mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-12-26 02:36:08 +01:00
69 lines
1.5 KiB
Python
69 lines
1.5 KiB
Python
#! /usr/bin/env python
|
|
# encoding: utf-8
|
|
# a1batross, mittorn, 2018
|
|
|
|
from waflib import Logs
|
|
import os
|
|
|
|
top = '.'
|
|
|
|
def options(opt):
|
|
# stub
|
|
return
|
|
|
|
def configure(conf):
|
|
if(conf.env.SINGLE_BINARY):
|
|
return
|
|
|
|
# check for dedicated server build
|
|
if not conf.env.DEDICATED:
|
|
if conf.env.DEST_OS != 'win32': # We need SDL2 for showing messagebox in case launcher has failed
|
|
# TODO: add way to specify SDL2 path, move to separate function
|
|
try:
|
|
conf.check_cfg(
|
|
path='sdl2-config',
|
|
args='--cflags --libs',
|
|
package='',
|
|
msg='Checking for SDL2',
|
|
uselib_store='SDL2')
|
|
except conf.errors.ConfigurationError:
|
|
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
|
|
conf.env.append_unique('DEFINES', 'XASH_SDL')
|
|
else:
|
|
conf.check(lib='USER32')
|
|
conf.check(lib='SHELL32')
|
|
|
|
def get_subproject_name(ctx):
|
|
return os.path.basename(os.path.realpath(str(ctx.path)))
|
|
|
|
def build(bld):
|
|
if bld.env.SINGLE_BINARY:
|
|
return
|
|
|
|
bld.load_envs()
|
|
bld.env = bld.all_envs[get_subproject_name(bld)]
|
|
|
|
source = ['game.cpp']
|
|
includes = '. ../common'
|
|
libs = []
|
|
|
|
if bld.env.DEST_OS != 'win32':
|
|
libs += [ 'DL' ]
|
|
if not bld.env.DEDICATED:
|
|
libs += [ 'SDL2' ]
|
|
else:
|
|
# compile resource on Windows
|
|
bld.load('winres')
|
|
libs += ['USER32', 'SHELL32']
|
|
source += ['game.rc']
|
|
|
|
bld(
|
|
source = source,
|
|
target = 'xash3d', # hl.exe
|
|
features = 'c cprogram',
|
|
includes = includes,
|
|
use = libs,
|
|
install_path = bld.env.BINDIR,
|
|
subsystem = bld.env.MSVC_SUBSYSTEM
|
|
)
|