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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 20:00:53 +01:00
xash3d-fwgs/engine/client
2024-08-21 12:18:06 +03:00
..
avi
vgui engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_cmds.c ref: move loading skybox into the engine 2024-06-11 02:07:44 +03:00
cl_custom.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_debug.c engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
cl_demo.c engine: client: ensure demoheader will be written when we're recording demo and changed level 2024-08-14 19:10:00 +03:00
cl_efrag.c engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
cl_efx.c engine: client: use Host_IsQuakeCompatible instead of checking host.features bit 2024-07-21 04:32:38 +03:00
cl_events.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_font.c
cl_frame.c engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_game.c engine: client: remove useless copy in NetAPI_SendRequest 2024-08-08 04:32:58 +03:00
cl_gameui.c engine: client: allocate mods list for UI on demand 2024-08-15 12:27:43 +03:00
cl_main.c engine: client: ensure demoheader will be written when we're recording demo and changed level 2024-08-14 19:10:00 +03:00
cl_mobile.c engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_netgraph.c
cl_parse_48.c engine: client: ensure loading plaque was removed after we request spawn on legacy protocol 2024-08-03 11:27:45 +03:00
cl_parse.c engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
cl_pmove.c engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
cl_qparse.c engine: client: minor refactoring, turn quake stats into an enum 2024-08-06 08:42:23 +03:00
cl_remap.c
cl_render.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
cl_scrn.c engine: client: skip drawing 2D during changelevel before the client was active 2024-07-11 09:01:19 +03:00
cl_securedstub.c
cl_tent.c engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop 2024-08-07 09:23:09 +03:00
cl_tent.h
cl_video.c
cl_view.c engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value 2024-07-30 15:25:20 +03:00
client.h engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
console.c engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty 2024-07-28 14:48:40 +03:00
gamma.c
in_joy.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
in_touch.c engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only 2024-07-30 17:52:28 +03:00
input.c engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues 2024-08-16 12:59:54 +03:00
input.h engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
keys.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
mod_dbghulls.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
ref_common.c engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs 2024-08-21 12:18:06 +03:00
ref_common.h engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
s_dsp.c engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility 2024-06-09 03:51:43 +03:00
s_load.c engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
s_main.c engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
s_mix.c engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
s_mouth.c
s_stream.c engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
s_utils.c engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
s_vox.c engine: client: fix buffer overrun in S_TrimEnd 2024-07-30 15:25:20 +03:00
sound.h engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
titles.c Replace hardcoded functions names by __func__ macro 2024-06-19 06:53:42 +03:00
vid_common.c engine: client: set default fullscreen value in vid_fullscreen cvar definition 2024-07-31 00:53:58 +03:00
vid_common.h engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
voice.c engine: client: voice: allow restoring voice after toggling voice_enable while connected to server 2024-07-28 17:12:32 +03:00
voice.h engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
vox.h engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00