mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 09:56:22 +01:00
198 lines
11 KiB
C
198 lines
11 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
|
|
#ifndef R_EFX_H
|
|
#define R_EFX_H
|
|
|
|
// particle_t
|
|
#if !defined( PARTICLEDEFH )
|
|
#include "particledef.h"
|
|
#endif
|
|
|
|
// BEAM
|
|
#if !defined( BEAMDEFH )
|
|
#include "beamdef.h"
|
|
#endif
|
|
|
|
// dlight_t
|
|
#if !defined ( DLIGHTH )
|
|
#include "dlight.h"
|
|
#endif
|
|
|
|
// cl_entity_t
|
|
#if !defined( CL_ENTITYH )
|
|
#include "cl_entity.h"
|
|
#endif
|
|
|
|
/*
|
|
// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
|
|
// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
|
|
color24 gTracerColors[] =
|
|
{
|
|
{ 255, 255, 255 }, // White
|
|
{ 255, 0, 0 }, // Red
|
|
{ 0, 255, 0 }, // Green
|
|
{ 0, 0, 255 }, // Blue
|
|
{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc.
|
|
{ 255, 167, 17 }, // Yellow-orange sparks
|
|
{ 255, 130, 90 }, // Yellowish streaks (garg)
|
|
{ 55, 60, 144 }, // Blue egon streak
|
|
{ 255, 130, 90 }, // More Yellowish streaks (garg)
|
|
{ 255, 140, 90 }, // More Yellowish streaks (garg)
|
|
{ 200, 130, 90 }, // More red streaks (garg)
|
|
{ 255, 120, 70 }, // Darker red streaks (garg)
|
|
};
|
|
*/
|
|
|
|
#define TRACER_COLORINDEX_DEFAULT 4
|
|
|
|
// Temporary entity array
|
|
#define TENTPRIORITY_LOW 0
|
|
#define TENTPRIORITY_HIGH 1
|
|
|
|
// TEMPENTITY flags
|
|
#define FTENT_NONE 0x00000000
|
|
#define FTENT_SINEWAVE 0x00000001
|
|
#define FTENT_GRAVITY 0x00000002
|
|
#define FTENT_ROTATE 0x00000004
|
|
#define FTENT_SLOWGRAVITY 0x00000008
|
|
#define FTENT_SMOKETRAIL 0x00000010
|
|
#define FTENT_COLLIDEWORLD 0x00000020
|
|
#define FTENT_FLICKER 0x00000040
|
|
#define FTENT_FADEOUT 0x00000080
|
|
#define FTENT_SPRANIMATE 0x00000100
|
|
#define FTENT_HITSOUND 0x00000200
|
|
#define FTENT_SPIRAL 0x00000400
|
|
#define FTENT_SPRCYCLE 0x00000800
|
|
#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
|
|
#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
|
|
#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
|
|
#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
|
|
#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
|
|
#define FTENT_SPARKSHOWER 0x00020000
|
|
#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
|
|
#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )
|
|
#define FTENT_SCALE 0x00100000 // An experiment
|
|
|
|
struct pmtrace_s;
|
|
typedef struct tempent_s
|
|
{
|
|
int flags;
|
|
float die;
|
|
float frameMax;
|
|
float x;
|
|
float y;
|
|
float z;
|
|
float fadeSpeed;
|
|
float bounceFactor;
|
|
int hitSound;
|
|
void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr );
|
|
void (*callback)( struct tempent_s *ent, float frametime, float currenttime );
|
|
struct tempent_s *next;
|
|
int priority;
|
|
short clientIndex; // if attached, this is the index of the client to stick to
|
|
// if COLLIDEALL, this is the index of the client to ignore
|
|
// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!
|
|
|
|
vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
|
|
cl_entity_t entity;
|
|
|
|
// baseline.origin - velocity
|
|
// baseline.renderamt - starting fadeout intensity
|
|
// baseline.angles - angle velocity
|
|
} TEMPENTITY;
|
|
|
|
typedef struct efx_api_s efx_api_t;
|
|
|
|
struct efx_api_s
|
|
{
|
|
particle_t *(*R_AllocParticle)( void (*callback)( struct particle_s *particle, float frametime ));
|
|
void (*R_BlobExplosion)( const float *org );
|
|
void (*R_Blood)( const float *org, const float *dir, int pcolor, int speed );
|
|
void (*R_BloodSprite)( const float *org, int colorindex, int modelIndex, int modelIndex2, float size );
|
|
void (*R_BloodStream)( const float *org, const float *dir, int pcolor, int speed );
|
|
void (*R_BreakModel)( const float *pos, const float *size, const float *dir, float random, float life, int count, int modelIndex, char flags );
|
|
void (*R_Bubbles)( const float *mins, const float *maxs, float height, int modelIndex, int count, float speed );
|
|
void (*R_BubbleTrail)( const float *start, const float *end, float height, int modelIndex, int count, float speed );
|
|
void (*R_BulletImpactParticles)( const float *pos );
|
|
void (*R_EntityParticles)( struct cl_entity_s *ent );
|
|
void (*R_Explosion)( float *pos, int model, float scale, float framerate, int flags );
|
|
void (*R_FizzEffect)( struct cl_entity_s *pent, int modelIndex, int density );
|
|
void (*R_FireField)( float *org, int radius, int modelIndex, int count, int flags, float life );
|
|
void (*R_FlickerParticles)( const float *org );
|
|
void (*R_FunnelSprite)( const float *org, int modelIndex, int reverse );
|
|
void (*R_Implosion)( const float *end, float radius, int count, float life );
|
|
void (*R_LargeFunnel)( const float *org, int reverse );
|
|
void (*R_LavaSplash)( const float *org );
|
|
void (*R_MultiGunshot)( const float *org, const float *dir, const float *noise, int count, int decalCount, int *decalIndices );
|
|
void (*R_MuzzleFlash)( const float *pos1, int type );
|
|
void (*R_ParticleBox)( const float *mins, const float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
|
|
void (*R_ParticleBurst)( const float *pos, int size, int color, float life );
|
|
void (*R_ParticleExplosion)( const float *org );
|
|
void (*R_ParticleExplosion2)( const float *org, int colorStart, int colorLength );
|
|
void (*R_ParticleLine)( const float *start, const float *end, unsigned char r, unsigned char g, unsigned char b, float life );
|
|
void (*R_PlayerSprites)( int client, int modelIndex, int count, int size );
|
|
void (*R_Projectile)( const float *origin, const float *velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
|
|
void (*R_RicochetSound)( const float *pos );
|
|
void (*R_RicochetSprite)( const float *pos, struct model_s *pmodel, float duration, float scale );
|
|
void (*R_RocketFlare)( const float *pos );
|
|
void (*R_RocketTrail)( float *start, float *end, int type );
|
|
void (*R_RunParticleEffect)( const float *org, const float *dir, int color, int count );
|
|
void (*R_ShowLine)( const float *start, const float *end );
|
|
void (*R_SparkEffect)( const float *pos, int count, int velocityMin, int velocityMax );
|
|
void (*R_SparkShower)( const float *pos );
|
|
void (*R_SparkStreaks)( const float *pos, int count, int velocityMin, int velocityMax );
|
|
void (*R_Spray)( const float *pos, const float *dir, int modelIndex, int count, int speed, int spread, int rendermode );
|
|
void (*R_Sprite_Explode)( TEMPENTITY *pTemp, float scale, int flags );
|
|
void (*R_Sprite_Smoke)( TEMPENTITY *pTemp, float scale );
|
|
void (*R_Sprite_Spray)( const float *pos, const float *dir, int modelIndex, int count, int speed, int iRand );
|
|
void (*R_Sprite_Trail)( int type, float *start, float *end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
|
|
void (*R_Sprite_WallPuff)( TEMPENTITY *pTemp, float scale );
|
|
void (*R_StreakSplash)( const float *pos, const float *dir, int color, int count, float speed, int velocityMin, int velocityMax );
|
|
void (*R_TracerEffect)( const float *start, const float *end );
|
|
void (*R_UserTracerParticle)( float *org, float *vel, float life, int colorIndex, float length, unsigned char deathcontext, void (*deathfunc)( struct particle_s *particle ));
|
|
particle_t *(*R_TracerParticles)( float *org, float *vel, float life );
|
|
void (*R_TeleportSplash)( const float *org );
|
|
void (*R_TempSphereModel)( const float *pos, float speed, float life, int count, int modelIndex );
|
|
TEMPENTITY *(*R_TempModel)( const float *pos, const float *dir, const float *angles, float life, int modelIndex, int soundtype );
|
|
TEMPENTITY *(*R_DefaultSprite)( const float *pos, int spriteIndex, float framerate );
|
|
TEMPENTITY *(*R_TempSprite)( float *pos, const float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
|
|
int (*Draw_DecalIndex)( int id );
|
|
int (*Draw_DecalIndexFromName)( const char *name );
|
|
void (*R_DecalShoot)( int textureIndex, int entity, int modelIndex, float *position, int flags );
|
|
void (*R_AttachTentToPlayer)( int client, int modelIndex, float zoffset, float life );
|
|
void (*R_KillAttachedTents)( int client );
|
|
BEAM *(*R_BeamCirclePoints)( int type, float *start, float *end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
|
BEAM *(*R_BeamEntPoint)( int startEnt, float *end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
|
BEAM *(*R_BeamEnts)( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
|
BEAM *(*R_BeamFollow)( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
|
|
void (*R_BeamKill)( int deadEntity );
|
|
BEAM *(*R_BeamLightning)( float *start, float *end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
|
|
BEAM *(*R_BeamPoints)( float *start, float *end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
|
BEAM *(*R_BeamRing)( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
|
dlight_t *(*CL_AllocDlight)( int key );
|
|
dlight_t *(*CL_AllocElight)( int key );
|
|
TEMPENTITY *(*CL_TempEntAlloc)( const float *org, struct model_s *model );
|
|
TEMPENTITY *(*CL_TempEntAllocNoModel)( const float *org );
|
|
TEMPENTITY *(*CL_TempEntAllocHigh)( const float *org, struct model_s *model );
|
|
TEMPENTITY *(*CL_TentEntAllocCustom)( const float *origin, struct model_s *model, int high, void (*callback)( struct tempent_s *ent, float frametime, float currenttime ));
|
|
void (*R_GetPackedColor)( short *packed, short color );
|
|
short (*R_LookupColor)( unsigned char r, unsigned char g, unsigned char b );
|
|
void (*R_DecalRemoveAll)( int textureIndex ); // textureIndex points to the decal index in the array, not the actual texture index.
|
|
void (*R_FireCustomDecal)( int textureIndex, int entity, int modelIndex, float *position, int flags, float scale );
|
|
};
|
|
|
|
#endif//R_EFX_H
|