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backends.h
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engine: partially remove legacy Android port, in preparation of new port merge
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2023-06-05 20:30:18 +03:00 |
beamdef.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
boneinfo.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
bspfile.h
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common: bspfile: add separate definitions for clipnodes limit for HLBSP and QBSP2
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2022-12-15 00:42:40 +03:00 |
cl_entity.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
com_image.h
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engine: common: imagelib: add KTX2 support (#1455)
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2023-10-18 10:31:40 +03:00 |
com_model.h
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common: validate extended surfaces size
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2024-02-23 20:54:32 +03:00 |
con_nprint.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
const.h
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ref: gl: support kRenderFxLightMultiplier
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2024-01-09 03:33:39 +03:00 |
cvardef.h
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common: define FCVAR_FILTERABLE, change FCVAR_LATCH value (probably losing compatibility with XashXT and Paranoia 2)
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2021-11-23 05:23:38 +03:00 |
defaults.h
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filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL
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2024-03-11 23:25:10 +03:00 |
demo_api.h
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2021-01-04 20:55:10 +03:00 |
dlight.h
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2021-01-04 20:55:10 +03:00 |
enginefeatures.h
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engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
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2024-01-04 05:05:03 +03:00 |
entity_state.h
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2021-01-04 20:55:10 +03:00 |
entity_types.h
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2021-01-04 20:55:10 +03:00 |
event_api.h
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2021-01-04 20:55:10 +03:00 |
event_args.h
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2021-01-04 20:55:10 +03:00 |
event_flags.h
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2021-01-04 20:55:10 +03:00 |
gameinfo.h
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engine: client: gameui: expose animated_title and hd_background flags to main menu API
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2023-11-22 11:01:18 +03:00 |
hltv.h
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2021-01-04 20:55:10 +03:00 |
ivoicetweak.h
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2021-01-04 20:55:10 +03:00 |
kbutton.h
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common: replace kbutton.h with compatible defintion from GPL WinQuake sources
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2024-01-12 17:20:30 +03:00 |
lightstyle.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
mathlib.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
net_api.h
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engine: modify NetAPI to follow const qualifiers
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2021-07-20 16:10:32 +03:00 |
netadr.h
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common: replace netadr.h with compatible definition from GPL Quake-2 sources
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2024-01-12 23:09:38 +03:00 |
particledef.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
pmtrace.h
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2021-01-04 20:55:10 +03:00 |
port.h
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common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes
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2024-01-24 20:51:34 +03:00 |
qfont.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
r_efx.h
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2021-01-04 20:55:10 +03:00 |
r_studioint.h
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2021-01-04 20:55:10 +03:00 |
ref_params.h
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2021-01-04 20:55:10 +03:00 |
render_api.h
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common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter
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2024-01-29 05:59:06 +03:00 |
screenfade.h
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2021-01-04 20:55:10 +03:00 |
studio_event.h
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2021-01-04 20:55:10 +03:00 |
synctype.h
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common: add shared synctype_t definition header, borrowed from Quake's modelgen.h
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2023-02-14 18:18:16 +03:00 |
triangleapi.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
usercmd.h
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2021-01-04 20:55:10 +03:00 |
wadfile.h
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2021-01-04 20:55:10 +03:00 |
weaponinfo.h
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Trim all trailing whitespace
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2021-01-04 20:55:10 +03:00 |
wrect.h
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
xash3d_types.h
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common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it)
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2024-04-28 06:59:18 +03:00 |