mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 18:07:09 +01:00
173 lines
4.1 KiB
C
173 lines
4.1 KiB
C
/*
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custom.c - customization routines
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Copyright (C) 2018 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "custom.h"
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#include "ref_common.h"
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#include "hpak.h" // be aware of HPK limits
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static rgbdata_t *CustomDecal_LoadImage( const char *path, void *raw, int size )
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{
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const char *testname;
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// this way we limit file types
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if( !Q_stricmp( COM_FileExtension( path ), "png" ))
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testname = "#logo.png";
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else testname = "#logo.bmp";
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Image_SetForceFlags( IL_LOAD_PLAYER_DECAL );
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return FS_LoadImage( testname, raw, size );
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}
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static qboolean CustomDecal_Validate( const char *path, void *raw, int nFileSize )
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{
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rgbdata_t *test = CustomDecal_LoadImage( path, raw, nFileSize );
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if( test )
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{
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// all's ok, logo is valid
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FS_FreeImage( test );
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return true;
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}
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return false;
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}
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void COM_ClearCustomizationList( customization_t *pHead, qboolean bCleanDecals )
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{
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customization_t *pCurrent;
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customization_t *pNext;
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for( pCurrent = pHead->pNext; pCurrent != NULL; pCurrent = pNext )
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{
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pNext = pCurrent->pNext;
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if( pCurrent->bInUse && pCurrent->pBuffer )
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Mem_Free( pCurrent->pBuffer );
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if( pCurrent->bInUse && pCurrent->pInfo )
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{
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#if !XASH_DEDICATED
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if( pCurrent->resource.type == t_decal )
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{
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if( bCleanDecals && CL_Active( ))
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ref.dllFuncs.R_DecalRemoveAll( pCurrent->nUserData1 );
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}
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#endif
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FS_FreeImage( pCurrent->pInfo );
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}
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Mem_Free( pCurrent );
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}
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pHead->pNext = NULL;
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}
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qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResource, int playernumber, int flags, customization_t **pOut, int *nLumps )
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{
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qboolean bError = false;
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fs_offset_t checksize = 0;
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customization_t *pCust;
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if( pOut ) *pOut = NULL;
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pCust = Z_Calloc( sizeof( customization_t ));
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pCust->resource = *pResource;
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if( pResource->nDownloadSize <= 0 )
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goto CustomizationError;
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pCust->bInUse = true;
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if( FBitSet( flags, FCUST_FROMHPAK ))
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{
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if( !HPAK_GetDataPointer( hpk_custom_file.string, pResource, (byte **)&pCust->pBuffer, NULL ))
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bError = true;
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}
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else
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{
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pCust->pBuffer = FS_LoadFile( pResource->szFileName, &checksize, true );
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if( (int)checksize != pCust->resource.nDownloadSize )
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bError = true;
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}
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if( bError )
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goto CustomizationError;
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if( FBitSet( pCust->resource.ucFlags, RES_CUSTOM ) && pCust->resource.type == t_decal )
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{
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pCust->resource.playernum = playernumber;
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if( CustomDecal_Validate( pResource->szFileName, pCust->pBuffer, pResource->nDownloadSize ))
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{
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if( !FBitSet( flags, FCUST_IGNOREINIT ))
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{
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if( pResource->nDownloadSize >= HPAK_ENTRY_MIN_SIZE && pResource->nDownloadSize <= HPAK_ENTRY_MAX_SIZE )
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{
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pCust->bTranslated = true;
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pCust->nUserData1 = 0;
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pCust->nUserData2 = 7;
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if( !FBitSet( flags, FCUST_WIPEDATA ))
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pCust->pInfo = CustomDecal_LoadImage( pResource->szFileName, pCust->pBuffer, pCust->resource.nDownloadSize );
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else pCust->pInfo = NULL;
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if( nLumps ) *nLumps = 1;
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}
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else
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{
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Con_Printf( S_WARN "Ignoring custom decal \"%s\": wrong size (%i bytes)\n", pResource->szFileName, pResource->nDownloadSize );
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}
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}
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}
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}
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if( pOut ) *pOut = pCust;
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pCust->pNext = pListHead->pNext;
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pListHead->pNext = pCust;
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return true;
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CustomizationError:
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if( pCust->pBuffer )
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Mem_Free( pCust->pBuffer );
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if( pCust->pInfo )
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Mem_Free( pCust->pInfo );
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Mem_Free( pCust );
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return false;
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}
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int COM_SizeofResourceList( resource_t *pList, resourceinfo_t *ri )
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{
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int nSize = 0;
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resource_t *p;
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memset( ri, 0, sizeof( *ri ));
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for( p = pList->pNext; p != pList; p = p->pNext )
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{
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nSize += p->nDownloadSize;
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if( p->type == t_model && p->nIndex == 1 )
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ri->info[t_world].size += p->nDownloadSize;
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else ri->info[p->type].size += p->nDownloadSize;
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}
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return nSize;
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}
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