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https://github.com/FWGS/xash3d-fwgs
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5e0a0765ce
The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
60 lines
2.4 KiB
C
60 lines
2.4 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef HLTV_H
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#define HLTV_H
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#define TYPE_CLIENT 0 // client is a normal HL client (default)
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#define TYPE_PROXY 1 // client is another proxy
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#define TYPE_COMMENTATOR 3 // client is a commentator
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#define TYPE_DEMO 4 // client is a demo file
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// sub commands of svc_hltv:
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#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands
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#define HLTV_STATUS 1 // send status infos about proxy
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#define HLTV_LISTEN 2 // tell client to listen to a multicast stream
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// sub commands of svc_director:
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#define DRC_CMD_NONE 0 // NULL director command
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#define DRC_CMD_START 1 // start director mode
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#define DRC_CMD_EVENT 2 // informs about director command
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#define DRC_CMD_MODE 3 // switches camera modes
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#define DRC_CMD_CAMERA 4 // sets camera registers
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#define DRC_CMD_TIMESCALE 5 // sets time scale
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#define DRC_CMD_MESSAGE 6 // send HUD centerprint
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#define DRC_CMD_SOUND 7 // plays a particular sound
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#define DRC_CMD_STATUS 8 // status info about broadcast
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#define DRC_CMD_BANNER 9 // banner file name for HLTV gui
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#define DRC_CMD_FADE 10 // send screen fade command
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#define DRC_CMD_SHAKE 11 // send screen shake command
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#define DRC_CMD_STUFFTEXT 12 // like the normal svc_stufftext but as director command
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#define DRC_CMD_LAST 12
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// HLTV_EVENT event flags
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#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
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#define DRC_FLAG_SIDE (1<<4) //
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#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
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#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
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#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)
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#define DRC_FLAG_INTRO (1<<8) // is a introduction scene
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#define DRC_FLAG_FINAL (1<<9) // is a final scene
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#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data
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#define MAX_DIRECTOR_CMD_PARAMETERS 4
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#define MAX_DIRECTOR_CMD_STRING 128
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#endif//HLTV_H
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