM( iEntIndex );
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qboolean player = allentities ? iEntIndex <= svs.maxclients : iEntIndex < svs.maxclients;
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if( !iEntIndex || FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
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return pEdict; // just get access to array
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if( SV_IsValidEdict( pEdict ) && pEdict->pvPrivateData )
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return pEdict;
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// g-cont: world and clients can be accessed even without private data
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if( SV_IsValidEdict( pEdict ) && player )
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return pEdict;
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}
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return NULL;
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}
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/*
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=============
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EntvarsDescription
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entavrs table for FindEntityByString
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=============
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*/
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static TYPEDESCRIPTION gEntvarsDescription[] =
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{
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DEFINE_ENTITY_FIELD( classname, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( globalname, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( model, FIELD_MODELNAME ),
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DEFINE_ENTITY_FIELD( viewmodel, FIELD_MODELNAME ),
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DEFINE_ENTITY_FIELD( weaponmodel, FIELD_MODELNAME ),
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DEFINE_ENTITY_FIELD( target, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( targetname, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( netname, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( message, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( noise, FIELD_SOUNDNAME ),
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DEFINE_ENTITY_FIELD( noise1, FIELD_SOUNDNAME ),
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DEFINE_ENTITY_FIELD( noise2, FIELD_SOUNDNAME ),
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DEFINE_ENTITY_FIELD( noise3, FIELD_SOUNDNAME ),
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};
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/*
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=============
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SV_GetEntvarsDescription
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entavrs table for FindEntityByString
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=============
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*/
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static TYPEDESCRIPTION *SV_GetEntvarsDescirption( int number )
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{
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if( number < 0 || number >= ENTVARS_COUNT )
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return NULL;
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return &gEntvarsDescription[number];
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}
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/*
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=============
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SV_SysError
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tell the game.dll about system error
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=============
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*/
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void SV_SysError( const char *error_string )
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{
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Log_Printf( "FATAL ERROR (shutting down): %s\n", error_string );
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if( svgame.hInstance != NULL )
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svgame.dllFuncs.pfnSys_Error( error_string );
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}
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/*
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=============
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SV_Serverinfo
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get server infostring
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=============
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*/
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char *SV_Serverinfo( void )
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{
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return svs.serverinfo;
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}
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/*
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=============
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SV_AngleMod
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do modulo on entity angles
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=============
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*/
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static float SV_AngleMod( float ideal, float current, float speed )
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{
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float move;
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current = anglemod( current );
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if( current == ideal ) // already there?
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return current;
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move = ideal - current;
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if( ideal > current )
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{
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if( move >= 180 )
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move = move - 360;
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}
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else
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{
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if( move <= -180 )
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move = move + 360;
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}
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if( move > 0 )
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{
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if( move > speed )
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move = speed;
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}
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else
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{
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if( move < -speed )
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move = -speed;
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}
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return anglemod( current + move );
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}
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/*
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=============
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SV_SetMinMaxSize
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update entity bounds, relink into world
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=============
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*/
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void SV_SetMinMaxSize( edict_t *e, const float *mins, const float *maxs, qboolean relink )
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{
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int i;
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if( !SV_IsValidEdict( e ))
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return;
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for( i = 0; i < 3; i++ )
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{
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if( mins[i] > maxs[i] )
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{
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Con_Printf( S_ERROR "%s[%i] has backwards mins/maxs\n", SV_ClassName( e ), NUM_FOR_EDICT( e ));
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if( relink ) SV_LinkEdict( e, false ); // just relink edict and exit
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return;
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}
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}
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VectorCopy( mins, e->v.mins );
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VectorCopy( maxs, e->v.maxs );
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VectorSubtract( maxs, mins, e->v.size );
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if( relink ) SV_LinkEdict( e, false );
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}
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/*
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=============
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SV_CopyTraceToGlobal
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each trace will share their result into global state
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=============
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*/
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void SV_CopyTraceToGlobal( trace_t *trace )
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{
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svgame.globals->trace_allsolid = trace->allsolid;
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svgame.globals->trace_startsolid = trace->startsolid;
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svgame.globals->trace_fraction = trace->fraction;
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svgame.globals->trace_plane_dist = trace->plane.dist;
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svgame.globals->trace_inopen = trace->inopen;
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svgame.globals->trace_inwater = trace->inwater;
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VectorCopy( trace->endpos, svgame.globals->trace_endpos );
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VectorCopy( trace->plane.normal, svgame.globals->trace_plane_normal );
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svgame.globals->trace_hitgroup = trace->hitgroup;
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svgame.globals->trace_flags = 0; // g-cont: always reset config flags when trace is finished
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if( SV_IsValidEdict( trace->ent ))
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svgame.globals->trace_ent = trace->ent;
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else svgame.globals->trace_ent = svgame.edicts;
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}
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/*
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==============
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SV_SetModel
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==============
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*/
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void GAME_EXPORT SV_SetModel( edict_t *ent, const char *modelname )
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{
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char name[MAX_QPATH];
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model_t *mod;
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int i = 1;
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if( !SV_IsValidEdict( ent ))
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{
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Con_Printf( S_WARN "%s: invalid entity %s\n", __func__, SV_ClassName( ent ));
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return;
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}
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if( !modelname || ((byte)modelname[0] ) <= ' ' )
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{
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Con_Printf( S_WARN "%s: null name\n", __func__ );
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return;
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}
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if( *modelname == '\\' || *modelname == '/' )
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modelname++;
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Q_strncpy( name, modelname, sizeof( name ));
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COM_FixSlashes( name );
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i = SV_ModelIndex( name );
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if( i == 0 )
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{
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if( sv.state == ss_active )
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Con_Printf( S_ERROR "%s: failed to set model %s: world model cannot be changed\n", __func__, name );
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return;
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}
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if( COM_CheckString( name ))
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{
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ent->v.model = MAKE_STRING( sv.model_precache[i] );
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ent->v.modelindex = i;
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mod = sv.models[i];
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}
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else
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{
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// model will be cleared
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ent->v.model = ent->v.modelindex = 0;
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mod = NULL;
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}
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// set the model size
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if( mod && mod->type != mod_studio )
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SV_SetMinMaxSize( ent, mod->mins, mod->maxs, true );
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else SV_SetMinMaxSize( ent, vec3_origin, vec3_origin, true );
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}
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/*
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=============
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SV_ConvertTrace
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convert trace_t to TraceResult
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=============
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*/
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static void SV_ConvertTrace( TraceResult *dst, trace_t *src )
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{
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if( !src || !dst ) return;
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dst->fAllSolid = src->allsolid;
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dst->fStartSolid = src->startsolid;
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dst->fInOpen = src->inopen;
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dst->fInWater = src->inwater;
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dst->flFraction = src->fraction;
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VectorCopy( src->endpos, dst->vecEndPos );
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dst->flPlaneDist = src->plane.dist;
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VectorCopy( src->plane.normal, dst->vecPlaneNormal );
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dst->pHit = src->ent;
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dst->iHitgroup = src->hitgroup;
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// g-cont: always reset config flags when trace is finished
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svgame.globals->trace_flags = 0;
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}
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/*
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=============
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SV_CheckClientVisiblity
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Check visibility through client camera, portal camera, etc
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=============
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*/
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static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask )
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{
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int i, clientnum;
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vec3_t vieworg;
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mleaf_t *leaf;
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if( !mask ) return true; // GoldSrc rules
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clientnum = cl - svs.clients;
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// Invasion issues: wrong camera position received in ENGINE_SET_PVS
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if( cl->pViewEntity )
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VectorCopy( cl->pViewEntity->v.origin, vieworg );
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else
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VectorCopy( cl->edict->v.origin, vieworg );
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leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes );
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if( CHECKVISBIT( mask, leaf->cluster ))
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return true; // visible from player view or camera view
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// now check all the portal cameras
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for( i = 0; i < cl->num_viewents; i++ )
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{
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edict_t *view = cl->viewentity[i];
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if( !SV_IsValidEdict( view ))
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continue;
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VectorAdd( view->v.origin, view->v.view_ofs, vieworg );
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leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes );
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if( CHECKVISBIT( mask, leaf->cluster ))
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return true; // visible from portal camera view
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}
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// not visible from any viewpoint
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return false;
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}
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/*
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=================
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SV_Multicast
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Sends the contents of sv.multicast to a subset of the clients,
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then clears sv.multicast.
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MSG_INIT write message into signon buffer
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MSG_ONE send to one client (ent can't be NULL)
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MSG_ALL same as broadcast (origin can be NULL)
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MSG_PVS send to clients potentially visible from org
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MSG_PHS send to clients potentially audible from org
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=================
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*/
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static int SV_Multicast( int dest, const vec3_t origin, const edict_t *ent, qboolean usermessage, qboolean filter )
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{
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byte *mask = NULL;
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int j, numclients = svs.maxclients;
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sv_client_t *cl, *current = svs.clients;
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qboolean reliable = false;
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qboolean specproxy = false;
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int numsends = 0;
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// some mods trying to send messages after SV_FinalMessage
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if( !svs.initialized || sv.state == ss_dead )
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{
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MSG_Clear( &sv.multicast );
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return 0;
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}
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switch( dest )
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{
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case MSG_INIT:
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if( sv.state == ss_loading )
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{
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// copy to signon buffer
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MSG_WriteBits( &sv.signon, MSG_GetData( &sv.multicast ), MSG_GetNumBitsWritten( &sv.multicast ));
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MSG_Clear( &sv.multicast );
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return 1;
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}
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// intentional fallthrough (in-game MSG_INIT it's a MSG_ALL reliable)
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case MSG_ALL:
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reliable = true;
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// intentional fallthrough
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case MSG_BROADCAST:
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// nothing to sort
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break;
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case MSG_PAS_R:
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reliable = true;
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// intentional fallthrough
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case MSG_PAS:
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if( origin == NULL ) return false;
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// NOTE: GoldSource not using PHS for singleplayer
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Mod_FatPVS( origin, FATPHS_RADIUS, fatphs, world.fatbytes, false, ( svs.maxclients == 1 ), true );
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mask = fatphs; // using the FatPVS like a PHS
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break;
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case MSG_PVS_R:
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reliable = true;
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// intentional fallthrough
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case MSG_PVS:
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if( origin == NULL ) return 0;
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mask = Mod_GetPVSForPoint( origin );
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break;
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case MSG_ONE:
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reliable = true;
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// intentional fallthrough
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case MSG_ONE_UNRELIABLE:
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if( !SV_IsValidEdict( ent )) return 0;
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j = NUM_FOR_EDICT( ent );
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if( j < 1 || j > numclients ) return 0;
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current = svs.clients + (j - 1);
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numclients = 1; // send to one
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break;
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case MSG_SPEC:
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specproxy = reliable = true;
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break;
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default:
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Host_Error( "%s: bad dest: %i\n", __func__, dest );
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return 0;
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}
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// send the data to all relevent clients (or once only)
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for( j = 0, cl = current; j < numclients; j++, cl++ )
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{
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if( cl->state == cs_free || cl->state == cs_zombie )
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continue;
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if( cl->state != cs_spawned && ( !reliable || usermessage ))
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continue;
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if( specproxy && !FBitSet( cl->flags, FCL_HLTV_PROXY ))
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continue;
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if( !cl->edict || FBitSet( cl->flags, FCL_FAKECLIENT ))
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continue;
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// reject step sounds while predicting is enabled
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// FIXME: make sure what this code doesn't cutoff something important!!!
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if( filter && cl == sv.current_client && FBitSet( sv.current_client->flags, FCL_PREDICT_MOVEMENT ))
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continue;
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if( SV_IsValidEdict( ent ) && ent->v.groupinfo && cl->edict->v.groupinfo )
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{
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if( svs.groupop == GROUP_OP_AND && !FBitSet( cl->edict->v.groupinfo, ent->v.groupinfo ))
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continue;
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if( svs.groupop == GROUP_OP_NAND && FBitSet( cl->edict->v.groupinfo, ent->v.groupinfo ))
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continue;
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}
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if( !SV_CheckClientVisiblity( cl, mask ))
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continue;
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if( specproxy ) MSG_WriteBits( &sv.spec_datagram, MSG_GetData( &sv.multicast ), MSG_GetNumBitsWritten( &sv.multicast ));
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else if( reliable ) MSG_WriteBits( &cl->netchan.message, MSG_GetData( &sv.multicast ), MSG_GetNumBitsWritten( &sv.multicast ));
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else MSG_WriteBits( &cl->datagram, MSG_GetData( &sv.multicast ), MSG_GetNumBitsWritten( &sv.multicast ));
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numsends++;
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}
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MSG_Clear( &sv.multicast );
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return numsends; // just for debug
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}
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/*
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=======================
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SV_GetReliableDatagram
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Get shared reliable buffer
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=======================
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*/
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static sizebuf_t *SV_GetReliableDatagram( void )
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{
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return &sv.reliable_datagram;
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}
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/*
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=======================
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SV_RestoreCustomDecal
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Let the user spawn decal in game code
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=======================
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*/
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qboolean SV_RestoreCustomDecal( decallist_t *entry, edict_t *pEdict, qboolean adjacent )
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{
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if( svgame.physFuncs.pfnRestoreDecal != NULL )
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{
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if( !pEdict ) pEdict = EDICT_NUM( entry->entityIndex );
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// true if decal was sucessfully restored at the game-side
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return svgame.physFuncs.pfnRestoreDecal( entry, pEdict, adjacent );
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}
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return false;
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}
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/*
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=======================
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SV_CreateDecal
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|
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NOTE: static decals only accepted when game is loading
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|
=======================
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|
*/
|
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void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale )
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{
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if( msg == &sv.signon && sv.state != ss_loading )
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return;
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// this can happens if serialized map contain 4096 static decals...
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if( MSG_GetNumBytesLeft( msg ) < 20 )
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{
|
|
sv.ignored_world_decals++;
|
|
return;
|
|
}
|
|
|
|
// static decals are posters, it's always reliable
|
|
MSG_BeginServerCmd( msg, svc_bspdecal );
|
|
MSG_WriteVec3Coord( msg, origin );
|
|
MSG_WriteWord( msg, decalIndex );
|
|
MSG_WriteShort( msg, entityIndex );
|
|
if( entityIndex > 0 )
|
|
MSG_WriteWord( msg, modelIndex );
|
|
MSG_WriteByte( msg, flags );
|
|
MSG_WriteWord( msg, scale * 4096 );
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_CreateStaticEntity
|
|
|
|
NOTE: static entities only accepted when game is loading
|
|
=======================
|
|
*/
|
|
qboolean SV_CreateStaticEntity( sizebuf_t *msg, int index )
|
|
{
|
|
entity_state_t nullstate, *baseline;
|
|
entity_state_t *state;
|
|
int offset;
|
|
|
|
if( index >= ( MAX_STATIC_ENTITIES - 1 ))
|
|
{
|
|
if( !sv.static_ents_overflow )
|
|
{
|
|
Con_Printf( S_WARN "MAX_STATIC_ENTITIES limit exceeded (%d)\n", MAX_STATIC_ENTITIES );
|
|
sv.static_ents_overflow = true;
|
|
}
|
|
|
|
sv.ignored_static_ents++; // continue overflowed entities
|
|
return false;
|
|
}
|
|
|
|
// this can happens if serialized map contain too many static entities...
|
|
if( MSG_GetNumBytesLeft( msg ) < 50 )
|
|
{
|
|
sv.ignored_static_ents++;
|
|
return false;
|
|
}
|
|
|
|
state = &svs.static_entities[index]; // allocate a new one
|
|
memset( &nullstate, 0, sizeof( nullstate ));
|
|
baseline = &nullstate;
|
|
|
|
// restore modelindex from modelname (already precached)
|
|
state->modelindex = pfnModelIndex( STRING( state->messagenum ));
|
|
state->entityType = ENTITY_NORMAL; // select delta-encode
|
|
state->number = 0;
|
|
|
|
// trying to compress with previous delta's
|
|
offset = SV_FindBestBaselineForStatic( index, &baseline, state );
|
|
|
|
MSG_BeginServerCmd( msg, svc_spawnstatic );
|
|
MSG_WriteDeltaEntity( baseline, state, msg, true, DELTA_STATIC, sv.time, offset );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_RestartStaticEnts
|
|
|
|
Write all the static ents into demo
|
|
=================
|
|
*/
|
|
void SV_RestartStaticEnts( void )
|
|
{
|
|
int i;
|
|
|
|
// remove all the static entities on the client
|
|
CL_ClearStaticEntities();
|
|
|
|
// resend them again
|
|
for( i = 0; i < sv.num_static_entities; i++ )
|
|
SV_CreateStaticEntity( &sv.reliable_datagram, i );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_StartMusic
|
|
|
|
=================
|
|
*/
|
|
static void SV_StartMusic( const char *curtrack, const char *looptrack, int position )
|
|
{
|
|
MSG_BeginServerCmd( &sv.multicast, svc_stufftext );
|
|
MSG_WriteStringf( &sv.multicast, "music \"%s\" \"%s\" %d\n", curtrack, looptrack, position );
|
|
SV_Multicast( MSG_ALL, NULL, NULL, false, false );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_RestartAmbientSounds
|
|
|
|
Write ambient sounds into demo
|
|
=================
|
|
*/
|
|
void SV_RestartAmbientSounds( void )
|
|
{
|
|
// TODO: we don't know sounds state on remote server
|
|
// as it's used only for demos, maybe this could be implemented on client side?
|
|
#if !XASH_DEDICATED
|
|
soundlist_t soundInfo[256];
|
|
string curtrack, looptrack;
|
|
int i, nSounds;
|
|
int position;
|
|
|
|
if( !SV_Active( ) || Host_IsDedicated( ))
|
|
return;
|
|
|
|
nSounds = S_GetCurrentStaticSounds( soundInfo, 256 );
|
|
|
|
for( i = 0; i < nSounds; i++ )
|
|
{
|
|
soundlist_t *si = &soundInfo[i];
|
|
|
|
if( !si->looping || si->entnum == -1 )
|
|
continue;
|
|
|
|
S_StopSound( si->entnum, si->channel, si->name );
|
|
SV_StartSound( SV_PEntityOfEntIndex( si->entnum, true ), CHAN_STATIC, si->name, si->volume, si->attenuation, 0, si->pitch );
|
|
}
|
|
|
|
// restart soundtrack
|
|
if( S_StreamGetCurrentState( curtrack, sizeof( curtrack ), looptrack, sizeof( looptrack ), &position ))
|
|
{
|
|
SV_StartMusic( curtrack, looptrack, position );
|
|
}
|
|
#endif // !XASH_DEDICATED
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_RestartDecals
|
|
|
|
Write all the decals into demo
|
|
=================
|
|
*/
|
|
void SV_RestartDecals( void )
|
|
{
|
|
// TODO: similar to SV_RestartAmbientSounds, this is only used for demo recording
|
|
// and better be reimplemented on client side
|
|
#if !XASH_DEDICATED
|
|
decallist_t *list;
|
|
int decalIndex;
|
|
int modelIndex;
|
|
sizebuf_t *msg;
|
|
int i, numdecals;
|
|
|
|
if( !SV_Active( ) || Host_IsDedicated( ))
|
|
return;
|
|
|
|
// g-cont. add space for studiodecals if present
|
|
list = (decallist_t *)Z_Calloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
|
|
|
|
numdecals = ref.dllFuncs.R_CreateDecalList( list );
|
|
|
|
// remove decals from map
|
|
ref.dllFuncs.R_ClearAllDecals();
|
|
|
|
// write decals into reliable datagram
|
|
msg = SV_GetReliableDatagram();
|
|
|
|
// restore decals and write them into network message
|
|
for( i = 0; i < numdecals; i++ )
|
|
{
|
|
decallist_t *entry = &list[i];
|
|
modelIndex = SV_PEntityOfEntIndex( entry->entityIndex, true )->v.modelindex;
|
|
|
|
// game override
|
|
if( SV_RestoreCustomDecal( entry, SV_PEntityOfEntIndex( entry->entityIndex, true ), false ))
|
|
continue;
|
|
|
|
decalIndex = pfnDecalIndex( entry->name );
|
|
|
|
// studiodecals will be restored at game-side
|
|
if( !FBitSet( entry->flags, FDECAL_STUDIO ))
|
|
SV_CreateDecal( msg, entry->position, decalIndex, entry->entityIndex, modelIndex, entry->flags, entry->scale );
|
|
}
|
|
|
|
Z_Free( list );
|
|
#endif // !XASH_DEDICATED
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_BoxInPVS
|
|
|
|
check brush boxes in fat pvs
|
|
==============
|
|
*/
|
|
qboolean GAME_EXPORT SV_BoxInPVS( const vec3_t org, const vec3_t absmin, const vec3_t absmax )
|
|
{
|
|
if( !Mod_BoxVisible( absmin, absmax, Mod_GetPVSForPoint( org )))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_ChangeLevel
|
|
|
|
Issue changing level
|
|
=============
|
|
*/
|
|
void SV_QueueChangeLevel( const char *level, const char *landname )
|
|
{
|
|
uint flags, smooth = false;
|
|
char mapname[MAX_QPATH];
|
|
|
|
// hold mapname to other place
|
|
Q_strncpy( mapname, level, sizeof( mapname ));
|
|
COM_StripExtension( mapname );
|
|
|
|
if( COM_CheckString( landname ))
|
|
smooth = true;
|
|
|
|
flags = SV_MapIsValid( mapname, landname );
|
|
|
|
if( FBitSet( flags, MAP_INVALID_VERSION ))
|
|
{
|
|
Con_Printf( S_ERROR "changelevel: %s is invalid or not supported\n", mapname );
|
|
return;
|
|
}
|
|
|
|
if( !FBitSet( flags, MAP_IS_EXIST ))
|
|
{
|
|
Con_Printf( S_ERROR "changelevel: map %s doesn't exist\n", mapname );
|
|
return;
|
|
}
|
|
|
|
if( smooth && !FBitSet( flags, MAP_HAS_LANDMARK ))
|
|
{
|
|
if( sv_validate_changelevel.value )
|
|
{
|
|
// NOTE: we find valid map but specified landmark it's doesn't exist
|
|
// run simple changelevel like in q1, throw warning
|
|
Con_Printf( S_WARN "changelevel: %s doesn't contain landmark [%s]. smooth transition was disabled\n", mapname, landname );
|
|
smooth = false;
|
|
}
|
|
}
|
|
|
|
if( svs.maxclients > 1 )
|
|
smooth = false; // multiplayer doesn't support smooth transition
|
|
|
|
if( smooth && !Q_stricmp( sv.name, level ))
|
|
{
|
|
Con_Printf( S_ERROR "can't changelevel with same map. Ignored.\n" );
|
|
return;
|
|
}
|
|
|
|
// bad changelevel position invoke enables in one-way transition
|
|
if( sv.framecount < 15 )
|
|
{
|
|
if( sv_validate_changelevel.value )
|
|
{
|
|
Con_Printf( S_WARN "an infinite changelevel was detected and will be disabled until a next save\\restore\n" );
|
|
return; // lock with svs.spawncount here
|
|
}
|
|
}
|
|
|
|
SV_SkipUpdates ();
|
|
|
|
// changelevel will be executed on a next frame
|
|
if( smooth ) COM_ChangeLevel( mapname, landname, sv.background ); // Smoothed Half-Life changelevel
|
|
else COM_ChangeLevel( mapname, NULL, sv.background ); // Classic Quake changlevel
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_WriteEntityPatch
|
|
|
|
Create entity patch for selected map
|
|
==============
|
|
*/
|
|
void SV_WriteEntityPatch( const char *filename )
|
|
{
|
|
int lumpofs = 0, lumplen = 0;
|
|
byte buf[MAX_TOKEN]; // 1 kb
|
|
string bspfilename;
|
|
dlump_t entities;
|
|
file_t *f;
|
|
|
|
Q_snprintf( bspfilename, sizeof( bspfilename ), "maps/%s.bsp", filename );
|
|
|
|
f = FS_Open( bspfilename, "rb", false );
|
|
if( !f ) return;
|
|
|
|
memset( buf, 0, MAX_TOKEN );
|
|
FS_Read( f, buf, MAX_TOKEN );
|
|
|
|
// check all the lumps and some other errors
|
|
if( !Mod_TestBmodelLumps( f, bspfilename, buf, true, &entities ))
|
|
{
|
|
FS_Close( f );
|
|
return;
|
|
}
|
|
|
|
lumpofs = entities.fileofs;
|
|
lumplen = entities.filelen;
|
|
|
|
if( lumplen >= 10 )
|
|
{
|
|
char *entities = NULL;
|
|
|
|
FS_Seek( f, lumpofs, SEEK_SET );
|
|
entities = (char *)Z_Calloc( lumplen + 1 );
|
|
FS_Read( f, entities, lumplen );
|
|
FS_WriteFile( va( "maps/%s.ent", filename ), entities, lumplen );
|
|
Con_Printf( "Write 'maps/%s.ent'\n", filename );
|
|
Mem_Free( entities );
|
|
}
|
|
|
|
FS_Close( f );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_ReadEntityScript
|
|
|
|
pfnMapIsValid use this
|
|
==============
|
|
*/
|
|
static char *SV_ReadEntityScript( const char *filename, int *flags )
|
|
{
|
|
string bspfilename, entfilename;
|
|
int lumpofs = 0, lumplen = 0;
|
|
byte buf[MAX_TOKEN];
|
|
char *ents = NULL;
|
|
dlump_t entities;
|
|
size_t ft1, ft2;
|
|
file_t *f;
|
|
|
|
*flags = 0;
|
|
|
|
Q_snprintf( bspfilename, sizeof( bspfilename ), "maps/%s.bsp", filename );
|
|
|
|
f = FS_Open( bspfilename, "rb", false );
|
|
if( !f ) return NULL;
|
|
|
|
SetBits( *flags, MAP_IS_EXIST );
|
|
memset( buf, 0, MAX_TOKEN );
|
|
FS_Read( f, buf, MAX_TOKEN );
|
|
|
|
// check all the lumps and some other errors
|
|
if( !Mod_TestBmodelLumps( f, bspfilename, buf, (host_developer.value) ? false : true, &entities ))
|
|
{
|
|
SetBits( *flags, MAP_INVALID_VERSION );
|
|
FS_Close( f );
|
|
return NULL;
|
|
}
|
|
|
|
// after call Mod_TestBmodelLumps we gurantee what map is valid
|
|
lumpofs = entities.fileofs;
|
|
lumplen = entities.filelen;
|
|
|
|
// check for entfile too
|
|
Q_snprintf( entfilename, sizeof( entfilename ), "maps/%s.ent", filename );
|
|
|
|
// make sure what entity patch is newer than bsp
|
|
ft1 = FS_FileTime( bspfilename, false );
|
|
ft2 = FS_FileTime( entfilename, true );
|
|
|
|
if( ft2 != -1 && ft1 < ft2 )
|
|
{
|
|
// grab .ent files only from gamedir
|
|
ents = (char *)FS_LoadFile( entfilename, NULL, true );
|
|
}
|
|
|
|
// at least entities should contain "{ "classname" "worldspawn" }\0"
|
|
// for correct spawn the level
|
|
if( !ents && lumplen >= 32 )
|
|
{
|
|
FS_Seek( f, lumpofs, SEEK_SET );
|
|
ents = Z_Calloc( lumplen + 1 );
|
|
FS_Read( f, ents, lumplen );
|
|
}
|
|
FS_Close( f ); // all done
|
|
|
|
return ents;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_MapIsValid
|
|
|
|
Validate map
|
|
==============
|
|
*/
|
|
uint SV_MapIsValid( const char *filename, const char *landmark_name )
|
|
{
|
|
uint flags = 0;
|
|
char *pfile;
|
|
char *ents;
|
|
|
|
ents = SV_ReadEntityScript( filename, &flags );
|
|
|
|
if( ents )
|
|
{
|
|
qboolean need_landmark;
|
|
char token[MAX_TOKEN];
|
|
string check_name;
|
|
|
|
need_landmark = COM_CheckString( landmark_name );
|
|
|
|
if( !need_landmark )
|
|
{
|
|
Mem_Free( ents );
|
|
|
|
return flags;
|
|
}
|
|
|
|
pfile = ents;
|
|
|
|
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
|
|
{
|
|
if( !Q_strcmp( token, "targetname" ))
|
|
{
|
|
// check targetname for landmark entity
|
|
pfile = COM_ParseFile( pfile, check_name, sizeof( check_name ));
|
|
|
|
if( !Q_strcmp( landmark_name, check_name ))
|
|
{
|
|
// we found landmark, stop the parsing
|
|
SetBits( flags, MAP_HAS_LANDMARK );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Mem_Free( ents );
|
|
}
|
|
|
|
return flags;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_FreePrivateData
|
|
|
|
release private edict memory
|
|
==============
|
|
*/
|
|
static void GAME_EXPORT SV_FreePrivateData( edict_t *pEdict )
|
|
{
|
|
if( !pEdict || !pEdict->pvPrivateData )
|
|
return;
|
|
|
|
// NOTE: new interface can be missing
|
|
if( svgame.dllFuncs2.pfnOnFreeEntPrivateData != NULL )
|
|
svgame.dllFuncs2.pfnOnFreeEntPrivateData( pEdict );
|
|
|
|
if( Mem_IsAllocatedExt( svgame.mempool, pEdict->pvPrivateData ))
|
|
Mem_Free( pEdict->pvPrivateData );
|
|
|
|
pEdict->pvPrivateData = NULL;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_InitEdict
|
|
|
|
clear edict for reuse
|
|
==============
|
|
*/
|
|
void SV_InitEdict( edict_t *pEdict )
|
|
{
|
|
Assert( pEdict != NULL );
|
|
|
|
SV_FreePrivateData( pEdict );
|
|
memset( &pEdict->v, 0, sizeof( entvars_t ));
|
|
pEdict->v.pContainingEntity = pEdict;
|
|
pEdict->v.controller[0] = 0x7F;
|
|
pEdict->v.controller[1] = 0x7F;
|
|
pEdict->v.controller[2] = 0x7F;
|
|
pEdict->v.controller[3] = 0x7F;
|
|
pEdict->free = false;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_FreeEdict
|
|
|
|
unlink edict from world and free it
|
|
==============
|
|
*/
|
|
void SV_FreeEdict( edict_t *pEdict )
|
|
{
|
|
Assert( pEdict != NULL );
|
|
if( pEdict->free ) return;
|
|
|
|
// unlink from world
|
|
SV_UnlinkEdict( pEdict );
|
|
|
|
SV_FreePrivateData( pEdict );
|
|
|
|
// mark edict as freed
|
|
pEdict->freetime = sv.time;
|
|
pEdict->serialnumber++; // invalidate EHANDLE's
|
|
pEdict->v.solid = SOLID_NOT;
|
|
pEdict->v.flags = 0;
|
|
pEdict->v.model = 0;
|
|
pEdict->v.takedamage = 0;
|
|
pEdict->v.modelindex = 0;
|
|
pEdict->v.nextthink = -1;
|
|
pEdict->v.colormap = 0;
|
|
pEdict->v.frame = 0;
|
|
pEdict->v.scale = 0;
|
|
pEdict->v.gravity = 0;
|
|
pEdict->v.skin = 0;
|
|
|
|
VectorClear( pEdict->v.angles );
|
|
VectorClear( pEdict->v.origin );
|
|
pEdict->free = true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_AllocEdict
|
|
|
|
allocate new or reuse existing
|
|
==============
|
|
*/
|
|
edict_t *GAME_EXPORT SV_AllocEdict( void )
|
|
{
|
|
edict_t *e;
|
|
int i;
|
|
|
|
for( i = svs.maxclients + 1; i < svgame.numEntities; i++ )
|
|
{
|
|
e = EDICT_NUM( i );
|
|
// the first couple seconds of server time can involve a lot of
|
|
// freeing and allocating, so relax the replacement policy
|
|
if( e->free && ( e->freetime < 2.0f || ( sv.time - e->freetime ) > 0.5f ))
|
|
{
|
|
SV_InitEdict( e );
|
|
return e;
|
|
}
|
|
}
|
|
|
|
if( i >= GI->max_edicts )
|
|
Host_Error( "%s: no free edicts (max is %d)\n", __func__, GI->max_edicts );
|
|
|
|
svgame.numEntities++;
|
|
e = EDICT_NUM( i );
|
|
SV_InitEdict( e );
|
|
|
|
return e;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_GetEntityClass
|
|
|
|
get pointer for entity class
|
|
==============
|
|
*/
|
|
static LINK_ENTITY_FUNC SV_GetEntityClass( const char *pszClassName )
|
|
{
|
|
// allocate edict private memory (passed by dlls)
|
|
return (LINK_ENTITY_FUNC)COM_GetProcAddress( svgame.hInstance, pszClassName );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_AllocPrivateData
|
|
|
|
allocate private data for a given edict
|
|
|
|
if customentity is NULL, no "custom" entity EXPORT is being done
|
|
if customentity is not NULL, will be set to true if "custom" export
|
|
was used to create this entity
|
|
==============
|
|
*/
|
|
static edict_t* SV_AllocPrivateData( edict_t *ent, string_t className, qboolean *customentity )
|
|
{
|
|
const char *pszClassName;
|
|
LINK_ENTITY_FUNC SpawnEdict;
|
|
|
|
pszClassName = STRING( className );
|
|
|
|
if( customentity )
|
|
*customentity = false;
|
|
|
|
if( !ent )
|
|
{
|
|
// allocate a new one
|
|
ent = SV_AllocEdict();
|
|
}
|
|
else if( ent->free )
|
|
{
|
|
SV_InitEdict( ent ); // re-init edict
|
|
}
|
|
|
|
ent->v.classname = className;
|
|
ent->v.pContainingEntity = ent; // re-link
|
|
|
|
// allocate edict private memory (passed by dlls)
|
|
SpawnEdict = SV_GetEntityClass( pszClassName );
|
|
|
|
if( !SpawnEdict )
|
|
{
|
|
// attempt to create custom entity (Xash3D extension)
|
|
if( svgame.physFuncs.SV_CreateEntity && svgame.physFuncs.SV_CreateEntity( ent, pszClassName ) != -1 )
|
|
return ent;
|
|
|
|
if( customentity )
|
|
{
|
|
SpawnEdict = SV_GetEntityClass( "custom" );
|
|
*customentity = SpawnEdict != NULL;
|
|
}
|
|
|
|
if( !SpawnEdict )
|
|
{
|
|
Con_Printf( S_ERROR "No spawn function for \"%s\"\n", pszClassName );
|
|
|
|
// free entity immediately
|
|
SV_FreeEdict( ent );
|
|
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
SpawnEdict( &ent->v );
|
|
|
|
return ent;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_CreateNamedEntity
|
|
|
|
create specified entity, alloc private data
|
|
==============
|
|
*/
|
|
edict_t* SV_CreateNamedEntity( edict_t *ent, string_t className )
|
|
{
|
|
return SV_AllocPrivateData( ent, className, NULL );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_FreeEdicts
|
|
|
|
release all the edicts from server
|
|
==============
|
|
*/
|
|
void SV_FreeEdicts( void )
|
|
{
|
|
int i = 0;
|
|
edict_t *ent;
|
|
|
|
for( i = 0; i < svgame.numEntities; i++ )
|
|
{
|
|
ent = EDICT_NUM( i );
|
|
if( ent->free ) continue;
|
|
SV_FreeEdict( ent );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_PlaybackReliableEvent
|
|
|
|
reliable event is must be delivered always
|
|
==============
|
|
*/
|
|
static void SV_PlaybackReliableEvent( sizebuf_t *msg, word eventindex, float delay, event_args_t *args )
|
|
{
|
|
event_args_t nullargs;
|
|
|
|
memset( &nullargs, 0, sizeof( nullargs ));
|
|
|
|
MSG_BeginServerCmd( msg, svc_event_reliable );
|
|
|
|
// send event index
|
|
MSG_WriteUBitLong( msg, eventindex, MAX_EVENT_BITS );
|
|
|
|
if( delay )
|
|
{
|
|
// send event delay
|
|
MSG_WriteOneBit( msg, 1 );
|
|
MSG_WriteWord( msg, ( delay * 100.0f ));
|
|
}
|
|
else MSG_WriteOneBit( msg, 0 );
|
|
|
|
// reliable events not use delta-compression just null-compression
|
|
MSG_WriteDeltaEvent( msg, &nullargs, args );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_ClassName
|
|
|
|
template to get edict classname
|
|
==============
|
|
*/
|
|
const char *SV_ClassName( const edict_t *e )
|
|
{
|
|
if( !e ) return "(null)";
|
|
if( e->free ) return "freed";
|
|
return STRING( e->v.classname );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_IsValidCmd
|
|
|
|
command validation
|
|
==============
|
|
*/
|
|
static qboolean SV_IsValidCmd( const char *pCmd )
|
|
{
|
|
size_t len = Q_strlen( pCmd );
|
|
|
|
// valid commands all have a ';' or newline '\n' as their last character
|
|
if( len && ( pCmd[len-1] == '\n' || pCmd[len-1] == ';' ))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SV_ClientFromEdict
|
|
|
|
get edict that attached to the client structure
|
|
==============
|
|
*/
|
|
sv_client_t *SV_ClientFromEdict( const edict_t *pEdict, qboolean spawned_only )
|
|
{
|
|
int i;
|
|
|
|
if( !SV_IsValidEdict( pEdict ))
|
|
return NULL;
|
|
|
|
i = NUM_FOR_EDICT( pEdict ) - 1;
|
|
|
|
if( i < 0 || i >= svs.maxclients )
|
|
return NULL;
|
|
|
|
if( spawned_only )
|
|
{
|
|
if( svs.clients[i].state != cs_spawned )
|
|
return NULL;
|
|
}
|
|
|
|
return (svs.clients + i);
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Game Builtin Functions
|
|
|
|
===============================================================================
|
|
*/
|
|
/*
|
|
=========
|
|
pfnPrecacheModel
|
|
|
|
=========
|
|
*/
|
|
static int GAME_EXPORT pfnPrecacheModel( const char *s )
|
|
{
|
|
qboolean optional = false;
|
|
int i;
|
|
|
|
if( *s == '!' )
|
|
{
|
|
optional = true;
|
|
s++;
|
|
}
|
|
|
|
if(( i = SV_ModelIndex( s )) == 0 )
|
|
return 0;
|
|
|
|
sv.models[i] = Mod_ForName( sv.model_precache[i], false, true );
|
|
|
|
if( !optional )
|
|
SetBits( sv.model_precache_flags[i], RES_FATALIFMISSING );
|
|
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnModelIndex
|
|
|
|
=================
|
|
*/
|
|
static int GAME_EXPORT pfnModelIndex( const char *m )
|
|
{
|
|
char name[MAX_QPATH];
|
|
int i;
|
|
|
|
if( !COM_CheckString( m ))
|
|
return 0;
|
|
|
|
if( *m == '\\' || *m == '/' ) m++;
|
|
Q_strncpy( name, m, sizeof( name ));
|
|
COM_FixSlashes( name );
|
|
|
|
for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ )
|
|
{
|
|
if( !Q_stricmp( sv.model_precache[i], name ))
|
|
return i;
|
|
}
|
|
|
|
Con_Printf( S_ERROR "Cannot get index for model %s: not precached\n", name );
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnModelFrames
|
|
|
|
=================
|
|
*/
|
|
static int GAME_EXPORT pfnModelFrames( int modelIndex )
|
|
{
|
|
model_t *pmodel = SV_ModelHandle( modelIndex );
|
|
|
|
if( pmodel != NULL )
|
|
return pmodel->numframes;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnSetSize
|
|
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnSetSize( edict_t *e, const float *rgflMin, const float *rgflMax )
|
|
{
|
|
if( !SV_IsValidEdict( e ))
|
|
return;
|
|
|
|
SV_SetMinMaxSize( e, rgflMin, rgflMax, true );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnChangeLevel
|
|
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnChangeLevel( const char *level, const char *landmark )
|
|
{
|
|
static uint last_spawncount = 0;
|
|
char landname[MAX_QPATH];
|
|
char *text;
|
|
|
|
if( !COM_CheckString( level ) || sv.state != ss_active )
|
|
return; // ???
|
|
|
|
// make sure we don't issue two changelevels
|
|
if( svs.spawncount == last_spawncount )
|
|
return;
|
|
last_spawncount = svs.spawncount;
|
|
landname[0] ='\0';
|
|
|
|
#ifdef HACKS_RELATED_HLMODS
|
|
// g-cont. some level-designers wrote landmark name with space
|
|
// and Cmd_TokenizeString separating all the after space as next argument
|
|
// emulate this bug for compatibility
|
|
if( COM_CheckString( landmark ))
|
|
{
|
|
text = (char *)landname;
|
|
while( *landmark && ((byte)*landmark) != ' ' )
|
|
*text++ = *landmark++;
|
|
*text = '\0';
|
|
}
|
|
#else
|
|
Q_strncpy( landname, landmark, sizeof( landname ));
|
|
#endif
|
|
SV_QueueChangeLevel( level, landname );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnGetSpawnParms
|
|
|
|
OBSOLETE, UNUSED
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnGetSpawnParms( edict_t *ent )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnSaveSpawnParms
|
|
|
|
OBSOLETE, UNUSED
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnSaveSpawnParms( edict_t *ent )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnVecToYaw
|
|
|
|
=================
|
|
*/
|
|
static float GAME_EXPORT pfnVecToYaw( const float *rgflVector )
|
|
{
|
|
return SV_VecToYaw( rgflVector );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnMoveToOrigin
|
|
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnMoveToOrigin( edict_t *ent, const float *pflGoal, float dist, int iMoveType )
|
|
{
|
|
if( !pflGoal || !SV_IsValidEdict( ent ))
|
|
return;
|
|
|
|
SV_MoveToOrigin( ent, pflGoal, dist, iMoveType );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnChangeYaw
|
|
|
|
==============
|
|
*/
|
|
static void GAME_EXPORT pfnChangeYaw( edict_t* ent )
|
|
{
|
|
if( !SV_IsValidEdict( ent ))
|
|
return;
|
|
|
|
ent->v.angles[YAW] = SV_AngleMod( ent->v.ideal_yaw, ent->v.angles[YAW], ent->v.yaw_speed );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnChangePitch
|
|
|
|
==============
|
|
*/
|
|
static void GAME_EXPORT pfnChangePitch( edict_t* ent )
|
|
{
|
|
if( !SV_IsValidEdict( ent ))
|
|
return;
|
|
|
|
ent->v.angles[PITCH] = SV_AngleMod( ent->v.idealpitch, ent->v.angles[PITCH], ent->v.pitch_speed );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
SV_FindEntityByString
|
|
|
|
=========
|
|
*/
|
|
static edict_t *GAME_EXPORT SV_FindEntityByString( edict_t *pStartEdict, const char *pszField, const char *pszValue )
|
|
{
|
|
int index = 0, e = 0;
|
|
TYPEDESCRIPTION *desc = NULL;
|
|
edict_t *ed;
|
|
const char *t;
|
|
|
|
if( !COM_CheckString( pszValue ))
|
|
return svgame.edicts;
|
|
|
|
if( pStartEdict ) e = NUM_FOR_EDICT( pStartEdict );
|
|
|
|
while(( desc = SV_GetEntvarsDescirption( index++ )) != NULL )
|
|
{
|
|
if( !Q_strcmp( pszField, desc->fieldName ))
|
|
break;
|
|
}
|
|
|
|
if( desc == NULL )
|
|
{
|
|
Con_Printf( S_ERROR "FindEntityByString: field %s not a string\n", pszField );
|
|
return svgame.edicts;
|
|
}
|
|
|
|
for( e++; e < svgame.numEntities; e++ )
|
|
{
|
|
ed = EDICT_NUM( e );
|
|
if( !SV_IsValidEdict( ed )) continue;
|
|
|
|
if( e <= svs.maxclients && !SV_ClientFromEdict( ed, ( svs.maxclients != 1 )))
|
|
continue;
|
|
|
|
switch( desc->fieldType )
|
|
{
|
|
case FIELD_STRING:
|
|
case FIELD_MODELNAME:
|
|
case FIELD_SOUNDNAME:
|
|
t = STRING( *(string_t *)&((byte *)&ed->v)[desc->fieldOffset] );
|
|
if( t != NULL && t != svgame.globals->pStringBase )
|
|
{
|
|
if( !Q_strcmp( t, pszValue ))
|
|
return ed;
|
|
}
|
|
break;
|
|
default:
|
|
ASSERT( 0 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
return svgame.edicts;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
SV_FindGlobalEntity
|
|
|
|
ripped out from the hl.dll
|
|
=========
|
|
*/
|
|
edict_t *SV_FindGlobalEntity( string_t classname, string_t globalname )
|
|
{
|
|
edict_t *pent = SV_FindEntityByString( NULL, "globalname", STRING( globalname ));
|
|
|
|
if( SV_IsValidEdict( pent ))
|
|
{
|
|
// don't spam about error - game code already tell us
|
|
if( Q_strcmp( SV_ClassName( pent ), STRING( classname )))
|
|
pent = NULL;
|
|
}
|
|
|
|
return pent;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnGetEntityIllum
|
|
|
|
returns averaged lightvalue for entity
|
|
==============
|
|
*/
|
|
static int GAME_EXPORT pfnGetEntityIllum( edict_t* pEnt )
|
|
{
|
|
if( !SV_IsValidEdict( pEnt ))
|
|
return -1;
|
|
|
|
return SV_LightForEntity( pEnt );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnFindEntityInSphere
|
|
|
|
find the entity in sphere
|
|
=================
|
|
*/
|
|
static edict_t *GAME_EXPORT pfnFindEntityInSphere( edict_t *pStartEdict, const float *org, float flRadius )
|
|
{
|
|
float distSquared;
|
|
int j, e = 0;
|
|
float eorg;
|
|
edict_t *ent;
|
|
|
|
flRadius *= flRadius;
|
|
|
|
if( SV_IsValidEdict( pStartEdict ))
|
|
e = NUM_FOR_EDICT( pStartEdict );
|
|
|
|
for( e++; e < svgame.numEntities; e++ )
|
|
{
|
|
ent = EDICT_NUM( e );
|
|
|
|
if( !SV_IsValidEdict( ent ))
|
|
continue;
|
|
|
|
// ignore clients that not in a game
|
|
if( e <= svs.maxclients && !SV_ClientFromEdict( ent, true ))
|
|
continue;
|
|
|
|
distSquared = 0.0f;
|
|
|
|
for( j = 0; j < 3 && distSquared <= flRadius; j++ )
|
|
{
|
|
if( org[j] < ent->v.absmin[j] )
|
|
eorg = org[j] - ent->v.absmin[j];
|
|
else if( org[j] > ent->v.absmax[j] )
|
|
eorg = org[j] - ent->v.absmax[j];
|
|
else eorg = 0.0f;
|
|
|
|
distSquared += eorg * eorg;
|
|
}
|
|
|
|
if( distSquared < flRadius )
|
|
return ent;
|
|
}
|
|
|
|
return svgame.edicts;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_CheckClientPVS
|
|
|
|
build the new client PVS
|
|
=================
|
|
*/
|
|
static int SV_CheckClientPVS( int check, qboolean bMergePVS )
|
|
{
|
|
byte *pvs;
|
|
vec3_t vieworg;
|
|
sv_client_t *cl;
|
|
int i, j, k;
|
|
edict_t *ent = NULL;
|
|
|
|
// cycle to the next one
|
|
check = bound( 1, check, svs.maxclients );
|
|
|
|
if( check == svs.maxclients )
|
|
i = 1; // reset cycle
|
|
else i = check + 1;
|
|
|
|
for( ;; i++ )
|
|
{
|
|
if( i == ( svs.maxclients + 1 ))
|
|
i = 1;
|
|
|
|
ent = EDICT_NUM( i );
|
|
if( i == check ) break; // didn't find anything else
|
|
|
|
if( ent->free || !ent->pvPrivateData || FBitSet( ent->v.flags, FL_NOTARGET ))
|
|
continue;
|
|
|
|
// anything that is a client, or has a client as an enemy
|
|
break;
|
|
}
|
|
|
|
cl = SV_ClientFromEdict( ent, true );
|
|
memset( clientpvs, 0xFF, world.visbytes );
|
|
|
|
// get the PVS for the entity
|
|
VectorAdd( ent->v.origin, ent->v.view_ofs, vieworg );
|
|
pvs = Mod_GetPVSForPoint( vieworg );
|
|
if( pvs ) memcpy( clientpvs, pvs, world.visbytes );
|
|
|
|
// transition in progress
|
|
if( !cl ) return i;
|
|
|
|
// now merge PVS with all the portal cameras
|
|
for( k = 0; k < cl->num_viewents && bMergePVS; k++ )
|
|
{
|
|
edict_t *view = cl->viewentity[k];
|
|
|
|
if( !SV_IsValidEdict( view ))
|
|
continue;
|
|
|
|
VectorAdd( view->v.origin, view->v.view_ofs, vieworg );
|
|
pvs = Mod_GetPVSForPoint( vieworg );
|
|
|
|
for( j = 0; j < world.visbytes && pvs; j++ )
|
|
SetBits( clientpvs[j], pvs[j] );
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnFindClientInPVS
|
|
|
|
=================
|
|
*/
|
|
static edict_t* GAME_EXPORT pfnFindClientInPVS( edict_t *pEdict )
|
|
{
|
|
edict_t *pClient;
|
|
vec3_t view;
|
|
float delta;
|
|
model_t *mod;
|
|
qboolean bMergePVS;
|
|
mleaf_t *leaf;
|
|
|
|
if( !SV_IsValidEdict( pEdict ))
|
|
return svgame.edicts;
|
|
|
|
delta = ( sv.time - sv.lastchecktime );
|
|
|
|
// don't merge visibility for portal entity, only for monsters
|
|
bMergePVS = FBitSet( pEdict->v.flags, FL_MONSTER ) ? true : false;
|
|
|
|
// find a new check if on a new frame
|
|
if( delta < 0.0f || delta >= 0.1f )
|
|
{
|
|
sv.lastcheck = SV_CheckClientPVS( sv.lastcheck, bMergePVS );
|
|
sv.lastchecktime = sv.time;
|
|
}
|
|
|
|
// return check if it might be visible
|
|
pClient = EDICT_NUM( sv.lastcheck );
|
|
|
|
if( !SV_ClientFromEdict( pClient, true ))
|
|
return svgame.edicts;
|
|
|
|
mod = SV_ModelHandle( pEdict->v.modelindex );
|
|
|
|
// portals & monitors
|
|
// NOTE: this specific break "radiaton tick" in normal half-life. use only as feature
|
|
if( FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT ) && mod && mod->type == mod_brush && !FBitSet( mod->flags, MODEL_HAS_ORIGIN ))
|
|
{
|
|
// handle PVS origin for bmodels
|
|
VectorAverage( pEdict->v.mins, pEdict->v.maxs, view );
|
|
VectorAdd( view, pEdict->v.origin, view );
|
|
}
|
|
else
|
|
{
|
|
VectorAdd( pEdict->v.origin, pEdict->v.view_ofs, view );
|
|
}
|
|
|
|
leaf = Mod_PointInLeaf( view, sv.worldmodel->nodes );
|
|
|
|
if( CHECKVISBIT( clientpvs, leaf->cluster ))
|
|
return pClient; // client which currently in PVS
|
|
|
|
return svgame.edicts;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnEntitiesInPVS
|
|
|
|
=================
|
|
*/
|
|
static edict_t *pfnEntitiesInPVS( edict_t *pview )
|
|
{
|
|
edict_t *pchain, *ptest;
|
|
vec3_t viewpoint;
|
|
edict_t *pent;
|
|
int i;
|
|
|
|
if( !SV_IsValidEdict( pview ))
|
|
return NULL;
|
|
|
|
VectorAdd( pview->v.origin, pview->v.view_ofs, viewpoint );
|
|
pchain = EDICT_NUM( 0 );
|
|
|
|
for( i = 1; i < svgame.numEntities; i++ )
|
|
{
|
|
pent = EDICT_NUM( i );
|
|
|
|
if( !SV_IsValidEdict( pent ))
|
|
continue;
|
|
|
|
if( pent->v.movetype == MOVETYPE_FOLLOW && SV_IsValidEdict( pent->v.aiment ))
|
|
ptest = pent->v.aiment;
|
|
else ptest = pent;
|
|
|
|
if( SV_BoxInPVS( viewpoint, ptest->v.absmin, ptest->v.absmax ))
|
|
{
|
|
pent->v.chain = pchain;
|
|
pchain = pent;
|
|
}
|
|
}
|
|
|
|
return pchain;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnMakeVectors
|
|
|
|
==============
|
|
*/
|
|
static void GAME_EXPORT pfnMakeVectors( const float *rgflVector )
|
|
{
|
|
AngleVectors( rgflVector, svgame.globals->v_forward, svgame.globals->v_right, svgame.globals->v_up );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnRemoveEntity
|
|
|
|
free edict private mem, unlink physics etc
|
|
==============
|
|
*/
|
|
static void GAME_EXPORT pfnRemoveEntity( edict_t *e )
|
|
{
|
|
if( !SV_IsValidEdict( e ))
|
|
return;
|
|
|
|
// never free client or world entity
|
|
if( NUM_FOR_EDICT( e ) < ( svs.maxclients + 1 ))
|
|
{
|
|
Con_Printf( S_ERROR "can't delete %s\n", ( e == EDICT_NUM( 0 )) ? "world" : "client" );
|
|
return;
|
|
}
|
|
|
|
SV_FreeEdict( e );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
pfnCreateNamedEntity
|
|
|
|
==============
|
|
*/
|
|
static edict_t *GAME_EXPORT pfnCreateNamedEntity( string_t className )
|
|
{
|
|
return SV_CreateNamedEntity( NULL, className );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnMakeStatic
|
|
|
|
move entity to client
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnMakeStatic( edict_t *ent )
|
|
{
|
|
entity_state_t *state;
|
|
|
|
if( !SV_IsValidEdict( ent ))
|
|
return;
|
|
|
|
// fill the entity state
|
|
state = &svs.static_entities[sv.num_static_entities]; // allocate a new one
|
|
svgame.dllFuncs.pfnCreateBaseline( false, NUM_FOR_EDICT( ent ), state, ent, 0, vec3_origin, vec3_origin );
|
|
state->messagenum = ent->v.model; // member modelname
|
|
|
|
if( SV_CreateStaticEntity( &sv.signon, sv.num_static_entities ))
|
|
sv.num_static_entities++;
|
|
|
|
// remove at end of the frame
|
|
SetBits( ent->v.flags, FL_KILLME );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnEntIsOnFloor
|
|
|
|
legacy builtin
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnEntIsOnFloor( edict_t *e )
|
|
{
|
|
if( !SV_IsValidEdict( e ))
|
|
return 0;
|
|
|
|
return SV_CheckBottom( e, MOVE_NORMAL );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
pfnDropToFloor
|
|
|
|
===============
|
|
*/
|
|
int GAME_EXPORT pfnDropToFloor( edict_t *e )
|
|
{
|
|
qboolean monsterClip;
|
|
trace_t trace;
|
|
vec3_t end;
|
|
|
|
if( !SV_IsValidEdict( e ))
|
|
return 0;
|
|
|
|
monsterClip = FBitSet( e->v.flags, FL_MONSTERCLIP ) ? true : false;
|
|
VectorCopy( e->v.origin, end );
|
|
end[2] -= 256.0f;
|
|
|
|
trace = SV_Move( e->v.origin, e->v.mins, e->v.maxs, end, MOVE_NORMAL, e, monsterClip );
|
|
|
|
if( trace.allsolid )
|
|
return -1;
|
|
|
|
if( trace.fraction == 1.0f )
|
|
return 0;
|
|
|
|
VectorCopy( trace.endpos, e->v.origin );
|
|
SV_LinkEdict( e, false );
|
|
SetBits( e->v.flags, FL_ONGROUND );
|
|
e->v.groundentity = trace.ent;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
pfnWalkMove
|
|
|
|
===============
|
|
*/
|
|
static int GAME_EXPORT pfnWalkMove( edict_t *ent, float yaw, float dist, int iMode )
|
|
{
|
|
vec3_t move;
|
|
|
|
if( !SV_IsValidEdict( ent ))
|
|
return 0;
|
|
|
|
if( !FBitSet( ent->v.flags, FL_FLY|FL_SWIM|FL_ONGROUND ))
|
|
return 0;
|
|
|
|
yaw = DEG2RAD( yaw );
|
|
VectorSet( move, cos( yaw ) * dist, sin( yaw ) * dist, 0.0f );
|
|
|
|
switch( iMode )
|
|
{
|
|
case WALKMOVE_NORMAL:
|
|
return SV_MoveStep( ent, move, true );
|
|
case WALKMOVE_WORLDONLY:
|
|
return SV_MoveTest( ent, move, true );
|
|
case WALKMOVE_CHECKONLY:
|
|
return SV_MoveStep( ent, move, false);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnSetOrigin
|
|
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnSetOrigin( edict_t *e, const float *rgflOrigin )
|
|
{
|
|
if( !SV_IsValidEdict( e ))
|
|
return;
|
|
|
|
VectorCopy( rgflOrigin, e->v.origin );
|
|
SV_LinkEdict( e, false );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_BuildSoundMsg
|
|
|
|
=================
|
|
*/
|
|
int SV_BuildSoundMsg( sizebuf_t *msg, edict_t *ent, int chan, const char *sample, int vol, float attn, int flags, int pitch, const vec3_t pos )
|
|
{
|
|
int entityIndex;
|
|
int sound_idx;
|
|
qboolean spawn;
|
|
|
|
if( vol < 0 || vol > 255 )
|
|
{
|
|
Con_Reportf( S_ERROR "%s: volume = %i\n", __func__, vol );
|
|
vol = bound( 0, vol, 255 );
|
|
}
|
|
|
|
if( attn < 0.0f || attn > 4.0f )
|
|
{
|
|
Con_Reportf( S_ERROR "%s: attenuation %g must be in range 0-4\n", __func__, attn );
|
|
attn = bound( 0.0f, attn, 4.0f );
|
|
}
|
|
|
|
if( chan < 0 || chan > 7 )
|
|
{
|
|
Con_Reportf( S_ERROR "%s: channel must be in range 0-7\n", __func__ );
|
|
chan = bound( 0, chan, 7 );
|
|
}
|
|
|
|
if( pitch < 0 || pitch > 255 )
|
|
{
|
|
Con_Reportf( S_ERROR "%s: pitch = %i\n", __func__, pitch );
|
|
pitch = bound( 0, pitch, 255 );
|
|
}
|
|
|
|
if( !COM_CheckString( sample ))
|
|
{
|
|
Con_Reportf( S_ERROR "%s: passed NULL sample\n", __func__ );
|
|
return 0;
|
|
}
|
|
|
|
if( sample[0] == '!' && Q_isdigit( sample + 1 ))
|
|
{
|
|
sound_idx = Q_atoi( sample + 1 );
|
|
|
|
if( sound_idx >= MAX_SOUNDS_NONSENTENCE )
|
|
{
|
|
SetBits( flags, SND_SENTENCE|SND_SEQUENCE );
|
|
sound_idx -= MAX_SOUNDS_NONSENTENCE;
|
|
}
|
|
else SetBits( flags, SND_SENTENCE );
|
|
}
|
|
else if( sample[0] == '#' && Q_isdigit( sample + 1 ))
|
|
{
|
|
SetBits( flags, SND_SENTENCE|SND_SEQUENCE );
|
|
sound_idx = Q_atoi( sample + 1 );
|
|
}
|
|
else
|
|
{
|
|
// '*' is special symbol to handle stream sounds
|
|
// (CHAN_VOICE but cannot be overriden)
|
|
// originally handled on client side
|
|
if( *sample == '*' )
|
|
chan = CHAN_STREAM;
|
|
|
|
// precache_sound can be used twice: cache sounds when loading
|
|
// and return sound index when server is active
|
|
sound_idx = SV_SoundIndex( sample );
|
|
|
|
if( !sound_idx )
|
|
{
|
|
Con_Printf( S_ERROR "%s: %s not precached (%d)\n", __func__, sample, sound_idx );
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
spawn = FBitSet( flags, SND_RESTORE_POSITION ) ? false : true;
|
|
|
|
if( SV_IsValidEdict( ent ))
|
|
entityIndex = NUM_FOR_EDICT( ent );
|
|
else entityIndex = 0; // assume world
|
|
|
|
if( vol != 255 ) SetBits( flags, SND_VOLUME );
|
|
if( attn != ATTN_NONE ) SetBits( flags, SND_ATTENUATION );
|
|
if( pitch != PITCH_NORM ) SetBits( flags, SND_PITCH );
|
|
|
|
// not sending (because this is out of range)
|
|
ClearBits( flags, SND_RESTORE_POSITION );
|
|
ClearBits( flags, SND_FILTER_CLIENT );
|
|
ClearBits( flags, SND_SPAWNING );
|
|
|
|
if( spawn ) MSG_BeginServerCmd( msg, svc_sound );
|
|
else MSG_BeginServerCmd( msg, svc_restoresound );
|
|
MSG_WriteUBitLong( msg, flags, MAX_SND_FLAGS_BITS );
|
|
MSG_WriteUBitLong( msg, sound_idx, MAX_SOUND_BITS );
|
|
MSG_WriteUBitLong( msg, chan, MAX_SND_CHAN_BITS );
|
|
|
|
if( FBitSet( flags, SND_VOLUME )) MSG_WriteByte( msg, vol );
|
|
if( FBitSet( flags, SND_ATTENUATION )) MSG_WriteByte( msg, Q_min( attn * 64, 255 ));
|
|
if( FBitSet( flags, SND_PITCH )) MSG_WriteByte( msg, pitch );
|
|
|
|
MSG_WriteUBitLong( msg, entityIndex, MAX_ENTITY_BITS );
|
|
MSG_WriteVec3Coord( msg, pos );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_StartSound
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch )
|
|
{
|
|
qboolean filter = false;
|
|
int msg_dest;
|
|
vec3_t origin;
|
|
|
|
if( !SV_IsValidEdict( ent ))
|
|
return;
|
|
|
|
VectorAverage( ent->v.mins, ent->v.maxs, origin );
|
|
VectorAdd( origin, ent->v.origin, origin );
|
|
|
|
if( FBitSet( flags, SND_SPAWNING ))
|
|
msg_dest = MSG_INIT;
|
|
else if( chan == CHAN_STATIC )
|
|
msg_dest = MSG_ALL;
|
|
else if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
|
msg_dest = MSG_ALL;
|
|
else msg_dest = (svs.maxclients <= 1 ) ? MSG_ALL : MSG_PAS_R;
|
|
|
|
// always sending stop sound command
|
|
if( FBitSet( flags, SND_STOP ))
|
|
msg_dest = MSG_ALL;
|
|
|
|
if( FBitSet( flags, SND_FILTER_CLIENT ))
|
|
filter = true;
|
|
|
|
if( SV_BuildSoundMsg( &sv.multicast, ent, chan, sample, vol * 255, attn, flags, pitch, origin ))
|
|
SV_Multicast( msg_dest, origin, NULL, false, filter );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnEmitAmbientSound
|
|
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnEmitAmbientSound( edict_t *ent, float *pos, const char *sample, float vol, float attn, int flags, int pitch )
|
|
{
|
|
int msg_dest;
|
|
|
|
if( sv.state == ss_loading )
|
|
SetBits( flags, SND_SPAWNING );
|
|
|
|
if( FBitSet( flags, SND_SPAWNING ))
|
|
msg_dest = MSG_INIT;
|
|
else msg_dest = MSG_ALL;
|
|
|
|
// always sending stop sound command
|
|
if( FBitSet( flags, SND_STOP ))
|
|
msg_dest = MSG_ALL;
|
|
|
|
if( SV_BuildSoundMsg( &sv.multicast, ent, CHAN_STATIC, sample, vol * 255, attn, flags, pitch, pos ))
|
|
SV_Multicast( msg_dest, pos, NULL, false, false );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceLine
|
|
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnTraceLine( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
trace_t trace;
|
|
|
|
trace = SV_Move( v1, vec3_origin, vec3_origin, v2, fNoMonsters, pentToSkip, false );
|
|
if( !SV_IsValidEdict( trace.ent ))
|
|
trace.ent = svgame.edicts;
|
|
SV_ConvertTrace( ptr, &trace );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceToss
|
|
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnTraceToss( edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr )
|
|
{
|
|
trace_t trace;
|
|
|
|
if( !SV_IsValidEdict( pent ))
|
|
return;
|
|
|
|
trace = SV_MoveToss( pent, pentToIgnore );
|
|
SV_ConvertTrace( ptr, &trace );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnTraceHull
|
|
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnTraceHull( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
trace_t trace;
|
|
|
|
if( hullNumber < 0 || hullNumber > 3 )
|
|
hullNumber = 0;
|
|
|
|
trace = SV_Move( v1, sv.worldmodel->hulls[hullNumber].clip_mins, sv.worldmodel->hulls[hullNumber].clip_maxs, v2, fNoMonsters, pentToSkip, false );
|
|
SV_ConvertTrace( ptr, &trace );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTraceMonsterHull
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnTraceMonsterHull( edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
qboolean monsterClip;
|
|
trace_t trace;
|
|
|
|
if( !SV_IsValidEdict( pEdict ))
|
|
return 0;
|
|
|
|
monsterClip = FBitSet( pEdict->v.flags, FL_MONSTERCLIP ) ? true : false;
|
|
trace = SV_Move( v1, pEdict->v.mins, pEdict->v.maxs, v2, fNoMonsters, pentToSkip, monsterClip );
|
|
SV_ConvertTrace( ptr, &trace );
|
|
|
|
if( trace.allsolid || trace.fraction != 1.0f )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTraceModel
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnTraceModel( const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr )
|
|
{
|
|
float *mins, *maxs;
|
|
model_t *model;
|
|
trace_t trace;
|
|
|
|
if( !SV_IsValidEdict( pent ))
|
|
return;
|
|
|
|
if( hullNumber < 0 || hullNumber > 3 )
|
|
hullNumber = 0;
|
|
|
|
mins = sv.worldmodel->hulls[hullNumber].clip_mins;
|
|
maxs = sv.worldmodel->hulls[hullNumber].clip_maxs;
|
|
model = SV_ModelHandle( pent->v.modelindex );
|
|
|
|
if( pent->v.solid == SOLID_CUSTOM )
|
|
{
|
|
// NOTE: always goes through custom clipping move
|
|
// even if our callbacks is not initialized
|
|
SV_CustomClipMoveToEntity( pent, v1, mins, maxs, v2, &trace );
|
|
}
|
|
else if( model && model->type == mod_brush )
|
|
{
|
|
int oldmovetype = pent->v.movetype;
|
|
int oldsolid = pent->v.solid;
|
|
pent->v.movetype = MOVETYPE_PUSH;
|
|
pent->v.solid = SOLID_BSP;
|
|
|
|
SV_ClipMoveToEntity( pent, v1, mins, maxs, v2, &trace );
|
|
|
|
pent->v.movetype = oldmovetype;
|
|
pent->v.solid = oldsolid;
|
|
}
|
|
else
|
|
{
|
|
SV_ClipMoveToEntity( pent, v1, mins, maxs, v2, &trace );
|
|
}
|
|
|
|
SV_ConvertTrace( ptr, &trace );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTraceTexture
|
|
|
|
returns texture basename
|
|
=============
|
|
*/
|
|
static const char *pfnTraceTexture( edict_t *pTextureEntity, const float *v1, const float *v2 )
|
|
{
|
|
if( !SV_IsValidEdict( pTextureEntity ))
|
|
return NULL;
|
|
|
|
return SV_TraceTexture( pTextureEntity, v1, v2 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTraceSphere
|
|
|
|
OBSOLETE, UNUSED
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnTraceSphere( const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetAimVector
|
|
|
|
NOTE: speed is unused
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflReturn )
|
|
{
|
|
edict_t *check;
|
|
vec3_t start, dir, end, bestdir;
|
|
float dist, bestdist;
|
|
int i, j;
|
|
trace_t tr;
|
|
|
|
VectorCopy( svgame.globals->v_forward, rgflReturn ); // assume failure if it returns early
|
|
|
|
if( !SV_IsValidEdict( ent ) || FBitSet( ent->v.flags, FL_FAKECLIENT ))
|
|
return;
|
|
|
|
VectorCopy( ent->v.origin, start );
|
|
VectorAdd( start, ent->v.view_ofs, start );
|
|
|
|
// try sending a trace straight
|
|
VectorCopy( svgame.globals->v_forward, dir );
|
|
VectorMA( start, 2048, dir, end );
|
|
tr = SV_Move( start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, false );
|
|
|
|
// don't aim at teammate
|
|
if( tr.ent && ( tr.ent->v.takedamage == DAMAGE_AIM || ent->v.team <= 0 || ent->v.team != tr.ent->v.team ))
|
|
return;
|
|
|
|
// try all possible entities
|
|
VectorCopy( svgame.globals->v_forward, bestdir );
|
|
if( sv_allow_autoaim.value )
|
|
bestdist = sv_aim.value;
|
|
else bestdist = 0;
|
|
|
|
check = EDICT_NUM( 1 ); // start at first client
|
|
for( i = 1; i < svgame.numEntities; i++, check++ )
|
|
{
|
|
if( check->v.takedamage != DAMAGE_AIM )
|
|
continue;
|
|
|
|
if( FBitSet( check->v.flags, FL_FAKECLIENT ))
|
|
continue;
|
|
|
|
if( ent->v.team > 0 && ent->v.team == check->v.team )
|
|
continue;
|
|
|
|
if( check == ent )
|
|
continue;
|
|
|
|
for( j = 0; j < 3; j++ )
|
|
end[j] = check->v.origin[j] + 0.5f * (check->v.mins[j] + check->v.maxs[j]);
|
|
|
|
VectorSubtract( end, start, dir );
|
|
VectorNormalize( dir );
|
|
dist = DotProduct( dir, svgame.globals->v_forward );
|
|
|
|
if( dist < bestdist )
|
|
continue; // to far to turn
|
|
|
|
tr = SV_Move( start, vec3_origin, vec3_origin, end, MOVE_NORMAL, ent, false );
|
|
|
|
if( tr.ent == check )
|
|
{
|
|
// can shoot at this one
|
|
VectorCopy( dir, bestdir );
|
|
bestdist = dist;
|
|
}
|
|
}
|
|
|
|
VectorCopy( bestdir, rgflReturn );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnServerCommand
|
|
|
|
=========
|
|
*/
|
|
static void GAME_EXPORT pfnServerCommand( const char* str )
|
|
{
|
|
if( !SV_IsValidCmd( str ))
|
|
Con_Printf( S_ERROR "bad server command %s\n", str );
|
|
else Cbuf_AddText( str );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnServerExecute
|
|
|
|
=========
|
|
*/
|
|
static void GAME_EXPORT pfnServerExecute( void )
|
|
{
|
|
Cbuf_Execute();
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnClientCommand
|
|
|
|
=========
|
|
*/
|
|
void GAME_EXPORT pfnClientCommand( edict_t* pEdict, char* szFmt, ... ) _format( 2 );
|
|
void GAME_EXPORT pfnClientCommand( edict_t* pEdict, char* szFmt, ... )
|
|
{
|
|
sv_client_t *cl;
|
|
string buffer;
|
|
va_list args;
|
|
|
|
if( sv.state != ss_active )
|
|
return; // early out
|
|
|
|
if(( cl = SV_ClientFromEdict( pEdict, true )) == NULL )
|
|
{
|
|
Con_Printf( S_ERROR "stuffcmd: client is not spawned!\n" );
|
|
return;
|
|
}
|
|
|
|
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
|
|
return;
|
|
|
|
va_start( args, szFmt );
|
|
Q_vsnprintf( buffer, MAX_STRING, szFmt, args );
|
|
va_end( args );
|
|
|
|
if( SV_IsValidCmd( buffer ))
|
|
{
|
|
MSG_BeginServerCmd( &cl->netchan.message, svc_stufftext );
|
|
MSG_WriteString( &cl->netchan.message, buffer );
|
|
}
|
|
else Con_Printf( S_ERROR "Tried to stuff bad command %s\n", buffer );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnParticleEffect
|
|
|
|
Make sure the event gets sent to all clients
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT pfnParticleEffect( const float *org, const float *dir, float color, float count )
|
|
{
|
|
int v;
|
|
|
|
if( MSG_GetNumBytesLeft( &sv.datagram ) < 16 )
|
|
return;
|
|
|
|
MSG_BeginServerCmd( &sv.datagram, svc_particle );
|
|
MSG_WriteVec3Coord( &sv.datagram, org );
|
|
v = bound( -128, dir[0] * 16.0f, 127 );
|
|
MSG_WriteChar( &sv.datagram, v );
|
|
v = bound( -128, dir[1] * 16.0f, 127 );
|
|
MSG_WriteChar( &sv.datagram, v );
|
|
v = bound( -128, dir[2] * 16.0f, 127 );
|
|
MSG_WriteChar( &sv.datagram, v );
|
|
MSG_WriteByte( &sv.datagram, count );
|
|
MSG_WriteByte( &sv.datagram, color );
|
|
MSG_WriteByte( &sv.datagram, 0 ); // z-vel
|
|
}
|
|
|
|
/*
|
|
===============
|
|
pfnLightStyle
|
|
|
|
===============
|
|
*/
|
|
static void GAME_EXPORT pfnLightStyle( int style, const char* val )
|
|
{
|
|
if( style < 0 ) style = 0;
|
|
if( style >= MAX_LIGHTSTYLES )
|
|
Host_Error( "%s: style: %i >= %d", __func__, style, MAX_LIGHTSTYLES );
|
|
if( sv.loadgame ) return; // don't let the world overwrite our restored styles
|
|
|
|
SV_SetLightStyle( style, val, 0.0f ); // set correct style
|
|
}
|
|
|
|
/*
|
|
=================
|
|
pfnDecalIndex
|
|
|
|
register decal name on client
|
|
=================
|
|
*/
|
|
int GAME_EXPORT pfnDecalIndex( const char *m )
|
|
{
|
|
int i;
|
|
|
|
if( !COM_CheckString( m ))
|
|
return -1;
|
|
|
|
for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
|
|
{
|
|
if( !Q_stricmp( host.draw_decals[i], m ))
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static int SV_CanRewriteMessage( int msg_num )
|
|
{
|
|
// feature is disabled
|
|
if( !FBitSet( host.bugcomp, BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG ))
|
|
return 0;
|
|
|
|
switch( msg_num )
|
|
{
|
|
case svc_goldsrc_spawnstaticsound:
|
|
return svc_sound;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static qboolean SV_RewriteMessage( void )
|
|
{
|
|
vec3_t origin;
|
|
const char *sample = NULL;
|
|
float vol, attn;
|
|
int ent, pitch, flags, idx;
|
|
int cmd;
|
|
|
|
MSG_SeekToBit( &sv.multicast, svgame.msg_rewrite_pos, SEEK_SET );
|
|
|
|
cmd = MSG_ReadCmd( &sv.multicast, NS_SERVER );
|
|
|
|
switch( cmd )
|
|
{
|
|
case svc_goldsrc_spawnstaticsound:
|
|
MSG_ReadVec3Coord( &sv.multicast, origin );
|
|
idx = MSG_ReadShort( &sv.multicast );
|
|
vol = MSG_ReadByte( &sv.multicast );
|
|
attn = MSG_ReadByte( &sv.multicast ) / 64.0f;
|
|
ent = MSG_ReadShort( &sv.multicast );
|
|
pitch = MSG_ReadByte( &sv.multicast );
|
|
flags = MSG_ReadByte( &sv.multicast );
|
|
|
|
if( FBitSet( flags, SND_SENTENCE ))
|
|
sample = va( "!%i", idx );
|
|
else if( idx >= 0 && idx < MAX_SOUNDS )
|
|
sample = sv.sound_precache[idx];
|
|
|
|
if( !COM_CheckString( sample ))
|
|
{
|
|
Con_Printf( S_ERROR "%s: unrecognized sample in svc_spawnstaticsound, index %d, flags 0x%x\n", __func__, idx, flags );
|
|
return false;
|
|
}
|
|
|
|
MSG_SeekToBit( &sv.multicast, svgame.msg_rewrite_pos, SEEK_SET );
|
|
return SV_BuildSoundMsg( &sv.multicast, EDICT_NUM( ent ), CHAN_STATIC, sample, vol, attn, flags, pitch, origin );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnMessageBegin
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnMessageBegin( int msg_dest, int msg_num, const float *pOrigin, edict_t *ed )
|
|
{
|
|
int i, iSize;
|
|
|
|
if( svgame.msg_started )
|
|
Host_Error( "%s: New message started when msg '%s' has not been sent yet\n", __func__, svgame.msg_name );
|
|
svgame.msg_started = true;
|
|
|
|
// check range
|
|
msg_num = bound( svc_bad, msg_num, 255 );
|
|
|
|
svgame.msg_rewrite_index = 0;
|
|
svgame.msg_rewrite_pos = 0;
|
|
|
|
if( msg_num <= svc_lastmsg )
|
|
{
|
|
// check if we should rewrite this message into something else...
|
|
if( SV_CanRewriteMessage( msg_num ))
|
|
{
|
|
svgame.msg_index = -SV_CanRewriteMessage( msg_num );
|
|
svgame.msg_name = svc_goldsrc_strings[msg_num] ? svc_goldsrc_strings[msg_num] : svc_strings[msg_num];
|
|
svgame.msg_rewrite_index = msg_num;
|
|
svgame.msg_rewrite_pos = MSG_TellBit( &sv.multicast );
|
|
}
|
|
else
|
|
{
|
|
svgame.msg_index = -msg_num; // this is a system message
|
|
svgame.msg_name = svc_strings[msg_num];
|
|
}
|
|
|
|
if( msg_num == svc_temp_entity )
|
|
iSize = -1; // temp entity have variable size
|
|
else iSize = 0;
|
|
}
|
|
else
|
|
{
|
|
// check for existing
|
|
for( i = 1; i < MAX_USER_MESSAGES && svgame.msg[i].name[0]; i++ )
|
|
{
|
|
if( svgame.msg[i].number == msg_num )
|
|
break; // found
|
|
}
|
|
|
|
if( i == MAX_USER_MESSAGES )
|
|
{
|
|
Host_Error( "%s: tried to send unregistered message %i\n", __func__, msg_num );
|
|
return;
|
|
}
|
|
|
|
svgame.msg_name = svgame.msg[i].name;
|
|
iSize = svgame.msg[i].size;
|
|
svgame.msg_index = i;
|
|
}
|
|
|
|
MSG_WriteCmdExt( &sv.multicast, msg_num, NS_SERVER, svgame.msg_name );
|
|
|
|
// save message destination
|
|
if( pOrigin ) VectorCopy( pOrigin, svgame.msg_org );
|
|
else VectorClear( svgame.msg_org );
|
|
|
|
if( iSize == -1 )
|
|
{
|
|
// variable sized messages sent size as first short
|
|
svgame.msg_size_index = MSG_GetNumBytesWritten( &sv.multicast );
|
|
MSG_WriteWord( &sv.multicast, 0 ); // reserve space for now
|
|
}
|
|
else svgame.msg_size_index = -1; // message has constant size
|
|
|
|
svgame.msg_realsize = 0;
|
|
svgame.msg_dest = msg_dest;
|
|
svgame.msg_ent = ed;
|
|
|
|
// enable message tracing
|
|
svgame.msg_trace = sv_trace_messages.value != 0 &&
|
|
msg_num > svc_lastmsg &&
|
|
Q_strcmp( svgame.msg_name, "ReqState" );
|
|
|
|
if( svgame.msg_trace ) Con_Printf( "^3%s( %i, %s )\n", __func__, msg_dest, svgame.msg_name );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnMessageEnd
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnMessageEnd( void )
|
|
{
|
|
const char *name = "Unknown";
|
|
float *org = NULL;
|
|
word realsize;
|
|
|
|
if( svgame.msg_name ) name = svgame.msg_name;
|
|
if( !svgame.msg_started ) Host_Error( "%s: called with no active message\n", __func__ );
|
|
svgame.msg_started = false;
|
|
|
|
if( MSG_CheckOverflow( &sv.multicast ))
|
|
{
|
|
Con_Printf( S_ERROR "%s: %s has overflow multicast buffer\n", __func__, name );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
|
|
if( svgame.msg_rewrite_index != 0 )
|
|
{
|
|
if( SV_RewriteMessage( ))
|
|
{
|
|
if( MSG_CheckOverflow( &sv.multicast ))
|
|
{
|
|
Con_Printf( S_ERROR "%s: %s has overflow multicast buffer (post-rewrite)\n", __func__, name );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf( S_ERROR "%s: failed to rewrite message %s\n", __func__, name );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// check for system message
|
|
if( svgame.msg_index < 0 )
|
|
{
|
|
if( svgame.msg_size_index != -1 )
|
|
{
|
|
// variable sized message
|
|
if( svgame.msg_realsize > MAX_USERMSG_LENGTH )
|
|
{
|
|
Con_Printf( S_ERROR "%s: %s too long (more than %d bytes)\n", __func__, name, MAX_USERMSG_LENGTH );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
else if( svgame.msg_realsize < 0 )
|
|
{
|
|
Con_Printf( S_ERROR "%s: %s writes NULL message\n", __func__, name );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
|
|
realsize = svgame.msg_realsize;
|
|
memcpy( &sv.multicast.pData[svgame.msg_size_index], &realsize, sizeof( realsize ));
|
|
}
|
|
}
|
|
else if( svgame.msg[svgame.msg_index].size != -1 )
|
|
{
|
|
int expsize = svgame.msg[svgame.msg_index].size;
|
|
int realsize = svgame.msg_realsize;
|
|
|
|
// compare sizes
|
|
if( expsize != realsize )
|
|
{
|
|
Con_Printf( S_ERROR "%s: %s expected %i bytes, it written %i. Ignored.\n", __func__, name, expsize, realsize );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
}
|
|
else if( svgame.msg_size_index != -1 )
|
|
{
|
|
// variable sized message
|
|
if( svgame.msg_realsize > MAX_USERMSG_LENGTH )
|
|
{
|
|
Con_Printf( S_ERROR "%s: %s too long (more than %d bytes)\n", __func__, name, MAX_USERMSG_LENGTH );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
else if( svgame.msg_realsize < 0 )
|
|
{
|
|
Con_Printf( S_ERROR "%s: %s writes NULL message\n", __func__, name );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
|
|
realsize = svgame.msg_realsize;
|
|
memcpy( &sv.multicast.pData[svgame.msg_size_index], &realsize, sizeof( realsize ));
|
|
}
|
|
else
|
|
{
|
|
// this should never happen
|
|
Con_Printf( S_ERROR "%s: %s have encountered error\n", __func__, name );
|
|
MSG_Clear( &sv.multicast );
|
|
return;
|
|
}
|
|
|
|
// update some messages in case their was format was changed and we want to keep backward compatibility
|
|
if( svgame.msg_index < 0 )
|
|
{
|
|
if(( svgame.msg_index == -svc_finale || svgame.msg_index == -svc_cutscene ) && svgame.msg_realsize == 0 )
|
|
MSG_WriteChar( &sv.multicast, 0 ); // write null string
|
|
}
|
|
|
|
if( !VectorIsNull( svgame.msg_org )) org = svgame.msg_org;
|
|
svgame.msg_dest = bound( MSG_BROADCAST, svgame.msg_dest, MSG_SPEC );
|
|
|
|
SV_Multicast( svgame.msg_dest, org, svgame.msg_ent, true, false );
|
|
|
|
if( svgame.msg_trace ) Con_Printf( "^3%s()\n", __func__ );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteByte
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnWriteByte( int iValue )
|
|
{
|
|
if( iValue == -1 ) iValue = 0xFF; // convert char to byte
|
|
MSG_WriteByte( &sv.multicast, (byte)iValue );
|
|
if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __func__, iValue );
|
|
svgame.msg_realsize++;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteChar
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnWriteChar( int iValue )
|
|
{
|
|
MSG_WriteChar( &sv.multicast, (signed char)iValue );
|
|
if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __func__, iValue );
|
|
svgame.msg_realsize++;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteShort
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnWriteShort( int iValue )
|
|
{
|
|
MSG_WriteShort( &sv.multicast, (short)iValue );
|
|
if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __func__, iValue );
|
|
svgame.msg_realsize += 2;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteLong
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnWriteLong( int iValue )
|
|
{
|
|
MSG_WriteLong( &sv.multicast, iValue );
|
|
if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __func__, iValue );
|
|
svgame.msg_realsize += 4;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteAngle
|
|
|
|
this is low-res angle
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnWriteAngle( float flValue )
|
|
{
|
|
int iAngle = ((int)(( flValue ) * 256 / 360) & 255);
|
|
|
|
MSG_WriteChar( &sv.multicast, iAngle );
|
|
if( svgame.msg_trace ) Con_Printf( "\t^3%s( %f )\n", __func__, flValue );
|
|
svgame.msg_realsize += 1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteCoord
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnWriteCoord( float flValue )
|
|
{
|
|
MSG_WriteCoord( &sv.multicast, flValue );
|
|
if( svgame.msg_trace ) Con_Printf( "\t^3%s( %f )\n", __func__, flValue );
|
|
svgame.msg_realsize += 2;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteString
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnWriteString( const char *src )
|
|
{
|
|
MSG_WriteString( &sv.multicast, src );
|
|
if( svgame.msg_trace ) Con_Printf( "\t^3%s( %s )\n", __func__, src );
|
|
|
|
// NOTE: some messages with constant string length can be marked as known sized
|
|
svgame.msg_realsize += Q_strlen( src ) + 1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnWriteEntity
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnWriteEntity( int iValue )
|
|
{
|
|
if( iValue < 0 || iValue >= svgame.numEntities )
|
|
Host_Error( "%s: invalid entnumber %i\n", __func__, iValue );
|
|
MSG_WriteShort( &sv.multicast, (short)iValue );
|
|
if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __func__, iValue );
|
|
svgame.msg_realsize += 2;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCvar_RegisterServerVariable
|
|
|
|
standard path to register game variable
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnCvar_RegisterServerVariable( cvar_t *variable )
|
|
{
|
|
if( variable != NULL )
|
|
{
|
|
SetBits( variable->flags, FCVAR_EXTDLL );
|
|
Cvar_RegisterVariable( (convar_t *)variable );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnAlertMessage
|
|
|
|
=============
|
|
*/
|
|
static void pfnAlertMessage( ALERT_TYPE type, char *szFmt, ... ) _format( 2 );
|
|
static void GAME_EXPORT pfnAlertMessage( ALERT_TYPE type, char *szFmt, ... )
|
|
{
|
|
char buffer[2048];
|
|
va_list args;
|
|
|
|
if( type == at_logged && svs.maxclients > 1 )
|
|
{
|
|
va_start( args, szFmt );
|
|
Q_vsnprintf( buffer, sizeof( buffer ), szFmt, args );
|
|
va_end( args );
|
|
Log_Printf( "%s", buffer );
|
|
return;
|
|
}
|
|
|
|
if( host_developer.value <= DEV_NONE )
|
|
return;
|
|
|
|
// g-cont: some mods have wrong aiconsole messages that crash the engine
|
|
if( type == at_aiconsole && host_developer.value < DEV_EXTENDED )
|
|
return;
|
|
|
|
va_start( args, szFmt );
|
|
Q_vsnprintf( buffer, sizeof( buffer ), szFmt, args );
|
|
va_end( args );
|
|
|
|
// check message for pass
|
|
switch( type )
|
|
{
|
|
case at_notice:
|
|
Con_Printf( S_NOTE "%s", buffer );
|
|
break;
|
|
case at_console:
|
|
Con_Printf( "%s", buffer );
|
|
break;
|
|
case at_aiconsole:
|
|
Con_DPrintf( "%s", buffer );
|
|
break;
|
|
case at_warning:
|
|
Con_Printf( S_WARN "%s", buffer );
|
|
break;
|
|
case at_error:
|
|
Con_Printf( S_ERROR "%s", buffer );
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnEngineFprintf
|
|
|
|
OBSOLETE, UNUSED
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnEngineFprintf( FILE *pfile, char *szFmt, ... )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnBuildSoundMsg
|
|
|
|
Customizable sound message
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnBuildSoundMsg( edict_t *pSource, int chan, const char *samp, float fvol, float attn, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *pSend )
|
|
{
|
|
pfnMessageBegin( msg_dest, msg_type, pOrigin, pSend );
|
|
SV_BuildSoundMsg( &sv.multicast, pSource, chan, samp, fvol * 255, attn, fFlags, pitch, pOrigin );
|
|
pfnMessageEnd();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPvAllocEntPrivateData
|
|
|
|
=============
|
|
*/
|
|
static void *GAME_EXPORT pfnPvAllocEntPrivateData( edict_t *pEdict, long cb )
|
|
{
|
|
Assert( pEdict != NULL );
|
|
|
|
SV_FreePrivateData( pEdict );
|
|
|
|
if( cb > 0 )
|
|
{
|
|
// a poke646 have memory corrupt in somewhere - this is trashed last sixteen bytes :(
|
|
pEdict->pvPrivateData = Mem_Calloc( svgame.mempool, (cb + 15) & ~15 );
|
|
}
|
|
|
|
return pEdict->pvPrivateData;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPvEntPrivateData
|
|
|
|
we already have copy of this function in 'enginecallback.h' :-)
|
|
=============
|
|
*/
|
|
static void *GAME_EXPORT pfnPvEntPrivateData( edict_t *pEdict )
|
|
{
|
|
if( pEdict )
|
|
return pEdict->pvPrivateData;
|
|
return NULL;
|
|
}
|
|
|
|
|
|
#ifdef XASH_64BIT
|
|
static struct str64_s
|
|
{
|
|
size_t maxstringarray;
|
|
qboolean allowdup;
|
|
char *staticstringarray;
|
|
char *pstringarray;
|
|
char *pstringarraystatic;
|
|
char *pstringbase;
|
|
char *poldstringbase;
|
|
char *plast;
|
|
qboolean dynamic;
|
|
size_t maxalloc;
|
|
size_t numdups;
|
|
size_t numoverflows;
|
|
size_t totalalloc;
|
|
} str64;
|
|
#endif
|
|
|
|
/*
|
|
==================
|
|
SV_EmptyStringPool
|
|
|
|
Free strings on server stop. Reset string pointer on 64 bits
|
|
==================
|
|
*/
|
|
void SV_EmptyStringPool( void )
|
|
{
|
|
#ifdef XASH_64BIT
|
|
if( str64.dynamic ) // switch only after array fill (more space for multiplayer games)
|
|
str64.pstringbase = str64.pstringarray;
|
|
else
|
|
{
|
|
str64.pstringbase = str64.poldstringbase = str64.pstringarraystatic;
|
|
str64.plast = str64.pstringbase + 1;
|
|
}
|
|
#else
|
|
Mem_EmptyPool( svgame.stringspool );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_SetStringArrayMode
|
|
|
|
use different arrays on 64 bit platforms
|
|
set dynamic after complete server spawn
|
|
this helps not to lose strings that belongs to static game part
|
|
===============
|
|
*/
|
|
void SV_SetStringArrayMode( qboolean dynamic )
|
|
{
|
|
#ifdef XASH_64BIT
|
|
Con_Reportf( "%s(%d) %d\n", __func__, dynamic, str64.dynamic );
|
|
|
|
if( dynamic == str64.dynamic )
|
|
return;
|
|
|
|
str64.dynamic = dynamic;
|
|
|
|
SV_EmptyStringPool();
|
|
#endif
|
|
}
|
|
|
|
#if XASH_AMD64 && XASH_LINUX && !XASH_ANDROID
|
|
#define USE_MMAP
|
|
#include <sys/mman.h>
|
|
#endif
|
|
|
|
/*
|
|
==================
|
|
SV_AllocStringPool
|
|
|
|
alloc string pool on 32bit platforms
|
|
alloc string array near the server library on 64bit platforms if possible
|
|
alloc string array somewhere if not (MAKE_STRING will not work. Always call ALLOC_STRING instead, or crash)
|
|
this case need patched game dll with MAKE_STRING checking ptrdiff size
|
|
==================
|
|
*/
|
|
static void SV_AllocStringPool( void )
|
|
{
|
|
#ifdef XASH_64BIT
|
|
void *ptr = NULL;
|
|
string lenstr;
|
|
|
|
Con_Reportf( "%s()\n", __func__ );
|
|
if( Sys_GetParmFromCmdLine( "-str64alloc", lenstr ) )
|
|
{
|
|
str64.maxstringarray = Q_atoi( lenstr );
|
|
if( str64.maxstringarray < 1024 || str64.maxstringarray >= INT_MAX )
|
|
str64.maxstringarray = 65536;
|
|
}
|
|
else str64.maxstringarray = 65536;
|
|
if( Sys_CheckParm( "-str64dup" ) )
|
|
str64.allowdup = true;
|
|
|
|
#ifdef USE_MMAP
|
|
{
|
|
uint flags;
|
|
size_t pagesize = sysconf( _SC_PAGESIZE );
|
|
int arrlen = (str64.maxstringarray * 2) & ~(pagesize - 1);
|
|
void *base = svgame.dllFuncs.pfnGameInit;
|
|
void *start = svgame.hInstance - arrlen;
|
|
|
|
#if defined(MAP_ANON)
|
|
flags = MAP_ANON | MAP_PRIVATE;
|
|
#elif defined(MAP_ANONYMOUS)
|
|
flags = MAP_ANONYMOUS | MAP_PRIVATE;
|
|
#endif
|
|
|
|
while( start - base > INT_MIN )
|
|
{
|
|
void *mapptr = mmap((void*)((unsigned long)start & ~(pagesize - 1)), arrlen, PROT_READ | PROT_WRITE, flags, 0, 0 );
|
|
if( mapptr && mapptr != (void*)-1 && mapptr - base > INT_MIN && mapptr - base < INT_MAX )
|
|
{
|
|
ptr = mapptr;
|
|
break;
|
|
}
|
|
if( mapptr ) munmap( mapptr, arrlen );
|
|
start -= arrlen;
|
|
}
|
|
|
|
if( !ptr )
|
|
{
|
|
start = base;
|
|
while( start - base < INT_MAX )
|
|
{
|
|
void *mapptr = mmap((void*)((unsigned long)start & ~(pagesize - 1)), arrlen, PROT_READ | PROT_WRITE, flags, 0, 0 );
|
|
if( mapptr && mapptr != (void*)-1 && mapptr - base > INT_MIN && mapptr - base < INT_MAX )
|
|
{
|
|
ptr = mapptr;
|
|
break;
|
|
}
|
|
if( mapptr ) munmap( mapptr, arrlen );
|
|
start += arrlen;
|
|
}
|
|
}
|
|
|
|
|
|
if( ptr )
|
|
{
|
|
Con_Reportf( "%s: Allocated string array near the server library: %p %p\n", __func__, base, ptr );
|
|
|
|
}
|
|
else
|
|
{
|
|
Con_Reportf( "%s: Failed to allocate string array near the server library!\n", __func__ );
|
|
ptr = str64.staticstringarray = Mem_Calloc( host.mempool, str64.maxstringarray * 2 );
|
|
}
|
|
}
|
|
#else
|
|
ptr = str64.staticstringarray = Mem_Calloc( host.mempool, str64.maxstringarray * 2 );
|
|
#endif
|
|
|
|
str64.pstringarray = ptr;
|
|
str64.pstringarraystatic = (byte*)ptr + str64.maxstringarray;
|
|
str64.pstringbase = str64.poldstringbase = ptr;
|
|
str64.plast = (byte*)ptr + 1;
|
|
svgame.globals->pStringBase = ptr;
|
|
#else
|
|
svgame.stringspool = Mem_AllocPool( "Server Strings" );
|
|
svgame.globals->pStringBase = "";
|
|
#endif
|
|
}
|
|
|
|
static void SV_FreeStringPool( void )
|
|
{
|
|
#ifdef XASH_64BIT
|
|
Con_Reportf( "%s()\n", __func__ );
|
|
|
|
#ifdef USE_MMAP
|
|
if( str64.pstringarray != str64.staticstringarray )
|
|
munmap( str64.pstringarray, (str64.maxstringarray * 2) & ~(sysconf( _SC_PAGESIZE ) - 1) );
|
|
else
|
|
#endif
|
|
Mem_Free( str64.staticstringarray );
|
|
#else
|
|
Mem_FreePool( &svgame.stringspool );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
============
|
|
SV_ProcessString
|
|
|
|
Process newly allocated string
|
|
pass NULL pointer to dst to get required length incl. null terminator
|
|
============
|
|
*/
|
|
static uint SV_ProcessString( char *dst, const char *src )
|
|
{
|
|
const char *p;
|
|
uint i = 0;
|
|
|
|
p = src;
|
|
|
|
while( *p )
|
|
{
|
|
if( *p == '\\' )
|
|
{
|
|
char replace = 0;
|
|
|
|
switch( p[1] )
|
|
{
|
|
case 'n': replace = '\n'; break;
|
|
// GoldSrc doesn't replace these symbols
|
|
// but old hack in pfnWriteString did
|
|
case 'r': replace = '\r'; break;
|
|
case 't': replace = '\t'; break;
|
|
}
|
|
|
|
if( replace )
|
|
{
|
|
if( dst )
|
|
dst[i] = replace;
|
|
i++;
|
|
p += 2;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if( dst )
|
|
dst[i] = *p;
|
|
i++;
|
|
p++;
|
|
}
|
|
|
|
// null terminator
|
|
if( dst )
|
|
dst[i] = '\0';
|
|
i++;
|
|
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_AllocString
|
|
|
|
allocate new engine string
|
|
on 64bit platforms find in array string if deduplication enabled (default)
|
|
if not found, add to array
|
|
use -str64dup to disable deduplication, -str64alloc to set array size
|
|
=============
|
|
*/
|
|
string_t GAME_EXPORT SV_AllocString( const char *szValue )
|
|
{
|
|
char *newString = NULL;
|
|
uint len;
|
|
#ifdef XASH_64BIT
|
|
int cmp;
|
|
#endif
|
|
|
|
if( svgame.physFuncs.pfnAllocString != NULL )
|
|
{
|
|
string_t i;
|
|
|
|
newString = Mem_Malloc( host.mempool, SV_ProcessString( NULL, szValue ));
|
|
|
|
SV_ProcessString( newString, szValue );
|
|
i = svgame.physFuncs.pfnAllocString( newString );
|
|
|
|
Mem_Free( newString );
|
|
|
|
return i;
|
|
}
|
|
|
|
#ifdef XASH_64BIT
|
|
cmp = 1;
|
|
|
|
if( !str64.allowdup )
|
|
{
|
|
for( newString = str64.poldstringbase + 1;
|
|
newString < str64.plast && ( cmp = Q_strcmp( newString, szValue ) );
|
|
newString += Q_strlen( newString ) + 1 );
|
|
}
|
|
|
|
if( cmp )
|
|
{
|
|
uint len = SV_ProcessString( NULL, szValue );
|
|
|
|
if( str64.plast - str64.poldstringbase + len + 1 > str64.maxstringarray )
|
|
{
|
|
str64.plast = str64.pstringbase + 1;
|
|
str64.poldstringbase = str64.pstringbase;
|
|
str64.numoverflows++;
|
|
}
|
|
|
|
//MsgDev( D_NOTE, "SV_AllocString: %ld %s\n", str64.plast - svgame.globals->pStringBase, szValue );
|
|
SV_ProcessString( str64.plast, szValue );
|
|
str64.totalalloc += len;
|
|
|
|
newString = str64.plast;
|
|
str64.plast += len;
|
|
}
|
|
else
|
|
{
|
|
str64.numdups++;
|
|
//MsgDev( D_NOTE, "SV_AllocString: dup %ld %s\n", newString - svgame.globals->pStringBase, szValue );
|
|
}
|
|
|
|
if( newString - str64.pstringarray > str64.maxalloc )
|
|
str64.maxalloc = newString - str64.pstringarray;
|
|
|
|
return newString - svgame.globals->pStringBase;
|
|
#else
|
|
len = SV_ProcessString( NULL, szValue );
|
|
newString = Mem_Malloc( svgame.stringspool, len );
|
|
SV_ProcessString( newString, szValue );
|
|
|
|
return newString - svgame.globals->pStringBase;
|
|
#endif
|
|
}
|
|
|
|
void SV_PrintStr64Stats_f( void )
|
|
{
|
|
#ifdef XASH_64BIT
|
|
Con_Printf( "====================\n" );
|
|
Con_Printf( "64 bit string pool statistics\n" );
|
|
Con_Printf( "====================\n" );
|
|
Con_Printf( "string array size: %lu\n", str64.maxstringarray );
|
|
Con_Printf( "total alloc %lu\n", str64.totalalloc );
|
|
Con_Printf( "maximum array usage: %lu\n", str64.maxalloc );
|
|
Con_Printf( "overflow counter: %lu\n", str64.numoverflows );
|
|
Con_Printf( "dup string counter: %lu\n", str64.numdups );
|
|
#else
|
|
Con_Printf( "Not implemented\n" );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_MakeString
|
|
|
|
make constant string
|
|
=============
|
|
*/
|
|
string_t SV_MakeString( const char *szValue )
|
|
{
|
|
if( svgame.physFuncs.pfnMakeString != NULL )
|
|
return svgame.physFuncs.pfnMakeString( szValue );
|
|
#ifdef XASH_64BIT
|
|
{
|
|
long long ptrdiff = szValue - svgame.globals->pStringBase;
|
|
if( ptrdiff > INT_MAX || ptrdiff < INT_MIN )
|
|
return SV_AllocString(szValue);
|
|
else
|
|
return (int)ptrdiff;
|
|
}
|
|
#else
|
|
return szValue - svgame.globals->pStringBase;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_GetString
|
|
|
|
=============
|
|
*/
|
|
const char *GAME_EXPORT SV_GetString( string_t iString )
|
|
{
|
|
if( svgame.physFuncs.pfnGetString != NULL )
|
|
return svgame.physFuncs.pfnGetString( iString );
|
|
return (svgame.globals->pStringBase + iString);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetVarsOfEnt
|
|
|
|
=============
|
|
*/
|
|
static entvars_t *GAME_EXPORT pfnGetVarsOfEnt( edict_t *pEdict )
|
|
{
|
|
if( pEdict )
|
|
return &pEdict->v;
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPEntityOfEntOffset
|
|
|
|
=============
|
|
*/
|
|
static edict_t *GAME_EXPORT pfnPEntityOfEntOffset( int iEntOffset )
|
|
{
|
|
return (edict_t *)((byte *)svgame.edicts + iEntOffset);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnEntOffsetOfPEntity
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnEntOffsetOfPEntity( const edict_t *pEdict )
|
|
{
|
|
return (byte *)pEdict - (byte *)svgame.edicts;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIndexOfEdict
|
|
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnIndexOfEdict( const edict_t *pEdict )
|
|
{
|
|
int number;
|
|
|
|
if( !pEdict ) return 0; // world ?
|
|
|
|
number = NUM_FOR_EDICT( pEdict );
|
|
if( number < 0 || number > GI->max_edicts )
|
|
Host_Error( "bad entity number %d\n", number );
|
|
return number;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPEntityOfEntIndex
|
|
|
|
=============
|
|
*/
|
|
static edict_t *pfnPEntityOfEntIndexBroken( int iEntIndex )
|
|
{
|
|
// have to be bug-compatible with GoldSrc in this function
|
|
return SV_PEntityOfEntIndex( iEntIndex, false );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPEntityOfEntIndexAllEntities
|
|
|
|
=============
|
|
*/
|
|
static edict_t *GAME_EXPORT pfnPEntityOfEntIndexAllEntities( int iEntIndex )
|
|
{
|
|
return SV_PEntityOfEntIndex( iEntIndex, true );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFindEntityByVars
|
|
|
|
debug thing
|
|
=============
|
|
*/
|
|
static edict_t *GAME_EXPORT pfnFindEntityByVars( entvars_t *pvars )
|
|
{
|
|
edict_t *pEdict;
|
|
int i;
|
|
|
|
// don't pass invalid arguments
|
|
if( !pvars ) return NULL;
|
|
|
|
for( i = 0; i < GI->max_edicts; i++ )
|
|
{
|
|
pEdict = EDICT_NUM( i );
|
|
|
|
// g-cont: we should compare pointers
|
|
if( &pEdict->v == pvars )
|
|
return pEdict; // found it
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetModelPtr
|
|
|
|
returns pointer to a studiomodel
|
|
=============
|
|
*/
|
|
static void *pfnGetModelPtr( edict_t *pEdict )
|
|
{
|
|
model_t *mod;
|
|
|
|
if( !SV_IsValidEdict( pEdict ))
|
|
return NULL;
|
|
|
|
mod = SV_ModelHandle( pEdict->v.modelindex );
|
|
return Mod_StudioExtradata( mod );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_SendUserReg
|
|
|
|
=============
|
|
*/
|
|
void SV_SendUserReg( sizebuf_t *msg, sv_user_message_t *user )
|
|
{
|
|
MSG_BeginServerCmd( msg, svc_usermessage );
|
|
MSG_WriteByte( msg, user->number );
|
|
MSG_WriteWord( msg, (word)user->size );
|
|
MSG_WriteString( msg, user->name );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnRegUserMsg
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnRegUserMsg( const char *pszName, int iSize )
|
|
{
|
|
int i;
|
|
|
|
if( !COM_CheckString( pszName ))
|
|
return svc_bad;
|
|
|
|
if( Q_strlen( pszName ) >= sizeof( svgame.msg[0].name ))
|
|
{
|
|
Con_Printf( S_ERROR "%s: too long name %s\n", __func__, pszName );
|
|
return svc_bad; // force error
|
|
}
|
|
|
|
if( iSize > MAX_USERMSG_LENGTH )
|
|
{
|
|
Con_Printf( S_ERROR "%s: %s has too big size %i\n", __func__, pszName, iSize );
|
|
return svc_bad; // force error
|
|
}
|
|
|
|
// make sure what size inrange
|
|
iSize = bound( -1, iSize, MAX_USERMSG_LENGTH );
|
|
|
|
// message 0 is reserved for svc_bad
|
|
for( i = 1; i < MAX_USER_MESSAGES && svgame.msg[i].name[0]; i++ )
|
|
{
|
|
// see if already registered
|
|
if( !Q_strcmp( svgame.msg[i].name, pszName ))
|
|
return svc_lastmsg + i; // offset
|
|
}
|
|
|
|
if( i == MAX_USER_MESSAGES )
|
|
{
|
|
Con_Printf( S_ERROR "%s: user messages limit exceeded\n", __func__ );
|
|
return svc_bad;
|
|
}
|
|
|
|
// register new message
|
|
Q_strncpy( svgame.msg[i].name, pszName, sizeof( svgame.msg[i].name ));
|
|
svgame.msg[i].number = svc_lastmsg + i;
|
|
svgame.msg[i].size = iSize;
|
|
|
|
if( sv.state == ss_active )
|
|
{
|
|
// tell the client about new user message
|
|
SV_SendUserReg( &sv.multicast, &svgame.msg[i] );
|
|
SV_Multicast( MSG_ALL, NULL, NULL, false, false );
|
|
}
|
|
|
|
return svgame.msg[i].number;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnAnimationAutomove
|
|
|
|
OBSOLETE, UNUSED
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnAnimationAutomove( const edict_t* pEdict, float flTime )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetBonePosition
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnGetBonePosition( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles )
|
|
{
|
|
if( !SV_IsValidEdict( pEdict ))
|
|
return;
|
|
Mod_GetBonePosition( pEdict, iBone, rgflOrigin, rgflAngles );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFunctionFromName
|
|
|
|
=============
|
|
*/
|
|
static void *GAME_EXPORT pfnFunctionFromName( const char *pName )
|
|
{
|
|
return COM_FunctionFromName_SR( svgame.hInstance, pName );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnNameForFunction
|
|
|
|
=============
|
|
*/
|
|
static const char *GAME_EXPORT pfnNameForFunction( void *function )
|
|
{
|
|
return COM_NameForFunction( svgame.hInstance, function );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnClientPrintf
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnClientPrintf( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg )
|
|
{
|
|
sv_client_t *client;
|
|
|
|
if(( client = SV_ClientFromEdict( pEdict, false )) == NULL )
|
|
{
|
|
Con_Printf( "tried to sprint to a non-client\n" );
|
|
return;
|
|
}
|
|
|
|
if( FBitSet( client->flags, FCL_FAKECLIENT ))
|
|
return;
|
|
|
|
switch( ptype )
|
|
{
|
|
case print_console:
|
|
case print_chat:
|
|
SV_ClientPrintf( client, "%s", szMsg );
|
|
break;
|
|
case print_center:
|
|
MSG_BeginServerCmd( &client->netchan.message, svc_centerprint );
|
|
MSG_WriteString( &client->netchan.message, szMsg );
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnServerPrint
|
|
|
|
print to the server console
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnServerPrint( const char *szMsg )
|
|
{
|
|
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
|
SV_BroadcastPrintf( NULL, "%s", szMsg );
|
|
else Con_Printf( "%s", szMsg );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetAttachment
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnGetAttachment( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles )
|
|
{
|
|
if( !SV_IsValidEdict( pEdict ))
|
|
return;
|
|
Mod_StudioGetAttachment( pEdict, iAttachment, rgflOrigin, rgflAngles );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCrosshairAngle
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnCrosshairAngle( const edict_t *pClient, float pitch, float yaw )
|
|
{
|
|
sv_client_t *client;
|
|
|
|
if(( client = SV_ClientFromEdict( pClient, true )) == NULL )
|
|
return;
|
|
|
|
// fakeclients ignores it silently
|
|
if( FBitSet( client->flags, FCL_FAKECLIENT ))
|
|
return;
|
|
|
|
if( pitch > 180.0f ) pitch -= 360;
|
|
if( pitch < -180.0f ) pitch += 360;
|
|
if( yaw > 180.0f ) yaw -= 360;
|
|
if( yaw < -180.0f ) yaw += 360;
|
|
|
|
MSG_BeginServerCmd( &client->netchan.message, svc_crosshairangle );
|
|
MSG_WriteChar( &client->netchan.message, pitch * 5 );
|
|
MSG_WriteChar( &client->netchan.message, yaw * 5 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetView
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetView( const edict_t *pClient, const edict_t *pViewent )
|
|
{
|
|
sv_client_t *client;
|
|
int viewEnt;
|
|
|
|
if( !SV_IsValidEdict( pClient ))
|
|
return;
|
|
|
|
if(( client = SV_ClientFromEdict( pClient, false )) == NULL )
|
|
{
|
|
Con_Printf( S_ERROR "%s: not a client!\n", __func__ );
|
|
return;
|
|
}
|
|
|
|
if( !SV_IsValidEdict( pViewent ) || pClient == pViewent )
|
|
client->pViewEntity = NULL; // just reset viewentity
|
|
else client->pViewEntity = (edict_t *)pViewent;
|
|
|
|
// fakeclients ignore to send client message (but can see into the trigger_camera through the PVS)
|
|
if( FBitSet( client->flags, FCL_FAKECLIENT ))
|
|
return;
|
|
|
|
if( client->pViewEntity )
|
|
viewEnt = NUM_FOR_EDICT( client->pViewEntity );
|
|
else viewEnt = NUM_FOR_EDICT( client->edict );
|
|
|
|
MSG_BeginServerCmd( &client->netchan.message, svc_setview );
|
|
MSG_WriteWord( &client->netchan.message, viewEnt );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnStaticDecal
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnStaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex )
|
|
{
|
|
SV_CreateDecal( &sv.signon, origin, decalIndex, entityIndex, modelIndex, FDECAL_PERMANENT, 1.0f );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsDedicatedServer
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnIsDedicatedServer( void )
|
|
{
|
|
return Host_IsDedicated();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPlayerWONId
|
|
|
|
OBSOLETE, UNUSED
|
|
=============
|
|
*/
|
|
static uint GAME_EXPORT pfnGetPlayerWONId( edict_t *e )
|
|
{
|
|
return (uint)-1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsMapValid
|
|
|
|
vaild map must contain one info_player_deatchmatch
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnIsMapValid( char *filename )
|
|
{
|
|
uint flags = SV_MapIsValid( filename, NULL );
|
|
|
|
if( FBitSet( flags, MAP_IS_EXIST ))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCvar_RegisterEngineVariable
|
|
|
|
use with precaution: this cvar will NOT unlinked
|
|
after game.dll is unloaded
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnCvar_RegisterEngineVariable( cvar_t *variable )
|
|
{
|
|
Cvar_RegisterVariable( (convar_t *)variable );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFadeClientVolume
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnFadeClientVolume( const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
if(( cl = SV_ClientFromEdict( pEdict, true )) == NULL )
|
|
return;
|
|
|
|
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
|
|
return;
|
|
|
|
MSG_BeginServerCmd( &cl->netchan.message, svc_soundfade );
|
|
MSG_WriteByte( &cl->netchan.message, fadePercent );
|
|
MSG_WriteByte( &cl->netchan.message, holdTime );
|
|
MSG_WriteByte( &cl->netchan.message, fadeOutSeconds );
|
|
MSG_WriteByte( &cl->netchan.message, fadeInSeconds );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetClientMaxspeed
|
|
|
|
fakeclients can be changed speed to
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetClientMaxspeed( const edict_t *pEdict, float fNewMaxspeed )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
// not spawned clients allowed
|
|
if(( cl = SV_ClientFromEdict( pEdict, false )) == NULL )
|
|
return;
|
|
|
|
fNewMaxspeed = bound( -svgame.movevars.maxspeed, fNewMaxspeed, svgame.movevars.maxspeed );
|
|
Info_SetValueForKeyf( cl->physinfo, "maxspd", MAX_INFO_STRING, "%.f", fNewMaxspeed );
|
|
cl->edict->v.maxspeed = fNewMaxspeed;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnRunPlayerMove
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnRunPlayerMove( edict_t *pClient, const float *viewangles, float fmove, float smove, float upmove, word buttons, byte impulse, byte msec )
|
|
{
|
|
sv_client_t *cl, *oldcl;
|
|
usercmd_t cmd;
|
|
uint seed;
|
|
|
|
if(( cl = SV_ClientFromEdict( pClient, true )) == NULL )
|
|
return;
|
|
|
|
if( !FBitSet( cl->flags, FCL_FAKECLIENT ))
|
|
return; // only fakeclients allows
|
|
|
|
oldcl = sv.current_client;
|
|
|
|
sv.current_client = SV_ClientFromEdict( pClient, true );
|
|
sv.current_client->timebase = (sv.time + sv.frametime) - ((double)msec / 1000.0);
|
|
|
|
memset( &cmd, 0, sizeof( cmd ));
|
|
VectorCopy( viewangles, cmd.viewangles );
|
|
cmd.forwardmove = fmove;
|
|
cmd.sidemove = smove;
|
|
cmd.upmove = upmove;
|
|
cmd.buttons = buttons;
|
|
cmd.impulse = impulse;
|
|
cmd.msec = msec;
|
|
|
|
seed = COM_RandomLong( 0, 0x7fffffff ); // full range
|
|
|
|
SV_RunCmd( cl, &cmd, seed );
|
|
|
|
cl->lastcmd = cmd;
|
|
sv.current_client = oldcl;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnNumberOfEntities
|
|
|
|
returns actual entity count
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnNumberOfEntities( void )
|
|
{
|
|
int i, total = 0;
|
|
|
|
for( i = 0; i < svgame.numEntities; i++ )
|
|
{
|
|
if( svgame.edicts[i].free )
|
|
continue;
|
|
total++;
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetInfoKeyBuffer
|
|
|
|
=============
|
|
*/
|
|
static char *GAME_EXPORT pfnGetInfoKeyBuffer( edict_t *e )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
// NULL passes localinfo
|
|
if( !SV_IsValidEdict( e ))
|
|
return svs.localinfo;
|
|
|
|
// world passes serverinfo
|
|
if( e == svgame.edicts )
|
|
return svs.serverinfo;
|
|
|
|
// userinfo for specified edict
|
|
if(( cl = SV_ClientFromEdict( e, false )) != NULL )
|
|
return cl->userinfo;
|
|
|
|
return (char*)""; // assume error
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetValueForKey
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetValueForKey( char *infobuffer, char *key, char *value )
|
|
{
|
|
if( infobuffer == svs.localinfo )
|
|
Info_SetValueForStarKey( infobuffer, key, value, MAX_LOCALINFO_STRING );
|
|
else if( infobuffer == svs.serverinfo )
|
|
Info_SetValueForStarKey( infobuffer, key, value, MAX_SERVERINFO_STRING );
|
|
else Con_Printf( S_ERROR "can't set client keys with SetValueForKey\n" );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetClientKeyValue
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetClientKeyValue( int clientIndex, char *infobuffer, char *key, char *value )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
if( infobuffer == svs.localinfo || infobuffer == svs.serverinfo )
|
|
return;
|
|
|
|
clientIndex -= 1;
|
|
|
|
if( !svs.clients || clientIndex < 0 || clientIndex >= svs.maxclients )
|
|
return;
|
|
|
|
// value not changed?
|
|
if( !Q_strcmp( Info_ValueForKey( infobuffer, key ), value ))
|
|
return;
|
|
|
|
cl = &svs.clients[clientIndex];
|
|
|
|
Info_SetValueForStarKey( infobuffer, key, value, MAX_INFO_STRING );
|
|
SetBits( cl->flags, FCL_RESEND_USERINFO );
|
|
cl->next_sendinfotime = 0.0; // send immediately
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPhysicsKeyValue
|
|
|
|
=============
|
|
*/
|
|
static const char *GAME_EXPORT pfnGetPhysicsKeyValue( const edict_t *pClient, const char *key )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
// pfnUserInfoChanged passed
|
|
if(( cl = SV_ClientFromEdict( pClient, false )) == NULL )
|
|
{
|
|
Con_Printf( S_ERROR "%s: tried to a non-client!\n", __func__ );
|
|
return "";
|
|
}
|
|
|
|
return Info_ValueForKey( cl->physinfo, key );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetPhysicsKeyValue
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetPhysicsKeyValue( const edict_t *pClient, const char *key, const char *value )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
// pfnUserInfoChanged passed
|
|
if(( cl = SV_ClientFromEdict( pClient, false )) == NULL )
|
|
{
|
|
Con_Printf( S_ERROR "%s: tried to a non-client!\n", __func__ );
|
|
return;
|
|
}
|
|
|
|
Info_SetValueForKey( cl->physinfo, key, value, MAX_INFO_STRING );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPhysicsInfoString
|
|
|
|
=============
|
|
*/
|
|
static const char *GAME_EXPORT pfnGetPhysicsInfoString( const edict_t *pClient )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
// pfnUserInfoChanged passed
|
|
if(( cl = SV_ClientFromEdict( pClient, false )) == NULL )
|
|
{
|
|
Con_Printf( S_ERROR "%s: tried to a non-client!\n", __func__ );
|
|
return "";
|
|
}
|
|
|
|
return cl->physinfo;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPrecacheEvent
|
|
|
|
register or returns already registered event id
|
|
a type of event is ignored at this moment
|
|
=============
|
|
*/
|
|
static word GAME_EXPORT pfnPrecacheEvent( int type, const char *psz )
|
|
{
|
|
return (word)SV_EventIndex( psz );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaybackEvent
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin,
|
|
float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
|
|
{
|
|
sv_client_t *cl;
|
|
event_state_t *es;
|
|
event_args_t args;
|
|
event_info_t *ei = NULL;
|
|
int j, slot, bestslot;
|
|
int invokerIndex;
|
|
byte *mask = NULL;
|
|
vec3_t pvspoint;
|
|
|
|
if( FBitSet( flags, FEV_CLIENT ))
|
|
return; // someone stupid joke
|
|
|
|
// first check event for out of bounds
|
|
if( eventindex < 1 || eventindex >= MAX_EVENTS )
|
|
{
|
|
Con_Printf( S_ERROR "%s: invalid eventindex %i\n", __func__, eventindex );
|
|
return;
|
|
}
|
|
|
|
// check event for precached
|
|
if( !COM_CheckString( sv.event_precache[eventindex] ))
|
|
{
|
|
Con_Printf( S_ERROR "%s: event %i was not precached\n", __func__, eventindex );
|
|
return;
|
|
}
|
|
|
|
memset( &args, 0, sizeof( args ));
|
|
|
|
if( origin && !VectorIsNull( origin ))
|
|
{
|
|
VectorCopy( origin, args.origin );
|
|
args.flags |= FEVENT_ORIGIN;
|
|
}
|
|
|
|
if( angles && !VectorIsNull( angles ))
|
|
{
|
|
VectorCopy( angles, args.angles );
|
|
args.flags |= FEVENT_ANGLES;
|
|
}
|
|
|
|
// copy other parms
|
|
args.fparam1 = fparam1;
|
|
args.fparam2 = fparam2;
|
|
args.iparam1 = iparam1;
|
|
args.iparam2 = iparam2;
|
|
args.bparam1 = bparam1;
|
|
args.bparam2 = bparam2;
|
|
|
|
VectorClear( pvspoint );
|
|
|
|
if( SV_IsValidEdict( pInvoker ))
|
|
{
|
|
// add the view_ofs to avoid problems with crossed contents line
|
|
VectorAdd( pInvoker->v.origin, pInvoker->v.view_ofs, pvspoint );
|
|
args.entindex = invokerIndex = NUM_FOR_EDICT( pInvoker );
|
|
|
|
// g-cont. allow 'ducking' param for all entities
|
|
args.ducking = FBitSet( pInvoker->v.flags, FL_DUCKING ) ? true : false;
|
|
|
|
// this will be send only for reliable event
|
|
if( !FBitSet( args.flags, FEVENT_ORIGIN ))
|
|
VectorCopy( pInvoker->v.origin, args.origin );
|
|
|
|
// this will be send only for reliable event
|
|
if( !FBitSet( args.flags, FEVENT_ANGLES ))
|
|
VectorCopy( pInvoker->v.angles, args.angles );
|
|
}
|
|
else
|
|
{
|
|
VectorCopy( args.origin, pvspoint );
|
|
args.entindex = 0;
|
|
invokerIndex = -1;
|
|
}
|
|
|
|
if( !FBitSet( flags, FEV_GLOBAL ) && VectorIsNull( pvspoint ))
|
|
{
|
|
Con_DPrintf( S_ERROR "%s: not a FEV_GLOBAL event missing origin. Ignored.\n", sv.event_precache[eventindex] );
|
|
return;
|
|
}
|
|
|
|
// check event for some user errors
|
|
if( FBitSet( flags, FEV_NOTHOST|FEV_HOSTONLY ))
|
|
{
|
|
if( !SV_ClientFromEdict( pInvoker, true ))
|
|
{
|
|
const char *ev_name = sv.event_precache[eventindex];
|
|
|
|
if( FBitSet( flags, FEV_NOTHOST ))
|
|
{
|
|
Con_DPrintf( S_WARN "%s: specified FEV_NOTHOST when invoker not a client\n", ev_name );
|
|
ClearBits( flags, FEV_NOTHOST );
|
|
}
|
|
|
|
if( FBitSet( flags, FEV_HOSTONLY ))
|
|
{
|
|
Con_DPrintf( S_WARN "%s: specified FEV_HOSTONLY when invoker not a client\n", ev_name );
|
|
ClearBits( flags, FEV_HOSTONLY );
|
|
}
|
|
}
|
|
}
|
|
|
|
SetBits( flags, FEV_SERVER ); // it's a server event!
|
|
if( delay < 0.0f ) delay = 0.0f; // fixup negative delays
|
|
|
|
// setup pvs cluster for invoker
|
|
if( !FBitSet( flags, FEV_GLOBAL ))
|
|
{
|
|
Mod_FatPVS( pvspoint, FATPHS_RADIUS, fatphs, world.fatbytes, false, ( svs.maxclients == 1 ), true );
|
|
mask = fatphs; // using the FatPVS like a PHS
|
|
}
|
|
|
|
// process all the clients
|
|
for( slot = 0, cl = svs.clients; slot < svs.maxclients; slot++, cl++ )
|
|
{
|
|
if( cl->state != cs_spawned || !cl->edict || FBitSet( cl->flags, FCL_FAKECLIENT ))
|
|
continue;
|
|
|
|
if( SV_IsValidEdict( pInvoker ) && pInvoker->v.groupinfo && cl->edict->v.groupinfo )
|
|
{
|
|
if( svs.groupop == GROUP_OP_AND && !FBitSet( cl->edict->v.groupinfo, pInvoker->v.groupinfo ))
|
|
continue;
|
|
|
|
if( svs.groupop == GROUP_OP_NAND && FBitSet( cl->edict->v.groupinfo, pInvoker->v.groupinfo ))
|
|
continue;
|
|
}
|
|
|
|
if( SV_IsValidEdict( pInvoker ))
|
|
{
|
|
if( !SV_CheckClientVisiblity( cl, mask ))
|
|
continue;
|
|
}
|
|
|
|
// a1ba: GoldSrc never cleans up host_client pointer (similar to sv.current_client)
|
|
// so it's always points at some client and in singleplayer this check always succeedes
|
|
// in Xash, however, sv.current_client might be reset and set to NULL
|
|
// this is especially dangerous when weapons play events in Think functions
|
|
//
|
|
// IMHO, it doesn't make sense to me to compare it against current client when we have
|
|
// invoker edict pointer but to preserve behaviour check for them both
|
|
//
|
|
// if it breaks some mods, probably sv.current_client semantics must be reworked to match GoldSrc
|
|
if( FBitSet( flags, FEV_NOTHOST ) && ( cl == sv.current_client || cl->edict == pInvoker ) && FBitSet( cl->flags, FCL_LOCAL_WEAPONS ))
|
|
continue; // will be played on client side
|
|
|
|
if( FBitSet( flags, FEV_HOSTONLY ) && cl->edict != pInvoker )
|
|
continue; // sending only to invoker
|
|
|
|
// all checks passed, send the event
|
|
|
|
// reliable event
|
|
if( FBitSet( flags, FEV_RELIABLE ))
|
|
{
|
|
// skipping queue, write direct into reliable datagram
|
|
SV_PlaybackReliableEvent( &cl->netchan.message, eventindex, delay, &args );
|
|
continue;
|
|
}
|
|
|
|
// unreliable event (stores in queue)
|
|
es = &cl->events;
|
|
bestslot = -1;
|
|
|
|
if( FBitSet( flags, FEV_UPDATE ))
|
|
{
|
|
for( j = 0; j < MAX_EVENT_QUEUE; j++ )
|
|
{
|
|
ei = &es->ei[j];
|
|
|
|
if( ei->index == eventindex && invokerIndex != -1 && invokerIndex == ei->entity_index )
|
|
{
|
|
bestslot = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( bestslot == -1 )
|
|
{
|
|
for( j = 0; j < MAX_EVENT_QUEUE; j++ )
|
|
{
|
|
ei = &es->ei[j];
|
|
|
|
if( ei->index == 0 )
|
|
{
|
|
// found an empty slot
|
|
bestslot = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// no slot found for this player, oh well
|
|
if( bestslot == -1 ) continue;
|
|
|
|
// add event to queue
|
|
ei->index = eventindex;
|
|
ei->fire_time = delay;
|
|
ei->entity_index = invokerIndex;
|
|
ei->packet_index = -1;
|
|
ei->flags = flags;
|
|
ei->args = args;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetCurrentPlayer
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnGetCurrentPlayer( void )
|
|
{
|
|
int idx = sv.current_client - svs.clients;
|
|
|
|
if( idx < 0 || idx >= svs.maxclients )
|
|
return -1;
|
|
return idx;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetFatPVS
|
|
|
|
The client will interpolate the view position,
|
|
so we can't use a single PVS point
|
|
=============
|
|
*/
|
|
static byte *GAME_EXPORT pfnSetFatPVS( const float *org )
|
|
{
|
|
static byte fatpvs[(MAX_MAP_LEAFS+7)/8];
|
|
qboolean fullvis = false, merge = false;
|
|
|
|
if( !sv.worldmodel->visdata || sv_novis.value || !org || CL_DisableVisibility( ))
|
|
fullvis = true;
|
|
|
|
if( FBitSet( sv.hostflags, SVF_MERGE_VISIBILITY ))
|
|
merge = true;
|
|
|
|
Mod_FatPVS( org, FATPVS_RADIUS, fatpvs, world.fatbytes, merge, fullvis, false );
|
|
|
|
return fatpvs;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetFatPHS
|
|
|
|
The client will interpolate the hear position,
|
|
so we can't use a single PHS point
|
|
=============
|
|
*/
|
|
static byte *GAME_EXPORT pfnSetFatPAS( const float *org )
|
|
{
|
|
qboolean fullvis = false, merge = false;
|
|
|
|
if( !sv.worldmodel->visdata || sv_novis.value || !org || CL_DisableVisibility( ))
|
|
fullvis = true;
|
|
|
|
if( FBitSet( sv.hostflags, SVF_MERGE_VISIBILITY ))
|
|
merge = true;
|
|
|
|
Mod_FatPVS( org, FATPHS_RADIUS, fatphs, world.fatbytes, merge, fullvis, true );
|
|
|
|
return fatphs;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCheckVisibility
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset )
|
|
{
|
|
int i, leafnum;
|
|
|
|
if( !SV_IsValidEdict( ent ))
|
|
return 0;
|
|
|
|
// vis not set - fullvis enabled
|
|
if( !pset ) return 1;
|
|
|
|
if( FBitSet( ent->v.flags, FL_CUSTOMENTITY ) && ent->v.owner && FBitSet( ent->v.owner->v.flags, FL_CLIENT ))
|
|
ent = ent->v.owner; // upcast beams to my owner
|
|
|
|
if( ent->headnode < 0 )
|
|
{
|
|
// check individual leafs
|
|
for( i = 0; i < ent->num_leafs; i++ )
|
|
{
|
|
if( CHECKVISBIT( pset, ent->leafnums[i] ))
|
|
return 1; // visible passed by leaf
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
for( i = 0; i < MAX_ENT_LEAFS; i++ )
|
|
{
|
|
leafnum = ent->leafnums[i];
|
|
if( leafnum == -1 ) break;
|
|
|
|
if( CHECKVISBIT( pset, leafnum ))
|
|
return 1; // visible passed by leaf
|
|
}
|
|
|
|
// too many leafs for individual check, go by headnode
|
|
if( !Mod_HeadnodeVisible( &sv.worldmodel->nodes[ent->headnode], pset, &leafnum ))
|
|
return 0;
|
|
|
|
((edict_t *)ent)->leafnums[ent->num_leafs] = leafnum;
|
|
((edict_t *)ent)->num_leafs = (ent->num_leafs + 1) % MAX_ENT_LEAFS;
|
|
|
|
return 2; // visible passed by headnode
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCanSkipPlayer
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnCanSkipPlayer( const edict_t *player )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
if(( cl = SV_ClientFromEdict( player, false )) == NULL )
|
|
return false;
|
|
|
|
return FBitSet( cl->flags, FCL_LOCAL_WEAPONS ) ? true : false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetGroupMask
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetGroupMask( int mask, int op )
|
|
{
|
|
svs.groupmask = mask;
|
|
svs.groupop = op;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCreateInstancedBaseline
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnCreateInstancedBaseline( int classname, struct entity_state_s *baseline )
|
|
{
|
|
if( !baseline || sv.num_instanced >= MAX_CUSTOM_BASELINES )
|
|
return 0;
|
|
|
|
// g-cont. must sure that classname is really allocated
|
|
sv.instanced[sv.num_instanced].classname = SV_CopyString( STRING( classname ));
|
|
sv.instanced[sv.num_instanced].baseline = *baseline;
|
|
sv.num_instanced++;
|
|
|
|
return sv.num_instanced;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnEndSection
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnEndSection( const char *pszSection )
|
|
{
|
|
if( !Q_stricmp( "oem_end_credits", pszSection ))
|
|
Host_Credits ();
|
|
else Cbuf_AddText( "\ndisconnect\n" );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPlayerUserId
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnGetPlayerUserId( edict_t *e )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
if(( cl = SV_ClientFromEdict( e, false )) == NULL )
|
|
return -1;
|
|
return cl->userid;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPlayerStats
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnGetPlayerStats( const edict_t *pClient, int *ping, int *packet_loss )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
if( packet_loss ) *packet_loss = 0;
|
|
if( ping ) *ping = 0;
|
|
|
|
if(( cl = SV_ClientFromEdict( pClient, false )) == NULL )
|
|
return;
|
|
|
|
if( packet_loss ) *packet_loss = cl->packet_loss;
|
|
if( ping ) *ping = cl->latency * 1000;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnForceUnmodified
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnForceUnmodified( FORCE_TYPE type, float *mins, float *maxs, const char *filename )
|
|
{
|
|
consistency_t *pc;
|
|
int i;
|
|
|
|
if( !COM_CheckString( filename ))
|
|
return;
|
|
|
|
if( sv.state == ss_loading )
|
|
{
|
|
for( i = 0; i < MAX_MODELS; i++ )
|
|
{
|
|
pc = &sv.consistency_list[i];
|
|
|
|
if( !pc->filename )
|
|
{
|
|
if( mins ) VectorCopy( mins, pc->mins );
|
|
if( maxs ) VectorCopy( maxs, pc->maxs );
|
|
pc->filename = SV_CopyString( filename );
|
|
pc->check_type = type;
|
|
return;
|
|
}
|
|
else if( !Q_strcmp( filename, pc->filename ))
|
|
return;
|
|
}
|
|
Host_Error( "MAX_MODELS limit exceeded (%d)\n", MAX_MODELS );
|
|
}
|
|
else
|
|
{
|
|
for( i = 0; i < MAX_MODELS; i++ )
|
|
{
|
|
pc = &sv.consistency_list[i];
|
|
if( !pc->filename ) continue;
|
|
|
|
if( !Q_strcmp( filename, pc->filename ))
|
|
return;
|
|
}
|
|
Con_Printf( S_ERROR "Failed to enforce consistency for %s: was not precached\n", filename );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnVoice_GetClientListening
|
|
|
|
=============
|
|
*/
|
|
static qboolean GAME_EXPORT pfnVoice_GetClientListening( int iReceiver, int iSender )
|
|
{
|
|
iReceiver -= 1;
|
|
iSender -= 1;
|
|
|
|
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
|
|
return false;
|
|
|
|
return (FBitSet( svs.clients[iSender].listeners, BIT( iReceiver )) != 0 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnVoice_SetClientListening
|
|
|
|
=============
|
|
*/
|
|
static qboolean GAME_EXPORT pfnVoice_SetClientListening( int iReceiver, int iSender, qboolean bListen )
|
|
{
|
|
iReceiver -= 1;
|
|
iSender -= 1;
|
|
|
|
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
|
|
return false;
|
|
|
|
if( bListen ) SetBits( svs.clients[iSender].listeners, BIT( iReceiver ));
|
|
else ClearBits( svs.clients[iSender].listeners, BIT( iReceiver ));
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPlayerAuthId
|
|
|
|
These function must returns cd-key hashed value
|
|
but Xash3D currently doesn't have any security checks
|
|
return nullstring for now
|
|
=============
|
|
*/
|
|
static const char *GAME_EXPORT pfnGetPlayerAuthId( edict_t *e )
|
|
{
|
|
return SV_GetClientIDString( SV_ClientFromEdict( e, false ));
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnQueryClientCvarValue
|
|
|
|
request client cvar value
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnQueryClientCvarValue( const edict_t *player, const char *cvarName )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
if( !COM_CheckString( cvarName ))
|
|
return;
|
|
|
|
if(( cl = SV_ClientFromEdict( player, true )) != NULL )
|
|
{
|
|
MSG_BeginServerCmd( &cl->netchan.message, svc_querycvarvalue );
|
|
MSG_WriteString( &cl->netchan.message, cvarName );
|
|
}
|
|
else
|
|
{
|
|
if( svgame.dllFuncs2.pfnCvarValue )
|
|
svgame.dllFuncs2.pfnCvarValue( player, "Bad Player" );
|
|
Con_Printf( S_ERROR "%s: tried to send to a non-client!\n", __func__ );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnQueryClientCvarValue2
|
|
|
|
request client cvar value (bugfixed)
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnQueryClientCvarValue2( const edict_t *player, const char *cvarName, int requestID )
|
|
{
|
|
sv_client_t *cl;
|
|
|
|
if( !COM_CheckString( cvarName ))
|
|
return;
|
|
|
|
if(( cl = SV_ClientFromEdict( player, true )) != NULL )
|
|
{
|
|
MSG_BeginServerCmd( &cl->netchan.message, svc_querycvarvalue2 );
|
|
MSG_WriteLong( &cl->netchan.message, requestID );
|
|
MSG_WriteString( &cl->netchan.message, cvarName );
|
|
}
|
|
else
|
|
{
|
|
if( svgame.dllFuncs2.pfnCvarValue2 )
|
|
svgame.dllFuncs2.pfnCvarValue2( player, requestID, cvarName, "Bad Player" );
|
|
Con_Printf( S_ERROR "%s: tried to send to a non-client!\n", __func__ );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnEngineStub
|
|
|
|
extended iface stubs
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnGetLocalizedStringLength( const char *label )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
pfnRegisterTutorMessageShown
|
|
|
|
only exists in PlayStation version
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnRegisterTutorMessageShown( int mid )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetTimesTutorMessageShown
|
|
|
|
only exists in PlayStation version
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnGetTimesTutorMessageShown( int mid )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// engine callbacks
|
|
static enginefuncs_t gEngfuncs =
|
|
{
|
|
pfnPrecacheModel,
|
|
SV_SoundIndex,
|
|
SV_SetModel,
|
|
pfnModelIndex,
|
|
pfnModelFrames,
|
|
pfnSetSize,
|
|
pfnChangeLevel,
|
|
pfnGetSpawnParms,
|
|
pfnSaveSpawnParms,
|
|
pfnVecToYaw,
|
|
VectorAngles,
|
|
pfnMoveToOrigin,
|
|
pfnChangeYaw,
|
|
pfnChangePitch,
|
|
SV_FindEntityByString,
|
|
pfnGetEntityIllum,
|
|
pfnFindEntityInSphere,
|
|
pfnFindClientInPVS,
|
|
pfnEntitiesInPVS,
|
|
pfnMakeVectors,
|
|
AngleVectors,
|
|
SV_AllocEdict,
|
|
pfnRemoveEntity,
|
|
pfnCreateNamedEntity,
|
|
pfnMakeStatic,
|
|
pfnEntIsOnFloor,
|
|
pfnDropToFloor,
|
|
pfnWalkMove,
|
|
pfnSetOrigin,
|
|
SV_StartSound,
|
|
pfnEmitAmbientSound,
|
|
pfnTraceLine,
|
|
pfnTraceToss,
|
|
pfnTraceMonsterHull,
|
|
pfnTraceHull,
|
|
pfnTraceModel,
|
|
pfnTraceTexture,
|
|
pfnTraceSphere,
|
|
pfnGetAimVector,
|
|
pfnServerCommand,
|
|
pfnServerExecute,
|
|
pfnClientCommand,
|
|
pfnParticleEffect,
|
|
pfnLightStyle,
|
|
pfnDecalIndex,
|
|
SV_PointContents,
|
|
pfnMessageBegin,
|
|
pfnMessageEnd,
|
|
pfnWriteByte,
|
|
pfnWriteChar,
|
|
pfnWriteShort,
|
|
pfnWriteLong,
|
|
pfnWriteAngle,
|
|
pfnWriteCoord,
|
|
pfnWriteString,
|
|
pfnWriteEntity,
|
|
pfnCvar_RegisterServerVariable,
|
|
Cvar_VariableValue,
|
|
Cvar_VariableString,
|
|
Cvar_SetValue,
|
|
Cvar_Set,
|
|
pfnAlertMessage,
|
|
pfnEngineFprintf,
|
|
pfnPvAllocEntPrivateData,
|
|
pfnPvEntPrivateData,
|
|
SV_FreePrivateData,
|
|
SV_GetString,
|
|
SV_AllocString,
|
|
pfnGetVarsOfEnt,
|
|
pfnPEntityOfEntOffset,
|
|
pfnEntOffsetOfPEntity,
|
|
pfnIndexOfEdict,
|
|
pfnPEntityOfEntIndexAllEntities,
|
|
pfnFindEntityByVars,
|
|
pfnGetModelPtr,
|
|
pfnRegUserMsg,
|
|
pfnAnimationAutomove,
|
|
pfnGetBonePosition,
|
|
(void*)pfnFunctionFromName,
|
|
(void*)pfnNameForFunction,
|
|
pfnClientPrintf,
|
|
pfnServerPrint,
|
|
Cmd_Args,
|
|
Cmd_Argv,
|
|
(void*)Cmd_Argc,
|
|
pfnGetAttachment,
|
|
CRC32_Init,
|
|
CRC32_ProcessBuffer,
|
|
CRC32_ProcessByte,
|
|
CRC32_Final,
|
|
COM_RandomLong,
|
|
COM_RandomFloat,
|
|
pfnSetView,
|
|
pfnTime,
|
|
pfnCrosshairAngle,
|
|
COM_LoadFileForMe,
|
|
COM_FreeFile,
|
|
pfnEndSection,
|
|
COM_CompareFileTime,
|
|
pfnGetGameDir,
|
|
pfnCvar_RegisterEngineVariable,
|
|
pfnFadeClientVolume,
|
|
pfnSetClientMaxspeed,
|
|
SV_FakeConnect,
|
|
pfnRunPlayerMove,
|
|
pfnNumberOfEntities,
|
|
pfnGetInfoKeyBuffer,
|
|
Info_ValueForKey,
|
|
pfnSetValueForKey,
|
|
pfnSetClientKeyValue,
|
|
pfnIsMapValid,
|
|
pfnStaticDecal,
|
|
SV_GenericIndex,
|
|
pfnGetPlayerUserId,
|
|
pfnBuildSoundMsg,
|
|
pfnIsDedicatedServer,
|
|
pfnCVarGetPointer,
|
|
pfnGetPlayerWONId,
|
|
(void*)Info_RemoveKey,
|
|
pfnGetPhysicsKeyValue,
|
|
pfnSetPhysicsKeyValue,
|
|
pfnGetPhysicsInfoString,
|
|
pfnPrecacheEvent,
|
|
SV_PlaybackEventFull,
|
|
pfnSetFatPVS,
|
|
pfnSetFatPAS,
|
|
pfnCheckVisibility,
|
|
Delta_SetField,
|
|
Delta_UnsetField,
|
|
Delta_AddEncoder,
|
|
pfnGetCurrentPlayer,
|
|
pfnCanSkipPlayer,
|
|
Delta_FindField,
|
|
Delta_SetFieldByIndex,
|
|
Delta_UnsetFieldByIndex,
|
|
pfnSetGroupMask,
|
|
pfnCreateInstancedBaseline,
|
|
(void*)Cvar_DirectSet,
|
|
pfnForceUnmodified,
|
|
pfnGetPlayerStats,
|
|
Cmd_AddServerCommand,
|
|
pfnVoice_GetClientListening,
|
|
pfnVoice_SetClientListening,
|
|
pfnGetPlayerAuthId,
|
|
pfnSequenceGet,
|
|
pfnSequencePickSentence,
|
|
COM_FileSize,
|
|
Sound_GetApproxWavePlayLen,
|
|
pfnIsCareerMatch,
|
|
pfnGetLocalizedStringLength,
|
|
pfnRegisterTutorMessageShown,
|
|
pfnGetTimesTutorMessageShown,
|
|
pfnProcessTutorMessageDecayBuffer,
|
|
pfnConstructTutorMessageDecayBuffer,
|
|
pfnResetTutorMessageDecayData,
|
|
pfnQueryClientCvarValue,
|
|
pfnQueryClientCvarValue2,
|
|
COM_CheckParm,
|
|
pfnPEntityOfEntIndexAllEntities,
|
|
};
|
|
|
|
static void SV_FreeKeyValueStrings( KeyValueData *kvd, int numpairs )
|
|
{
|
|
for( int i = 0; i < numpairs; i++ )
|
|
{
|
|
Mem_Free( kvd[i].szKeyName );
|
|
Mem_Free( kvd[i].szValue );
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
SV_ParseEdict
|
|
|
|
Parses an edict out of the given string, returning the new position
|
|
ed should be a properly initialized empty edict.
|
|
====================
|
|
*/
|
|
static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
|
|
{
|
|
KeyValueData pkvd[256]; // per one entity
|
|
qboolean adjust_origin = false, customentity;
|
|
int i, numpairs = 0;
|
|
const char *classname = NULL;
|
|
|
|
// go through all the dictionary pairs
|
|
while( 1 )
|
|
{
|
|
string keyname;
|
|
char value[2048];
|
|
int len;
|
|
|
|
// parse key
|
|
if(( *pfile = COM_ParseFile( *pfile, keyname, sizeof( keyname ))) == NULL )
|
|
Host_Error( "%s: EOF without closing brace\n", __func__ );
|
|
|
|
if( keyname[0] == '}' )
|
|
break; // end of desc
|
|
|
|
// parse value
|
|
if(( *pfile = COM_ParseFile( *pfile, value, sizeof( value ))) == NULL )
|
|
Host_Error( "%s: EOF without closing brace\n", __func__ );
|
|
|
|
if( value[0] == '}' )
|
|
Host_Error( "%s: closing brace without data\n", __func__ );
|
|
|
|
// ignore attempts to set empty key or value
|
|
// "wad" field is already handled
|
|
if( !keyname[0] || !value[0] || !Q_strcmp( keyname, "wad" ))
|
|
continue;
|
|
|
|
// keynames with a leading underscore are used for
|
|
// utility comments and are immediately discarded by engine
|
|
if( FBitSet( world.flags, FWORLD_SKYSPHERE ) && keyname[0] == '_' )
|
|
continue;
|
|
|
|
// classname must be first
|
|
if( !Q_strcmp( keyname, "classname" ))
|
|
{
|
|
KeyValueData kvd = {
|
|
.szClassName = NULL,
|
|
.szKeyName = keyname,
|
|
.szValue = value,
|
|
.fHandled = false
|
|
};
|
|
|
|
// don't allow double classnames
|
|
if( classname != NULL )
|
|
continue;
|
|
|
|
svgame.dllFuncs.pfnKeyValue( ent, &kvd );
|
|
|
|
// ideally, all game dlls should handle classname.
|
|
// throw an error for now, improve the logic if it causes
|
|
// compatibility issues with Xash-based games
|
|
if( !kvd.fHandled )
|
|
Host_Error( "%s: game didn't handled \"%s\" classname\n", __func__, value );
|
|
|
|
// this lets game dll override custom entity classname
|
|
// to something bogus that's exported in game dll
|
|
classname = STRING( ent->v.classname );
|
|
continue;
|
|
}
|
|
|
|
// GoldSrc removes trailing spaces
|
|
// but does this after sucking out classname
|
|
// which doesn't have similar check
|
|
for( len = Q_strlen( keyname ); len > 0 && keyname[len - 1] == ' '; len-- )
|
|
keyname[len - 1] = '\0';
|
|
|
|
// create keyvalue strings
|
|
pkvd[numpairs].szClassName = (char*)""; // unknown at this moment
|
|
pkvd[numpairs].szKeyName = copystring( keyname );
|
|
pkvd[numpairs].szValue = copystring( value );
|
|
pkvd[numpairs].fHandled = false;
|
|
numpairs++;
|
|
|
|
if( numpairs > ARRAYSIZE( pkvd ))
|
|
{
|
|
if( classname )
|
|
Con_Printf( S_ERROR "%s: too many keyvalue pairs for %s!\n", __func__, classname );
|
|
else Con_Printf( S_ERROR "%s: too many keyvalue pairs!\n", __func__ );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( classname == NULL )
|
|
{
|
|
// release allocated strings
|
|
SV_FreeKeyValueStrings( pkvd, numpairs );
|
|
return false;
|
|
}
|
|
|
|
ent = SV_AllocPrivateData( ent, ent->v.classname, &customentity );
|
|
|
|
if( !SV_IsValidEdict( ent ) || FBitSet( ent->v.flags, FL_KILLME ))
|
|
{
|
|
// release allocated strings
|
|
SV_FreeKeyValueStrings( pkvd, numpairs );
|
|
return false;
|
|
}
|
|
|
|
if( customentity )
|
|
{
|
|
KeyValueData kvd = {
|
|
.szClassName = (char *)"custom",
|
|
.szKeyName = (char *)"customclass",
|
|
.szValue = (char *)classname,
|
|
.fHandled = false
|
|
};
|
|
|
|
svgame.dllFuncs.pfnKeyValue( ent, &kvd );
|
|
// no fHandled check, GoldSrc behavior
|
|
}
|
|
|
|
#ifdef HACKS_RELATED_HLMODS
|
|
// chemical existence have broked changelevels
|
|
if( !Q_stricmp( GI->gamefolder, "ce" ))
|
|
{
|
|
if( !Q_stricmp( sv.name, "ce08_02" ) && !Q_stricmp( classname, "info_player_start_force" ))
|
|
adjust_origin = true;
|
|
}
|
|
#endif
|
|
|
|
for( i = 0; i < numpairs; i++ )
|
|
{
|
|
char *keyname, *value;
|
|
char temp[MAX_VA_STRING];
|
|
|
|
#if 0 // this is stupid bug in GoldSrc, disable
|
|
if( !Q_strcmp( pkvd[i].szValue, classname ))
|
|
continue;
|
|
#endif
|
|
|
|
if( !Q_strcmp( pkvd[i].szKeyName, "angle" ))
|
|
{
|
|
float flYawAngle = Q_atof( pkvd[i].szValue );
|
|
|
|
Mem_Free( pkvd[i].szKeyName ); // will be replace with 'angles'
|
|
Mem_Free( pkvd[i].szValue ); // release old value, so we don't need these
|
|
pkvd[i].szKeyName = copystring( "angles" );
|
|
|
|
if( flYawAngle >= 0.0f )
|
|
{
|
|
Q_snprintf( temp, sizeof( temp ), "%g %g %g", ent->v.angles[0], flYawAngle, ent->v.angles[2] );
|
|
pkvd[i].szValue = copystring( temp );
|
|
}
|
|
else if( flYawAngle == -1.0f )
|
|
pkvd[i].szValue = copystring( "-90 0 0" );
|
|
else if( flYawAngle == -2.0f )
|
|
pkvd[i].szValue = copystring( "90 0 0" );
|
|
else pkvd[i].szValue = copystring( "0 0 0" ); // technically an error
|
|
}
|
|
|
|
if( adjust_origin && !Q_strcmp( pkvd[i].szKeyName, "origin" ))
|
|
{
|
|
char *pstart = pkvd[i].szValue;
|
|
vec3_t origin;
|
|
|
|
COM_ParseVector( &pstart, origin, 3 );
|
|
Mem_Free( pkvd[i].szValue ); // release old value, so we don't need these
|
|
|
|
Q_snprintf( temp, sizeof( temp ), "%g %g %g", origin[0], origin[1], origin[2] - 16.0f );
|
|
pkvd[i].szValue = copystring( temp );
|
|
}
|
|
|
|
// do not leak memory if game overwritten these pointers
|
|
keyname = pkvd[i].szKeyName;
|
|
value = pkvd[i].szValue;
|
|
|
|
pkvd[i].szClassName = (char *)classname;
|
|
svgame.dllFuncs.pfnKeyValue( ent, &pkvd[i] );
|
|
|
|
Mem_Free( keyname );
|
|
Mem_Free( value );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_LoadFromFile
|
|
|
|
The entities are directly placed in the array, rather than allocated with
|
|
ED_Alloc, because otherwise an error loading the map would have entity
|
|
number references out of order.
|
|
|
|
Creates a server's entity / program execution context by
|
|
parsing textual entity definitions out of an ent file.
|
|
================
|
|
*/
|
|
static void SV_LoadFromFile( const char *mapname, char *entities )
|
|
{
|
|
char token[2048];
|
|
qboolean create_world = true;
|
|
int inhibited;
|
|
edict_t *ent;
|
|
|
|
Assert( entities != NULL );
|
|
|
|
// user dll can override spawn entities function (Xash3D extension)
|
|
if( !svgame.physFuncs.SV_LoadEntities || !svgame.physFuncs.SV_LoadEntities( mapname, entities ))
|
|
{
|
|
inhibited = 0;
|
|
|
|
// parse ents
|
|
while(( entities = COM_ParseFile( entities, token, sizeof( token ))) != NULL )
|
|
{
|
|
if( token[0] != '{' )
|
|
Host_Error( "%s: found %s when expecting {\n", __func__, token );
|
|
|
|
if( create_world )
|
|
{
|
|
create_world = false;
|
|
ent = EDICT_NUM( 0 ); // already initialized
|
|
}
|
|
else ent = SV_AllocEdict();
|
|
|
|
if( !SV_ParseEdict( &entities, ent ))
|
|
continue;
|
|
|
|
if( svgame.dllFuncs.pfnSpawn( ent ) == -1 )
|
|
{
|
|
// game rejected the spawn
|
|
if( !FBitSet( ent->v.flags, FL_KILLME ))
|
|
{
|
|
SV_FreeEdict( ent );
|
|
inhibited++;
|
|
}
|
|
}
|
|
}
|
|
|
|
Con_DPrintf( "\n%i entities inhibited\n", inhibited );
|
|
}
|
|
|
|
// reset world origin and angles for some reason
|
|
VectorClear( svgame.edicts->v.origin );
|
|
VectorClear( svgame.edicts->v.angles );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SpawnEntities
|
|
|
|
Creates a server's entity / program execution context by
|
|
parsing textual entity definitions out of an ent file.
|
|
==============
|
|
*/
|
|
void SV_SpawnEntities( const char *mapname )
|
|
{
|
|
edict_t *ent;
|
|
|
|
// reset misc parms
|
|
Cvar_Reset( "sv_zmax" );
|
|
Cvar_Reset( "sv_wateramp" );
|
|
Cvar_Reset( "sv_wateralpha" );
|
|
|
|
// reset sky parms
|
|
Cvar_Reset( "sv_skycolor_r" );
|
|
Cvar_Reset( "sv_skycolor_g" );
|
|
Cvar_Reset( "sv_skycolor_b" );
|
|
Cvar_Reset( "sv_skyvec_x" );
|
|
Cvar_Reset( "sv_skyvec_y" );
|
|
Cvar_Reset( "sv_skyvec_z" );
|
|
Cvar_Reset( "sv_skyname" );
|
|
|
|
ent = EDICT_NUM( 0 );
|
|
if( ent->free ) SV_InitEdict( ent );
|
|
ent->v.model = MAKE_STRING( sv.model_precache[1] );
|
|
ent->v.modelindex = WORLD_INDEX; // world model
|
|
ent->v.solid = SOLID_BSP;
|
|
ent->v.movetype = MOVETYPE_PUSH;
|
|
svgame.movevars.fog_settings = 0;
|
|
|
|
svgame.globals->maxEntities = GI->max_edicts;
|
|
svgame.globals->mapname = MAKE_STRING( sv.name );
|
|
svgame.globals->startspot = MAKE_STRING( sv.startspot );
|
|
svgame.globals->time = sv.time;
|
|
|
|
// spawn the rest of the entities on the map
|
|
SV_LoadFromFile( mapname, sv.worldmodel->entities );
|
|
}
|
|
|
|
void SV_UnloadProgs( void )
|
|
{
|
|
pending_cvar_t *pending_cvars_list;
|
|
|
|
if( !svgame.hInstance )
|
|
return;
|
|
|
|
SV_DeactivateServer ();
|
|
Delta_Shutdown ();
|
|
/// TODO: reenable this when
|
|
/// SV_UnloadProgs will be disabled
|
|
//Mod_ClearUserData ();
|
|
|
|
pending_cvars_list = Cvar_PrepareToUnlink( FCVAR_EXTDLL );
|
|
|
|
if( svgame.dllFuncs2.pfnGameShutdown != NULL )
|
|
svgame.dllFuncs2.pfnGameShutdown ();
|
|
|
|
// now we can unload cvars
|
|
Cvar_FullSet( "host_gameloaded", "0", FCVAR_READ_ONLY );
|
|
Cvar_FullSet( "sv_background", "0", FCVAR_READ_ONLY );
|
|
|
|
// free entity baselines
|
|
Z_Free( svs.static_entities );
|
|
Z_Free( svs.baselines );
|
|
svs.baselines = NULL;
|
|
|
|
// remove server cmds
|
|
SV_KillOperatorCommands();
|
|
|
|
// must unlink all game cvars,
|
|
// before pointers on them will be lost...
|
|
Cvar_UnlinkPendingCvars( pending_cvars_list );
|
|
Cmd_Unlink( CMD_SERVERDLL );
|
|
|
|
SV_FreeStringPool();
|
|
|
|
Mod_ResetStudioAPI ();
|
|
|
|
COM_FreeLibrary( svgame.hInstance );
|
|
Mem_FreePool( &svgame.mempool );
|
|
memset( &svgame, 0, sizeof( svgame ));
|
|
}
|
|
|
|
qboolean SV_LoadProgs( const char *name )
|
|
{
|
|
int i, version;
|
|
static APIFUNCTION GetEntityAPI;
|
|
static APIFUNCTION2 GetEntityAPI2;
|
|
static GIVEFNPTRSTODLL GiveFnptrsToDll;
|
|
static NEW_DLL_FUNCTIONS_FN GiveNewDllFuncs;
|
|
static enginefuncs_t gpEngfuncs;
|
|
static globalvars_t gpGlobals;
|
|
static playermove_t gpMove;
|
|
edict_t *e;
|
|
|
|
if( svgame.hInstance )
|
|
{
|
|
#if XASH_WIN32
|
|
SV_UnloadProgs();
|
|
#else // XASH_WIN32
|
|
return true;
|
|
#endif // XASH_WIN32
|
|
}
|
|
|
|
// fill it in
|
|
svgame.pmove = &gpMove;
|
|
svgame.globals = &gpGlobals;
|
|
svgame.mempool = Mem_AllocPool( "Server Edicts Zone" );
|
|
|
|
svgame.hInstance = COM_LoadLibrary( name, true, false );
|
|
if( !svgame.hInstance )
|
|
{
|
|
Mem_FreePool(&svgame.mempool);
|
|
return false;
|
|
}
|
|
|
|
// make sure what new dll functions is cleared
|
|
memset( &svgame.dllFuncs2, 0, sizeof( svgame.dllFuncs2 ));
|
|
|
|
// make sure what physic functions is cleared
|
|
memset( &svgame.physFuncs, 0, sizeof( svgame.physFuncs ));
|
|
|
|
// revert fix for pfnPEntityOfEntIndex to be compatible with GoldSrc
|
|
// games that rely on this bug
|
|
if( FBitSet( host.bugcomp, BUGCOMP_PENTITYOFENTINDEX_FLAG ))
|
|
gEngfuncs.pfnPEntityOfEntIndex = pfnPEntityOfEntIndexBroken;
|
|
|
|
// make local copy of engfuncs to prevent overwrite it with bots.dll
|
|
gpEngfuncs = gEngfuncs;
|
|
|
|
GetEntityAPI = (APIFUNCTION)COM_GetProcAddress( svgame.hInstance, "GetEntityAPI" );
|
|
GetEntityAPI2 = (APIFUNCTION2)COM_GetProcAddress( svgame.hInstance, "GetEntityAPI2" );
|
|
GiveNewDllFuncs = (NEW_DLL_FUNCTIONS_FN)COM_GetProcAddress( svgame.hInstance, "GetNewDLLFunctions" );
|
|
|
|
if( !GetEntityAPI && !GetEntityAPI2 )
|
|
{
|
|
COM_FreeLibrary( svgame.hInstance );
|
|
Con_Printf( S_ERROR "%s: failed to get address of GetEntityAPI proc\n", __func__ );
|
|
svgame.hInstance = NULL;
|
|
Mem_FreePool( &svgame.mempool );
|
|
return false;
|
|
}
|
|
|
|
GiveFnptrsToDll = (GIVEFNPTRSTODLL)COM_GetProcAddress( svgame.hInstance, "GiveFnptrsToDll" );
|
|
|
|
if( !GiveFnptrsToDll )
|
|
{
|
|
COM_FreeLibrary( svgame.hInstance );
|
|
Con_Printf( S_ERROR "%s: failed to get address of GiveFnptrsToDll proc\n", __func__ );
|
|
svgame.hInstance = NULL;
|
|
Mem_FreePool( &svgame.mempool );
|
|
return false;
|
|
}
|
|
|
|
GiveFnptrsToDll( &gpEngfuncs, svgame.globals );
|
|
|
|
// get extended callbacks
|
|
if( GiveNewDllFuncs )
|
|
{
|
|
version = NEW_DLL_FUNCTIONS_VERSION;
|
|
|
|
if( !GiveNewDllFuncs( &svgame.dllFuncs2, &version ))
|
|
{
|
|
if( version != NEW_DLL_FUNCTIONS_VERSION )
|
|
Con_Printf( S_WARN "%s: new interface version %i should be %i\n", __func__, NEW_DLL_FUNCTIONS_VERSION, version );
|
|
memset( &svgame.dllFuncs2, 0, sizeof( svgame.dllFuncs2 ));
|
|
}
|
|
}
|
|
|
|
version = INTERFACE_VERSION;
|
|
|
|
if( GetEntityAPI2 )
|
|
{
|
|
if( !GetEntityAPI2( &svgame.dllFuncs, &version ))
|
|
{
|
|
if( INTERFACE_VERSION != version )
|
|
Con_Printf( S_WARN "%s: interface version %i should be %i\n", __func__, INTERFACE_VERSION, version );
|
|
|
|
// fallback to old API
|
|
if( !GetEntityAPI( &svgame.dllFuncs, version ))
|
|
{
|
|
COM_FreeLibrary( svgame.hInstance );
|
|
Con_Printf( S_ERROR "%s: couldn't get entity API\n", __func__ );
|
|
svgame.hInstance = NULL;
|
|
Mem_FreePool( &svgame.mempool );
|
|
return false;
|
|
}
|
|
else Con_Reportf( "%s: ^2initailized legacy EntityAPI ^7ver. %i\n", __func__, version );
|
|
}
|
|
else Con_Reportf( "%s: ^2initailized extended EntityAPI ^7ver. %i\n", __func__, version );
|
|
}
|
|
else if( !GetEntityAPI( &svgame.dllFuncs, version ))
|
|
{
|
|
COM_FreeLibrary( svgame.hInstance );
|
|
Con_Printf( S_ERROR "%s: couldn't get entity API\n", __func__ );
|
|
svgame.hInstance = NULL;
|
|
Mem_FreePool( &svgame.mempool );
|
|
return false;
|
|
}
|
|
else Con_Reportf( "%s: ^2initailized legacy EntityAPI ^7ver. %i\n", __func__, version );
|
|
|
|
SV_InitOperatorCommands();
|
|
Mod_InitStudioAPI();
|
|
|
|
if( !SV_InitPhysicsAPI( ))
|
|
{
|
|
Con_Printf( S_WARN "%s: couldn't get physics API\n", __func__ );
|
|
}
|
|
|
|
// grab function SV_SaveGameComment
|
|
SV_InitSaveRestore ();
|
|
|
|
svgame.globals->pStringBase = ""; // setup string base
|
|
|
|
svgame.globals->maxEntities = GI->max_edicts;
|
|
svgame.globals->maxClients = svs.maxclients;
|
|
svgame.edicts = Mem_Calloc( svgame.mempool, sizeof( edict_t ) * GI->max_edicts );
|
|
svs.static_entities = Z_Calloc( sizeof( entity_state_t ) * MAX_STATIC_ENTITIES );
|
|
svs.baselines = Z_Calloc( sizeof( entity_state_t ) * GI->max_edicts );
|
|
svgame.numEntities = svs.maxclients + 1; // clients + world
|
|
|
|
for( i = 0, e = svgame.edicts; i < GI->max_edicts; i++, e++ )
|
|
e->free = true; // mark all edicts as freed
|
|
|
|
Cvar_FullSet( "host_gameloaded", "1", FCVAR_READ_ONLY );
|
|
SV_AllocStringPool();
|
|
|
|
// fire once
|
|
Con_Printf( "Dll loaded for game ^2\"%s\"\n", svgame.dllFuncs.pfnGetGameDescription( ));
|
|
|
|
// all done, initialize game
|
|
svgame.dllFuncs.pfnGameInit();
|
|
|
|
// initialize pm_shared
|
|
SV_InitClientMove();
|
|
|
|
Delta_Init ();
|
|
|
|
// register custom encoders
|
|
svgame.dllFuncs.pfnRegisterEncoders();
|
|
|
|
return true;
|
|
}
|