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server.h
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engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header
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2024-10-19 14:05:00 +03:00 |
sv_client.c
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engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
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2024-10-26 20:24:31 +03:00 |
sv_cmds.c
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
sv_custom.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
sv_filter.c
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engine: server: comment out unused cvars, make some static
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2024-06-15 08:44:19 +03:00 |
sv_frame.c
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
sv_game.c
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engine: server: fix possible NULL dereference
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2024-11-06 01:39:46 +03:00 |
sv_init.c
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engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header
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2024-10-19 14:05:00 +03:00 |
sv_log.c
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engine: server: replace useless call to SV_Serverinfo to a direct access
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2024-04-06 06:58:15 +03:00 |
sv_main.c
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engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000
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2024-10-30 18:28:55 +03:00 |
sv_move.c
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engine: server: use soundlist to acquire random sounds for physics
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2024-02-05 12:49:31 +03:00 |
sv_phys.c
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engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection
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2024-10-16 07:31:27 +03:00 |
sv_pmove.c
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engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
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2024-07-21 11:01:18 +03:00 |
sv_query.c
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engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
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2024-10-26 20:24:31 +03:00 |
sv_save.c
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
sv_world.c
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engine: moved link_t helpers to sv_world.c from world.c and made them static
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2024-05-30 07:31:03 +03:00 |