mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-28 13:02:13 +01:00
1127 lines
23 KiB
C
1127 lines
23 KiB
C
/*
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cl_menu.c - menu dlls interaction
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "const.h"
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#include "gl_local.h"
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#include "library.h"
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#include "input.h"
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static MENUAPI GetMenuAPI;
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static ADDTOUCHBUTTONTOLIST pfnAddTouchButtonToList;
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static void UI_UpdateUserinfo( void );
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gameui_static_t gameui;
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void UI_UpdateMenu( float realtime )
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{
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if( !gameui.hInstance ) return;
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// menu time (not paused, not clamped)
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gameui.globals->time = host.realtime;
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gameui.globals->frametime = host.realframetime;
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gameui.globals->demoplayback = cls.demoplayback;
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gameui.globals->demorecording = cls.demorecording;
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gameui.globals->allow_console = host.allow_console;
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gameui.dllFuncs.pfnRedraw( realtime );
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UI_UpdateUserinfo();
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}
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void UI_KeyEvent( int key, qboolean down )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnKeyEvent( key, down );
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}
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void UI_MouseMove( int x, int y )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnMouseMove( x, y );
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}
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void UI_SetActiveMenu( qboolean fActive )
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{
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movie_state_t *cin_state;
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if( !gameui.hInstance )
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{
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if( !fActive )
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Key_SetKeyDest( key_game );
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return;
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}
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gameui.drawLogo = fActive;
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gameui.dllFuncs.pfnSetActiveMenu( fActive );
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if( !fActive )
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{
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// close logo when menu is shutdown
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cin_state = AVI_GetState( CIN_LOGO );
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AVI_CloseVideo( cin_state );
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}
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}
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void UI_AddServerToList( netadr_t adr, const char *info )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnAddServerToList( adr, info );
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}
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void UI_GetCursorPos( int *pos_x, int *pos_y )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnGetCursorPos( pos_x, pos_y );
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}
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void UI_SetCursorPos( int pos_x, int pos_y )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnSetCursorPos( pos_x, pos_y );
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}
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void UI_ShowCursor( qboolean show )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnShowCursor( show );
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}
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qboolean UI_CreditsActive( void )
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{
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if( !gameui.hInstance ) return 0;
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return gameui.dllFuncs.pfnCreditsActive();
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}
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void UI_CharEvent( int key )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnCharEvent( key );
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}
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qboolean UI_MouseInRect( void )
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{
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if( !gameui.hInstance ) return 1;
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return gameui.dllFuncs.pfnMouseInRect();
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}
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qboolean UI_IsVisible( void )
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{
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if( !gameui.hInstance ) return 0;
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return gameui.dllFuncs.pfnIsVisible();
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}
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static void UI_DrawLogo( const char *filename, float x, float y, float width, float height )
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{
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static float cin_time;
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static int last_frame = -1;
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byte *cin_data = NULL;
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movie_state_t *cin_state;
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int cin_frame;
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qboolean redraw = false;
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if( !gameui.drawLogo ) return;
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cin_state = AVI_GetState( CIN_LOGO );
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if( !AVI_IsActive( cin_state ))
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{
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string path;
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const char *fullpath;
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// run cinematic if not
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Q_snprintf( path, sizeof( path ), "media/%s", filename );
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COM_DefaultExtension( path, ".avi" );
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fullpath = FS_GetDiskPath( path, false );
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if( FS_FileExists( path, false ) && !fullpath )
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{
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MsgDev( D_ERROR, "Couldn't load %s from packfile. Please extract it\n", path );
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gameui.drawLogo = false;
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return;
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}
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AVI_OpenVideo( cin_state, fullpath, false, true );
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if( !( AVI_GetVideoInfo( cin_state, &gameui.logo_xres, &gameui.logo_yres, &gameui.logo_length )))
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{
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AVI_CloseVideo( cin_state );
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gameui.drawLogo = false;
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return;
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}
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cin_time = 0.0f;
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last_frame = -1;
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}
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if( width <= 0 || height <= 0 )
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{
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// precache call, don't draw
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cin_time = 0.0f;
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last_frame = -1;
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return;
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}
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// advances cinematic time (ignores maxfps and host_framerate settings)
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cin_time += host.realframetime;
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// restarts the cinematic
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if( cin_time > gameui.logo_length )
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cin_time = 0.0f;
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// read the next frame
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cin_frame = AVI_GetVideoFrameNumber( cin_state, cin_time );
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if( cin_frame != last_frame )
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{
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cin_data = AVI_GetVideoFrame( cin_state, cin_frame );
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last_frame = cin_frame;
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redraw = true;
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}
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R_DrawStretchRaw( x, y, width, height, gameui.logo_xres, gameui.logo_yres, cin_data, redraw );
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}
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static int UI_GetLogoWidth( void )
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{
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return gameui.logo_xres;
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}
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static int UI_GetLogoHeight( void )
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{
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return gameui.logo_yres;
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}
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static float UI_GetLogoLength( void )
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{
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return gameui.logo_length;
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}
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static void UI_UpdateUserinfo( void )
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{
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player_info_t *player;
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if( !host.userinfo_changed )
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return;
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player = &gameui.playerinfo;
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Q_strncpy( player->userinfo, cls.userinfo, sizeof( player->userinfo ));
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Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
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Q_strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model ));
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player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
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player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
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host.userinfo_changed = false; // we got it
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}
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void Host_Credits( void )
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{
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if( !gameui.hInstance ) return;
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gameui.dllFuncs.pfnFinalCredits();
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}
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static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
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{
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Q_strncpy( out->gamefolder, in->gamefolder, sizeof( out->gamefolder ));
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Q_strncpy( out->startmap, in->startmap, sizeof( out->startmap ));
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Q_strncpy( out->trainmap, in->trainmap, sizeof( out->trainmap ));
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Q_strncpy( out->title, in->title, sizeof( out->title ));
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Q_strncpy( out->version, va( "%g", in->version ), sizeof( out->version ));
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Q_strncpy( out->game_url, in->game_url, sizeof( out->game_url ));
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Q_strncpy( out->update_url, in->update_url, sizeof( out->update_url ));
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Q_strncpy( out->size, Q_pretifymem( in->size, 0 ), sizeof( out->size ));
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Q_strncpy( out->type, in->type, sizeof( out->type ));
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Q_strncpy( out->date, in->date, sizeof( out->date ));
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out->gamemode = in->gamemode;
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if( in->nomodels )
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out->flags |= GFL_NOMODELS;
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}
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static qboolean PIC_Scissor( float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
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{
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float dudx, dvdy;
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// clip sub rect to sprite
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if(( width == 0 ) || ( height == 0 ))
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return false;
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if( *x + *width <= gameui.ds.scissor_x )
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return false;
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if( *x >= gameui.ds.scissor_x + gameui.ds.scissor_width )
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return false;
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if( *y + *height <= gameui.ds.scissor_y )
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return false;
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if( *y >= gameui.ds.scissor_y + gameui.ds.scissor_height )
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return false;
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dudx = (*u1 - *u0) / *width;
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dvdy = (*v1 - *v0) / *height;
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if( *x < gameui.ds.scissor_x )
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{
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*u0 += (gameui.ds.scissor_x - *x) * dudx;
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*width -= gameui.ds.scissor_x - *x;
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*x = gameui.ds.scissor_x;
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}
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if( *x + *width > gameui.ds.scissor_x + gameui.ds.scissor_width )
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{
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*u1 -= (*x + *width - (gameui.ds.scissor_x + gameui.ds.scissor_width)) * dudx;
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*width = gameui.ds.scissor_x + gameui.ds.scissor_width - *x;
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}
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if( *y < gameui.ds.scissor_y )
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{
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*v0 += (gameui.ds.scissor_y - *y) * dvdy;
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*height -= gameui.ds.scissor_y - *y;
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*y = gameui.ds.scissor_y;
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}
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if( *y + *height > gameui.ds.scissor_y + gameui.ds.scissor_height )
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{
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*v1 -= (*y + *height - (gameui.ds.scissor_y + gameui.ds.scissor_height)) * dvdy;
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*height = gameui.ds.scissor_y + gameui.ds.scissor_height - *y;
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}
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return true;
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}
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/*
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====================
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PIC_DrawGeneric
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draw hudsprite routine
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====================
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*/
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static void PIC_DrawGeneric( float x, float y, float width, float height, const wrect_t *prc )
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{
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float s1, s2, t1, t2;
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int w, h;
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// assume we get sizes from image
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R_GetTextureParms( &w, &h, gameui.ds.gl_texturenum );
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if( prc )
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{
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// calc user-defined rectangle
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s1 = (float)prc->left / (float)w;
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t1 = (float)prc->top / (float)h;
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s2 = (float)prc->right / (float)w;
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t2 = (float)prc->bottom / (float)h;
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if( width == -1 && height == -1 )
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{
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width = prc->right - prc->left;
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height = prc->bottom - prc->top;
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}
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}
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else
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{
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s1 = t1 = 0.0f;
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s2 = t2 = 1.0f;
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}
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if( width == -1 && height == -1 )
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{
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width = w;
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height = h;
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}
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// pass scissor test if supposed
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if( gameui.ds.scissor_test && !PIC_Scissor( &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
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return;
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PicAdjustSize( &x, &y, &width, &height );
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R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, gameui.ds.gl_texturenum );
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pglColor4ub( 255, 255, 255, 255 );
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}
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/*
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===============================================================================
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MainUI Builtin Functions
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===============================================================================
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*/
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/*
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=========
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pfnPIC_Load
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=========
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*/
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static HIMAGE pfnPIC_Load( const char *szPicName, const byte *image_buf, long image_size, long flags )
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{
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HIMAGE tx;
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if( !szPicName || !*szPicName )
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{
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MsgDev( D_ERROR, "CL_LoadImage: bad name!\n" );
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return 0;
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}
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// add default parms to image
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SetBits( flags, TF_IMAGE );
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Image_SetForceFlags( IL_LOAD_DECAL ); // allow decal images for menu
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tx = GL_LoadTexture( szPicName, image_buf, image_size, flags, NULL );
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Image_ClearForceFlags();
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return tx;
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}
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/*
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=========
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pfnPIC_Width
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=========
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*/
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static int pfnPIC_Width( HIMAGE hPic )
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{
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int picWidth;
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R_GetTextureParms( &picWidth, NULL, hPic );
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return picWidth;
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}
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/*
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=========
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pfnPIC_Height
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=========
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*/
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static int pfnPIC_Height( HIMAGE hPic )
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{
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int picHeight;
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R_GetTextureParms( NULL, &picHeight, hPic );
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return picHeight;
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}
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/*
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=========
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pfnPIC_Set
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=========
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*/
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void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a )
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{
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gameui.ds.gl_texturenum = hPic;
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r = bound( 0, r, 255 );
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g = bound( 0, g, 255 );
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b = bound( 0, b, 255 );
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a = bound( 0, a, 255 );
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pglColor4ub( r, g, b, a );
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}
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/*
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=========
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pfnPIC_Draw
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=========
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*/
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void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc )
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{
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GL_SetRenderMode( kRenderNormal );
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PIC_DrawGeneric( x, y, width, height, prc );
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}
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/*
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=========
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pfnPIC_DrawTrans
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=========
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*/
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void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc )
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{
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GL_SetRenderMode( kRenderTransTexture );
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PIC_DrawGeneric( x, y, width, height, prc );
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}
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/*
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=========
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pfnPIC_DrawHoles
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=========
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*/
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void pfnPIC_DrawHoles( int x, int y, int width, int height, const wrect_t *prc )
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{
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GL_SetRenderMode( kRenderTransAlpha );
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PIC_DrawGeneric( x, y, width, height, prc );
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}
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/*
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=========
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pfnPIC_DrawAdditive
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=========
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*/
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void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *prc )
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{
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GL_SetRenderMode( kRenderTransAdd );
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PIC_DrawGeneric( x, y, width, height, prc );
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}
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/*
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=======================
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UI_AddTouchButtonToList
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send button parameters to menu
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=======================
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*/
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void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags )
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{
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if( pfnAddTouchButtonToList )
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{
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pfnAddTouchButtonToList( name, texture, command, color, flags );
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}
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}
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/*
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=========
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pfnPIC_EnableScissor
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=========
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*/
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static void pfnPIC_EnableScissor( int x, int y, int width, int height )
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{
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// check bounds
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x = bound( 0, x, gameui.globals->scrWidth );
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y = bound( 0, y, gameui.globals->scrHeight );
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width = bound( 0, width, gameui.globals->scrWidth - x );
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height = bound( 0, height, gameui.globals->scrHeight - y );
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gameui.ds.scissor_x = x;
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gameui.ds.scissor_width = width;
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gameui.ds.scissor_y = y;
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gameui.ds.scissor_height = height;
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gameui.ds.scissor_test = true;
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}
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/*
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=========
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pfnPIC_DisableScissor
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=========
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*/
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static void pfnPIC_DisableScissor( void )
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{
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gameui.ds.scissor_x = 0;
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gameui.ds.scissor_width = 0;
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gameui.ds.scissor_y = 0;
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gameui.ds.scissor_height = 0;
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gameui.ds.scissor_test = false;
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}
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/*
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=============
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pfnFillRGBA
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=============
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*/
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static void pfnFillRGBA( int x, int y, int width, int height, int r, int g, int b, int a )
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{
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r = bound( 0, r, 255 );
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g = bound( 0, g, 255 );
|
|
b = bound( 0, b, 255 );
|
|
a = bound( 0, a, 255 );
|
|
pglColor4ub( r, g, b, a );
|
|
GL_SetRenderMode( kRenderTransTexture );
|
|
R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, tr.whiteTexture );
|
|
pglColor4ub( 255, 255, 255, 255 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnClientCmd
|
|
|
|
=============
|
|
*/
|
|
static void pfnClientCmd( int exec_now, const char *szCmdString )
|
|
{
|
|
if( !szCmdString || !szCmdString[0] )
|
|
return;
|
|
|
|
Cbuf_AddText( szCmdString );
|
|
Cbuf_AddText( "\n" );
|
|
|
|
// client command executes immediately
|
|
if( exec_now ) Cbuf_Execute();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySound
|
|
|
|
=============
|
|
*/
|
|
static void pfnPlaySound( const char *szSound )
|
|
{
|
|
if( !COM_CheckString( szSound )) return;
|
|
S_StartLocalSound( szSound, VOL_NORM, false );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawCharacter
|
|
|
|
quakefont draw character
|
|
=============
|
|
*/
|
|
static void pfnDrawCharacter( int ix, int iy, int iwidth, int iheight, int ch, int ulRGBA, HIMAGE hFont )
|
|
{
|
|
rgba_t color;
|
|
float row, col, size;
|
|
float s1, t1, s2, t2;
|
|
float x = ix, y = iy;
|
|
float width = iwidth;
|
|
float height = iheight;
|
|
|
|
ch &= 255;
|
|
|
|
if( ch == ' ' ) return;
|
|
if( y < -height ) return;
|
|
|
|
color[3] = (ulRGBA & 0xFF000000) >> 24;
|
|
color[0] = (ulRGBA & 0xFF0000) >> 16;
|
|
color[1] = (ulRGBA & 0xFF00) >> 8;
|
|
color[2] = (ulRGBA & 0xFF) >> 0;
|
|
pglColor4ubv( color );
|
|
|
|
col = (ch & 15) * 0.0625f + (0.5f / 256.0f);
|
|
row = (ch >> 4) * 0.0625f + (0.5f / 256.0f);
|
|
size = 0.0625f - (1.0f / 256.0f);
|
|
|
|
s1 = col;
|
|
t1 = row;
|
|
s2 = s1 + size;
|
|
t2 = t1 + size;
|
|
|
|
// pass scissor test if supposed
|
|
if( gameui.ds.scissor_test && !PIC_Scissor( &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
|
|
return;
|
|
|
|
GL_SetRenderMode( kRenderTransTexture );
|
|
R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, hFont );
|
|
pglColor4ub( 255, 255, 255, 255 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
UI_DrawConsoleString
|
|
|
|
drawing string like a console string
|
|
=============
|
|
*/
|
|
static int UI_DrawConsoleString( int x, int y, const char *string )
|
|
{
|
|
int drawLen;
|
|
|
|
if( !string || !*string ) return 0; // silent ignore
|
|
drawLen = Con_DrawString( x, y, string, gameui.ds.textColor );
|
|
MakeRGBA( gameui.ds.textColor, 255, 255, 255, 255 );
|
|
|
|
return (x + drawLen); // exclude color prexfixes
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawSetTextColor
|
|
|
|
set color for anything
|
|
=============
|
|
*/
|
|
static void UI_DrawSetTextColor( int r, int g, int b, int alpha )
|
|
{
|
|
// bound color and convert to byte
|
|
gameui.ds.textColor[0] = r;
|
|
gameui.ds.textColor[1] = g;
|
|
gameui.ds.textColor[2] = b;
|
|
gameui.ds.textColor[3] = alpha;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
pfnGetPlayerModel
|
|
|
|
for drawing playermodel previews
|
|
====================
|
|
*/
|
|
static cl_entity_t* pfnGetPlayerModel( void )
|
|
{
|
|
return &gameui.playermodel;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
pfnSetPlayerModel
|
|
|
|
for drawing playermodel previews
|
|
====================
|
|
*/
|
|
static void pfnSetPlayerModel( cl_entity_t *ent, const char *path )
|
|
{
|
|
ent->model = Mod_ForName( path, false, false );
|
|
ent->curstate.modelindex = MAX_MODELS; // unreachable index
|
|
}
|
|
|
|
/*
|
|
====================
|
|
pfnClearScene
|
|
|
|
for drawing playermodel previews
|
|
====================
|
|
*/
|
|
static void pfnClearScene( void )
|
|
{
|
|
R_PushScene();
|
|
R_ClearScene();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
pfnRenderScene
|
|
|
|
for drawing playermodel previews
|
|
====================
|
|
*/
|
|
static void pfnRenderScene( const ref_viewpass_t *rvp )
|
|
{
|
|
// to avoid division by zero
|
|
if( !rvp || rvp->fov_x <= 0.0f || rvp->fov_y <= 0.0f )
|
|
return;
|
|
|
|
// don't allow special modes from menu
|
|
((ref_viewpass_t *)&rvp)->flags = 0;
|
|
|
|
R_Set2DMode( false );
|
|
R_RenderFrame( rvp );
|
|
R_Set2DMode( true );
|
|
R_PopScene();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
pfnAddEntity
|
|
|
|
adding player model into visible list
|
|
====================
|
|
*/
|
|
static int pfnAddEntity( int entityType, cl_entity_t *ent )
|
|
{
|
|
if( !R_AddEntity( ent, entityType ))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
pfnClientJoin
|
|
|
|
send client connect
|
|
====================
|
|
*/
|
|
static void pfnClientJoin( const netadr_t adr )
|
|
{
|
|
Cbuf_AddText( va( "connect %s\n", NET_AdrToString( adr )));
|
|
}
|
|
|
|
/*
|
|
====================
|
|
pfnKeyGetOverstrikeMode
|
|
|
|
get global key overstrike state
|
|
====================
|
|
*/
|
|
static int pfnKeyGetOverstrikeMode( void )
|
|
{
|
|
return host.key_overstrike;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
pfnKeySetOverstrikeMode
|
|
|
|
set global key overstrike mode
|
|
====================
|
|
*/
|
|
static void pfnKeySetOverstrikeMode( int fActive )
|
|
{
|
|
host.key_overstrike = fActive;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
pfnKeyGetState
|
|
|
|
returns kbutton struct if found
|
|
====================
|
|
*/
|
|
static void *pfnKeyGetState( const char *name )
|
|
{
|
|
if( clgame.dllFuncs.KB_Find )
|
|
return clgame.dllFuncs.KB_Find( name );
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnMemAlloc
|
|
|
|
=========
|
|
*/
|
|
static void *pfnMemAlloc( size_t cb, const char *filename, const int fileline )
|
|
{
|
|
return _Mem_Alloc( gameui.mempool, cb, filename, fileline );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnMemFree
|
|
|
|
=========
|
|
*/
|
|
static void pfnMemFree( void *mem, const char *filename, const int fileline )
|
|
{
|
|
_Mem_Free( mem, filename, fileline );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnGetGameInfo
|
|
|
|
=========
|
|
*/
|
|
static int pfnGetGameInfo( GAMEINFO *pgameinfo )
|
|
{
|
|
if( !pgameinfo ) return 0;
|
|
|
|
*pgameinfo = gameui.gameInfo;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnGetGamesList
|
|
|
|
=========
|
|
*/
|
|
static GAMEINFO **pfnGetGamesList( int *numGames )
|
|
{
|
|
if( numGames ) *numGames = SI.numgames;
|
|
return gameui.modsInfo;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnGetFilesList
|
|
|
|
release prev search on a next call
|
|
=========
|
|
*/
|
|
static char **pfnGetFilesList( const char *pattern, int *numFiles, int gamedironly )
|
|
{
|
|
static search_t *t = NULL;
|
|
|
|
if( t ) Mem_Free( t ); // release prev search
|
|
|
|
t = FS_Search( pattern, true, gamedironly );
|
|
if( !t )
|
|
{
|
|
if( numFiles ) *numFiles = 0;
|
|
return NULL;
|
|
}
|
|
|
|
if( numFiles ) *numFiles = t->numfilenames;
|
|
return t->filenames;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnGetClipboardData
|
|
|
|
pointer must be released in call place
|
|
=========
|
|
*/
|
|
static char *pfnGetClipboardData( void )
|
|
{
|
|
return Sys_GetClipboardData();
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnCheckGameDll
|
|
|
|
=========
|
|
*/
|
|
int pfnCheckGameDll( void )
|
|
{
|
|
void *hInst;
|
|
|
|
if( SV_Initialized( )) return true;
|
|
|
|
if(( hInst = COM_LoadLibrary( GI->game_dll, true, false )) != NULL )
|
|
{
|
|
COM_FreeLibrary( hInst );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnChangeInstance
|
|
|
|
=========
|
|
*/
|
|
static void pfnChangeInstance( const char *newInstance, const char *szFinalMessage )
|
|
{
|
|
if( !szFinalMessage ) szFinalMessage = "";
|
|
if( !newInstance || !*newInstance ) return;
|
|
|
|
Host_NewInstance( newInstance, szFinalMessage );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnHostEndGame
|
|
|
|
=========
|
|
*/
|
|
static void pfnHostEndGame( const char *szFinalMessage )
|
|
{
|
|
if( !szFinalMessage ) szFinalMessage = "";
|
|
Host_EndGame( true, szFinalMessage );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnStartBackgroundTrack
|
|
|
|
=========
|
|
*/
|
|
static void pfnStartBackgroundTrack( const char *introTrack, const char *mainTrack )
|
|
{
|
|
S_StartBackgroundTrack( introTrack, mainTrack, 0, false );
|
|
}
|
|
|
|
// engine callbacks
|
|
static ui_enginefuncs_t gEngfuncs =
|
|
{
|
|
pfnPIC_Load,
|
|
GL_FreeImage,
|
|
pfnPIC_Width,
|
|
pfnPIC_Height,
|
|
pfnPIC_Set,
|
|
pfnPIC_Draw,
|
|
pfnPIC_DrawHoles,
|
|
pfnPIC_DrawTrans,
|
|
pfnPIC_DrawAdditive,
|
|
pfnPIC_EnableScissor,
|
|
pfnPIC_DisableScissor,
|
|
pfnFillRGBA,
|
|
pfnCvar_RegisterGameUIVariable,
|
|
Cvar_VariableValue,
|
|
Cvar_VariableString,
|
|
Cvar_Set,
|
|
Cvar_SetValue,
|
|
Cmd_AddGameUICommand,
|
|
pfnClientCmd,
|
|
Cmd_RemoveCommand,
|
|
Cmd_Argc,
|
|
Cmd_Argv,
|
|
Cmd_Args,
|
|
Con_Printf,
|
|
Con_DPrintf,
|
|
UI_NPrintf,
|
|
UI_NXPrintf,
|
|
pfnPlaySound,
|
|
UI_DrawLogo,
|
|
UI_GetLogoWidth,
|
|
UI_GetLogoHeight,
|
|
UI_GetLogoLength,
|
|
pfnDrawCharacter,
|
|
UI_DrawConsoleString,
|
|
UI_DrawSetTextColor,
|
|
Con_DrawStringLen,
|
|
Con_DefaultColor,
|
|
pfnGetPlayerModel,
|
|
pfnSetPlayerModel,
|
|
pfnClearScene,
|
|
pfnRenderScene,
|
|
pfnAddEntity,
|
|
Host_Error,
|
|
FS_FileExists,
|
|
pfnGetGameDir,
|
|
Cmd_CheckMapsList,
|
|
CL_Active,
|
|
pfnClientJoin,
|
|
COM_LoadFileForMe,
|
|
COM_ParseFile,
|
|
COM_FreeFile,
|
|
Key_ClearStates,
|
|
Key_SetKeyDest,
|
|
Key_KeynumToString,
|
|
Key_GetBinding,
|
|
Key_SetBinding,
|
|
Key_IsDown,
|
|
pfnKeyGetOverstrikeMode,
|
|
pfnKeySetOverstrikeMode,
|
|
pfnKeyGetState,
|
|
pfnMemAlloc,
|
|
pfnMemFree,
|
|
pfnGetGameInfo,
|
|
pfnGetGamesList,
|
|
pfnGetFilesList,
|
|
SV_GetSaveComment,
|
|
CL_GetDemoComment,
|
|
pfnCheckGameDll,
|
|
pfnGetClipboardData,
|
|
Sys_ShellExecute,
|
|
Host_WriteServerConfig,
|
|
pfnChangeInstance,
|
|
pfnStartBackgroundTrack,
|
|
pfnHostEndGame,
|
|
COM_RandomFloat,
|
|
COM_RandomLong,
|
|
IN_SetCursor,
|
|
pfnIsMapValid,
|
|
GL_ProcessTexture,
|
|
COM_CompareFileTime,
|
|
VID_GetModeString,
|
|
};
|
|
|
|
static void pfnEnableTextInput( int enable )
|
|
{
|
|
Key_EnableTextInput( enable, false );
|
|
}
|
|
|
|
static ui_textfuncs_t gTextfuncs =
|
|
{
|
|
pfnEnableTextInput,
|
|
Con_UtfProcessChar,
|
|
Con_UtfMoveLeft,
|
|
Con_UtfMoveRight
|
|
};
|
|
|
|
void UI_UnloadProgs( void )
|
|
{
|
|
if( !gameui.hInstance ) return;
|
|
|
|
// deinitialize game
|
|
gameui.dllFuncs.pfnShutdown();
|
|
|
|
Cvar_FullSet( "host_gameuiloaded", "0", FCVAR_READ_ONLY );
|
|
|
|
COM_FreeLibrary( gameui.hInstance );
|
|
Mem_FreePool( &gameui.mempool );
|
|
memset( &gameui, 0, sizeof( gameui ));
|
|
|
|
Cvar_Unlink( FCVAR_GAMEUIDLL );
|
|
Cmd_Unlink( CMD_GAMEUIDLL );
|
|
}
|
|
|
|
qboolean UI_LoadProgs( void )
|
|
{
|
|
static ui_enginefuncs_t gpEngfuncs;
|
|
static ui_textfuncs_t gpTextfuncs;
|
|
static ui_globalvars_t gpGlobals;
|
|
UITEXTAPI GiveTextApi;
|
|
int i;
|
|
|
|
if( gameui.hInstance ) UI_UnloadProgs();
|
|
|
|
// setup globals
|
|
gameui.globals = &gpGlobals;
|
|
|
|
#ifdef XASH_INTERNAL_GAMELIBS
|
|
if(!( gameui.hInstance = COM_LoadLibrary( "menu", false, false )))
|
|
return false;
|
|
#else
|
|
if(!( gameui.hInstance = COM_LoadLibrary( va( "%s/" MENUDLL, GI->dll_path ), false, false )))
|
|
{
|
|
FS_AllowDirectPaths( true );
|
|
|
|
if(!( gameui.hInstance = COM_LoadLibrary( "../" MENUDLL, false, false ))
|
|
&& !( gameui.hInstance = COM_LoadLibrary( MENUDLL, false, false )))
|
|
|
|
{
|
|
FS_AllowDirectPaths( false );
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
FS_AllowDirectPaths( false );
|
|
|
|
if(( GetMenuAPI = (MENUAPI)COM_GetProcAddress( gameui.hInstance, "GetMenuAPI" )) == NULL )
|
|
{
|
|
COM_FreeLibrary( gameui.hInstance );
|
|
MsgDev( D_NOTE, "UI_LoadProgs: can't init menu API\n" );
|
|
gameui.hInstance = NULL;
|
|
return false;
|
|
}
|
|
|
|
|
|
gameui.use_text_api = false;
|
|
|
|
if( ( GiveTextApi = (UITEXTAPI)COM_GetProcAddress( gameui.hInstance, "GiveTextAPI" ) ) )
|
|
{
|
|
MsgDev( D_NOTE, "UI_LoadProgs: extended Text API initialized\n" );
|
|
// make local copy of engfuncs to prevent overwrite it with user dll
|
|
memcpy( &gpTextfuncs, &gTextfuncs, sizeof( gpTextfuncs ));
|
|
if( GiveTextApi( &gpTextfuncs ) )
|
|
gameui.use_text_api = true;
|
|
}
|
|
|
|
pfnAddTouchButtonToList = (ADDTOUCHBUTTONTOLIST)COM_GetProcAddress( gameui.hInstance, "AddTouchButtonToList" );
|
|
if( pfnAddTouchButtonToList )
|
|
{
|
|
MsgDev( D_NOTE, "UI_LoadProgs: AddTouchButtonToList call found\n" );
|
|
}
|
|
|
|
// make local copy of engfuncs to prevent overwrite it with user dll
|
|
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
|
|
|
|
gameui.mempool = Mem_AllocPool( "Menu Pool" );
|
|
|
|
if( !GetMenuAPI( &gameui.dllFuncs, &gpEngfuncs, gameui.globals ))
|
|
{
|
|
COM_FreeLibrary( gameui.hInstance );
|
|
MsgDev( D_NOTE, "UI_LoadProgs: can't init menu API\n" );
|
|
Mem_FreePool( &gameui.mempool );
|
|
gameui.hInstance = NULL;
|
|
return false;
|
|
}
|
|
|
|
Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY );
|
|
|
|
// setup gameinfo
|
|
for( i = 0; i < SI.numgames; i++ )
|
|
{
|
|
gameui.modsInfo[i] = Mem_Alloc( gameui.mempool, sizeof( GAMEINFO ));
|
|
UI_ConvertGameInfo( gameui.modsInfo[i], SI.games[i] );
|
|
}
|
|
|
|
UI_ConvertGameInfo( &gameui.gameInfo, SI.GameInfo ); // current gameinfo
|
|
|
|
// setup globals
|
|
gameui.globals->allow_console = host.allow_console;
|
|
|
|
// initialize game
|
|
gameui.dllFuncs.pfnInit();
|
|
|
|
return true;
|
|
}
|