mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-28 13:02:13 +01:00
132 lines
3.0 KiB
C
132 lines
3.0 KiB
C
/*
|
|
launcher.c - direct xash3d launcher
|
|
Copyright (C) 2015 Mittorn
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#ifdef SINGLE_BINARY
|
|
|
|
#include "build.h"
|
|
#include "common.h"
|
|
#ifdef XASH_SDLMAIN
|
|
#include "SDL.h"
|
|
#endif
|
|
|
|
#if XASH_EMSCRIPTEN
|
|
#include <emscripten.h>
|
|
#elif XASH_WIN32
|
|
extern "C"
|
|
{
|
|
// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
|
|
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
|
|
|
|
// Enable AMD High Performance Graphics while using Integrated Graphics.
|
|
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
|
}
|
|
#endif
|
|
|
|
#define E_GAME "XASH3D_GAME" // default env dir to start from
|
|
#ifndef XASH_GAMEDIR
|
|
#define XASH_GAMEDIR "valve"
|
|
#endif
|
|
|
|
static char szGameDir[128]; // safe place to keep gamedir
|
|
static int szArgc;
|
|
static char **szArgv;
|
|
|
|
static void Sys_ChangeGame( const char *progname )
|
|
{
|
|
// a1ba: may never be called within engine
|
|
// if platform supports execv() function
|
|
Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
|
|
Host_Shutdown( );
|
|
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
|
|
}
|
|
|
|
_inline int Sys_Start( void )
|
|
{
|
|
int ret;
|
|
const char *game = getenv( E_GAME );
|
|
|
|
if( !game )
|
|
game = XASH_GAMEDIR;
|
|
|
|
Q_strncpy( szGameDir, game, sizeof( szGameDir ));
|
|
#if XASH_EMSCRIPTEN
|
|
#ifdef EMSCRIPTEN_LIB_FS
|
|
// For some unknown reason emscripten refusing to load libraries later
|
|
COM_LoadLibrary("menu", 0 );
|
|
COM_LoadLibrary("server", 0 );
|
|
COM_LoadLibrary("client", 0 );
|
|
#endif
|
|
#if XASH_DEDICATED
|
|
// NodeJS support for debug
|
|
EM_ASM(try{
|
|
FS.mkdir('/xash');
|
|
FS.mount(NODEFS, { root: '.'}, '/xash' );
|
|
FS.chdir('/xash');
|
|
}catch(e){};);
|
|
#endif
|
|
#elif XASH_IOS
|
|
{
|
|
void IOS_LaunchDialog( void );
|
|
IOS_LaunchDialog();
|
|
}
|
|
#endif
|
|
|
|
ret = Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
|
|
|
|
return ret;
|
|
}
|
|
|
|
#if !XASH_WIN32
|
|
int main( int argc, char **argv )
|
|
{
|
|
szArgc = argc;
|
|
szArgv = argv;
|
|
|
|
return Sys_Start();
|
|
}
|
|
#else
|
|
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
|
|
{
|
|
LPWSTR* lpArgv;
|
|
int ret, i;
|
|
|
|
lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
|
|
szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
|
|
|
|
for( i = 0; i < szArgc; ++i )
|
|
{
|
|
size_t size = wcslen(lpArgv[i]) + 1;
|
|
|
|
// just in case, allocate some more memory
|
|
szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
|
|
wcstombs( szArgv[i], lpArgv[i], size );
|
|
}
|
|
szArgv[szArgc] = 0;
|
|
|
|
LocalFree( lpArgv );
|
|
|
|
ret = Sys_Start();
|
|
|
|
for( ; i < szArgc; ++i )
|
|
free( szArgv[i] );
|
|
free( szArgv );
|
|
|
|
return ret;
|
|
}
|
|
#endif // XASH_WIN32
|
|
|
|
|
|
#endif
|