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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-26 18:55:37 +01:00
xash3d-fwgs/wscript

504 lines
19 KiB
Python

#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from waflib import Build, Context, Logs
from waflib.Tools import waf_unit_test, c_tests
import sys
import os
VERSION = '0.99'
APPNAME = 'xash3d-fwgs'
top = '.'
default_prefix = '/' # Waf uses it to set default prefix
Context.Context.line_just = 55 # should fit for everything on 80x26
c_tests.LARGE_FRAGMENT='''#include <unistd.h>
int check[sizeof(off_t) >= 8 ? 1 : -1]; int main(void) { return 0; }'''
class Subproject:
def __init__(self, name, fnFilter = None):
self.name = name
self.fnFilter = fnFilter
def is_exists(self, ctx):
return ctx.path.find_node(self.name + '/wscript')
def is_enabled(self, ctx):
if not self.is_exists(ctx):
return False
if self.fnFilter:
return self.fnFilter(ctx)
return True
class RefDll:
def __init__(self, name, default, key = None):
self.name = name
self.default = default
self.dest = key if key else name.upper()
def register_option(self, opt):
kw = dict()
if self.default:
act = 'disable'
kw['action'] = 'store_false'
else:
act = 'enable'
kw['action'] = 'store_true'
key = '--%s-%s' % (act, self.name)
kw['dest'] = self.dest
kw['default'] = self.default
kw['help'] = '%s %s renderer [default: %%(default)s]' % (act, self.name)
opt.add_option(key, **kw)
def register_env(self, env, opts, force):
env[self.dest] = force or opts.__dict__[self.dest]
def register_define(self, conf):
conf.define_cond('XASH_REF_%s_ENABLED' % self.dest, conf.env[self.dest])
SUBDIRS = [
# always configured and built
Subproject('public'),
Subproject('filesystem'),
Subproject('stub/server'),
Subproject('dllemu'),
# disable only by engine feature, makes no sense to even parse subprojects in dedicated mode
Subproject('3rdparty/extras', lambda x: not x.env.DEDICATED and x.env.DEST_OS != 'android'),
Subproject('3rdparty/nanogl', lambda x: not x.env.DEDICATED and x.env.NANOGL),
Subproject('3rdparty/gl-wes-v2', lambda x: not x.env.DEDICATED and x.env.GLWES),
Subproject('3rdparty/gl4es', lambda x: not x.env.DEDICATED and x.env.GL4ES),
Subproject('ref/gl', lambda x: not x.env.DEDICATED and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES)),
Subproject('ref/soft', lambda x: not x.env.DEDICATED and not x.env.SUPPORT_BSP2_FORMAT and x.env.SOFT),
Subproject('ref/null', lambda x: not x.env.DEDICATED and x.env.NULL),
Subproject('3rdparty/bzip2', lambda x: not x.env.DEDICATED and not x.env.HAVE_SYSTEM_BZ2),
Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/MultiEmulator',lambda x: not x.env.DEDICATED),
# Subproject('3rdparty/freevgui', lambda x: not x.env.DEDICATED),
Subproject('stub/client', lambda x: not x.env.DEDICATED),
Subproject('game_launch', lambda x: not x.env.DISABLE_LAUNCHER),
Subproject('engine'), # keep latest for static linking
# disable only by external dependency presense
Subproject('3rdparty/opus', lambda x: not x.env.HAVE_SYSTEM_OPUS and not x.env.DEDICATED),
# enabled optionally
Subproject('utils/mdldec', lambda x: x.env.ENABLE_UTILS),
Subproject('utils/xar', lambda x: x.env.ENABLE_UTILS and x.env.ENABLE_XAR),
Subproject('utils/run-fuzzer', lambda x: x.env.ENABLE_FUZZER),
# enabled on PSVita only
Subproject('ref/gl/vgl_shim', lambda x: x.env.DEST_OS == 'psvita'),
]
REFDLLS = [
RefDll('soft', True),
RefDll('gl', True),
RefDll('gles1', False, 'NANOGL'),
RefDll('gles2', False, 'GLWES'),
RefDll('gl4es', False),
RefDll('gles3compat', False),
RefDll('null', False),
]
def options(opt):
opt.load('reconfigure compiler_optimizations xshlib xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test msdev msvs subproject cmake')
grp = opt.add_option_group('Common options')
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build Xash Dedicated Server [default: %(default)s]')
grp.add_option('--gamedir', action = 'store', dest = 'GAMEDIR', default = 'valve',
help = 'engine default (base) game directory [default: %(default)s]')
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine(Linux/Windows only) [default: %(default)s]')
grp.add_option('-4', '--32bits', action = 'store_true', dest = 'FORCE32', default = False,
help = 'force targetting 32-bit engine, usually unneeded [default: %(default)s]')
grp.add_option('-P', '--enable-packaging', action = 'store_true', dest = 'PACKAGING', default = False,
help = 'respect prefix option, useful for packaging for various operating systems [default: %(default)s]')
grp.add_option('--enable-bundled-deps', action = 'store_true', dest = 'BUILD_BUNDLED_DEPS', default = False,
help = 'prefer to build bundled dependencies (like opus) instead of relying on system provided')
grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %(default)s]')
grp.add_option('--enable-hl25-extended-structs', action = 'store_true', dest = 'SUPPORT_HL25_EXTENDED_STRUCTS', default = False,
help = 'build engine and renderers with HL25 extended structs compatibility (might be required for some mods) [default: %(default)s]')
grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = int,
help = 'enable low memory mode (only for devices have <128 ram)')
grp.add_option('--disable-werror', action = 'store_true', dest = 'DISABLE_WERROR', default = False,
help = 'disable compilation abort on warning')
grp.add_option('--enable-tests', action = 'store_true', dest = 'TESTS', default = False,
help = 'enable building standalone tests (does not enable engine tests!) [default: %(default)s]')
# a1ba: special option for me
grp.add_option('--debug-all-servers', action='store_true', dest='ALL_SERVERS', default=False, help='')
grp = opt.add_option_group('Renderers options')
grp.add_option('--enable-all-renderers', action='store_true', dest='ALL_RENDERERS', default=False,
help = 'enable all renderers supported by Xash3D FWGS [default: %(default)s]')
for dll in REFDLLS:
dll.register_option(grp)
grp = opt.add_option_group('Utilities options')
grp.add_option('--enable-utils', action = 'store_true', dest = 'ENABLE_UTILS', default = False,
help = 'enable building various development utilities [default: %(default)s]')
grp.add_option('--enable-xar', action = 'store_true', dest = 'ENABLE_XAR', default = False,
help = 'enable building Xash ARchiver (experimental) [default: %(default)s]')
grp.add_option('--enable-fuzzer', action = 'store_true', dest = 'ENABLE_FUZZER', default = False,
help = 'enable building libFuzzer runner [default: %(default)s]' )
for i in SUBDIRS:
if not i.is_exists(opt):
continue
opt.add_subproject(i.name)
def configure(conf):
conf.load('fwgslib reconfigure compiler_optimizations')
if conf.options.ALLOW64:
conf.env.MSVC_TARGETS = ['x64']
elif sys.maxsize > 2 ** 32 and not conf.options.MSVC_WINE:
conf.env.MSVC_TARGETS = ['amd64_x86', 'x86']
else:
conf.env.MSVC_TARGETS = ['x86']
# Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx cmake gccdeps')
if conf.options.NSWITCH:
conf.load('nswitch')
if conf.options.PSVITA:
conf.load('psvita')
# HACKHACK: override msvc DEST_CPU value by something that we understand
if conf.env.DEST_CPU == 'amd64':
conf.env.DEST_CPU = 'x86_64'
if conf.env.COMPILER_CC == 'msvc':
conf.load('msvc_pdb')
conf.load('msvs msdev subproject clang_compilation_database strip_on_install waf_unit_test enforce_pic cmake force_32bit')
# Force XP compatibility, all build targets should add subsystem=bld.env.MSVC_SUBSYSTEM
if conf.env.MSVC_TARGETS[0] == 'amd64_x86' or conf.env.MSVC_TARGETS[0] == 'x86':
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE,5.01'
else:
conf.env.MSVC_SUBSYSTEM = 'WINDOWS'
conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE'
enforce_pic = True # modern defaults
# modify options dictionary early
if conf.env.DEST_OS == 'android':
conf.options.NO_VGUI = True # skip vgui
conf.options.NANOGL = True
conf.options.GLWES = False # deprecated
conf.options.GL4ES = True
conf.options.GLES3COMPAT = True
conf.options.GL = False
conf.define('XASH_SDLMAIN', 1)
elif conf.env.MAGX:
conf.options.SDL12 = True
conf.options.NO_VGUI = True
conf.options.GL = False
conf.options.LOW_MEMORY = 1
conf.options.NO_ASYNC_RESOLVE = True
conf.define('XASH_SDLMAIN', 1)
enforce_pic = False
elif conf.env.DEST_OS == 'nswitch':
conf.options.NO_VGUI = True
conf.options.GL = True
conf.options.USE_STBTT = True
elif conf.env.DEST_OS == 'psvita':
conf.options.NO_VGUI = True
conf.options.GL = True
conf.options.USE_STBTT = True
# we'll specify -fPIC by hand for shared libraries only
enforce_pic = False
if conf.env.STATIC_LINKING:
enforce_pic = False # PIC may break full static builds
conf.check_pic(enforce_pic)
# NOTE: We restrict 64-bit builds ONLY for Win/Linux running on Intel architecture
# Because compatibility with original GoldSrc
# NOTE: Since modern OSX (since Catalina) don't support 32-bit applications, there is no point
# to restrict them to 32-bit engine, despite GoldSrc is still officially supported.
# There is now `-4` (or `--32bits`) configure flag for those
# who want to specifically build engine for 32-bit
if conf.env.DEST_OS in ['win32', 'linux'] and conf.env.DEST_CPU == 'x86_64':
force_32bit = not conf.options.ALLOW64
else:
force_32bit = conf.options.FORCE32
if force_32bit:
Logs.info('WARNING: will build engine for 32-bit target')
conf.force_32bit(True)
cflags, linkflags = conf.get_optimization_flags()
cxxflags = list(cflags) # optimization flags are common between C and C++ but we need a copy
# on the Switch, allow undefined symbols by default, which is needed for libsolder to work
# we'll specifically disallow them for the engine executable
# additionally, shared libs are linked without standard libs, we'll add those back in the engine wscript
if conf.env.DEST_OS == 'nswitch':
linkflags.remove('-Wl,--no-undefined')
conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-nostartfiles'])
conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-nostartfiles'])
# same on the vita
elif conf.env.DEST_OS == 'psvita':
conf.env.append_unique('CFLAGS_cshlib', ['-fPIC'])
conf.env.append_unique('CXXFLAGS_cxxshlib', ['-fPIC', '-fno-use-cxa-atexit'])
conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-Wl,--unresolved-symbols=ignore-all'])
conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-Wl,--unresolved-symbols=ignore-all'])
# check if we need to use irix linkflags
elif conf.env.DEST_OS == 'irix' and conf.env.COMPILER_CC == 'gcc':
linkflags.remove('-Wl,--no-undefined')
linkflags.append('-Wl,--unresolved-symbols=ignore-all')
# check if we're in a sgug environment
if 'sgug' in os.environ['LD_LIBRARYN32_PATH']:
linkflags.append('-lc')
elif conf.env.SAILFISH in ['aurora', 'sailfish']:
# TODO: enable XASH_MOBILE_PLATFORM
conf.define('XASH_SAILFISH', 1)
if conf.env.SAILFISH == 'aurora':
conf.define('XASH_AURORAOS', 1)
# Do not warn us about bug in SDL_Audio headers
conf.env.append_unique('CFLAGS', ['-Wno-attributes'])
conf.env.append_unique('CXXFLAGS', ['-Wno-attributes'])
conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags')
conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags')
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)
if conf.env.COMPILER_CC != 'msvc':
opt_flags = [
# '-Wall', '-Wextra', '-Wpedantic',
'-fdiagnostics-color=always',
# stable diagnostics, forced to error, sorted
'-Werror=alloc-size',
'-Werror=bool-compare',
'-Werror=bool-operation',
# '-Werror=cast-align=strict',
'-Werror=duplicated-cond',
'-Werror=format-extra-args',
'-Werror=free-nonheap-object',
'-Werror=implicit-fallthrough=2',
'-Werror=logical-op',
'-Werror=nonnull',
'-Werror=packed',
'-Werror=packed-not-aligned',
'-Werror=parentheses',
'-Werror=return-type',
'-Werror=sequence-point',
'-Werror=sizeof-pointer-memaccess',
'-Werror=sizeof-array-div',
'-Werror=sizeof-pointer-div',
'-Werror=strict-aliasing',
'-Werror=string-compare',
'-Werror=tautological-compare',
'-Werror=use-after-free=3',
'-Werror=unsequenced', # clang's version of -Werror=sequence-point
'-Werror=vla',
'-Werror=write-strings',
# unstable diagnostics, may cause false positives
'-Walloc-zero',
'-Wformat=2',
'-Winit-self',
'-Wmisleading-indentation',
'-Wmismatched-dealloc',
'-Wstringop-overflow',
'-Wunintialized',
# disabled, flood
# '-Wdouble-promotion',
'-Wunused-function',
'-Wunused-variable',
'-Wunused-but-set-variable',
]
opt_cflags = [
'-Werror=declaration-after-statement',
'-Werror=enum-conversion',
'-Wno-error=enum-float-conversion', # need this for cvars
'-Werror=implicit-int',
'-Werror=implicit-function-declaration',
'-Werror=incompatible-pointer-types',
'-Werror=int-conversion',
'-Werror=jump-misses-init',
'-Werror=old-style-declaration',
'-Werror=old-style-definition',
'-Werror=strict-prototypes',
'-fnonconst-initializers', # owcc
'-Wmissing-prototypes', # not an error yet
]
opt_cxxflags = [] # TODO:
if conf.options.DISABLE_WERROR:
opt_flags = []
opt_cflags = ['-Werror=implicit-function-declaration']
opt_cxxflags = []
conf.env.CFLAGS_werror = conf.filter_cflags(opt_flags + opt_cflags, cflags)
conf.env.CXXFLAGS_werror = conf.filter_cxxflags(opt_flags + opt_cxxflags, cxxflags)
conf.env.TESTS = conf.options.TESTS
conf.env.ENABLE_UTILS = conf.options.ENABLE_UTILS
conf.env.ENABLE_FUZZER = conf.options.ENABLE_FUZZER
conf.env.DEDICATED = conf.options.DEDICATED
conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
conf.define_cond('SUPPORT_HL25_EXTENDED_STRUCTS', conf.options.SUPPORT_HL25_EXTENDED_STRUCTS)
# disable game_launch compiling on platform where it's not needed
conf.env.DISABLE_LAUNCHER = conf.env.DEST_OS in ['android', 'nswitch', 'psvita', 'dos'] or conf.env.MAGX or conf.env.DEDICATED or conf.env.STATIC_LINKING
if conf.env.SAILFISH == 'aurora':
conf.env.DEFAULT_RPATH = '/usr/share/su.xash.Engine/lib'
elif conf.env.DEST_OS == 'darwin':
conf.env.DEFAULT_RPATH = '@loader_path'
elif conf.env.DEST_OS == 'openbsd':
# OpenBSD requires -z origin to enable $ORIGIN expansion in RPATH
conf.env.RPATH_ST = '-Wl,-z,origin,-rpath,%s'
conf.env.DEFAULT_RPATH = '$ORIGIN'
else:
conf.env.DEFAULT_RPATH = '$ORIGIN'
setattr(conf, 'refdlls', REFDLLS)
for refdll in REFDLLS:
refdll.register_env(conf.env, conf.options, conf.options.ALL_RENDERERS)
conf.env.GAMEDIR = conf.options.GAMEDIR
conf.define('XASH_GAMEDIR', conf.options.GAMEDIR)
conf.define_cond('XASH_ALL_SERVERS', conf.options.ALL_SERVERS)
if conf.env.DEST_OS == 'nswitch':
conf.check_cfg(package='solder', args='--cflags --libs', uselib_store='SOLDER')
if conf.env.HAVE_SOLDER and conf.env.LIB_SOLDER and conf.options.BUILD_TYPE == 'debug':
conf.env.LIB_SOLDER[0] += 'd' # load libsolderd in debug mode
conf.check_cc(lib='m')
elif conf.env.DEST_OS == 'psvita':
conf.check_cc(lib='vrtld')
conf.check_cc(lib='m')
elif conf.env.DEST_OS == 'android':
conf.check_cc(lib='dl')
conf.check_cc(lib='log')
# LIB_M added in xcompile!
elif conf.env.DEST_OS == 'win32':
# Common Win32 libraries
# Don't check them more than once, to save time
# Usually, they are always available
# but we need them in uselib
a = [ 'user32', 'shell32', 'gdi32', 'advapi32', 'dbghelp', 'psapi', 'ws2_32' ]
if conf.env.COMPILER_CC == 'msvc':
for i in a:
conf.start_msg('Checking for MSVC library')
conf.check_lib_msvc(i)
conf.end_msg(i)
else:
for i in a:
conf.check_cc(lib = i)
else:
conf.check_cc(lib='dl', mandatory = False)
conf.check_cc(lib='m')
# set _FILE_OFFSET_BITS=64 for filesystems with 64-bit inodes
# must be set globally as it changes ABI
if conf.env.DEST_OS not in ['psvita']:
conf.check_large_file(compiler = 'c', execute = False)
# indicate if we are packaging for Linux/BSD
if conf.options.PACKAGING:
conf.env.PREFIX = conf.options.prefix
if conf.env.SAILFISH == "aurora":
conf.env.SHAREDIR = '${PREFIX}/share/su.xash.Engine/rodir'
elif conf.env.SAILFISH == "sailfish":
conf.env.SHAREDIR = '${PREFIX}/share/harbour-xash3d-fwgs/rodir'
else:
conf.env.SHAREDIR = '${PREFIX}/share/xash3d'
conf.env.LIBDIR += '/xash3d'
else:
conf.env.SHAREDIR = conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
if not conf.options.BUILD_BUNDLED_DEPS:
# search for opus 1.4 or higher, it has fixes for custom modes
if conf.check_cfg(package='opus', uselib_store='opus', args='opus >= 1.4 --cflags --libs', mandatory=False):
# now try to link with export that only exists with CUSTOM_MODES defined
frag='''#include <opus_custom.h>
int main(void) { return !opus_custom_encoder_init((OpusCustomEncoder *)1, (const OpusCustomMode *)1, 1); }'''
if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus werror', fragment=frag, mandatory=False):
conf.env.HAVE_SYSTEM_OPUS = True
# search for bzip2
BZIP2_CHECK='''#include <bzlib.h>
int main(void) { return (int)BZ2_bzlibVersion(); }'''
if conf.check_cc(lib='bz2', fragment=BZIP2_CHECK, uselib_store='bzip2', mandatory=False):
conf.env.HAVE_SYSTEM_BZ2 = True
conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY)
for i in SUBDIRS:
if not i.is_enabled(conf):
continue
conf.add_subproject(i.name)
def build(bld):
# guard rails to not let install to root
if bld.is_install and not bld.options.PACKAGING and not bld.options.destdir:
bld.fatal('Set the install destination directory using --destdir option')
# don't clean QtCreator files and reconfigure saved options
bld.clean_files = bld.bldnode.ant_glob('**',
excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR,
quiet=True, generator=True)
bld.load('xshlib')
for i in SUBDIRS:
if not i.is_enabled(bld):
continue
bld.add_subproject(i.name)
if bld.env.TESTS:
bld.add_post_fun(waf_unit_test.summary)
bld.add_post_fun(waf_unit_test.set_exit_code)