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xash3d-fwgs/scripts/gha/build_linux.sh

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#!/bin/bash
. scripts/lib.sh
APP=xash3d-fwgs
APPDIR=$APP.AppDir
APPIMAGE=$APP-$ARCH.AppImage
DS=xashds-linux
DSDIR=$DS-$ARCH
DSTARGZ=$DS-$ARCH.tar.gz
build_sdl2()
{
cd "$BUILDDIR"/SDL2_src || die
if [ "$ARCH" = "i386" ]; then
export CFLAGS="-msse2 -march=i686 -m32 -ggdb -O2"
export LDFLAGS="-m32"
export PKG_CONFIG_PATH="/usr/lib/i386-linux-gnu/pkgconfig"
fi
# TODO: enable pipewire after we migrate from 20.04
./configure \
--disable-render \
--disable-haptic \
--disable-power \
--disable-filesystem \
--disable-file \
--disable-libudev \
--disable-dbus \
--disable-ibus \
--disable-ime \
--disable-fcitx \
--enable-alsa-shared \
--enable-jack-shared \
--enable-pulseaudio-shared \
--enable-wayland-shared \
--enable-x11-shared \
--prefix / || die # get rid of /usr/local stuff
make -j2 || die
mkdir -p "$BUILDDIR"/SDL2_linux
make install DESTDIR="$BUILDDIR"/SDL2_linux || die
export CFLAGS=""
export LDFLAGS=""
}
build_engine()
{
# Build engine
cd "$BUILDDIR" || die
if [ "$ARCH" = "amd64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs
AMD64="-8"
fi
if [ "$1" = "dedicated" ]; then
./waf configure -T release -d $AMD64 --enable-tests --enable-lto || die_configure
elif [ "$1" = "full" ]; then
./waf configure --sdl2=SDL2_linux -T release --enable-stb $AMD64 --enable-utils --enable-tests --enable-lto || die_configure
else
die
fi
./waf build || die_configure
}
build_appimage()
{
cd "$BUILDDIR" || die
./waf install --destdir="$APPDIR" || die
cp SDL2_linux/lib/libSDL2-2.0.so.0 "$APPDIR/"
if [ "$ARCH" = "i386" ]; then
cp 3rdparty/vgui_support/vgui-dev/lib/vgui.so "$APPDIR/"
fi
cat > "$APPDIR"/AppRun << 'EOF'
#!/bin/sh
if [ "$XASH3D_BASEDIR" = "" ]; then
export XASH3D_BASEDIR=$PWD
fi
echo "Xash3D FWGS installed as AppImage."
echo "Base directory is $XASH3D_BASEDIR. Set XASH3D_BASEDIR environment variable to override this"
export XASH3D_EXTRAS_PAK1="${APPDIR}"/valve/extras.pk3
${DEBUGGER} "${APPDIR}"/xash3d "$@"
exit $?
EOF
chmod +x "$APPDIR"/xash3d "$APPDIR"/AppRun # Engine launcher & engine launcher script
echo "Contents of AppImage: "
ls -R "$APPDIR"
wget "https://raw.githubusercontent.com/FWGS/fwgs-artwork/master/xash3d/icon_512.png" -O "$APPDIR/$APP.png"
cat > "$APPDIR/$APP.desktop" <<EOF
[Desktop Entry]
Name=xash3d-fwgs
Icon=xash3d-fwgs
Type=Application
Exec=AppRun
Categories=Game;
EOF
./appimagetool.AppImage "$APPDIR" "$APPIMAGE"
}
build_dedicated_tarball()
{
cd "$BUILDDIR" || die
./waf install --destdir=$DSDIR || die
tar -czvf $DSTARGZ $DSDIR
}
mkdir -p artifacts/
rm -rf build # clean-up build directory
build_engine dedicated
build_dedicated_tarball
mv $DSTARGZ artifacts/
build_sdl2
build_engine full # don't rebuild some common parts twice
build_appimage
mv $APPIMAGE artifacts/