mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-24 18:59:50 +01:00
39 lines
1005 B
C
39 lines
1005 B
C
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
|
|
#ifndef CUSTOMENTITY_H
|
|
#define CUSTOMENTITY_H
|
|
|
|
// Custom Entities
|
|
|
|
// Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12)
|
|
#define BEAMENT_ENTITY( x ) ((x) & 0xFFF)
|
|
#define BEAMENT_ATTACHMENT( x ) (((x)>>12) & 0xF)
|
|
|
|
// Beam types, encoded as a byte
|
|
enum
|
|
{
|
|
BEAM_POINTS = 0,
|
|
BEAM_ENTPOINT,
|
|
BEAM_ENTS,
|
|
BEAM_HOSE,
|
|
};
|
|
|
|
#define BEAM_FSINE 0x10
|
|
#define BEAM_FSOLID 0x20
|
|
#define BEAM_FSHADEIN 0x40
|
|
#define BEAM_FSHADEOUT 0x80
|
|
|
|
#endif//CUSTOMENTITY_H
|