mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-07 02:53:54 +01:00
62 lines
2.0 KiB
C
62 lines
2.0 KiB
C
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
|
|
#ifndef TRIANGLEAPI_H
|
|
#define TRIANGLEAPI_H
|
|
|
|
typedef enum
|
|
{
|
|
TRI_FRONT = 0,
|
|
TRI_NONE = 1,
|
|
} TRICULLSTYLE;
|
|
|
|
#define TRI_API_VERSION 1
|
|
|
|
#define TRI_TRIANGLES 0
|
|
#define TRI_TRIANGLE_FAN 1
|
|
#define TRI_QUADS 2
|
|
#define TRI_POLYGON 3
|
|
#define TRI_LINES 4
|
|
#define TRI_TRIANGLE_STRIP 5
|
|
#define TRI_QUAD_STRIP 6
|
|
#define TRI_POINTS 7 // Xash3D added
|
|
|
|
typedef struct triangleapi_s
|
|
{
|
|
int version;
|
|
|
|
void (*RenderMode)( int mode );
|
|
void (*Begin)( int primitiveCode );
|
|
void (*End)( void );
|
|
|
|
void (*Color4f)( float r, float g, float b, float a );
|
|
void (*Color4ub)( unsigned char r, unsigned char g, unsigned char b, unsigned char a );
|
|
void (*TexCoord2f)( float u, float v );
|
|
void (*Vertex3fv)( float *worldPnt );
|
|
void (*Vertex3f)( float x, float y, float z );
|
|
void (*Brightness)( float brightness );
|
|
void (*CullFace)( TRICULLSTYLE style );
|
|
int (*SpriteTexture)( struct model_s *pSpriteModel, int frame );
|
|
int (*WorldToScreen)( float *world, float *screen ); // Returns 1 if it's z clipped
|
|
void (*Fog)( float flFogColor[3], float flStart, float flEnd, int bOn ); //Works just like GL_FOG, flFogColor is r/g/b.
|
|
void (*ScreenToWorld)( float *screen, float *world );
|
|
void (*GetMatrix)( const int pname, float *matrix );
|
|
int (*BoxInPVS)( float *mins, float *maxs );
|
|
void (*LightAtPoint)( float *pos, float *value );
|
|
void (*Color4fRendermode)( float r, float g, float b, float a, int rendermode );
|
|
void (*FogParams)( float flDensity, int iFogSkybox );
|
|
} triangleapi_t;
|
|
|
|
#endif//TRIANGLEAPI_H
|