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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-24 18:59:50 +01:00
xash3d-fwgs/engine/common/imagelib
2023-04-26 05:20:45 +03:00
..
imagelib.h engine: imagelib: validate player decal image size (max 512x512) 2022-12-05 04:55:24 +03:00
img_bmp.c engine: imagelib: img_bmp: fully initialize local palette array 2023-01-31 00:50:04 +03:00
img_bmp.h engine: common: imagelib: added missed BMP compression type macros 2022-11-25 22:30:49 +03:00
img_dds.c engine: added support for BC7 and BC6H compression formats of DDS textures 2022-03-07 02:03:40 +03:00
img_dds.h engine: added support for BC7 and BC6H compression formats of DDS textures 2022-03-07 02:03:40 +03:00
img_main.c public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2023-04-26 05:20:45 +03:00
img_png.c Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
img_png.h engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images. 2022-09-08 12:11:02 +03:00
img_quant.c engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2023-01-05 07:24:24 +03:00
img_tga.c Revert "engine: common: imagelib: img_tga.c: fix broken tga flip." 2022-06-25 17:03:13 +03:00
img_tga.h engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs 2020-05-11 02:28:04 +03:00
img_utils.c engine: imagelib: validate player decal image size (max 512x512) 2022-12-05 04:55:24 +03:00
img_wad.c engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2022-12-08 05:40:11 +03:00