mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-12-23 17:25:24 +01:00
105 lines
2.9 KiB
C
105 lines
2.9 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
|
|
#ifndef CL_ENTITY_H
|
|
#define CL_ENTITY_H
|
|
|
|
typedef struct efrag_s
|
|
{
|
|
struct mleaf_s *leaf;
|
|
struct efrag_s *leafnext;
|
|
struct cl_entity_s *entity;
|
|
struct efrag_s *entnext;
|
|
} efrag_t;
|
|
|
|
typedef struct
|
|
{
|
|
byte mouthopen; // 0 = mouth closed, 255 = mouth agape
|
|
byte sndcount; // counter for running average
|
|
int sndavg; // running average
|
|
} mouth_t;
|
|
|
|
typedef struct
|
|
{
|
|
float prevanimtime;
|
|
float sequencetime;
|
|
byte prevseqblending[2];
|
|
vec3_t prevorigin;
|
|
vec3_t prevangles;
|
|
|
|
int prevsequence;
|
|
float prevframe;
|
|
|
|
byte prevcontroller[4];
|
|
byte prevblending[2];
|
|
} latchedvars_t;
|
|
|
|
typedef struct
|
|
{
|
|
// Time stamp for this movement
|
|
float animtime;
|
|
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
} position_history_t;
|
|
|
|
typedef struct cl_entity_s cl_entity_t;
|
|
|
|
#define HISTORY_MAX 64 // Must be power of 2
|
|
#define HISTORY_MASK ( HISTORY_MAX - 1 )
|
|
|
|
#include "entity_state.h"
|
|
#include "event_args.h"
|
|
|
|
struct cl_entity_s
|
|
{
|
|
int index; // Index into cl_entities ( should match actual slot, but not necessarily )
|
|
qboolean player; // True if this entity is a "player"
|
|
|
|
entity_state_t baseline; // The original state from which to delta during an uncompressed message
|
|
entity_state_t prevstate; // The state information from the penultimate message received from the server
|
|
entity_state_t curstate; // The state information from the last message received from server
|
|
|
|
int current_position; // Last received history update index
|
|
position_history_t ph[HISTORY_MAX]; // History of position and angle updates for this player
|
|
|
|
mouth_t mouth; // For synchronizing mouth movements.
|
|
|
|
latchedvars_t latched; // Variables used by studio model rendering routines
|
|
|
|
// Information based on interplocation, extrapolation, prediction, or just copied from last msg received.
|
|
//
|
|
float lastmove;
|
|
|
|
// Actual render position and angles
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
|
|
// Attachment points
|
|
vec3_t attachment[4];
|
|
|
|
// Other entity local information
|
|
int trivial_accept;
|
|
|
|
struct model_s *model; // cl.model_precache[ curstate.modelindes ]; all visible entities have a model
|
|
struct efrag_s *efrag; // linked list of efrags
|
|
struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split
|
|
|
|
float syncbase; // for client-side animations -- used by obsolete alias animation system, remove?
|
|
int visframe; // last frame this entity was found in an active leaf
|
|
colorVec cvFloorColor;
|
|
};
|
|
|
|
#endif//CL_ENTITY_H
|