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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-27 20:40:24 +01:00
xash3d-fwgs/engine/alias.h
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00

139 lines
2.7 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef ALIAS_H
#define ALIAS_H
/*
==============================================================================
ALIAS MODELS
Alias models are position independent, so the cache manager can move them.
==============================================================================
*/
#define IDALIASHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I') // little-endian "IDPO"
#define ALIAS_VERSION 6
// client-side model flags
#define ALIAS_ROCKET 0x0001 // leave a trail
#define ALIAS_GRENADE 0x0002 // leave a trail
#define ALIAS_GIB 0x0004 // leave a trail
#define ALIAS_ROTATE 0x0008 // rotate (bonus items)
#define ALIAS_TRACER 0x0010 // green split trail
#define ALIAS_ZOMGIB 0x0020 // small blood trail
#define ALIAS_TRACER2 0x0040 // orange split trail + rotate
#define ALIAS_TRACER3 0x0080 // purple trail
// must match definition in sprite.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T
typedef enum
{
ST_SYNC = 0,
ST_RAND
} synctype_t;
#endif
typedef enum
{
ALIAS_SINGLE = 0,
ALIAS_GROUP
} aliasframetype_t;
typedef enum
{
ALIAS_SKIN_SINGLE = 0,
ALIAS_SKIN_GROUP
} aliasskintype_t;
typedef struct
{
int ident;
int version;
vec3_t scale;
vec3_t scale_origin;
float boundingradius;
vec3_t eyeposition;
int numskins;
int skinwidth;
int skinheight;
int numverts;
int numtris;
int numframes;
synctype_t synctype;
int flags;
float size;
} daliashdr_t;
typedef struct
{
int onseam;
int s;
int t;
} stvert_t;
typedef struct dtriangle_s
{
int facesfront;
int vertindex[3];
} dtriangle_t;
#define DT_FACES_FRONT 0x0010
#define ALIAS_ONSEAM 0x0020
typedef struct
{
trivertex_t bboxmin; // lightnormal isn't used
trivertex_t bboxmax; // lightnormal isn't used
char name[16]; // frame name from grabbing
} daliasframe_t;
typedef struct
{
int numframes;
trivertex_t bboxmin; // lightnormal isn't used
trivertex_t bboxmax; // lightnormal isn't used
} daliasgroup_t;
typedef struct
{
int numskins;
} daliasskingroup_t;
typedef struct
{
float interval;
} daliasinterval_t;
typedef struct
{
float interval;
} daliasskininterval_t;
typedef struct
{
aliasframetype_t type;
} daliasframetype_t;
typedef struct
{
aliasskintype_t type;
} daliasskintype_t;
#endif//ALIAS_H