..
client
client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
2020-12-13 10:11:32 +03:00
common
gl4es: Fix so
name and add to renderer collector
2020-12-29 00:44:42 +03:00
platform
Fix SDL_GAMECONTROLLER handling
2020-12-28 16:11:19 +03:00
server
engine: server: reformat SV_Init
2020-05-02 19:14:23 +03:00
alias.h
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
anorms.h
cdll_exp.h
cdll_int.h
engine: fix -Werror=strict-prototypes
2019-10-05 02:09:45 +03:00
custom.h
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
customentity.h
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
edict.h
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
eiface.h
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
keydefs.h
menu_int.h
menu_int: add DoubleTime extension
2020-03-04 07:23:38 +03:00
mobility_int.h
physint.h
engine: fix long<->int conversion UBs
2019-05-02 19:05:09 +03:00
progdefs.h
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
ref_api.h
ref: add export that returns GL_GetProcAddress for renderapi
2020-02-25 12:59:04 +07:00
sequence.h
shake.h
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
sprite.h
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
studio.h
engine: studio.h: rename unused fields as "unused".
2020-11-27 22:06:05 +03:00
vgui_api.h
warpsin.h
wscript
platform/android: implement native software blitter, fix lost context on resize, fix safegl
2020-07-08 08:48:46 +07:00