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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-27 04:11:08 +01:00
xash3d-fwgs/engine
Alibek Omarov a508467aac engine: client: silently ignore if server didn't sent local player info in delta at spawn
The bug happens somewhere in server, not sure where or how. Remove Host_Error so mods
can be played again.
2024-02-26 11:48:46 +03:00
..
client engine: client: silently ignore if server didn't sent local player info in delta at spawn 2024-02-26 11:48:46 +03:00
common engine: increase elights limit up to 128 2024-02-23 20:54:32 +03:00
platform engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 2024-02-23 20:55:32 +03:00
server engine: server: allow starting game from custom map 2024-02-23 20:54:32 +03:00
alias.h
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h
menu_int.h engine: gameui: add GetNativeObject to extended menu API 2024-02-19 17:49:37 +03:00
mobility_int.h engine: change mobility API license to Unlicense, as with build.h 2024-02-05 15:01:03 +03:00
physint.h engine: server: add GetNativeObject to server's PhysicsAPI 2024-02-19 17:49:37 +03:00
progdefs.h
ref_api.h common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h
warpsin.h
wscript platform: android: port to SDL 2024-02-19 17:47:40 +03:00