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avi
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Merge 4483 update
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2019-05-25 02:44:24 +03:00 |
vgui
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engine: finish sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
cl_cmds.c
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engine: client: make the code that generates screenshots and demos names simpler.
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2019-11-07 23:12:34 +03:00 |
cl_custom.c
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HTTP download support
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2019-02-02 05:15:59 +07:00 |
cl_debug.c
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
cl_demo.c
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engine: client: make the code that generates screenshots and demos names simpler.
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2019-11-07 23:12:34 +03:00 |
cl_efrag.c
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ref: simplify efx api, move efrags to engine
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2019-03-17 23:14:53 +07:00 |
cl_efx.c
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
cl_events.c
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
cl_frame.c
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
cl_game.c
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engine: client: combine loading or paused icon drawing
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2019-11-08 01:28:01 +03:00 |
cl_gameui.c
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engine: move ShellExecute to client, as it cannot be used in dedicated
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2019-09-19 17:09:18 +03:00 |
cl_main.c
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engine: dirty sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
cl_mobile.c
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engine: fix -Werror=strict-prototypes
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2019-10-05 02:09:45 +03:00 |
cl_netgraph.c
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lowmemory: cut up netgraph buffers
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2019-11-02 08:56:07 +03:00 |
cl_parse.c
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lowmemory: prevent redefines
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2019-11-04 22:34:08 +07:00 |
cl_pmove.c
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
cl_qparse.c
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
cl_remap.c
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ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
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2019-03-15 21:23:59 +03:00 |
cl_render.c
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Merge 4511 update
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2019-06-17 07:36:46 +03:00 |
cl_scrn.c
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Revert "engine: client: implement connectionprogress partially"
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2019-10-06 07:45:32 +03:00 |
cl_tent.c
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
cl_tent.h
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
cl_video.c
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engine: fix various compiler warnings
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2019-07-13 23:25:03 +03:00 |
cl_view.c
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keys: add OSK
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2019-10-28 12:28:52 +07:00 |
client.h
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engine: support compiling with gcc3
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2019-11-02 08:56:07 +03:00 |
console.c
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console: fix wrong line width on start, remove some hard-coded sizes
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2019-10-28 12:14:19 +07:00 |
in_joy.c
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engine: client: implement sending input devices list to server, using protinfo
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2019-07-09 03:48:09 +03:00 |
in_touch.c
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engine: more double promotion fixes
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2019-10-18 16:46:54 +03:00 |
input.c
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engine: input: hide SDL_ functions under XASH_SDL macro
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2019-11-07 04:44:24 +03:00 |
input.h
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platform: new fbdev bakend, move in_evdev to bakends
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2019-10-22 01:42:02 +07:00 |
keys.c
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engine: finish sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
mod_dbghulls.c
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
ref_common.c
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engine: ref: check if refdll was initialized before freeing texture
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2019-11-17 18:05:05 +03:00 |
ref_common.h
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engine: implement menu extensions to allow choosing renderers from GUI
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2019-08-09 04:44:50 +03:00 |
s_dsp.c
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engine: client: fix wrong type in DSP
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2019-10-18 08:11:05 +03:00 |
s_load.c
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
s_main.c
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
s_mix.c
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engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
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2019-07-09 13:17:10 +03:00 |
s_mouth.c
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engine: s_mouth: fix another signed char
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2019-09-25 04:10:47 +03:00 |
s_stream.c
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
s_utils.c
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engine: fix various compiler warnings
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2019-07-13 23:25:03 +03:00 |
s_vox.c
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engine: client/common: fix a few more format warnings
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2019-10-22 17:56:08 +03:00 |
sound.h
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engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
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2019-07-09 13:17:10 +03:00 |
titles.c
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Initial amd64 port
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2018-12-05 23:57:05 +07:00 |
vid_common.c
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ref: display transformation API
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2019-10-31 01:36:07 +07:00 |
vid_common.h
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engine: finish sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
vox.h
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engine: support compiling with gcc3
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2019-11-02 08:56:07 +03:00 |