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xash3d-fwgs/engine/client/cl_mobile.c

153 lines
3.8 KiB
C

/*
cl_mobile.c - common mobile interface
Copyright (C) 2015 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "mobility_int.h"
#include "library.h"
#include "input.h"
#include "platform/platform.h"
static CVAR_DEFINE_AUTO( vibration_length, "1.0", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "vibration length" );
static CVAR_DEFINE_AUTO( vibration_enable, "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "enable vibration" );
static cl_font_t g_scaled_font;
static float g_font_scale;
static void pfnVibrate( float life, char flags )
{
if( !vibration_enable.value || life < 0.0f )
return;
// here goes platform-specific backends
Platform_Vibrate( life * vibration_length.value, flags );
}
static void Vibrate_f( void )
{
if( Cmd_Argc() != 2 )
{
Msg( S_USAGE "vibrate <time>\n" );
return;
}
pfnVibrate( Q_atof( Cmd_Argv( 1 )), VIBRATE_NORMAL );
}
static void pfnEnableTextInput( int enable )
{
Key_EnableTextInput( enable, false );
}
static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b, float scale )
{
// this call is very ineffective and possibly broken!
rgba_t color = { r, g, b, 255 };
int flags = FONT_DRAW_HUD;
if( hud_utf8.value )
SetBits( flags, FONT_DRAW_UTF8 );
if( fabs( g_font_scale - scale ) > 0.1f ||
g_scaled_font.hFontTexture != cls.creditsFont.hFontTexture )
{
int i;
g_scaled_font = cls.creditsFont;
g_scaled_font.scale *= scale;
g_scaled_font.charHeight *= scale;
for( i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
g_scaled_font.charWidths[i] *= scale;
g_font_scale = scale;
}
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
}
static void pfnTouch_HideButtons( const char *name, byte state )
{
Touch_HideButtons( name, state, true );
}
static void pfnTouch_RemoveButton( const char *name )
{
Touch_RemoveButton( name, true );
}
static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned int flags, int *len )
{
return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
}
static const mobile_engfuncs_t gMobileEngfuncs =
{
MOBILITY_API_VERSION,
pfnVibrate,
pfnEnableTextInput,
Touch_AddClientButton,
Touch_AddDefaultButton,
pfnTouch_HideButtons,
pfnTouch_RemoveButton,
Touch_SetClientOnly,
Touch_ResetDefaultButtons,
pfnDrawScaledCharacter,
Sys_Warn,
Sys_GetNativeObject,
ID_SetCustomClientID,
pfnParseFileSafe
};
qboolean Mobile_Init( void )
{
pfnMobilityInterface ExportToClient;
Cmd_AddCommand( "vibrate", Vibrate_f, "Vibrate for specified time");
Cvar_RegisterVariable( &vibration_length );
Cvar_RegisterVariable( &vibration_enable );
// find mobility interface
if(( ExportToClient = COM_GetProcAddress( clgame.hInstance, MOBILITY_CLIENT_EXPORT )))
{
static mobile_engfuncs_t mobile_engfuncs; // keep a copy, don't let user change engine pointers
mobile_engfuncs = gMobileEngfuncs;
if( !ExportToClient( &mobile_engfuncs ))
{
Con_Reportf( "%s: ^2initailized extended MobilityAPI ^7ver. %i\n", __func__, MOBILITY_API_VERSION );
return true;
}
// make sure that mobile functions are cleared
#if 1
// some SDKs define export as returning void, breaking the contract
// ignore result for now...
return true;
#else
memset( &mobile_engfuncs, 0, sizeof( mobile_engfuncs ));
return false; // just tell user about problems
#endif
}
return true; // mobile interface is missed
}
void Mobile_Shutdown( void )
{
Cmd_RemoveCommand( "vibrate" );
}