2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-23 02:15:55 +01:00
xash3d-fwgs/engine/client
2019-11-07 04:44:24 +03:00
..
avi Merge 4483 update 2019-05-25 02:44:24 +03:00
vgui engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
cl_cmds.c engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images. 2019-06-22 16:06:44 +05:00
cl_custom.c HTTP download support 2019-02-02 05:15:59 +07:00
cl_debug.c ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
cl_demo.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
cl_efrag.c ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
cl_efx.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_events.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_frame.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_game.c engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
cl_gameui.c engine: move ShellExecute to client, as it cannot be used in dedicated 2019-09-19 17:09:18 +03:00
cl_main.c engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
cl_mobile.c engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
cl_netgraph.c lowmemory: cut up netgraph buffers 2019-11-02 08:56:07 +03:00
cl_parse.c lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
cl_pmove.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_qparse.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
cl_remap.c ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 2019-03-15 21:23:59 +03:00
cl_render.c Merge 4511 update 2019-06-17 07:36:46 +03:00
cl_scrn.c Revert "engine: client: implement connectionprogress partially" 2019-10-06 07:45:32 +03:00
cl_tent.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
cl_video.c engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
cl_view.c keys: add OSK 2019-10-28 12:28:52 +07:00
client.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
console.c console: fix wrong line width on start, remove some hard-coded sizes 2019-10-28 12:14:19 +07:00
in_joy.c engine: client: implement sending input devices list to server, using protinfo 2019-07-09 03:48:09 +03:00
in_touch.c engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
input.c engine: input: hide SDL_ functions under XASH_SDL macro 2019-11-07 04:44:24 +03:00
input.h platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
keys.c engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
mod_dbghulls.c engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
ref_common.c ref: display transformation API 2019-10-31 01:36:07 +07:00
ref_common.h engine: implement menu extensions to allow choosing renderers from GUI 2019-08-09 04:44:50 +03:00
s_dsp.c engine: client: fix wrong type in DSP 2019-10-18 08:11:05 +03:00
s_load.c xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
s_main.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
s_mix.c engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 2019-07-09 13:17:10 +03:00
s_mouth.c engine: s_mouth: fix another signed char 2019-09-25 04:10:47 +03:00
s_stream.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
s_utils.c engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
s_vox.c engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
sound.h engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 2019-07-09 13:17:10 +03:00
titles.c Initial amd64 port 2018-12-05 23:57:05 +07:00
vid_common.c ref: display transformation API 2019-10-31 01:36:07 +07:00
vid_common.h engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
vox.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00