mirror of
https://github.com/FWGS/xash3d-fwgs
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86 lines
2.8 KiB
C
86 lines
2.8 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef WADFILE_H
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#define WADFILE_H
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/*
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========================================================================
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.WAD archive format (WhereAllData - WAD)
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List of compressed files, that can be identify only by TYP_*
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<format>
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header: dwadinfo_t[dwadinfo_t]
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file_1: byte[dwadinfo_t[num]->disksize]
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file_2: byte[dwadinfo_t[num]->disksize]
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file_3: byte[dwadinfo_t[num]->disksize]
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...
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file_n: byte[dwadinfo_t[num]->disksize]
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infotable dlumpinfo_t[dwadinfo_t->numlumps]
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========================================================================
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*/
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#define IDWAD2HEADER (('2'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD2" quake wads
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#define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD3" half-life wads
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// dlumpinfo_t->attribs
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#define ATTR_NONE 0 // allow to read-write
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#define ATTR_READONLY BIT( 0 ) // don't overwrite this lump in anyway
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#define ATTR_COMPRESSED BIT( 1 ) // not used for now, just reserved
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#define ATTR_HIDDEN BIT( 2 ) // not used for now, just reserved
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#define ATTR_SYSTEM BIT( 3 ) // not used for now, just reserved
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// dlumpinfo_t->type
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#define TYP_ANY -1 // any type can be accepted
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#define TYP_NONE 0 // unknown lump type
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#define TYP_LABEL 1 // legacy from Doom1. Empty lump - label (like P_START, P_END etc)
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#define TYP_PALETTE 64 // quake or half-life palette (768 bytes)
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#define TYP_DDSTEX 65 // contain DDS texture
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#define TYP_GFXPIC 66 // menu or hud image (not contain mip-levels)
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#define TYP_MIPTEX 67 // quake1 and half-life in-game textures with four miplevels
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#define TYP_SCRIPT 68 // contain script files
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#define TYP_COLORMAP2 69 // old stuff. build palette from LBM file (not used)
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#define TYP_QFONT 70 // half-life font (qfont_t)
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/*
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========================================================================
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.LMP image format (Half-Life gfx.wad lumps)
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========================================================================
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*/
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typedef struct lmp_s
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{
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unsigned int width;
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unsigned int height;
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} lmp_t;
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/*
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========================================================================
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.MIP image format (half-Life textures)
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========================================================================
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*/
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typedef struct mip_s
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{
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char name[16];
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unsigned int width;
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unsigned int height;
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unsigned int offsets[4]; // four mip maps stored
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} mip_t;
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#endif//WADFILE_H
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