2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-25 11:19:59 +01:00
Go to file
2021-01-02 05:01:51 +03:00
.github/workflows
common engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
contrib/mittorn
Documentation
engine engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
game_launch
mainui@6e9135516a
pm_shared
public
ref_gl
ref_soft
scripts makepak.py: Skip all filenames starting with . 2020-12-30 14:40:32 +03:00
utils/mdldec
vgui_support
vgui-dev@f5566261bd
.cirrus.yml
.editorconfig
.gitignore
.gitmodules
.travis.yml
CONTRIBUTING.md
README.md
waf
waf.bat
wscript

Xash3D FWGS Engine

Build Status FreeBSD Build Status Discord Server
Download Stable Download Testing

Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.

Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine, 
as well as to give game developers well known workflow and extend it.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine

Fork features

  • HLSDK 2.4 support.
  • Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. (see docs for more info)
  • Modern compilers support: say no more to MSVC6.
  • Better multiplayer support: multiple master servers, headless dedicated server.
  • Mobility API: allows better game integration on mobile devices(vibration, touch controls)
  • Different input methods: touch, gamepad and classic mouse & keyboard.
  • TrueType font rendering, as a part of mainui_cpp.
  • Multiple renderers support: OpenGL, GLESv1, GLESv2, Software
  • A set of small improvements, without broken compatibility.

Planned fork features

  • Virtual Reality support and game API
  • Voice support
  • Vulkan renderer

Contributing

  • Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
  • Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.

Build instructions

We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/

If you're stuck somewhere and you need a clear example, read .travis.yml and scripts/build*.sh.

NOTE: NEVER USE GitHub's ZIP ARCHIVES. They are broken and don't contain external dependencies sources we're using.

Prerequisites

Windows(Visual Studio)

  • Install Visual Studio.
  • Install latest Python OR run cinst python.install if you have Chocolatey.
  • Install latest Git OR run cinst git.install if you have Chocolatey.
  • Download SDL2 development package for Visual Studio.
  • Clone this repository: git clone --recursive https://github.com/FWGS/xash3d-fwgs.
  • Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.

GNU/Linux

NOTE FOR USERS WITH X86 COMPATIBLE CPUs: We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!

Debian/Ubuntu
  • Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this

$ sudo dpkg --add-architecture i386

  • Install development tools
    • For 32-bit engine on amd64:
      $ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386
    • For everything else:
      $ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev
  • Clone this repostory: $ git clone --recursive https://github.com/FWGS/xash3d-fwgs

Building

Windows(Visual Studio)

  1. Open command line
  2. Navigate to xash3d-fwgs directory.
  3. Carefully examine which build options are available: waf --help
  4. Configure build: waf configure -T release --sdl2=c:/path/to/SDL2 --prefix=c:/path/to/any/output/directory
  5. Compile: waf build
  6. Install: waf install

Linux

  1. Examine which build options are available: ./waf --help
  2. Configure build: ./waf configure -T release --prefix=/path/to/any/output/directory (To compile 64-bit engine on 64-bit x86 processor, you need to pass -8 also)
  3. Compile: ./waf build
  4. Install(optional): ./waf install

Running

  1. Copy libraries and main executable somewhere, if you're skipped installation stage.
  2. Copy game files to same directory
  3. Run xash3d.exe/xash3d.sh/xash3d depending on which platform you're using.

For additional info, run Xash3D with -help command line key.